783 lines
19 KiB
C++
783 lines
19 KiB
C++
/*
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* KiRouter - a push-and-(sometimes-)shove PCB router
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*
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* Copyright (C) 2013-2014 CERN
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* Copyright (C) 2016-2023 KiCad Developers, see AUTHORS.txt for contributors.
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* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "pns_arc.h"
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#include "pns_dragger.h"
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#include "pns_shove.h"
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#include "pns_router.h"
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#include "pns_debug_decorator.h"
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#include "pns_walkaround.h"
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namespace PNS {
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DRAGGER::DRAGGER( ROUTER* aRouter ) :
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DRAG_ALGO( aRouter ),
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m_initialVia( {} ),
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m_draggedVia( {} )
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{
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m_world = nullptr;
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m_lastNode = nullptr;
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m_mode = DM_SEGMENT;
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m_draggedSegmentIndex = 0;
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m_dragStatus = false;
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m_currentMode = RM_MarkObstacles;
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m_freeAngleMode = false;
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}
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DRAGGER::~DRAGGER()
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{
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}
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bool DRAGGER::propagateViaForces( NODE* node, std::set<VIA*>& vias )
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{
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VIA* via = *vias.begin();
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VECTOR2I force;
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VECTOR2I lead = -m_mouseTrailTracer.GetTrailLeadVector();
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const int iterLimit = Settings().ViaForcePropIterationLimit();
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if( via->PushoutForce( node, lead, force, ITEM::ANY_T, iterLimit ) )
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{
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via->SetPos( via->Pos() + force );
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return true;
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}
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return false;
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}
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VVIA* DRAGGER::checkVirtualVia( const VECTOR2D& aP, SEGMENT* aSeg )
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{
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int w2 = aSeg->Width() / 2;
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auto distA = ( aP - aSeg->Seg().A ).EuclideanNorm();
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auto distB = ( aP - aSeg->Seg().B ).EuclideanNorm();
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VECTOR2I psnap;
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if( distA <= w2 )
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{
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psnap = aSeg->Seg().A;
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}
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else if( distB <= w2 )
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{
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psnap = aSeg->Seg().B;
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}
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else
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{
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return nullptr;
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}
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const JOINT *jt = m_world->FindJoint( psnap, aSeg );
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if ( !jt )
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return nullptr;
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for( ITEM* item : jt->LinkList() )
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{
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if( item->IsVirtual() && item->OfKind( ITEM::VIA_T ))
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return static_cast<VVIA*>( item );
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}
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return nullptr;
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}
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bool DRAGGER::startDragSegment( const VECTOR2D& aP, SEGMENT* aSeg )
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{
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int w2 = aSeg->Width() / 2;
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m_draggedLine = m_world->AssembleLine( aSeg, &m_draggedSegmentIndex );
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m_lastDragSolution = m_draggedLine;
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if( m_shove )
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{
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m_shove->SetInitialLine( m_draggedLine );
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}
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auto distA = ( aP - aSeg->Seg().A ).EuclideanNorm();
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auto distB = ( aP - aSeg->Seg().B ).EuclideanNorm();
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if( distA < w2 || distB < w2 )
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{
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m_mode = DM_CORNER;
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if( distB <= distA )
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m_draggedSegmentIndex++;
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}
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else if( m_freeAngleMode )
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{
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if( distB < distA &&
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( m_draggedSegmentIndex < m_draggedLine.PointCount() - 2 ) &&
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( !m_draggedLine.CLine().IsPtOnArc( static_cast<size_t>(m_draggedSegmentIndex) + 1 ) ) )
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{
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m_draggedSegmentIndex++;
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}
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m_mode = DM_CORNER;
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}
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else
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{
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m_mode = DM_SEGMENT;
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}
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return true;
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}
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bool DRAGGER::startDragArc( const VECTOR2D& aP, ARC* aArc )
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{
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m_draggedLine = m_world->AssembleLine( aArc, &m_draggedSegmentIndex );
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m_shove->SetInitialLine( m_draggedLine );
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m_mode = DM_ARC;
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return true;
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}
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bool DRAGGER::startDragVia( VIA* aVia )
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{
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m_initialVia = aVia->MakeHandle();
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m_draggedVia = m_initialVia;
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m_mode = DM_VIA;
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return true;
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}
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const ITEM_SET DRAGGER::findViaFanoutByHandle ( NODE *aNode, const VIA_HANDLE& handle )
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{
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ITEM_SET rv;
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const JOINT* jt = aNode->FindJoint( handle.pos, handle.layers.Start(), handle.net );
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if( !jt )
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return rv;
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for( ITEM* item : jt->LinkList() )
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{
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if( item->OfKind( ITEM::SEGMENT_T | ITEM::ARC_T ) )
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{
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int segIndex;
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LINKED_ITEM* seg = ( LINKED_ITEM*) item;
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LINE l = aNode->AssembleLine( seg, &segIndex );
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if( segIndex != 0 )
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l.Reverse();
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rv.Add( l );
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}
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else if( item->OfKind( ITEM::VIA_T ) )
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{
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rv.Add( item );
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}
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}
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return rv;
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}
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bool DRAGGER::Start( const VECTOR2I& aP, ITEM_SET& aPrimitives )
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{
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if( aPrimitives.Empty() )
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return false;
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ITEM* startItem = aPrimitives[0];
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m_lastNode = nullptr;
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m_draggedItems.Clear();
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m_currentMode = Settings().Mode();
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m_freeAngleMode = (m_mode & DM_FREE_ANGLE);
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m_lastValidPoint = aP;
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m_mouseTrailTracer.Clear();
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m_mouseTrailTracer.AddTrailPoint( aP );
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if( m_currentMode == RM_Shove && !m_freeAngleMode )
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{
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m_shove = std::make_unique<SHOVE>( m_world, Router() );
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m_shove->SetLogger( Logger() );
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m_shove->SetDebugDecorator( Dbg() );
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}
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startItem->Unmark( MK_LOCKED );
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PNS_DBG( Dbg(), Message, wxString::Format( "StartDragging: item %p [kind %d]",
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startItem, (int) startItem->Kind() ) );
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switch( startItem->Kind() )
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{
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case ITEM::SEGMENT_T:
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{
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SEGMENT* seg = static_cast<SEGMENT*>( startItem );
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VVIA* vvia = checkVirtualVia( aP, seg );
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if( vvia )
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{
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return startDragVia( vvia );
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}
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else
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{
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return startDragSegment( aP, seg );
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}
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}
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case ITEM::VIA_T:
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return startDragVia( static_cast<VIA*>( startItem ) );
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case ITEM::ARC_T:
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return startDragArc( aP, static_cast<ARC*>( startItem ) );
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default:
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return false;
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}
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}
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void DRAGGER::SetMode( PNS::DRAG_MODE aMode )
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{
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m_mode = static_cast<int>( aMode );
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}
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PNS::DRAG_MODE DRAGGER::Mode() const
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{
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return static_cast<PNS::DRAG_MODE>( m_mode );
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}
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const std::vector<NET_HANDLE> DRAGGER::CurrentNets() const
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{
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if( m_mode == PNS::DM_VIA )
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return std::vector<NET_HANDLE>( 1, m_draggedVia.net );
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else
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return std::vector<NET_HANDLE>( 1, m_draggedLine.Net() );
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}
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bool DRAGGER::dragMarkObstacles( const VECTOR2I& aP )
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{
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// fixme: rewrite using shared_ptr...
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if( m_lastNode )
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{
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delete m_lastNode;
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m_lastNode = nullptr;
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}
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m_lastNode = m_world->Branch();
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switch( m_mode )
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{
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case DM_SEGMENT:
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case DM_CORNER:
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{
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//TODO: Make threshold configurable
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int thresh = Settings().SmoothDraggedSegments() ? m_draggedLine.Width() / 4 : 0;
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LINE origLine( m_draggedLine );
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LINE dragged( m_draggedLine );
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dragged.SetSnapThreshhold( thresh );
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dragged.ClearLinks();
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if( m_mode == DM_SEGMENT )
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dragged.DragSegment( aP, m_draggedSegmentIndex );
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else
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dragged.DragCorner( aP, m_draggedSegmentIndex, m_freeAngleMode );
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m_lastNode->Remove( origLine );
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m_lastNode->Add( dragged );
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m_draggedItems.Clear();
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m_draggedItems.Add( dragged );
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break;
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}
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case DM_VIA: // fixme...
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{
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dragViaMarkObstacles( m_initialVia, m_lastNode, aP );
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break;
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}
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}
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if( Settings().AllowDRCViolations() )
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m_dragStatus = true;
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else
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m_dragStatus = !m_lastNode->CheckColliding( m_draggedItems );
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return true;
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}
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bool DRAGGER::dragViaMarkObstacles( const VIA_HANDLE& aHandle, NODE* aNode, const VECTOR2I& aP )
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{
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m_draggedItems.Clear();
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ITEM_SET fanout = findViaFanoutByHandle( aNode, aHandle );
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if( fanout.Empty() )
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{
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return true;
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}
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for( ITEM* item : fanout.Items() )
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{
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if( const LINE* l = dyn_cast<const LINE*>( item ) )
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{
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LINE origLine( *l );
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LINE draggedLine( *l );
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draggedLine.DragCorner( aP, origLine.CLine().Find( aHandle.pos ), m_freeAngleMode );
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draggedLine.ClearLinks();
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m_draggedItems.Add( draggedLine );
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m_lastNode->Remove( origLine );
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m_lastNode->Add( draggedLine );
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}
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else if ( VIA *via = dyn_cast<VIA*>( item ) )
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{
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auto nvia = Clone( *via );
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nvia->SetPos( aP );
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m_draggedItems.Add( nvia.get() );
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m_lastNode->Remove( via );
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m_lastNode->Add( std::move( nvia ) );
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}
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}
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return true;
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}
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bool DRAGGER::dragViaWalkaround( const VIA_HANDLE& aHandle, NODE* aNode, const VECTOR2I& aP )
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{
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m_draggedItems.Clear();
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ITEM_SET fanout = findViaFanoutByHandle( aNode, aHandle );
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if( fanout.Empty() )
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{
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return true;
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}
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bool viaPropOk = false;
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VECTOR2I viaTargetPos;
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for( ITEM* item : fanout.Items() )
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{
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if ( VIA *via = dyn_cast<VIA*>( item ) )
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{
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auto draggedVia = Clone( *via );
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draggedVia->SetPos( aP );
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m_draggedItems.Add( draggedVia.get() );
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std::set<VIA*> vias;
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vias.insert( draggedVia.get() );
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m_lastNode->Remove( via );
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bool ok = propagateViaForces( m_lastNode, vias );
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if( ok )
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{
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viaTargetPos = draggedVia->Pos();
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viaPropOk = true;
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m_lastNode->Add( std::move(draggedVia) );
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}
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}
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}
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if( !viaPropOk ) // can't force-propagate the via? bummer...
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return false;
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for( ITEM* item : fanout.Items() )
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{
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if( const LINE* l = dyn_cast<const LINE*>( item ) )
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{
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LINE origLine( *l );
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LINE draggedLine( *l );
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LINE walkLine( *l );
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draggedLine.DragCorner( viaTargetPos, origLine.CLine().Find( aHandle.pos ),
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m_freeAngleMode );
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draggedLine.ClearLinks();
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if ( m_world->CheckColliding( &draggedLine ) )
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{
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bool ok = tryWalkaround( m_lastNode, draggedLine, walkLine );
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if( !ok )
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return false;
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m_lastNode->Remove( origLine );
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optimizeAndUpdateDraggedLine( walkLine, origLine, aP );
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}
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else
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{
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m_draggedItems.Add( draggedLine );
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m_lastNode->Remove( origLine );
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m_lastNode->Add( draggedLine );
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}
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}
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}
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return true;
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}
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void DRAGGER::optimizeAndUpdateDraggedLine( LINE& aDragged, const LINE& aOrig, const VECTOR2I& aP )
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{
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VECTOR2D lockV;
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aDragged.ClearLinks();
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aDragged.Unmark();
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lockV = aDragged.CLine().NearestPoint( aP );
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OPTIMIZER optimizer( m_lastNode );
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int effort = OPTIMIZER::MERGE_SEGMENTS | OPTIMIZER::KEEP_TOPOLOGY | OPTIMIZER::RESTRICT_AREA;
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if( Settings().SmoothDraggedSegments() )
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effort |= OPTIMIZER::MERGE_COLINEAR;
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optimizer.SetEffortLevel( effort );
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OPT_BOX2I affectedArea = aDragged.ChangedArea( &aOrig );
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VECTOR2I anchor( aP );
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if( aDragged.CLine().Find( aP ) < 0 )
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{
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anchor = aDragged.CLine().NearestPoint( aP );
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}
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optimizer.SetPreserveVertex( anchor );
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// People almost never want KiCad to reroute tracks in areas they can't even see, so restrict
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// the area to what is visible even if we are optimizing the "entire" track.
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if( Settings().GetOptimizeEntireDraggedTrack() )
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affectedArea = VisibleViewArea();
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else if( !affectedArea )
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affectedArea = BOX2I( aP ); // No valid area yet? set to minimum to disable optimization
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PNS_DBG( Dbg(), AddPoint, anchor, YELLOW, 100000, wxT( "drag-anchor" ) );
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PNS_DBG( Dbg(), AddShape, *affectedArea, RED, 0, wxT( "drag-affected-area" ) );
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optimizer.SetRestrictArea( *affectedArea );
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optimizer.Optimize( &aDragged );
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OPT_BOX2I optArea = aDragged.ChangedArea( &aOrig );
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if( optArea )
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PNS_DBG( Dbg(), AddShape, *optArea, BLUE, 0, wxT( "drag-opt-area" ) );
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m_lastNode->Add( aDragged );
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m_draggedItems.Clear();
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m_draggedItems.Add( aDragged );
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}
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bool DRAGGER::tryWalkaround( NODE* aNode, LINE& aOrig, LINE& aWalk )
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{
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WALKAROUND walkaround( aNode, Router() );
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bool ok = false;
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walkaround.SetSolidsOnly( false );
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walkaround.SetDebugDecorator( Dbg() );
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walkaround.SetLogger( Logger() );
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walkaround.SetIterationLimit( Settings().WalkaroundIterationLimit() );
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aWalk = aOrig;
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WALKAROUND::RESULT wr = walkaround.Route( aWalk );
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if( wr.statusCcw == WALKAROUND::DONE && wr.statusCw == WALKAROUND::DONE )
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{
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if( wr.lineCw.CLine().PointCount() > 1
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&& wr.lineCw.CLine().Length() < wr.lineCcw.CLine().Length() )
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{
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aWalk = wr.lineCw;
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ok = true;
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}
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else if( wr.lineCcw.CLine().PointCount() > 1 )
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{
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aWalk = wr.lineCcw;
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ok = true;
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}
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}
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else if( wr.statusCw == WALKAROUND::DONE && wr.lineCw.CLine().PointCount() > 1 )
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{
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aWalk = wr.lineCw;
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ok = true;
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}
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else if( wr.statusCcw == WALKAROUND::DONE && wr.lineCcw.CLine().PointCount() > 1 )
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{
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aWalk = wr.lineCcw;
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ok = true;
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}
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return ok;
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}
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bool DRAGGER::dragWalkaround( const VECTOR2I& aP )
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{
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bool ok = false;
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// fixme: rewrite using shared_ptr...
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if( m_lastNode )
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{
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delete m_lastNode;
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m_lastNode = nullptr;
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}
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m_lastNode = m_world->Branch();
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switch( m_mode )
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{
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case DM_SEGMENT:
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case DM_CORNER:
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{
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int thresh = Settings().SmoothDraggedSegments() ? m_draggedLine.Width() / 4 : 0;
|
|
LINE dragged( m_draggedLine );
|
|
LINE draggedWalk( m_draggedLine );
|
|
LINE origLine( m_draggedLine );
|
|
|
|
dragged.SetSnapThreshhold( thresh );
|
|
|
|
if( m_mode == DM_SEGMENT )
|
|
dragged.DragSegment( aP, m_draggedSegmentIndex );
|
|
else
|
|
dragged.DragCorner( aP, m_draggedSegmentIndex );
|
|
|
|
if ( m_world->CheckColliding( &dragged ) )
|
|
{
|
|
ok = tryWalkaround( m_lastNode, dragged, draggedWalk );
|
|
}
|
|
else
|
|
{
|
|
draggedWalk = dragged;
|
|
ok = true;
|
|
}
|
|
|
|
if( draggedWalk.CLine().PointCount() < 2 )
|
|
ok = false;
|
|
|
|
if( ok )
|
|
{
|
|
PNS_DBG( Dbg(), AddShape, &origLine.CLine(), BLUE, 50000, wxT( "drag-orig-line" ) );
|
|
PNS_DBG( Dbg(), AddShape, &draggedWalk.CLine(), CYAN, 75000, wxT( "drag-walk" ) );
|
|
m_lastNode->Remove( origLine );
|
|
optimizeAndUpdateDraggedLine( draggedWalk, origLine, aP );
|
|
}
|
|
|
|
break;
|
|
}
|
|
case DM_VIA: // fixme...
|
|
{
|
|
ok = dragViaWalkaround( m_initialVia, m_lastNode, aP );
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_dragStatus = ok;
|
|
|
|
return ok;
|
|
}
|
|
|
|
|
|
bool DRAGGER::dragShove( const VECTOR2I& aP )
|
|
{
|
|
bool ok = false;
|
|
|
|
if( m_lastNode )
|
|
{
|
|
delete m_lastNode;
|
|
m_lastNode = nullptr;
|
|
}
|
|
|
|
switch( m_mode )
|
|
{
|
|
case DM_SEGMENT:
|
|
case DM_CORNER:
|
|
{
|
|
//TODO: Make threshold configurable
|
|
int thresh = Settings().SmoothDraggedSegments() ? m_draggedLine.Width() / 2 : 0;
|
|
LINE dragged( m_draggedLine );
|
|
dragged.SetSnapThreshhold( thresh );
|
|
|
|
if( m_mode == DM_SEGMENT )
|
|
dragged.DragSegment( aP, m_draggedSegmentIndex );
|
|
else
|
|
dragged.DragCorner( aP, m_draggedSegmentIndex );
|
|
|
|
PNS_DBG( Dbg(), AddShape, &dragged.CLine(), BLUE, 5000, wxT( "drag-shove-line" ) );
|
|
|
|
SHOVE::SHOVE_STATUS st = m_shove->ShoveLines( dragged );
|
|
|
|
if( st == SHOVE::SH_OK )
|
|
{
|
|
ok = true;
|
|
}
|
|
else if( st == SHOVE::SH_HEAD_MODIFIED )
|
|
{
|
|
dragged = m_shove->NewHead();
|
|
ok = true;
|
|
}
|
|
|
|
m_lastNode = m_shove->CurrentNode()->Branch();
|
|
|
|
if( ok )
|
|
{
|
|
VECTOR2D lockV;
|
|
dragged.ClearLinks();
|
|
dragged.Unmark();
|
|
optimizeAndUpdateDraggedLine( dragged, m_draggedLine, aP );
|
|
m_lastDragSolution = dragged;
|
|
}
|
|
else
|
|
{
|
|
m_lastDragSolution.ClearLinks();
|
|
m_lastNode->Add( m_lastDragSolution );
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case DM_VIA:
|
|
{
|
|
VIA_HANDLE newVia;
|
|
|
|
// corner count limiter intended to avoid excessive optimization produces mediocre results for via shoving.
|
|
// this is a hack that disables it, before I figure out a more reliable solution
|
|
m_shove->DisablePostShoveOptimizations( OPTIMIZER::LIMIT_CORNER_COUNT );
|
|
SHOVE::SHOVE_STATUS st = m_shove->ShoveDraggingVia( m_draggedVia, aP, newVia );
|
|
|
|
if( st == SHOVE::SH_OK || st == SHOVE::SH_HEAD_MODIFIED )
|
|
ok = true;
|
|
|
|
m_lastNode = m_shove->CurrentNode()->Branch();
|
|
|
|
if( newVia.valid )
|
|
m_draggedVia = newVia;
|
|
|
|
m_draggedItems.Clear();
|
|
|
|
// If drag didn't work (i.e. dragged onto a collision) try walkaround instead
|
|
if( !ok )
|
|
ok = dragViaWalkaround( m_draggedVia, m_lastNode, aP );
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_dragStatus = ok;
|
|
|
|
return ok;
|
|
}
|
|
|
|
|
|
bool DRAGGER::FixRoute()
|
|
{
|
|
NODE* node = CurrentNode();
|
|
|
|
if( node )
|
|
{
|
|
// If collisions exist, we can fix in shove/smart mode because all tracks to be committed
|
|
// will be in valid positions (even if the current routing solution to the mouse cursor is
|
|
// invalid). In other modes, we can only commit if "Allow DRC violations" is enabled.
|
|
if( !m_dragStatus )
|
|
{
|
|
Drag( m_lastValidPoint );
|
|
node = CurrentNode();
|
|
|
|
if( !node )
|
|
return false;
|
|
}
|
|
|
|
if( !m_dragStatus && !Settings().AllowDRCViolations() )
|
|
return false;
|
|
|
|
Router()->CommitRouting( node );
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool DRAGGER::Drag( const VECTOR2I& aP )
|
|
{
|
|
m_mouseTrailTracer.AddTrailPoint( aP );
|
|
|
|
bool ret = false;
|
|
|
|
if( m_freeAngleMode )
|
|
{
|
|
ret = dragMarkObstacles( aP );
|
|
}
|
|
else
|
|
{
|
|
switch( m_currentMode )
|
|
{
|
|
case RM_MarkObstacles: ret = dragMarkObstacles( aP ); break;
|
|
case RM_Shove: ret = dragShove( aP ); break;
|
|
case RM_Walkaround: ret = dragWalkaround( aP ); break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
if( ret )
|
|
{
|
|
m_lastValidPoint = aP;
|
|
}
|
|
else
|
|
{
|
|
if( m_lastNode )
|
|
{
|
|
delete m_lastNode;
|
|
m_draggedItems.Clear();
|
|
m_lastNode = nullptr;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
NODE* DRAGGER::CurrentNode() const
|
|
{
|
|
return m_lastNode ? m_lastNode : m_world;
|
|
}
|
|
|
|
|
|
const ITEM_SET DRAGGER::Traces()
|
|
{
|
|
return m_draggedItems;
|
|
}
|
|
|
|
}
|