469 lines
13 KiB
C++
469 lines
13 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
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* Copyright (C) 2008-2011 Wayne Stambaugh <stambaughw@verizon.net>
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* Copyright (C) 2004-2011 KiCad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* eeschema/controle.cpp
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*/
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#include <fctsys.h>
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#include <gr_basic.h>
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#include <class_drawpanel.h>
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#include <eda_dde.h>
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#include <wxEeschemaStruct.h>
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#include <menus_helpers.h>
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#include <msgpanel.h>
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#include <eeschema_id.h>
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#include <general.h>
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#include <hotkeys.h>
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#include <protos.h>
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#include <libeditframe.h>
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#include <viewlib_frame.h>
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#include <lib_draw_item.h>
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#include <lib_pin.h>
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#include <sch_sheet.h>
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#include <sch_sheet_path.h>
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#include <sch_marker.h>
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#include <sch_component.h>
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SCH_ITEM* SCH_EDIT_FRAME::LocateAndShowItem( const wxPoint& aPosition, const KICAD_T aFilterList[],
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int aHotKeyCommandId )
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{
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SCH_ITEM* item;
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wxString msg;
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LIB_PIN* Pin = NULL;
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SCH_COMPONENT* LibItem = NULL;
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wxPoint gridPosition = GetNearestGridPosition( aPosition );
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// Check the on grid position first. There is more likely to be multiple items on
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// grid than off grid.
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item = LocateItem( gridPosition, aFilterList, aHotKeyCommandId );
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// If the user aborted the clarification context menu, don't show it again at the
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// off grid position.
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if( !item && m_canvas->GetAbortRequest() )
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{
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m_canvas->SetAbortRequest( false );
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return NULL;
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}
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if( !item && (aPosition != gridPosition) )
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item = LocateItem( aPosition, aFilterList, aHotKeyCommandId );
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if( !item )
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{
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m_canvas->SetAbortRequest( false ); // Just in case the user aborted the context menu.
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return NULL;
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}
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/* Cross probing to Pcbnew if a pin or a component is found */
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switch( item->Type() )
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{
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case SCH_FIELD_T:
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case LIB_FIELD_T:
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LibItem = (SCH_COMPONENT*) item->GetParent();
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SendMessageToPCBNEW( item, LibItem );
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break;
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case SCH_COMPONENT_T:
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LibItem = (SCH_COMPONENT*) item;
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SendMessageToPCBNEW( item, LibItem );
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break;
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case LIB_PIN_T:
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Pin = (LIB_PIN*) item;
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LibItem = (SCH_COMPONENT*) LocateItem( aPosition, SCH_COLLECTOR::ComponentsOnly );
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break;
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default:
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;
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}
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if( Pin )
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{
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// Force display pin information (the previous display could be a component info)
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MSG_PANEL_ITEMS items;
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Pin->GetMsgPanelInfo( items );
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if( LibItem )
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items.push_back( MSG_PANEL_ITEM( LibItem->GetRef( m_CurrentSheet ),
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LibItem->GetField( VALUE )->GetText(), DARKCYAN ) );
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SetMsgPanel( items );
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// Cross probing:2 - pin found, and send a locate pin command to Pcbnew (highlight net)
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SendMessageToPCBNEW( Pin, LibItem );
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}
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return item;
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}
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SCH_ITEM* SCH_EDIT_FRAME::LocateItem( const wxPoint& aPosition, const KICAD_T aFilterList[],
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int aHotKeyCommandId )
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{
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SCH_ITEM* item = NULL;
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m_collectedItems.Collect( GetScreen()->GetDrawItems(), aFilterList, aPosition );
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if( m_collectedItems.GetCount() == 0 )
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{
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ClearMsgPanel();
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}
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else if( m_collectedItems.GetCount() == 1 )
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{
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item = m_collectedItems[0];
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}
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else
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{
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// There are certain combinations of items that do not need clarification such as
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// a corner were two lines meet or all the items form a junction.
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if( aHotKeyCommandId )
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{
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switch( aHotKeyCommandId )
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{
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case HK_DRAG:
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if( m_collectedItems.IsCorner() || m_collectedItems.IsNode( false )
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|| m_collectedItems.IsDraggableJunction() )
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{
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item = m_collectedItems[0];
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}
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default:
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;
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}
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}
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if( item == NULL )
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{
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wxASSERT_MSG( m_collectedItems.GetCount() <= MAX_SELECT_ITEM_IDS,
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wxT( "Select item clarification context menu size limit exceeded." ) );
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wxMenu selectMenu;
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wxMenuItem* title = new wxMenuItem( &selectMenu, wxID_NONE, _( "Clarify Selection" ) );
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selectMenu.Append( title );
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selectMenu.AppendSeparator();
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for( int i = 0; i < m_collectedItems.GetCount() && i < MAX_SELECT_ITEM_IDS; i++ )
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{
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wxString text = m_collectedItems[i]->GetSelectMenuText();
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BITMAP_DEF xpm = m_collectedItems[i]->GetMenuImage();
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AddMenuItem( &selectMenu, ID_SELECT_ITEM_START + i, text, KiBitmap( xpm ) );
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}
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// Set to NULL in case user aborts the clarification context menu.
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GetScreen()->SetCurItem( NULL );
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m_canvas->SetAbortRequest( true ); // Changed to false if an item is selected
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PopupMenu( &selectMenu );
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m_canvas->MoveCursorToCrossHair();
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item = GetScreen()->GetCurItem();
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}
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}
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GetScreen()->SetCurItem( item );
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if( item )
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{
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if( item->Type() == SCH_COMPONENT_T )
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( (SCH_COMPONENT*) item )->SetCurrentSheetPath( &GetCurrentSheet() );
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MSG_PANEL_ITEMS items;
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item->GetMsgPanelInfo( items );
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SetMsgPanel( items );
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}
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else
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{
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ClearMsgPanel();
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}
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return item;
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}
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void SCH_EDIT_FRAME::GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey )
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{
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wxRealPoint gridSize;
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SCH_SCREEN* screen = GetScreen();
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wxPoint oldpos;
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wxPoint pos = aPosition;
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// when moving mouse, use the "magnetic" grid, unless the shift+ctrl keys is pressed
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// for next cursor position
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// ( shift or ctrl key down are PAN command with mouse wheel)
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bool snapToGrid = true;
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if( !aHotKey && wxGetKeyState( WXK_SHIFT ) && wxGetKeyState( WXK_CONTROL ) )
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snapToGrid = false;
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// Cursor is left off grid only if no block in progress
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if( GetScreen()->m_BlockLocate.GetState() != STATE_NO_BLOCK )
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snapToGrid = true;
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if( snapToGrid )
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pos = GetNearestGridPosition( pos );
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oldpos = GetCrossHairPosition();
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gridSize = screen->GetGridSize();
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switch( aHotKey )
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{
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case 0:
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break;
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case WXK_NUMPAD8:
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case WXK_UP:
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pos.y -= KiROUND( gridSize.y );
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m_canvas->MoveCursor( pos );
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break;
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case WXK_NUMPAD2:
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case WXK_DOWN:
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pos.y += KiROUND( gridSize.y );
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m_canvas->MoveCursor( pos );
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break;
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case WXK_NUMPAD4:
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case WXK_LEFT:
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pos.x -= KiROUND( gridSize.x );
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m_canvas->MoveCursor( pos );
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break;
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case WXK_NUMPAD6:
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case WXK_RIGHT:
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pos.x += KiROUND( gridSize.x );
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m_canvas->MoveCursor( pos );
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break;
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default:
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break;
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}
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// Update cursor position.
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SetCrossHairPosition( pos, snapToGrid );
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if( oldpos != GetCrossHairPosition() )
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{
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pos = GetCrossHairPosition();
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SetCrossHairPosition( oldpos, false);
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m_canvas->CrossHairOff( aDC );
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SetCrossHairPosition( pos, snapToGrid );
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m_canvas->CrossHairOn( aDC );
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if( m_canvas->IsMouseCaptured() )
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{
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#ifdef USE_WX_OVERLAY
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wxDCOverlay oDC( m_overlay, (wxWindowDC*)aDC );
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oDC.Clear();
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m_canvas->CallMouseCapture( aDC, aPosition, false );
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#else
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m_canvas->CallMouseCapture( aDC, aPosition, true );
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#endif
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}
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#ifdef USE_WX_OVERLAY
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else
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{
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m_overlay.Reset();
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}
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#endif
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}
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if( aHotKey )
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{
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if( screen->GetCurItem() && screen->GetCurItem()->GetFlags() )
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OnHotKey( aDC, aHotKey, aPosition, screen->GetCurItem() );
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else
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OnHotKey( aDC, aHotKey, aPosition, NULL );
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}
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UpdateStatusBar(); /* Display cursor coordinates info */
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}
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void LIB_EDIT_FRAME::GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey )
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{
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wxRealPoint gridSize;
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wxPoint oldpos;
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wxPoint pos = aPosition;
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// when moving mouse, use the "magnetic" grid, unless the shift+ctrl keys is pressed
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// for next cursor position
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// ( shift or ctrl key down are PAN command with mouse wheel)
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bool snapToGrid = true;
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if( !aHotKey && wxGetKeyState( WXK_SHIFT ) && wxGetKeyState( WXK_CONTROL ) )
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snapToGrid = false;
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// Cursor is left off grid only if no block in progress
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if( GetScreen()->m_BlockLocate.GetState() != STATE_NO_BLOCK )
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snapToGrid = true;
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if( snapToGrid )
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pos = GetNearestGridPosition( pos );
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oldpos = GetCrossHairPosition();
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gridSize = GetScreen()->GetGridSize();
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switch( aHotKey )
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{
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case 0:
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break;
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case WXK_NUMPAD8:
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case WXK_UP:
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pos.y -= KiROUND( gridSize.y );
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m_canvas->MoveCursor( pos );
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break;
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case WXK_NUMPAD2:
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case WXK_DOWN:
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pos.y += KiROUND( gridSize.y );
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m_canvas->MoveCursor( pos );
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break;
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case WXK_NUMPAD4:
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case WXK_LEFT:
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pos.x -= KiROUND( gridSize.x );
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m_canvas->MoveCursor( pos );
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break;
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case WXK_NUMPAD6:
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case WXK_RIGHT:
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pos.x += KiROUND( gridSize.x );
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m_canvas->MoveCursor( pos );
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break;
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default:
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break;
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}
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// Update the cursor position.
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SetCrossHairPosition( pos, snapToGrid );
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if( oldpos != GetCrossHairPosition() )
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{
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pos = GetCrossHairPosition();
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SetCrossHairPosition( oldpos, false );
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m_canvas->CrossHairOff( aDC );
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SetCrossHairPosition( pos, snapToGrid );
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m_canvas->CrossHairOn( aDC );
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if( m_canvas->IsMouseCaptured() )
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{
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#ifdef USE_WX_OVERLAY
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wxDCOverlay oDC( m_overlay, (wxWindowDC*)aDC );
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oDC.Clear();
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m_canvas->CallMouseCapture( aDC, aPosition, false );
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#else
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m_canvas->CallMouseCapture( aDC, aPosition, true );
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#endif
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}
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#ifdef USE_WX_OVERLAY
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else
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{
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m_overlay.Reset();
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}
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#endif
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}
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if( aHotKey )
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{
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OnHotKey( aDC, aHotKey, aPosition, NULL );
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}
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UpdateStatusBar();
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}
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void LIB_VIEW_FRAME::GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey )
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{
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wxRealPoint gridSize;
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SCH_SCREEN* screen = GetScreen();
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wxPoint oldpos;
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wxPoint pos = aPosition;
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pos = GetNearestGridPosition( pos );
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oldpos = GetCrossHairPosition();
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gridSize = screen->GetGridSize();
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switch( aHotKey )
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{
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case 0:
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break;
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case WXK_NUMPAD8:
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case WXK_UP:
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pos.y -= KiROUND( gridSize.y );
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m_canvas->MoveCursor( pos );
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break;
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case WXK_NUMPAD2:
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case WXK_DOWN:
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pos.y += KiROUND( gridSize.y );
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m_canvas->MoveCursor( pos );
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break;
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case WXK_NUMPAD4:
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case WXK_LEFT:
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pos.x -= KiROUND( gridSize.x );
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m_canvas->MoveCursor( pos );
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break;
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case WXK_NUMPAD6:
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case WXK_RIGHT:
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pos.x += KiROUND( gridSize.x );
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m_canvas->MoveCursor( pos );
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break;
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default:
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break;
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}
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// Update cursor position.
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SetCrossHairPosition( pos );
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if( oldpos != GetCrossHairPosition() )
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{
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pos = GetCrossHairPosition();
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SetCrossHairPosition( oldpos );
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m_canvas->CrossHairOff( aDC );
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SetCrossHairPosition( pos );
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m_canvas->CrossHairOn( aDC );
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if( m_canvas->IsMouseCaptured() )
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{
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m_canvas->CallMouseCapture( aDC, aPosition, true );
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}
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}
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if( aHotKey )
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{
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if( screen->GetCurItem() && screen->GetCurItem()->GetFlags() )
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OnHotKey( aDC, aHotKey, aPosition, screen->GetCurItem() );
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else
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OnHotKey( aDC, aHotKey, aPosition, NULL );
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}
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UpdateStatusBar();
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}
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