248 lines
8.9 KiB
C++
248 lines
8.9 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file sg_helpers.h
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* defines a number of macro functions to aid in repetitious code which
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* is probably best expressed as a preprocessor macro rather than as
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* a template. This header also declares a number of functions which are
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* only of use within the sg_* classes.
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*/
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#ifndef SG_HELPERS_H
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#define SG_HELPERS_H
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#include <fstream>
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#include <string>
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#include <algorithm>
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#include <vector>
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#include "plugins/3dapi/sg_base.h"
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#include "plugins/3dapi/sg_types.h"
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#include <glm/glm.hpp>
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class SGNORMALS;
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class SGCOORDS;
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class SGCOORDINDEX;
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// Function to drop references within an SGNODE
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// The node being destroyed must remove itself from the object reference's
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// backpointer list in order to avoid a segfault.
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#define DROP_REFS( aType, aList ) do { \
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std::vector< aType* >::iterator sL = aList.begin(); \
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std::vector< aType* >::iterator eL = aList.end(); \
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while( sL != eL ) { \
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((SGNODE*)*sL)->delNodeRef( this ); \
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++sL; \
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} \
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aList.clear(); \
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} while( 0 )
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// Function to delete owned objects within an SGNODE
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// The owned object's parent is set to NULL before
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// deletion to avoid a redundant 'unlinkChildNode' call.
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#define DEL_OBJS( aType, aList ) do { \
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std::vector< aType* >::iterator sL = aList.begin(); \
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std::vector< aType* >::iterator eL = aList.end(); \
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while( sL != eL ) { \
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((SGNODE*)*sL)->SetParent( NULL, false ); \
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delete *sL; \
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++sL; \
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} \
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aList.clear(); \
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} while( 0 )
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// Function to unlink a child or reference node when that child or
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// reference node is being destroyed.
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#define UNLINK_NODE( aNodeID, aType, aNode, aOwnedList, aRefList, isChild ) do { \
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if( aNodeID == aNode->GetNodeType() ) { \
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std::vector< aType* >* oSL; \
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std::vector< aType* >::iterator sL; \
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std::vector< aType* >::iterator eL; \
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if( isChild ) { \
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oSL = &aOwnedList; \
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sL = oSL->begin(); \
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eL = oSL->end(); \
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while( sL != eL ) { \
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if( (SGNODE*)*sL == aNode ) { \
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oSL->erase( sL ); \
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return; \
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} \
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++sL; \
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} \
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} else { \
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oSL = &aRefList; \
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sL = oSL->begin(); \
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eL = oSL->end(); \
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while( sL != eL ) { \
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if( (SGNODE*)*sL == aNode ) { \
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delNodeRef( this ); \
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oSL->erase( sL ); \
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return; \
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} \
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++sL; \
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} \
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} \
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return; \
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} } while( 0 )
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// Function to check a node type, check for an existing reference,
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// and add the node type to the reference list if applicable
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#define ADD_NODE( aNodeID, aType, aNode, aOwnedList, aRefList, isChild ) do { \
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if( aNodeID == aNode->GetNodeType() ) { \
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std::vector< aType* >::iterator sL; \
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sL = std::find( aOwnedList.begin(), aOwnedList.end(), aNode ); \
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if( sL != aOwnedList.end() ) return true; \
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sL = std::find( aRefList.begin(), aRefList.end(), aNode ); \
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if( sL != aRefList.end() ) return true; \
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if( isChild ) { \
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SGNODE* ppn = (SGNODE*)aNode->GetParent(); \
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if( NULL != ppn ) { \
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if( this != ppn ) { \
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; \
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std::cerr << " * [BUG] object '" << aNode->GetName(); \
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std::cerr << "' has multiple parents '" << ppn->GetName() << "', '"; \
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std::cerr << m_Name << "'\n"; \
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return false; \
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} \
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} \
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aOwnedList.push_back( (aType*)aNode ); \
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aNode->SetParent( this, false ); \
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} else { \
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if( NULL == aNode->GetParent() ) { \
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std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; \
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std::cerr << " * [BUG] object '" << aNode->GetName(); \
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std::cerr << "' has no parent\n"; \
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std::cerr << " * [INFO] possible copy assignment or copy constructor bug\n"; \
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return false; \
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} \
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aRefList.push_back( (aType*)aNode ); \
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aNode->addNodeRef( this ); \
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} \
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return true; \
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} } while( 0 )
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// Function to find a node object given a (non-unique) node name
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#define FIND_NODE( aType, aName, aNodeList, aCallingNode ) do { \
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std::vector< aType* >::iterator sLA = aNodeList.begin(); \
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std::vector< aType* >::iterator eLA = aNodeList.end(); \
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SGNODE* psg = NULL; \
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while( sLA != eLA ) { \
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if( (SGNODE*)*sLA != aCallingNode ) { \
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psg = (SGNODE*) (*sLA)->FindNode( aName, this ); \
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if( NULL != psg) \
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return psg; \
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} \
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++sLA; \
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} } while ( 0 )
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namespace S3D
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{
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bool degenerate( glm::dvec3* pts );
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//
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// Normals calculations from triangles
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//
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/*
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* Function CalcTriangleNormals
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* takes an array of 3D coordinates and its corresponding index set and calculates
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* the normals assuming that indices are given in CCW order. Care must be taken in
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* using this function to ensure that:
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* (a) all coordinates are indexed; unindexed coordinates are assigned normal(0,0,1);
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* when dealing with VRML models which may list and reuse one large coordinate set it
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* is necessary to gather all index sets and perform this operation only once.
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* (b) index sets must represent triangles (multiple of 3 indices) and must not be
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* degenerate - that is all indices and coordinates in a triad must be unique.
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*
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* @param coords is the array of 3D vertices
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* @param index is the array of 3x vertex indices (triads)
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* @param norms is an empty array which holds the normals corresponding to each vector
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* @return true on success; otherwise false.
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*/
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bool CalcTriangleNormals( std::vector< SGPOINT > coords, std::vector< int >& index,
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std::vector< SGVECTOR >& norms );
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//
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// VRML related functions
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//
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// formats a floating point number for text output to a VRML file
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void FormatFloat( std::string& result, double value );
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// format orientation data for VRML output
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void FormatOrientation( std::string& result, const SGVECTOR& axis, double rotation );
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// format point data for VRML output
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void FormatPoint( std::string& result, const SGPOINT& point );
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// format vector data for VRML output
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void FormatVector( std::string& result, const SGVECTOR& aVector );
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// format Color data for VRML output
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void FormatColor( std::string& result, const SGCOLOR& aColor );
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//
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// Cache related WRITE functions
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//
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// write out an XYZ vertex
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bool WritePoint( std::ofstream& aFile, const SGPOINT& aPoint );
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// write out a unit vector
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bool WriteVector( std::ofstream& aFile, const SGVECTOR& aVector );
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// write out an RGB color
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bool WriteColor( std::ofstream& aFile, const SGCOLOR& aColor );
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//
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// Cache related READ functions
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//
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/**
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* Function ReadTag
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* reads the text tag of a binary cache file which is the
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* NodeTag and unique ID number combined
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*
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* @param aFile is a binary file open for reading
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* @param aName will hold the tag name on successful return
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* @return will be the NodeType which the tag represents or
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* S3D::SGTYPES::SGTYPE_END on failure
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*/
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S3D::SGTYPES ReadTag( std::ifstream& aFile, std::string& aName );
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// read an XYZ vertex
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bool ReadPoint( std::ifstream& aFile, SGPOINT& aPoint );
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// read a unit vector
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bool ReadVector( std::ifstream& aFile, SGVECTOR& aVector );
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// read an RGB color
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bool ReadColor( std::ifstream& aFile, SGCOLOR& aColor );
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};
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#endif // SG_HELPERS_H
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