171 lines
5.6 KiB
C++
171 lines
5.6 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2012 Torsten Hueter, torstenhtr <at> gmx.de
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* Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors.
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*
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* Graphics Abstraction Layer (GAL) - base class
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <wx/log.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <gal/definitions.h>
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using namespace KiGfx;
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GAL::GAL() :
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strokeFont( this )
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{
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// Set the default values for the internal variables
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SetIsFill( false );
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SetIsStroke( true );
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SetIsCursorEnabled( false );
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SetZoomFactor( 1.0 );
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SetFillColor( COLOR4D( 0.0, 0.0, 0.0, 0.0 ) );
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SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
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SetGridVisibility( true );
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SetGridColor( COLOR4D( 1, 1, 1, 0.1 ) );
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SetCoarseGrid( 5 );
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SetLineWidth( 1.0 );
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SetDepthRange( VECTOR2D( -2048, 2047 ) );
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strokeFont.LoadNewStrokeFont( newstroke_font, newstroke_font_bufsize );
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}
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GAL::~GAL()
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{
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}
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void GAL::DrawGrid()
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{
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if( !gridVisibility )
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return;
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// The grid consists of lines
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// For the drawing the start points, end points and increments have to be calculated in world coordinates
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VECTOR2D screenStartPoint( 0, 0 );
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VECTOR2D screenEndPoint( screenSize.x, screenSize.y );
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MATRIX3x3D inverseMatrix = worldScreenMatrix.Inverse();
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VECTOR2D worldStartPoint = inverseMatrix * screenStartPoint;
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VECTOR2D worldEndPoint = inverseMatrix * screenEndPoint;
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// Compute grid variables
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int gridStartX = round( worldStartPoint.x / gridSize.x );
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int gridEndX = round( worldEndPoint.x / gridSize.x );
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int gridStartY = round( worldStartPoint.y / gridSize.y );
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int gridEndY = round( worldEndPoint.y / gridSize.y );
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int gridScreenSizeDense = round( gridSize.x * worldScale );
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int gridScreenSizeCoarse = round( gridSize.x * (double) gridTick * worldScale );
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// Swap the coordinates, if they have not the right order
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SWAP( gridEndX, <, gridStartX );
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SWAP( gridEndY, <, gridStartY );
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// Correct the index, else some lines are not correctly painted
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gridStartX -= 1;
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gridStartY -= 1;
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gridEndX += 1;
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gridEndY += 1;
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double savedLineWidth = GetLineWidth();
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COLOR4D savedColor = GetStrokeColor();
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// Compute the line width of the grid
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ComputeWorldScale();
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double width = gridLineWidth / worldScale;
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double doubleWidth = 2 * width;
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SetLayerDepth( 0.0 );
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// Draw the origin marker
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double origSize = (double) gridOriginMarkerSize / worldScale;
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SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) );
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SetLineWidth( width );
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SetIsFill( false );
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DrawLine( gridOrigin + VECTOR2D( -origSize, -origSize ), gridOrigin + VECTOR2D( origSize, origSize ) );
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DrawLine( gridOrigin + VECTOR2D( -origSize, origSize ), gridOrigin + VECTOR2D( origSize, -origSize ) );
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DrawCircle( gridOrigin, origSize * 0.7 );
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SetStrokeColor( gridColor );
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if( std::max( gridScreenSizeDense, gridScreenSizeCoarse ) < gridDrawThreshold )
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return;
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SetLayerDepth( 0.0 );
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// Now draw the grid, every coarse grid line gets the double width
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for( int j = gridStartY; j < gridEndY; j += 1 )
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{
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if( j % gridTick == 0 && gridScreenSizeDense > gridDrawThreshold )
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{
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SetLineWidth( doubleWidth );
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}
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else
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{
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SetLineWidth( width );
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}
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if( ( j % gridTick == 0 && gridScreenSizeCoarse > gridDrawThreshold )
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|| gridScreenSizeDense > gridDrawThreshold )
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{
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DrawGridLine( VECTOR2D( gridStartX * gridSize.x, j * gridSize.y ),
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VECTOR2D( gridEndX * gridSize.x, j * gridSize.y ) );
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}
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}
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for( int i = gridStartX; i < gridEndX; i += 1 )
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{
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if( i % gridTick == 0 && gridScreenSizeDense > gridDrawThreshold )
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{
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SetLineWidth( doubleWidth );
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}
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else
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{
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SetLineWidth( width );
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}
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if( ( i % gridTick == 0 && gridScreenSizeCoarse > gridDrawThreshold )
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|| gridScreenSizeDense > gridDrawThreshold )
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{
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DrawGridLine( VECTOR2D( i * gridSize.x, gridStartY * gridSize.y ),
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VECTOR2D( i * gridSize.x, gridEndY * gridSize.y ) );
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}
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}
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// Restore old values
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SetLineWidth( savedLineWidth );
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SetStrokeColor( savedColor );
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}
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void GAL::SetTextAttributes( const EDA_TEXT* aText )
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{
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strokeFont.SetGlyphSize( VECTOR2D( aText->GetSize() ) );
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strokeFont.SetHorizontalJustify( aText->GetHorizJustify() );
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strokeFont.SetVerticalJustify( aText->GetVertJustify() );
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strokeFont.SetBold( aText->IsBold() );
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strokeFont.SetItalic( aText->IsItalic() );
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strokeFont.SetMirrored( aText->IsMirrored() );
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}
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