117 lines
3.0 KiB
C++
117 lines
3.0 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtc_swizzle
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/// @file glm/gtc/swizzle.inl
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/// @date 2011-01-15 / 2011-06-15
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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template <typename T, template <typename> class vecType>
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GLM_FUNC_QUALIFIER T swizzle
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(
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vecType<T> const & v,
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comp x
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)
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{
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assert(int(x) < int(vecType<T>::value_size));
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return v[x];
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}
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template <typename T, template <typename> class vecType>
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GLM_FUNC_QUALIFIER detail::tvec2<T> swizzle
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(
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vecType<T> const & v,
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comp x, comp y
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)
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{
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return detail::tvec2<T>(
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v[x],
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v[y]);
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}
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template <typename T, template <typename> class vecType>
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GLM_FUNC_QUALIFIER detail::tvec3<T> swizzle
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(
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vecType<T> const & v,
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comp x, comp y, comp z
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)
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{
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return detail::tvec3<T>(
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v[x],
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v[y],
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v[z]);
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}
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template <typename T, template <typename> class vecType>
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GLM_FUNC_QUALIFIER detail::tvec4<T> swizzle
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(
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vecType<T> const & v,
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comp x, comp y, comp z, comp w
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)
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{
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return detail::tvec4<T>(v[x], v[y], v[z], v[w]);
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}
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template <typename T>
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GLM_FUNC_QUALIFIER T& swizzle
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(
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detail::tvec4<T> & v,
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comp x
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)
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{
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return v[x];
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tref2<T> swizzle
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(
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detail::tvec4<T> & v,
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comp x, comp y
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)
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{
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return detail::tref2<T>(v[x], v[y]);
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tref3<T> swizzle
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(
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detail::tvec4<T> & v,
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comp x, comp y, comp z
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)
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{
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return detail::tref3<T>(v[x], v[y], v[z]);
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tref4<T> swizzle
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(
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detail::tvec4<T> & v,
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comp x, comp y, comp z, comp w
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)
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{
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return detail::tref4<T>(v[x], v[y], v[z], v[w]);
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}
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}//namespace glm
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