166 lines
5.5 KiB
C++
166 lines
5.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file vbo_item.h
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* @brief Class to handle an item held in a Vertex Buffer Object.
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*/
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#ifndef VBO_ITEM_H_
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#define VBO_ITEM_H_
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#include <GL/gl.h>
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#include <gal/color4d.h>
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#include <cstddef>
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namespace KiGfx
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{
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typedef struct VBO_VERTEX
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{
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GLfloat x, y, z; // Coordinates
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GLubyte r, g, b, a; // Color
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GLfloat shader[4]; // Shader type & params
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} VBO_VERTEX;
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class VBO_CONTAINER;
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class VBO_ITEM
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{
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public:
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VBO_ITEM( VBO_CONTAINER* aContainer );
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~VBO_ITEM();
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/**
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* Function PushVertex()
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* Adds a single vertex to the VBO_ITEM. Vertex contains information about coordinates and
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* colors and has to follow the specified format {X,Y,Z,R,G,B,A}.
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* @param aVertex is a vertex to be added.
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* @param aShader is an attribute for shader.
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*/
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void PushVertex( const VBO_VERTEX* aVertex );
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/**
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* Function PushVertices()
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* Adds multiple vertices to the VBO_ITEM. This function is recommended over multiple calls to
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* PushVertex, as it does less memory reallocations. Vertices contain information about
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* coordinates and colors and has to follow the specified format {X,Y,Z,R,G,B,A}.
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* @param aVertices are vertices to be added.
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* @param aSize is an amount of vertices to be added.
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* @param aShader is an attribute for shader.
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*/
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void PushVertices( const VBO_VERTEX* aVertices, GLuint aSize );
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/**
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* Function GetVertices()
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* Returns a pointer to the array containing all vertices.
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* @return Pointer to vertices packed in format {X, Y, Z, R, G, B, A}.
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*/
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VBO_VERTEX* GetVertices();
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/**
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* Function GetSize()
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* Returns information about number of vertices stored.
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* @param Amount of vertices.
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*/
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inline unsigned int GetSize() const
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{
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return m_size;
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}
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/**
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* Function SetOffset()
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* Sets data offset in the VBO.
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* @param aOffset is the offset expressed as a number of vertices.
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*/
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inline void SetOffset( unsigned int aOffset )
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{
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m_offset = aOffset;
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}
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/**
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* Function GetOffset()
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* Returns data offset in the VBO.
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* @return Data offset expressed as a number of vertices.
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*/
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inline unsigned int GetOffset() const
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{
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return m_offset;
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}
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/**
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* Function ChangeColor()
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* Colors all vertices to the specified color.
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* @param aColor is the new color for vertices.
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*/
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void ChangeColor( const COLOR4D& aColor );
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/**
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* Function ChangeDepth()
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* Moves all vertices to the specified depth.
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* @param aDepth is the new depth for vertices.
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*/
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void ChangeDepth( int aDepth );
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///< Informs the container that there will be no more vertices for the current VBO_ITEM
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void Finish();
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///< Data structure for vertices {X,Y,Z,R,G,B,A,shader¶m} (@see VBO_VERTEX).
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static const unsigned int VertByteSize = sizeof(VBO_VERTEX);
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static const unsigned int VertStride = VertByteSize / sizeof(GLfloat);
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static const unsigned int CoordByteSize = sizeof(VBO_VERTEX().x) + sizeof(VBO_VERTEX().y) +
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sizeof(VBO_VERTEX().z);
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static const unsigned int CoordStride = CoordByteSize / sizeof(GLfloat);
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// Offset of color data from the beginning of each vertex data
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static const unsigned int ColorByteOffset = offsetof(VBO_VERTEX, r);
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static const unsigned int ColorOffset = ColorByteOffset / sizeof(GLubyte);
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static const unsigned int ColorByteSize = sizeof(VBO_VERTEX().r) + sizeof(VBO_VERTEX().g) +
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sizeof(VBO_VERTEX().b) + sizeof(VBO_VERTEX().a);
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static const unsigned int ColorStride = ColorByteSize / sizeof(GLubyte);
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// Shader attributes
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static const unsigned int ShaderByteOffset = offsetof(VBO_VERTEX, shader);
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static const unsigned int ShaderOffset = ShaderByteOffset / sizeof(GLfloat);
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static const unsigned int ShaderByteSize = sizeof(VBO_VERTEX().shader);
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static const unsigned int ShaderStride = ShaderByteSize / sizeof(GLfloat);
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static const unsigned int IndByteSize = sizeof(GLuint);
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private:
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///< Offset and size of data stored in the VBO_CONTAINER.
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unsigned int m_offset;
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unsigned int m_size;
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///< Storage for vertices.
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VBO_CONTAINER* m_container;
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///< Flag telling if the item should be recached in VBO or not.
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bool m_isDirty;
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};
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} // namespace KiGfx
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#endif /* VBO_ITEM_H_ */
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