239 lines
8.0 KiB
C++
239 lines
8.0 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __CLASS_PAINTER_H
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#define __CLASS_PAINTER_H
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#include <vector>
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#include <map>
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#include <gal/color4d.h>
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#include <colors.h>
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class EDA_ITEM;
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class COLORS_DESIGN_SETTINGS;
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namespace KiGfx
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{
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class GAL;
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class VIEW_ITEM;
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/**
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* Class RENDER_SETTINGS
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* Contains all the knowledge about how graphical objects are drawn on
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* any output surface/device. This includes:
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* - color/transparency settings
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* - highlighting and high contrast mode control
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* - drawing quality control (sketch/outline mode)
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* The class acts as an interface between the PAINTER object and the GUI (i.e. Layers/Items
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* widget or display options dialog).
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*
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* Todo: properties/introspection
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*/
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class RENDER_SETTINGS
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{
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public:
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RENDER_SETTINGS();
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virtual ~RENDER_SETTINGS();
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/**
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* Function Update
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* Precalculates extra colors for layers (eg. highlighted, darkened and any needed version
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* of base colors).
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*/
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virtual void Update();
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/**
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* Function ImportLegacyColors
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* Loads a list of color settings for layers.
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* @param aSettings is a list of color settings.
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*/
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virtual void ImportLegacyColors( COLORS_DESIGN_SETTINGS* aSettings ) = 0;
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/**
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* Function SetActiveLayer
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* Sets the specified layer as active - it means that it can be drawn in a specific mode
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* (eg. highlighted, so it differs from other layers).
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* @param aLayerId is a layer number that should be displayed in a specific mode.
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*/
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inline void SetActiveLayer( int aLayerId )
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{
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m_activeLayer = aLayerId;
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}
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/**
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* Function SetHighlight
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* Turns on/off highlighting - it may be done for the active layer or the specified net.
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* @param aEnabled tells if highlighting should be enabled.
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* @param aNetCode is optional and if specified, turns on higlighting only for the net with
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* number given as the parameter.
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*/
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inline void SetHighlight( bool aEnabled, int aNetcode = -1 )
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{
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m_highlightEnabled = aEnabled;
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if( aNetcode > 0 )
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m_highlightNetcode = aNetcode;
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}
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/**
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* Function SetHighContrast
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* Turns on/off high contrast display mode.
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* @param aEnabled determines if high contrast display mode should be enabled or not.
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*/
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inline void SetHighContrast( bool aEnabled )
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{
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m_hiContrastEnabled = aEnabled;
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}
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protected:
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int m_activeLayer; /// Stores active layer number
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/// Parameters for display modes
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bool m_hiContrastEnabled; /// High contrast display mode on/off
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COLOR4D m_hiContrastColor; /// Color used for high contrast display mode
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float m_hiContrastFactor; /// Factor used for computing high contrast color
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bool m_highlightEnabled; /// Highlight display mode on/off
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int m_highlightNetcode; /// Net number that is displayed in highlight
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/// -1 means that there is no specific net, and whole active
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/// layer is highlighted
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float m_highlightFactor; /// Factor used for computing hightlight color
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COLOR4D m_selectionBorderColor; /// Color of selection box border
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float m_selectFactor; /// Specifies how color of selected items is changed
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float m_layerOpacity; /// Determines opacity of all layers, so every can be seen
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/// at the same time
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float m_outlineWidth; /// Line width used when drawing outlines
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/// Map of colors that were usually used for display
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std::map<EDA_COLOR_T, COLOR4D> m_legacyColorMap;
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};
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/**
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* Class PAINTER
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* contains all the knowledge about how to draw graphical object onto
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* any particular output device.
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* This knowledge is held outside the individual graphical objects so that
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* alternative output devices may be used, and so that the graphical objects
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* themselves to not contain drawing routines. Drawing routines in the objects
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* cause problems with usages of the objects as simple container objects in
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* DLL/DSOs.
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* PAINTER is an abstract layer, because every module (pcbnew, eeschema, etc.)
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* has to draw different kinds of objects.
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*/
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class PAINTER
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{
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public:
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/*
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* Constructor PAINTER( GAL* )
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* initializes this object for painting on any of the polymorphic
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* GRAPHICS_ABSTRACTION_LAYER* derivatives.
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*
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* @param aGal is a pointer to a polymorphic GAL device on which
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* to draw (i.e. Cairo, OpenGL, wxDC)
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* No ownership is given to this PAINTER of aGal.
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*/
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PAINTER( GAL* aGal );
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virtual ~PAINTER();
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/**
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* Function ApplySettings
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* Loads colors and display modes settings that are going to be used when drawing items.
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* @param aSettings are settings to be applied.
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*/
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virtual void ApplySettings( RENDER_SETTINGS* aSettings )
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{
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if( m_settings )
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delete m_settings;
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m_settings = aSettings;
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}
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/**
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* Function SetGAL
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* Changes Graphics Abstraction Layer used for drawing items for a new one.
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* @param aGal is the new GAL instance.
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*/
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void SetGAL( GAL* aGal );
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/**
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* Function GetSettings
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* Returns pointer to current settings that are going to be used when drawing items.
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* @return Current rendering settings.
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*/
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virtual RENDER_SETTINGS* GetSettings()
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{
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return m_settings;
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}
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/**
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* Function Draw
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* Takes an instance of VIEW_ITEM and passes it to a function that know how to draw the item.
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* @param aItem is an item to be drawn.
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* @param aLayer tells which layer is currently rendered so that draw functions
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* may know what to draw (eg. for pads there are separate layers for holes, because they
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* have other dimensions then the pad itself.
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*/
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virtual bool Draw( const VIEW_ITEM* aItem, int aLayer ) = 0;
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/**
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* Function GetColor
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* Returns the color that should be used to draw the specific VIEW_ITEM on the specific layer
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* using currently used render settings.
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* @param aItem is the VIEW_ITEM.
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* @param aLayer is the layer.
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* @return The color.
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*/
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virtual const COLOR4D& GetColor( const VIEW_ITEM* aItem, int aLayer ) = 0;
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protected:
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/**
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* Function getLayerColor
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* is used for obtaining color that should be used for specific layer/net
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* combination using stored color settings.
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* @param aLayer is the layer number that is being drawn.
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* @param aNetCode is a number of the net that is being drawn.
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*/
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virtual const COLOR4D& getLayerColor( int aLayer, int aNetCode ) const = 0;
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/// Instance of graphic abstraction layer that gives an interface to call
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/// commands used to draw (eg. DrawLine, DrawCircle, etc.)
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GAL* m_gal;
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/// Colors and display modes settings that are going to be used when drawing items.
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RENDER_SETTINGS* m_settings;
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};
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} // namespace KiGfx
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#endif /* __CLASS_PAINTER_H */
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