609 lines
18 KiB
C++
609 lines
18 KiB
C++
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2014 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
|
|
* Copyright (C) 2014-2020 KiCad Developers, see CHANGELOG.TXT for contributors.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include <cstring>
|
|
|
|
#include <macros.h>
|
|
#include <kiway.h>
|
|
#include <kiway_player.h>
|
|
#include <kiway_express.h>
|
|
#include <pgm_base.h>
|
|
#include <config.h>
|
|
#include <id.h>
|
|
#include <settings/settings_manager.h>
|
|
#include <logging.h>
|
|
|
|
#include <wx/stdpaths.h>
|
|
#include <wx/debug.h>
|
|
#include <wx/utils.h>
|
|
#include <confirm.h>
|
|
|
|
KIFACE* KIWAY::m_kiface[KIWAY_FACE_COUNT];
|
|
int KIWAY::m_kiface_version[KIWAY_FACE_COUNT];
|
|
|
|
|
|
|
|
KIWAY::KIWAY( PGM_BASE* aProgram, int aCtlBits, wxFrame* aTop ):
|
|
m_program( aProgram ), m_ctl( aCtlBits ), m_top( 0 )
|
|
{
|
|
SetTop( aTop ); // hook player_destroy_handler() into aTop.
|
|
|
|
|
|
// Prepare the room to store the frame names, once they will be created
|
|
// with FRAME_T type as index in this table.
|
|
// (note this is a list of frame names, but a non empty entry
|
|
// does not mean the frame still exists. It means only the frame was created
|
|
// at least once. It can be destroyed after. These entries are not cleared.
|
|
// the purpose is just to allow a call to wxWindow::FindWindowByName(), from
|
|
// a FRAME_T frame type
|
|
m_playerFrameName.Add( wxEmptyString, KIWAY_PLAYER_COUNT );
|
|
}
|
|
|
|
|
|
#if 0
|
|
// Any event types derived from wxCommandEvt, like wxWindowDestroyEvent, are
|
|
// propagated upwards to parent windows if not handled below. Therefore the
|
|
// m_top window should receive all wxWindowDestroyEvents originating from
|
|
// KIWAY_PLAYERs. It does anyways, but now player_destroy_handler eavesdrops
|
|
// on that event stream looking for KIWAY_PLAYERs being closed.
|
|
|
|
void KIWAY::player_destroy_handler( wxWindowDestroyEvent& event )
|
|
{
|
|
// Currently : do nothing
|
|
event.Skip(); // skip to who, the wxApp? I'm the top window.
|
|
}
|
|
#endif
|
|
|
|
|
|
void KIWAY::SetTop( wxFrame* aTop )
|
|
{
|
|
#if 0
|
|
if( m_top )
|
|
{
|
|
m_top->Disconnect( wxEVT_DESTROY, wxWindowDestroyEventHandler( KIWAY::player_destroy_handler ), NULL, this );
|
|
}
|
|
|
|
if( aTop )
|
|
{
|
|
aTop->Connect( wxEVT_DESTROY, wxWindowDestroyEventHandler( KIWAY::player_destroy_handler ), NULL, this );
|
|
}
|
|
#endif
|
|
|
|
m_top = aTop;
|
|
}
|
|
|
|
|
|
const wxString KIWAY::dso_search_path( FACE_T aFaceId )
|
|
{
|
|
const char* name;
|
|
|
|
switch( aFaceId )
|
|
{
|
|
case FACE_SCH: name = KIFACE_PREFIX "eeschema"; break;
|
|
case FACE_PCB: name = KIFACE_PREFIX "pcbnew"; break;
|
|
case FACE_CVPCB: name = KIFACE_PREFIX "cvpcb"; break;
|
|
case FACE_GERBVIEW: name = KIFACE_PREFIX "gerbview"; break;
|
|
case FACE_PL_EDITOR: name = KIFACE_PREFIX "pl_editor"; break;
|
|
case FACE_PCB_CALCULATOR: name = KIFACE_PREFIX "pcb_calculator"; break;
|
|
case FACE_BMP2CMP: name = KIFACE_PREFIX "bitmap2component"; break;
|
|
|
|
default:
|
|
wxASSERT_MSG( 0, wxT( "caller has a bug, passed a bad aFaceId" ) );
|
|
return wxEmptyString;
|
|
}
|
|
|
|
#ifndef __WXMAC__
|
|
wxString path;
|
|
|
|
if( m_ctl & (KFCTL_STANDALONE | KFCTL_CPP_PROJECT_SUITE) )
|
|
{
|
|
// The 2 *.cpp program launchers: single_top.cpp and kicad.cpp expect
|
|
// the *.kiface's to reside in same directory as their binaries do.
|
|
// Not so for python launcher, identified by KFCTL_PY_PROJECT_SUITE
|
|
path = wxStandardPaths::Get().GetExecutablePath();
|
|
}
|
|
|
|
wxFileName fn = path;
|
|
#else
|
|
// we have the dso's in main OSX bundle kicad.app/Contents/PlugIns
|
|
wxFileName fn = Pgm().GetExecutablePath();
|
|
fn.AppendDir( wxT( "Contents" ) );
|
|
fn.AppendDir( wxT( "PlugIns" ) );
|
|
#endif
|
|
|
|
fn.SetName( name );
|
|
|
|
#ifdef DEBUG
|
|
// To speed up development, it's sometimes nice to run kicad from inside
|
|
// the build path. In that case, each program will be in a subdirectory.
|
|
// To find the DSOs, we need to go up one directory and then enter a subdirectory.
|
|
|
|
if( wxGetEnv( wxT( "KICAD_RUN_FROM_BUILD_DIR" ), nullptr ) )
|
|
{
|
|
#ifdef __WXMAC__
|
|
fn = wxStandardPaths::Get().GetExecutablePath();
|
|
fn.RemoveLastDir();
|
|
fn.AppendDir( wxT( "PlugIns" ) );
|
|
fn.SetName( name );
|
|
#else
|
|
const char* dirName;
|
|
|
|
// The subdirectories usually have the same name as the kiface
|
|
switch( aFaceId )
|
|
{
|
|
case FACE_PL_EDITOR: dirName = "pagelayout_editor"; break;
|
|
default: dirName = name + 1; break;
|
|
}
|
|
|
|
fn.RemoveLastDir();
|
|
fn.AppendDir( dirName );
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
// Here a "suffix" == an extension with a preceding '.',
|
|
// so skip the preceding '.' to get an extension
|
|
fn.SetExt( KIFACE_SUFFIX + 1 ); // + 1 => &KIFACE_SUFFIX[1]
|
|
|
|
return fn.GetFullPath();
|
|
}
|
|
|
|
|
|
PROJECT& KIWAY::Prj() const
|
|
{
|
|
return Pgm().GetSettingsManager().Prj();
|
|
}
|
|
|
|
|
|
KIFACE* KIWAY::KiFACE( FACE_T aFaceId, bool doLoad )
|
|
{
|
|
// Since this will be called from python, cannot assume that code will
|
|
// not pass a bad aFaceId.
|
|
if( (unsigned) aFaceId >= arrayDim( m_kiface ) )
|
|
{
|
|
// @todo : throw an exception here for python's benefit, at least that
|
|
// way it gets some explanatory text.
|
|
|
|
wxASSERT_MSG( 0, wxT( "caller has a bug, passed a bad aFaceId" ) );
|
|
return NULL;
|
|
}
|
|
|
|
// return the previously loaded KIFACE, if it was.
|
|
if( m_kiface[aFaceId] )
|
|
return m_kiface[aFaceId];
|
|
|
|
wxString msg;
|
|
|
|
// DSO with KIFACE has not been loaded yet, does caller want to load it?
|
|
if( doLoad )
|
|
{
|
|
wxString dname = dso_search_path( aFaceId );
|
|
|
|
wxDynamicLibrary dso;
|
|
|
|
void* addr = NULL;
|
|
|
|
// For some reason wxDynamicLibrary::Load() crashes in some languages
|
|
// (chinese for instance) when loading the dynamic library.
|
|
// The crash happens for Eeschema.
|
|
// So switch to "C" locale during loading (LC_COLLATE is enough).
|
|
int lc_new_type = LC_COLLATE;
|
|
std::string user_locale = setlocale( lc_new_type, nullptr );
|
|
setlocale( lc_new_type, "C" );
|
|
|
|
bool success = dso.Load( dname, wxDL_VERBATIM | wxDL_NOW | wxDL_GLOBAL );
|
|
|
|
setlocale( lc_new_type, user_locale.c_str() );
|
|
|
|
if( !success )
|
|
{
|
|
// Failure: error reporting UI was done via wxLogSysError().
|
|
// No further reporting required here. Apparently this is not true on all
|
|
// platforms and/or wxWidgets builds and KiCad will crash. Throwing the exception
|
|
// here and catching it in the KiCad launcher resolves the crash issue. See bug
|
|
// report https://bugs.launchpad.net/kicad/+bug/1577786.
|
|
|
|
msg.Printf( _( "Failed to load kiface library \"%s\"." ),
|
|
dname );
|
|
THROW_IO_ERROR( msg );
|
|
}
|
|
else if( ( addr = dso.GetSymbol( wxT( KIFACE_INSTANCE_NAME_AND_VERSION ) ) ) == NULL )
|
|
{
|
|
// Failure: error reporting UI was done via wxLogSysError().
|
|
// No further reporting required here. Assume the same thing applies here as
|
|
// above with the Load() call. This has not been tested.
|
|
msg.Printf( _( "Could not read instance name and version symbol form kiface "
|
|
"library \"%s\"." ),
|
|
dname );
|
|
THROW_IO_ERROR( msg );
|
|
}
|
|
else
|
|
{
|
|
KIFACE_GETTER_FUNC* getter = (KIFACE_GETTER_FUNC*) addr;
|
|
|
|
KIFACE* kiface = getter( &m_kiface_version[aFaceId], KIFACE_VERSION, m_program );
|
|
|
|
// KIFACE_GETTER_FUNC function comment (API) says the non-NULL is unconditional.
|
|
wxASSERT_MSG( kiface,
|
|
wxT( "attempted DSO has a bug, failed to return a KIFACE*" ) );
|
|
|
|
// Give the DSO a single chance to do its "process level" initialization.
|
|
// "Process level" specifically means stay away from any projects in there.
|
|
if( kiface->OnKifaceStart( m_program, m_ctl ) )
|
|
{
|
|
// Tell dso's wxDynamicLibrary destructor not to Unload() the program image.
|
|
(void) dso.Detach();
|
|
|
|
return m_kiface[aFaceId] = kiface;
|
|
}
|
|
}
|
|
|
|
// In any of the failure cases above, dso.Unload() should be called here
|
|
// by dso destructor.
|
|
// However:
|
|
|
|
// There is a file installation bug. We only look for KIFACE_I's which we know
|
|
// to exist, and we did not find one. If we do not find one, this is an
|
|
// installation bug.
|
|
|
|
msg = wxString::Format( _(
|
|
"Fatal Installation Bug. File:\n"
|
|
"\"%s\"\ncould not be loaded\n" ), dname );
|
|
|
|
if( ! wxFileExists( dname ) )
|
|
msg << _( "It is missing.\n" );
|
|
else
|
|
msg << _( "Perhaps a shared library (.dll or .so) file is missing.\n" );
|
|
|
|
msg << _( "From command line: argv[0]:\n'" );
|
|
msg << wxStandardPaths::Get().GetExecutablePath() << wxT( "'\n" );
|
|
|
|
// This is a fatal error, one from which we cannot recover, nor do we want
|
|
// to protect against in client code which would require numerous noisy
|
|
// tests in numerous places. So we inform the user that the installation
|
|
// is bad. This exception will likely not get caught until way up in the
|
|
// wxApp derivative, at which point the process will exit gracefully.
|
|
THROW_IO_ERROR( msg );
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
KIWAY::FACE_T KIWAY::KifaceType( FRAME_T aFrameType )
|
|
{
|
|
switch( aFrameType )
|
|
{
|
|
case FRAME_SCH:
|
|
case FRAME_SCH_SYMBOL_EDITOR:
|
|
case FRAME_SCH_VIEWER:
|
|
case FRAME_SCH_VIEWER_MODAL:
|
|
case FRAME_SIMULATOR:
|
|
return FACE_SCH;
|
|
|
|
case FRAME_PCB_EDITOR:
|
|
case FRAME_FOOTPRINT_EDITOR:
|
|
case FRAME_FOOTPRINT_VIEWER:
|
|
case FRAME_FOOTPRINT_VIEWER_MODAL:
|
|
case FRAME_FOOTPRINT_WIZARD:
|
|
case FRAME_PCB_DISPLAY3D:
|
|
return FACE_PCB;
|
|
|
|
case FRAME_CVPCB:
|
|
case FRAME_CVPCB_DISPLAY:
|
|
return FACE_CVPCB;
|
|
|
|
case FRAME_GERBER:
|
|
return FACE_GERBVIEW;
|
|
|
|
case FRAME_PL_EDITOR:
|
|
return FACE_PL_EDITOR;
|
|
|
|
case FRAME_CALC:
|
|
return FACE_PCB_CALCULATOR;
|
|
|
|
case FRAME_BM2CMP:
|
|
return FACE_BMP2CMP;
|
|
|
|
default:
|
|
return FACE_T( -1 );
|
|
}
|
|
}
|
|
|
|
|
|
KIWAY_PLAYER* KIWAY::GetPlayerFrame( FRAME_T aFrameType )
|
|
{
|
|
if( m_playerFrameName[aFrameType].IsEmpty() )
|
|
return NULL;
|
|
|
|
return static_cast<KIWAY_PLAYER*>( wxWindow::FindWindowByName( m_playerFrameName[aFrameType] ) );
|
|
}
|
|
|
|
|
|
KIWAY_PLAYER* KIWAY::Player( FRAME_T aFrameType, bool doCreate, wxTopLevelWindow* aParent )
|
|
{
|
|
// Since this will be called from python, cannot assume that code will
|
|
// not pass a bad aFrameType.
|
|
if( (unsigned) aFrameType >= KIWAY_PLAYER_COUNT )
|
|
{
|
|
// @todo : throw an exception here for python's benefit, at least that
|
|
// way it gets some explanatory text.
|
|
|
|
wxASSERT_MSG( 0, wxT( "caller has a bug, passed a bad aFrameType" ) );
|
|
return NULL;
|
|
}
|
|
|
|
// return the previously opened window
|
|
KIWAY_PLAYER* frame = GetPlayerFrame( aFrameType );
|
|
|
|
if( frame )
|
|
return frame;
|
|
|
|
if( doCreate )
|
|
{
|
|
try
|
|
{
|
|
FACE_T face_type = KifaceType( aFrameType );
|
|
KIFACE* kiface = KiFACE( face_type );
|
|
|
|
frame = (KIWAY_PLAYER*) kiface->CreateWindow(
|
|
aParent, // Parent window of frame in modal mode,
|
|
// NULL in non modal mode
|
|
aFrameType,
|
|
this,
|
|
m_ctl // questionable need, these same flags
|
|
// were passed to KIFACE::OnKifaceStart()
|
|
);
|
|
|
|
m_playerFrameName[aFrameType] = frame->GetName();
|
|
return frame;
|
|
}
|
|
catch( const IO_ERROR& ioe )
|
|
{
|
|
DisplayErrorMessage( NULL, _( "Error loading editor" ), ioe.What() );
|
|
}
|
|
catch( const std::exception& e)
|
|
{
|
|
DisplayErrorMessage( NULL, _( "Error loading editor" ), e.what() );
|
|
}
|
|
catch( ... )
|
|
{
|
|
DisplayErrorMessage( NULL, _( "Error loading editor" ) );
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
|
|
bool KIWAY::PlayerClose( FRAME_T aFrameType, bool doForce )
|
|
{
|
|
// Since this will be called from python, cannot assume that code will
|
|
// not pass a bad aFrameType.
|
|
if( (unsigned) aFrameType >= KIWAY_PLAYER_COUNT )
|
|
{
|
|
// @todo : throw an exception here for python's benefit, at least that
|
|
// way it gets some explanatory text.
|
|
|
|
wxASSERT_MSG( 0, wxT( "caller has a bug, passed a bad aFrameType" ) );
|
|
return false;
|
|
}
|
|
|
|
KIWAY_PLAYER* frame = GetPlayerFrame( aFrameType );
|
|
|
|
if( frame == NULL ) // Already closed
|
|
return true;
|
|
|
|
if( frame->NonUserClose( doForce ) )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
bool KIWAY::PlayersClose( bool doForce )
|
|
{
|
|
bool ret = true;
|
|
|
|
for( unsigned i=0; i < KIWAY_PLAYER_COUNT; ++i )
|
|
{
|
|
ret = ret && PlayerClose( FRAME_T( i ), doForce );
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
void KIWAY::ExpressMail( FRAME_T aDestination, MAIL_T aCommand, std::string& aPayload, wxWindow* aSource )
|
|
{
|
|
KIWAY_EXPRESS mail( aDestination, aCommand, aPayload, aSource );
|
|
|
|
ProcessEvent( mail );
|
|
}
|
|
|
|
|
|
void KIWAY::SetLanguage( int aLanguage )
|
|
{
|
|
wxString errMsg;
|
|
bool ret = false;
|
|
|
|
{
|
|
// Only allow the traces to be logged by wx. We use our own system to log when the
|
|
// OS doesn't support the language, so we want to hide the wx error.
|
|
WX_LOG_TRACE_ONLY logtraceOnly;
|
|
Pgm().SetLanguageIdentifier( aLanguage );
|
|
ret = Pgm().SetLanguage( errMsg );
|
|
}
|
|
|
|
if( !ret )
|
|
{
|
|
wxString lang;
|
|
|
|
for( unsigned ii = 0; LanguagesList[ii].m_KI_Lang_Identifier != 0; ii++ )
|
|
{
|
|
if( aLanguage == LanguagesList[ii].m_KI_Lang_Identifier )
|
|
{
|
|
if( LanguagesList[ii].m_DoNotTranslate )
|
|
lang = LanguagesList[ii].m_Lang_Label;
|
|
else
|
|
lang = wxGetTranslation( LanguagesList[ii].m_Lang_Label );
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
DisplayErrorMessage( nullptr,
|
|
wxString::Format( _( "Unable to switch language to %s" ), lang ),
|
|
errMsg );
|
|
return;
|
|
}
|
|
|
|
#if 1
|
|
// This is a risky hack that goes away if we allow the language to be
|
|
// set only from the top most frame if !Kiface.IsSingle()
|
|
|
|
// Only for the C++ project manager, and not for the python one and not for
|
|
// single_top do we look for the EDA_BASE_FRAME as the top level window.
|
|
// For single_top this is not needed because that window is registered in
|
|
// the array below.
|
|
if( m_ctl & KFCTL_CPP_PROJECT_SUITE )
|
|
{
|
|
// A dynamic_cast could be better, but creates link issues
|
|
// (some basic_frame functions not found) on some platforms,
|
|
// so a static_cast is used.
|
|
EDA_BASE_FRAME* top = static_cast<EDA_BASE_FRAME*>( m_top );
|
|
|
|
if( top )
|
|
top->ShowChangedLanguage();
|
|
}
|
|
#endif
|
|
|
|
for( unsigned i=0; i < KIWAY_PLAYER_COUNT; ++i )
|
|
{
|
|
KIWAY_PLAYER* frame = GetPlayerFrame( ( FRAME_T )i );
|
|
|
|
if( frame )
|
|
{
|
|
frame->ShowChangedLanguage();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void KIWAY::CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged )
|
|
{
|
|
if( m_ctl & KFCTL_CPP_PROJECT_SUITE )
|
|
{
|
|
// A dynamic_cast could be better, but creates link issues
|
|
// (some basic_frame functions not found) on some platforms,
|
|
// so a static_cast is used.
|
|
EDA_BASE_FRAME* top = static_cast<EDA_BASE_FRAME*>( m_top );
|
|
|
|
if( top )
|
|
top->CommonSettingsChanged( aEnvVarsChanged, aTextVarsChanged );
|
|
}
|
|
|
|
for( unsigned i=0; i < KIWAY_PLAYER_COUNT; ++i )
|
|
{
|
|
KIWAY_PLAYER* frame = GetPlayerFrame( ( FRAME_T )i );
|
|
|
|
if( frame )
|
|
frame->CommonSettingsChanged( aEnvVarsChanged, aTextVarsChanged );
|
|
}
|
|
}
|
|
|
|
|
|
void KIWAY::ProjectChanged()
|
|
{
|
|
if( m_ctl & KFCTL_CPP_PROJECT_SUITE )
|
|
{
|
|
// A dynamic_cast could be better, but creates link issues
|
|
// (some basic_frame functions not found) on some platforms,
|
|
// so a static_cast is used.
|
|
EDA_BASE_FRAME* top = static_cast<EDA_BASE_FRAME*>( m_top );
|
|
|
|
if( top )
|
|
top->ProjectChanged();
|
|
}
|
|
|
|
for( unsigned i=0; i < KIWAY_PLAYER_COUNT; ++i )
|
|
{
|
|
KIWAY_PLAYER* frame = GetPlayerFrame( ( FRAME_T )i );
|
|
|
|
if( frame )
|
|
frame->ProjectChanged();
|
|
}
|
|
}
|
|
|
|
|
|
bool KIWAY::ProcessEvent( wxEvent& aEvent )
|
|
{
|
|
KIWAY_EXPRESS* mail = dynamic_cast<KIWAY_EXPRESS*>( &aEvent );
|
|
|
|
if( mail )
|
|
{
|
|
FRAME_T dest = mail->Dest();
|
|
|
|
// see if recipient is alive
|
|
KIWAY_PLAYER* alive = Player( dest, false );
|
|
|
|
if( alive )
|
|
{
|
|
#if 1
|
|
return alive->ProcessEvent( aEvent );
|
|
#else
|
|
alive->KiwayMailIn( *mail );
|
|
return true;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void KIWAY::OnKiCadExit()
|
|
{
|
|
if( m_ctl & KFCTL_CPP_PROJECT_SUITE )
|
|
{
|
|
// A dynamic_cast could be better, but creates link issues
|
|
// (some basic_frame functions not found) on some platforms,
|
|
// so a static_cast is used.
|
|
EDA_BASE_FRAME* top = static_cast<EDA_BASE_FRAME*>( m_top );
|
|
|
|
if( top )
|
|
top->Close( false );
|
|
}
|
|
}
|
|
|
|
|
|
void KIWAY::OnKiwayEnd()
|
|
{
|
|
for( KIFACE* i : m_kiface )
|
|
{
|
|
if( i )
|
|
i->OnKifaceEnd();
|
|
}
|
|
}
|