115 lines
2.5 KiB
C++
115 lines
2.5 KiB
C++
/****************/
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/* controle.cpp */
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/****************/
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#include "fctsys.h"
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#include "common.h"
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#include "class_drawpanel.h"
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#include "gerbview.h"
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GERBER_DRAW_ITEM* WinEDA_GerberFrame::GerberGeneralLocateAndDisplay()
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{
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return Locate( CURSEUR_OFF_GRILLE );
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}
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void WinEDA_GerberFrame::GeneralControle( wxDC* DC, wxPoint Mouse )
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{
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wxRealPoint delta;
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wxPoint curpos, oldpos;
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int hotkey = 0;
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if( GetScreen()->IsRefreshReq() )
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{
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DrawPanel->Refresh( );
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wxSafeYield();
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// We must return here, instead of proceeding.
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// If we let the cursor move during a refresh request,
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// the cursor be displayed in the wrong place
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// during delayed repaint events that occur when
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// you move the mouse when a message dialog is on
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// the screen, and then you dismiss the dialog by
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// typing the Enter key.
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return;
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}
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double scalar = GetScreen()->GetScalingFactor();
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curpos = DrawPanel->CursorRealPosition( Mouse );
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oldpos = GetScreen()->m_Curseur;
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delta = GetScreen()->GetGridSize();
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delta.x *= scalar;
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delta.y *= scalar;
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if( delta.x == 0 )
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delta.x = 1;
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if( delta.y == 0 )
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delta.y = 1;
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switch( g_KeyPressed )
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{
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case WXK_NUMPAD8:
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case WXK_UP:
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Mouse.y -= wxRound(delta.y);
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DrawPanel->MouseTo( Mouse );
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break;
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case WXK_NUMPAD2:
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case WXK_DOWN:
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Mouse.y += wxRound(delta.y);
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DrawPanel->MouseTo( Mouse );
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break;
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case WXK_NUMPAD4:
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case WXK_LEFT:
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Mouse.x -= wxRound(delta.x);
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DrawPanel->MouseTo( Mouse );
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break;
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case WXK_NUMPAD6:
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case WXK_RIGHT:
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Mouse.x += wxRound(delta.x);
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DrawPanel->MouseTo( Mouse );
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break;
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default:
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hotkey = g_KeyPressed;
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break;
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}
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GetScreen()->m_Curseur = curpos;
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PutOnGrid( &GetScreen()->m_Curseur );
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if( oldpos != GetScreen()->m_Curseur )
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{
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curpos = GetScreen()->m_Curseur;
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GetScreen()->m_Curseur = oldpos;
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DrawPanel->CursorOff( DC );
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GetScreen()->m_Curseur = curpos;
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DrawPanel->CursorOn( DC );
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if( DrawPanel->ManageCurseur )
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{
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DrawPanel->ManageCurseur( DrawPanel, DC, TRUE );
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}
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}
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if( hotkey )
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{
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OnHotKey( DC, hotkey, NULL );
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}
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if( GetScreen()->IsRefreshReq() )
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{
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DrawPanel->Refresh( );
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wxSafeYield();
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}
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UpdateStatusBar();
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}
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