206 lines
6.4 KiB
C++
206 lines
6.4 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file 3d_cache.h
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* defines the display data cache manager for 3D models
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*/
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#ifndef CACHE_3D_H
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#define CACHE_3D_H
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#include <list>
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#include <map>
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#include <wx/string.h>
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#include "str_rsort.h"
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#include "3d_filename_resolver.h"
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#include "3d_info.h"
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#include "plugins/3dapi/c3dmodel.h"
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class PGM_BASE;
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class S3D_CACHE;
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class S3D_CACHE_ENTRY;
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class SCENEGRAPH;
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class S3D_FILENAME_RESOLVER;
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class S3D_PLUGIN_MANAGER;
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struct S3D_INFO;
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class S3D_CACHE
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{
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private:
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/// cache entries
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std::list< S3D_CACHE_ENTRY* > m_CacheList;
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/// mapping of file names to cache names and data
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std::map< wxString, S3D_CACHE_ENTRY*, S3D::rsort_wxString > m_CacheMap;
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/// object to resolve file names
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S3D_FILENAME_RESOLVER* m_FNResolver;
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/// plugin manager
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S3D_PLUGIN_MANAGER* m_Plugins;
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/// set true if the cache needs to be updated
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bool m_DirtyCache;
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/// 3D cache directory
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wxString m_CacheDir;
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/// base configuration path for 3D items
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wxString m_ConfigDir;
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/// current KiCad project dir
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wxString m_ProjDir;
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/**
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* Function checkCache
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* searches the cache list for the given filename and retrieves
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* the cache data; a cache entry is created if one does not
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* already exist
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*
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* @param aFileName [in] is a partial or full file path
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* @param [out] if not NULL will hold a pointer to the cache entry for the model
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* @return on success a pointer to a SCENEGRAPH, otherwise NULL
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*/
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SCENEGRAPH* checkCache( const wxString& aFileName, S3D_CACHE_ENTRY** aCachePtr = NULL );
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/**
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* Function getSHA1
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* calculates the SHA1 hash of the given file
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*
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* @param aFileName [in] is a fully qualified path to the model file
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* @param aSHA1Sum [out] is a 20-byte character array to hold the SHA1 hash
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* @return true if the sha1 hash was calculated; otherwise false
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*/
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bool getSHA1( const wxString& aFileName, unsigned char* aSHA1Sum );
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// load scene data from a cache file
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bool loadCacheData( S3D_CACHE_ENTRY* aCacheItem );
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// save scene data to a cache file
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bool saveCacheData( S3D_CACHE_ENTRY* aCacheItem );
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// the real load function (can supply a cache entry pointer to member functions)
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SCENEGRAPH* load( const wxString& aModelFile, S3D_CACHE_ENTRY** aCachePtr = NULL );
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public:
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S3D_CACHE();
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virtual ~S3D_CACHE();
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/**
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* Function Set3DConfigDir
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* Sets the configuration directory to be used by the
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* model manager for storing 3D model manager configuration
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* data and the model cache. The config directory may only be
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* set once in the lifetime of the object.
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*
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* @param aConfigDir is the configuration directory to use
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* for 3D model manager data
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* @return true on success
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*/
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bool Set3DConfigDir( const wxString& aConfigDir );
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/**
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* Function Get3DConfigDir
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* returns the current 3D configuration directory on
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* success, otherwise it returns wxEmptyString. If the
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* directory was not previously set via Set3DConfigDir()
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* then a default is used which is based on kicad's
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* configuration directory code as of September 2015.
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*/
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wxString Get3DConfigDir( bool createDefault = false );
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/**
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* Function SetProjectDir
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* sets the current project's working directory; this
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* affects the model search path
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*/
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bool SetProjectDir( const wxString& aProjDir );
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/**
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* Function SetProgramBase
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* sets the filename resolver's pointer to the application's
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* PGM_BASE instance; the pointer is used to extract the
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* local env vars.
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*/
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void SetProgramBase( PGM_BASE* aBase );
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/**
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* Function GetProjectDir
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* returns the current project's working directory
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*/
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wxString GetProjectDir( void );
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/**
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* Function Load
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* attempts to load the scene data for a model; it will consult the
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* internal cache list and load from cache if possible before invoking
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* the load() function of the available plugins.
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*
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* @param aModelFile [in] is the partial or full path to the model to be loaded
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* @return true if the model was successfully loaded, otherwise false.
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* The model may fail to load if, for example, the plugin does not
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* support rendering of the 3D model.
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*/
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SCENEGRAPH* Load( const wxString& aModelFile );
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S3D_FILENAME_RESOLVER* GetResolver( void );
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/**
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* Function GetFileFilters
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* returns the list of file filters retrieved from the plugins;
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* this will contain at least the default "All Files (*.*)|*.*"
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*
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* @return a pointer to the filter list
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*/
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std::list< wxString > const* GetFileFilters( void ) const;
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/**
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* Function FlushCache
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* frees all data in the cache and by default closes all plugins
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*/
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void FlushCache( bool closePlugins = true );
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/**
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* Function ClosePlugins
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* unloads plugins to free memory
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*/
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void ClosePlugins( void );
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/**
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* Function GetModel
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* attempts to load the scene data for a model and to translate it
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* into an S3D_MODEL structure for display by a renderer
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*
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* @param aModelFileName is the full path to the model to be loaded
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* @return is a pointer to the render data or NULL if not available
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*/
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S3DMODEL* GetModel( const wxString& aModelFileName );
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wxString GetModelHash( const wxString& aModelFileName );
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};
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#endif // CACHE_3D_H
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