736 lines
20 KiB
C++
736 lines
20 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file 3d_canvas.cpp
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*/
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#include <fctsys.h>
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#include <trigo.h>
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#include <project.h>
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#include <gestfich.h>
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#include <wx/image.h>
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#if !wxUSE_GLCANVAS
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#error Please set wxUSE_GLCANVAS to 1 in setup.h.
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#endif
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#include <wx/dataobj.h>
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#include <wx/clipbrd.h>
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#include <wx/wupdlock.h>
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#ifdef __WINDOWS__
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#include <GL/glew.h> // must be included before gl.h
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#endif
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#include <3d_viewer.h>
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#include <3d_canvas.h>
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#include <info3d_visu.h>
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#include <trackball.h>
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#include <3d_viewer_id.h>
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#include <textures/text_silk.h>
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#include <textures/text_pcb.h>
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static const double DELTA_MOVE_STEP = 0.7;
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/*
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* EDA_3D_CANVAS implementation
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*/
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BEGIN_EVENT_TABLE( EDA_3D_CANVAS, wxGLCanvas )
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EVT_PAINT( EDA_3D_CANVAS::OnPaint )
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// key event:
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EVT_CHAR( EDA_3D_CANVAS::OnChar )
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// mouse events
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EVT_RIGHT_DOWN( EDA_3D_CANVAS::OnRightClick )
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EVT_MOUSEWHEEL( EDA_3D_CANVAS::OnMouseWheel )
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#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
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EVT_MAGNIFY( EDA_3D_CANVAS::OnMagnify )
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#endif
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EVT_MOTION( EDA_3D_CANVAS::OnMouseMove )
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// other events
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EVT_ERASE_BACKGROUND( EDA_3D_CANVAS::OnEraseBackground )
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EVT_MENU_RANGE( ID_POPUP_3D_VIEW_START, ID_POPUP_3D_VIEW_END, EDA_3D_CANVAS::OnPopUpMenu )
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END_EVENT_TABLE()
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// Define an invalid value for some unsigned int indexes
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#define INVALID_INDEX GL_INVALID_VALUE
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EDA_3D_CANVAS::EDA_3D_CANVAS( EDA_3D_FRAME* parent, int* attribList ) :
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wxGLCanvas( parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
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wxFULL_REPAINT_ON_RESIZE )
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{
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m_init = false;
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m_reportWarnings = true;
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m_shadow_init = false;
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// set an invalid value to not yet initialized indexes managing
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// textures created to enhance 3D rendering
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m_text_pcb = m_text_silk = INVALID_INDEX;
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m_text_fake_shadow_front = INVALID_INDEX;
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m_text_fake_shadow_back = INVALID_INDEX;
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m_text_fake_shadow_board = INVALID_INDEX;
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// position of the front and back layers
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// (will be initialized to a better value later)
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m_ZBottom = 0.0;
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m_ZTop = 0.0;
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m_lightPos = S3D_VERTEX(0.0f, 0.0f, 30.0f);
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// Clear all gl list identifiers:
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for( int ii = GL_ID_BEGIN; ii < GL_ID_END; ii++ )
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m_glLists[ii] = 0;
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// Explicitly create a new rendering context instance for this canvas.
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m_glRC = new wxGLContext( this );
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DisplayStatus();
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}
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EDA_3D_CANVAS::~EDA_3D_CANVAS()
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{
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ClearLists();
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m_init = false;
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delete m_glRC;
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// Free the list of parsers list
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for( unsigned int i = 0; i < m_model_parsers_list.size(); i++ )
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delete m_model_parsers_list[i];
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}
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void EDA_3D_CANVAS::ClearLists( int aGlList )
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{
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if( aGlList )
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{
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if( m_glLists[aGlList] > 0 )
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glDeleteLists( m_glLists[aGlList], 1 );
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m_glLists[aGlList] = 0;
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return;
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}
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for( int ii = GL_ID_BEGIN; ii < GL_ID_END; ii++ )
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{
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if( m_glLists[ii] > 0 )
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glDeleteLists( m_glLists[ii], 1 );
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m_glLists[ii] = 0;
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}
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// When m_text_fake_shadow_??? is set to INVALID_INDEX, textures are not yet created.
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if( m_text_fake_shadow_front != INVALID_INDEX )
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glDeleteTextures( 1, &m_text_fake_shadow_front );
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if( m_text_fake_shadow_back != INVALID_INDEX )
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glDeleteTextures( 1, &m_text_fake_shadow_back );
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if( m_text_fake_shadow_board != INVALID_INDEX )
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glDeleteTextures( 1, &m_text_fake_shadow_board );
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m_shadow_init = false;
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}
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void EDA_3D_CANVAS::OnChar( wxKeyEvent& event )
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{
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SetView3D( event.GetKeyCode() );
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event.Skip();
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}
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void EDA_3D_CANVAS::SetView3D( int keycode )
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{
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int ii;
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double delta_move = DELTA_MOVE_STEP * GetPrm3DVisu().m_Zoom;
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switch( keycode )
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{
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case WXK_LEFT:
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m_draw3dOffset.x -= delta_move;
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break;
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case WXK_RIGHT:
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m_draw3dOffset.x += delta_move;
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break;
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case WXK_UP:
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m_draw3dOffset.y += delta_move;
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break;
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case WXK_DOWN:
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m_draw3dOffset.y -= delta_move;
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break;
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case WXK_HOME:
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GetPrm3DVisu().m_Zoom = 1.0;
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m_draw3dOffset.x = m_draw3dOffset.y = 0;
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trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
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break;
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case WXK_END:
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break;
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case WXK_F1:
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GetPrm3DVisu().m_Zoom /= 1.4;
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if( GetPrm3DVisu().m_Zoom <= 0.01 )
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GetPrm3DVisu().m_Zoom = 0.01;
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break;
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case WXK_F2:
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GetPrm3DVisu().m_Zoom *= 1.4;
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break;
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case '+':
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break;
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case '-':
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break;
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case 'r':
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case 'R':
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m_draw3dOffset.x = m_draw3dOffset.y = 0;
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for( ii = 0; ii < 4; ii++ )
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GetPrm3DVisu().m_Rot[ii] = 0.0;
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trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
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break;
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case 'x':
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for( ii = 0; ii < 4; ii++ )
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GetPrm3DVisu().m_Rot[ii] = 0.0;
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trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
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GetPrm3DVisu().m_ROTZ = -90;
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GetPrm3DVisu().m_ROTX = -90;
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break;
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case 'X':
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for( ii = 0; ii < 4; ii++ )
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GetPrm3DVisu().m_Rot[ii] = 0.0;
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trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
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GetPrm3DVisu().m_ROTZ = 90;
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GetPrm3DVisu().m_ROTX = -90;
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break;
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case 'y':
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for( ii = 0; ii < 4; ii++ )
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GetPrm3DVisu().m_Rot[ii] = 0.0;
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trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
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GetPrm3DVisu().m_ROTX = -90;
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break;
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case 'Y':
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for( ii = 0; ii < 4; ii++ )
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GetPrm3DVisu().m_Rot[ii] = 0.0;
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trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
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GetPrm3DVisu().m_ROTX = -90;
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GetPrm3DVisu().m_ROTZ = -180;
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break;
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case 'z':
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for( ii = 0; ii < 4; ii++ )
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GetPrm3DVisu().m_Rot[ii] = 0.0;
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trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
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break;
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case 'Z':
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for( ii = 0; ii < 4; ii++ )
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GetPrm3DVisu().m_Rot[ii] = 0.0;
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trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
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GetPrm3DVisu().m_ROTX = -180;
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break;
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default:
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return;
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}
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DisplayStatus();
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Refresh( false );
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}
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void EDA_3D_CANVAS::OnMouseWheel( wxMouseEvent& event )
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{
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double delta = DELTA_MOVE_STEP * GetPrm3DVisu().m_Zoom;
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if ( GetPrm3DVisu().GetFlag( FL_MOUSEWHEEL_PANNING ) )
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delta *= 0.05 * event.GetWheelRotation();
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else
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if ( event.GetWheelRotation() < 0 )
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delta = -delta;
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if( GetPrm3DVisu().GetFlag( FL_MOUSEWHEEL_PANNING ) )
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{
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if( event.GetWheelAxis() == wxMOUSE_WHEEL_HORIZONTAL )
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m_draw3dOffset.x -= delta;
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else
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m_draw3dOffset.y -= delta;
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}
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else if( event.ShiftDown() )
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{
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m_draw3dOffset.y -= delta;
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}
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else if( event.ControlDown() )
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{
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m_draw3dOffset.x += delta;
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}
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else
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{
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if( event.GetWheelRotation() > 0 )
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{
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GetPrm3DVisu().m_Zoom /= 1.4;
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if( GetPrm3DVisu().m_Zoom <= 0.01 )
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GetPrm3DVisu().m_Zoom = 0.01;
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}
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else
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GetPrm3DVisu().m_Zoom *= 1.4;
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}
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DisplayStatus();
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Refresh( false );
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GetPrm3DVisu().m_Beginx = event.GetX();
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GetPrm3DVisu().m_Beginy = event.GetY();
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}
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#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
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void EDA_3D_CANVAS::OnMagnify( wxMouseEvent& event )
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{
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double magnification = ( event.GetMagnification() + 1.0f );
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GetPrm3DVisu().m_Zoom /= magnification;
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if( GetPrm3DVisu().m_Zoom <= 0.01 )
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{
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GetPrm3DVisu().m_Zoom = 0.01;
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}
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DisplayStatus();
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Refresh( false );
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}
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#endif
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void EDA_3D_CANVAS::OnMouseMove( wxMouseEvent& event )
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{
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wxSize size( GetClientSize() );
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double spin_quat[4];
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if( event.Dragging() )
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{
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if( event.LeftIsDown() )
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{
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/* drag in progress, simulate trackball */
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trackball( spin_quat,
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(2.0 * GetPrm3DVisu().m_Beginx - size.x) / size.x,
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(size.y - 2.0 * GetPrm3DVisu().m_Beginy) / size.y,
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( 2.0 * event.GetX() - size.x) / size.x,
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( size.y - 2.0 * event.GetY() ) / size.y );
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add_quats( spin_quat, GetPrm3DVisu().m_Quat, GetPrm3DVisu().m_Quat );
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}
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else if( event.MiddleIsDown() )
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{
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/* middle button drag -> pan */
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/* Current zoom and an additional factor are taken into account
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* for the amount of panning. */
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const double PAN_FACTOR = 8.0 * GetPrm3DVisu().m_Zoom;
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m_draw3dOffset.x -= PAN_FACTOR *
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( GetPrm3DVisu().m_Beginx - event.GetX() ) / size.x;
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m_draw3dOffset.y -= PAN_FACTOR *
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(event.GetY() - GetPrm3DVisu().m_Beginy) / size.y;
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}
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/* orientation has changed, redraw mesh */
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DisplayStatus();
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Refresh( false );
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}
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GetPrm3DVisu().m_Beginx = event.GetX();
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GetPrm3DVisu().m_Beginy = event.GetY();
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}
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void EDA_3D_CANVAS::OnRightClick( wxMouseEvent& event )
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{
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wxPoint pos;
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wxMenu PopUpMenu;
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pos.x = event.GetX();
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pos.y = event.GetY();
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wxMenuItem* item = new wxMenuItem( &PopUpMenu, ID_POPUP_ZOOMIN, _( "Zoom +" ) );
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item->SetBitmap( KiBitmap( zoom_in_xpm ));
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PopUpMenu.Append( item );
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item = new wxMenuItem( &PopUpMenu, ID_POPUP_ZOOMOUT, _( "Zoom -" ) );
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item->SetBitmap( KiBitmap( zoom_out_xpm ));
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PopUpMenu.Append( item );
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PopUpMenu.AppendSeparator();
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item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_ZPOS, _( "Top View" ) );
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item->SetBitmap( KiBitmap( axis3d_top_xpm ));
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PopUpMenu.Append( item );
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item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_ZNEG, _( "Bottom View" ) );
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item->SetBitmap( KiBitmap( axis3d_bottom_xpm ));
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PopUpMenu.Append( item );
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PopUpMenu.AppendSeparator();
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item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_XPOS, _( "Right View" ) );
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item->SetBitmap( KiBitmap( axis3d_right_xpm ));
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PopUpMenu.Append( item );
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item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_XNEG, _( "Left View" ) );
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item->SetBitmap( KiBitmap( axis3d_left_xpm ));
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PopUpMenu.Append( item );
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PopUpMenu.AppendSeparator();
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item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_YPOS, _( "Front View" ) );
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item->SetBitmap( KiBitmap( axis3d_front_xpm ));
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PopUpMenu.Append( item );
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item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_YNEG, _( "Back View" ) );
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item->SetBitmap( KiBitmap( axis3d_back_xpm ));
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PopUpMenu.Append( item );
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PopUpMenu.AppendSeparator();
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item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_LEFT, _( "Move left <-" ) );
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item->SetBitmap( KiBitmap( left_xpm ));
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PopUpMenu.Append( item );
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item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_RIGHT, _( "Move right ->" ) );
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item->SetBitmap( KiBitmap( right_xpm ));
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PopUpMenu.Append( item );
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item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_UP, _( "Move Up ^" ) );
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item->SetBitmap( KiBitmap( up_xpm ));
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PopUpMenu.Append( item );
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item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_DOWN, _( "Move Down" ) );
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item->SetBitmap( KiBitmap( down_xpm ));
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PopUpMenu.Append( item );
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PopupMenu( &PopUpMenu, pos );
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}
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void EDA_3D_CANVAS::OnPopUpMenu( wxCommandEvent& event )
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{
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int key = 0;
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switch( event.GetId() )
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{
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case ID_POPUP_ZOOMIN:
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key = WXK_F1;
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break;
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case ID_POPUP_ZOOMOUT:
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key = WXK_F2;
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break;
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case ID_POPUP_VIEW_XPOS:
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key = 'x';
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break;
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case ID_POPUP_VIEW_XNEG:
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key = 'X';
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break;
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case ID_POPUP_VIEW_YPOS:
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key = 'y';
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break;
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case ID_POPUP_VIEW_YNEG:
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key = 'Y';
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break;
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case ID_POPUP_VIEW_ZPOS:
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key = 'z';
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break;
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case ID_POPUP_VIEW_ZNEG:
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key = 'Z';
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break;
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case ID_POPUP_MOVE3D_LEFT:
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key = WXK_LEFT;
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break;
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case ID_POPUP_MOVE3D_RIGHT:
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key = WXK_RIGHT;
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break;
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case ID_POPUP_MOVE3D_UP:
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key = WXK_UP;
|
|
break;
|
|
|
|
case ID_POPUP_MOVE3D_DOWN:
|
|
key = WXK_DOWN;
|
|
break;
|
|
|
|
default:
|
|
return;
|
|
}
|
|
|
|
SetView3D( key );
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::DisplayStatus()
|
|
{
|
|
wxString msg;
|
|
|
|
msg.Printf( wxT( "dx %3.2f" ), m_draw3dOffset.x );
|
|
Parent()->SetStatusText( msg, 1 );
|
|
|
|
msg.Printf( wxT( "dy %3.2f" ), m_draw3dOffset.y );
|
|
Parent()->SetStatusText( msg, 2 );
|
|
|
|
msg.Printf( _( "Zoom: %3.1f" ), 45 * GetPrm3DVisu().m_Zoom );
|
|
Parent()->SetStatusText( msg, 3 );
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::OnPaint( wxPaintEvent& event )
|
|
{
|
|
wxPaintDC dc( this );
|
|
|
|
Redraw();
|
|
event.Skip();
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::OnEraseBackground( wxEraseEvent& event )
|
|
{
|
|
// Do nothing, to avoid flashing.
|
|
}
|
|
|
|
typedef struct s_sImage
|
|
{
|
|
unsigned int width;
|
|
unsigned int height;
|
|
unsigned int bytes_per_pixel; /* 2:RGB16, 3:RGB, 4:RGBA */
|
|
unsigned char pixel_data[64 * 64 * 4 + 1];
|
|
}tsImage;
|
|
|
|
|
|
GLuint load_and_generate_texture( tsImage *image )
|
|
{
|
|
|
|
GLuint texture;
|
|
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
|
|
glPixelStorei (GL_PACK_ALIGNMENT, 1);
|
|
|
|
glGenTextures( 1, &texture );
|
|
glBindTexture( GL_TEXTURE_2D, texture );
|
|
gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, image->width, image->height,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, image->pixel_data );
|
|
|
|
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
|
|
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
|
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
|
|
glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
|
return texture;
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::InitGL()
|
|
{
|
|
if( !m_init )
|
|
{
|
|
m_init = true;
|
|
|
|
|
|
m_text_pcb = load_and_generate_texture( (tsImage *)&text_pcb );
|
|
m_text_silk = load_and_generate_texture( (tsImage *)&text_silk );
|
|
|
|
GetPrm3DVisu().m_Zoom = 1.0;
|
|
m_ZBottom = 1.0;
|
|
m_ZTop = 10.0;
|
|
|
|
glDisable( GL_CULL_FACE ); // show back faces
|
|
glEnable( GL_DEPTH_TEST ); // Enable z-buffering
|
|
glEnable( GL_ALPHA_TEST );
|
|
glEnable( GL_LINE_SMOOTH );
|
|
// glEnable(GL_POLYGON_SMOOTH); // creates issues with some graphic cards
|
|
glEnable( GL_NORMALIZE );
|
|
glEnable( GL_COLOR_MATERIAL );
|
|
glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
|
|
|
|
// speedups
|
|
//glEnable( GL_DITHER );
|
|
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE );
|
|
glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );
|
|
glHint( GL_POLYGON_SMOOTH_HINT, GL_NICEST );
|
|
|
|
// Initialize alpha blending function.
|
|
glEnable( GL_BLEND );
|
|
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
|
}
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::SetLights()
|
|
{
|
|
// activate light. the source is above the xy plane, at source_pos
|
|
GLfloat source_pos[4] = { m_lightPos.x, m_lightPos.y, m_lightPos.z, 0.0f };
|
|
GLfloat light_color[4]; // color of lights (RGBA values)
|
|
light_color[3] = 1.0;
|
|
|
|
// Light above the xy plane
|
|
light_color[0] = light_color[1] = light_color[2] = 0.0;
|
|
glLightfv( GL_LIGHT0, GL_AMBIENT, light_color );
|
|
|
|
light_color[0] = light_color[1] = light_color[2] = 1.0;
|
|
glLightfv( GL_LIGHT0, GL_DIFFUSE, light_color );
|
|
|
|
light_color[0] = light_color[1] = light_color[2] = 1.0;
|
|
glLightfv( GL_LIGHT0, GL_SPECULAR, light_color );
|
|
|
|
glLightfv( GL_LIGHT0, GL_POSITION, source_pos );
|
|
|
|
light_color[0] = light_color[1] = light_color[2] = 0.2;
|
|
glLightModelfv( GL_LIGHT_MODEL_AMBIENT, light_color );
|
|
|
|
glLightModeli( GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE );
|
|
|
|
glEnable( GL_LIGHT0 ); // White spot on Z axis ( top )
|
|
glEnable( GL_LIGHTING );
|
|
}
|
|
|
|
|
|
void EDA_3D_CANVAS::TakeScreenshot( wxCommandEvent& event )
|
|
{
|
|
static wxFileName fn; // Remember path between saves during this session only.
|
|
wxString FullFileName;
|
|
wxString file_ext, mask;
|
|
bool fmt_is_jpeg = false;
|
|
|
|
// First time path is set to the project path.
|
|
if( !fn.IsOk() )
|
|
fn = Parent()->Prj().GetProjectFullName();
|
|
|
|
if( event.GetId() == ID_MENU_SCREENCOPY_JPEG )
|
|
fmt_is_jpeg = true;
|
|
|
|
if( event.GetId() != ID_TOOL_SCREENCOPY_TOCLIBBOARD )
|
|
{
|
|
file_ext = fmt_is_jpeg ? wxT( "jpg" ) : wxT( "png" );
|
|
mask = wxT( "*." ) + file_ext;
|
|
fn.SetExt( file_ext );
|
|
|
|
FullFileName = EDA_FILE_SELECTOR( _( "3D Image File Name:" ), fn.GetPath(),
|
|
fn.GetFullName(), file_ext, mask, this,
|
|
wxFD_SAVE | wxFD_OVERWRITE_PROMPT, true );
|
|
|
|
if( FullFileName.IsEmpty() )
|
|
return;
|
|
|
|
fn = FullFileName;
|
|
|
|
// Be sure the screen area destroyed by the file dialog is redrawn before making
|
|
// a screen copy.
|
|
// Without this call, under Linux the screen refresh is made to late.
|
|
wxYield();
|
|
}
|
|
|
|
struct viewport_params
|
|
{
|
|
GLint originx;
|
|
GLint originy;
|
|
GLint x;
|
|
GLint y;
|
|
} viewport;
|
|
|
|
// Be sure we have the latest 3D view (remember 3D view is buffered)
|
|
Refresh();
|
|
wxYield();
|
|
|
|
// Build image from the 3D buffer
|
|
wxWindowUpdateLocker noUpdates( this );
|
|
glGetIntegerv( GL_VIEWPORT, (GLint*) &viewport );
|
|
|
|
unsigned char* pixelbuffer = (unsigned char*) malloc( viewport.x * viewport.y * 3 );
|
|
unsigned char* alphabuffer = (unsigned char*) malloc( viewport.x * viewport.y );
|
|
wxImage image( viewport.x, viewport.y );
|
|
|
|
glPixelStorei( GL_PACK_ALIGNMENT, 1 );
|
|
glReadBuffer( GL_BACK_LEFT );
|
|
glReadPixels( viewport.originx, viewport.originy,
|
|
viewport.x, viewport.y,
|
|
GL_RGB, GL_UNSIGNED_BYTE, pixelbuffer );
|
|
glReadPixels( viewport.originx, viewport.originy,
|
|
viewport.x, viewport.y,
|
|
GL_ALPHA, GL_UNSIGNED_BYTE, alphabuffer );
|
|
|
|
image.SetData( pixelbuffer );
|
|
image.SetAlpha( alphabuffer );
|
|
image = image.Mirror( false );
|
|
wxBitmap bitmap( image );
|
|
|
|
if( event.GetId() == ID_TOOL_SCREENCOPY_TOCLIBBOARD )
|
|
{
|
|
if( wxTheClipboard->Open() )
|
|
{
|
|
wxBitmapDataObject* dobjBmp = new wxBitmapDataObject( bitmap );
|
|
|
|
if( !wxTheClipboard->SetData( dobjBmp ) )
|
|
wxMessageBox( _( "Failed to copy image to clipboard" ) );
|
|
|
|
wxTheClipboard->Flush(); /* the data in clipboard will stay
|
|
* available after the application exits */
|
|
wxTheClipboard->Close();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
wxImage image = bitmap.ConvertToImage();
|
|
|
|
if( !image.SaveFile( FullFileName,
|
|
fmt_is_jpeg ? wxBITMAP_TYPE_JPEG : wxBITMAP_TYPE_PNG ) )
|
|
wxMessageBox( _( "Can't save file" ) );
|
|
|
|
image.Destroy();
|
|
}
|
|
}
|