kicad/3d-viewer/3d_cache/3d_plugin_manager.cpp

536 lines
15 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020-2023 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <utility>
#include <iostream>
#include <sstream>
#include <wx/dir.h>
#include <wx/dynlib.h>
#include <wx/log.h>
#include <wx/stdpaths.h>
#include <wx/string.h>
#include <common.h>
#include <paths.h>
#include <wx_filename.h>
#include "3d_plugin_manager.h"
#include "plugins/3d/3d_plugin.h"
#include "3d_cache/sg/scenegraph.h"
#include "plugins/ldr/3d/pluginldr3D.h"
/**
* Flag to enable 3D plugin manager debug tracing.
*
* Use "KI_TRACE_EDA_3D_VIEWER" to enable.
*
* @ingroup trace_env_vars
*/
#define MASK_3D_PLUGINMGR "3D_PLUGIN_MANAGER"
S3D_PLUGIN_MANAGER::S3D_PLUGIN_MANAGER()
{
// create the initial file filter list entry
m_FileFilters.emplace_back( _( "All Files" ) + wxT( " (*.*)|*.*" ) );
// discover and load plugins
loadPlugins();
#ifdef DEBUG
if( !m_ExtMap.empty() )
{
std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::const_iterator sM = m_ExtMap.begin();
std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::const_iterator eM = m_ExtMap.end();
wxLogTrace( MASK_3D_PLUGINMGR, wxT( " * Extension [plugin name]:\n" ) );
while( sM != eM )
{
wxLogTrace( MASK_3D_PLUGINMGR, wxT( " + '%s' [%s]\n" ), sM->first.GetData(),
sM->second->GetKicadPluginName() );
++sM;
}
}
else
{
wxLogTrace( MASK_3D_PLUGINMGR, wxT( " * No plugins available\n" ) );
}
if( !m_FileFilters.empty() )
{
/// list of file filters
std::list< wxString >::const_iterator sFF = m_FileFilters.begin();
std::list< wxString >::const_iterator eFF = m_FileFilters.end();
wxLogTrace( MASK_3D_PLUGINMGR, wxT( " * File filters:\n" ) );
while( sFF != eFF )
{
wxLogTrace( MASK_3D_PLUGINMGR, wxT( " + '%s'\n" ), (*sFF).GetData() );
++sFF;
}
}
else
{
wxLogTrace( MASK_3D_PLUGINMGR, wxT( " * No file filters available\n" ) );
}
#endif // DEBUG
}
S3D_PLUGIN_MANAGER::~S3D_PLUGIN_MANAGER()
{
std::list< KICAD_PLUGIN_LDR_3D* >::iterator sP = m_Plugins.begin();
std::list< KICAD_PLUGIN_LDR_3D* >::iterator eP = m_Plugins.end();
while( sP != eP )
{
(*sP)->Close();
delete *sP;
++sP;
}
m_Plugins.clear();
}
void S3D_PLUGIN_MANAGER::loadPlugins( void )
{
std::list<wxString> searchpaths;
std::list<wxString> pluginlist;
wxFileName fn;
#ifndef __WXMAC__
if( wxGetEnv( wxT( "KICAD_RUN_FROM_BUILD_DIR" ), nullptr ) )
{
// set up to work from the build directory
fn.Assign( wxStandardPaths::Get().GetExecutablePath() );
fn.AppendDir( wxT( ".." ) );
fn.AppendDir( wxT( "plugins" ) );
fn.AppendDir( wxT( "3d" ) );
std::string testpath = std::string( fn.GetPathWithSep().ToUTF8() );
checkPluginPath( testpath, searchpaths );
// add subdirectories too
wxDir debugPluginDir;
wxString subdir;
debugPluginDir.Open( testpath );
if( debugPluginDir.IsOpened()
&& debugPluginDir.GetFirst( &subdir, wxEmptyString, wxDIR_DIRS ) )
{
checkPluginPath( testpath + subdir, searchpaths );
while( debugPluginDir.GetNext( &subdir ) )
checkPluginPath( testpath + subdir, searchpaths );
}
}
fn.AssignDir( PATHS::GetStockPlugins3DPath() );
checkPluginPath( std::string( fn.GetPathWithSep().ToUTF8() ), searchpaths );
#else
if( wxGetEnv( wxT( "KICAD_RUN_FROM_BUILD_DIR" ), nullptr ) )
{
// Exe will be at <build_dir>/pcbnew/pcbnew.app/Contents/MacOS/pcbnew for standalone
// Plugin will be at <build_dir>/kicad/KiCad.app/Contents/PlugIns/3d
fn.Assign( wxStandardPaths::Get().GetExecutablePath() );
if( fn.GetName() == wxT( "kicad" ) )
{
fn.AppendDir( wxT( ".." ) ); // Contents
}
else
{
fn.AppendDir( wxT( ".." ) ); // Contents
fn.AppendDir( wxT( ".." ) ); // pcbnew.app
fn.AppendDir( wxT( ".." ) ); // pcbnew
fn.AppendDir( wxT( ".." ) ); // Build root
fn.AppendDir( wxT( "kicad" ) );
fn.AppendDir( wxT( "KiCad.app" ) );
fn.AppendDir( wxT( "Contents" ) );
}
fn.AppendDir( wxT( "PlugIns" ) );
fn.AppendDir( wxT( "3d" ) );
fn.MakeAbsolute();
std::string testpath = std::string( fn.GetPathWithSep().ToUTF8() );
checkPluginPath( testpath, searchpaths );
// Also check when running KiCad manager from build dir
}
else
{
// Search path on OS X is
// (1) Machine /Library/Application Support/kicad/PlugIns/3d
checkPluginPath( PATHS::GetOSXKicadMachineDataDir() + wxT( "/PlugIns/3d" ), searchpaths );
// (2) Bundle kicad.app/Contents/PlugIns/3d
fn.AssignDir( PATHS::GetStockPlugins3DPath() );
checkPluginPath( fn.GetPathWithSep(), searchpaths );
}
#endif
std::list< wxString >::iterator sPL = searchpaths.begin();
std::list< wxString >::iterator ePL = searchpaths.end();
while( sPL != ePL )
{
wxLogTrace( MASK_3D_PLUGINMGR, wxT( "%s:%s:%d * [DEBUG] searching path: '%s'" ),
__FILE__, __FUNCTION__, __LINE__, (*sPL).ToUTF8() );
listPlugins( *sPL, pluginlist );
++sPL;
}
if( pluginlist.empty() )
return;
sPL = pluginlist.begin();
ePL = pluginlist.end();
while( sPL != ePL )
{
KICAD_PLUGIN_LDR_3D* pp = new KICAD_PLUGIN_LDR_3D;
if( pp->Open( sPL->ToUTF8() ) )
{
wxLogTrace( MASK_3D_PLUGINMGR, wxT( "%s:%s:%d * [DEBUG] adding plugin" ),
__FILE__, __FUNCTION__, __LINE__ );
m_Plugins.push_back( pp );
int nf = pp->GetNFilters();
wxLogTrace( MASK_3D_PLUGINMGR, wxT( "%s:%s:%d * [DEBUG] adding %d filters" ),
__FILE__, __FUNCTION__, __LINE__, nf );
for( int i = 0; i < nf; ++i )
{
char const* cp = pp->GetFileFilter( i );
if( cp )
addFilterString( cp );
}
addExtensionMap( pp );
// close the loaded library
pp->Close();
}
else
{
wxLogTrace( MASK_3D_PLUGINMGR, wxT( "%s:%s:%d * [DEBUG] deleting plugin" ),
__FILE__, __FUNCTION__, __LINE__ );
delete pp;
}
++sPL;
}
wxLogTrace( MASK_3D_PLUGINMGR, wxT( "%s:%s:%d * [DEBUG] plugins loaded" ),
__FILE__, __FUNCTION__, __LINE__ );
}
void S3D_PLUGIN_MANAGER::listPlugins( const wxString& aPath, std::list< wxString >& aPluginList )
{
// list potential plugins given a search path
wxString nameFilter; // filter for user-loadable libraries (aka footprints)
wxString lName; // stores name of enumerated files
wxString fName; // full name of file
wxDir wd;
wd.Open( aPath );
if( !wd.IsOpened() )
return;
nameFilter = wxT( "*" );
#ifndef __WXMAC__
nameFilter.Append( wxDynamicLibrary::GetDllExt( wxDL_MODULE ) );
#else
// wxDynamicLibrary::GetDllExt( wxDL_MODULE ) will return ".bundle" on OS X.
// This might be correct, but cmake builds a ".so" for a library MODULE.
// Per definition a loadable "xxx.bundle" is similar to an "xxx.app" app
// bundle being a folder with some special content in it. We obviously don't
// want to have that here for our loadable module, so just use ".so".
nameFilter.Append( wxS( ".so" ) );
#endif
wxString lp = wd.GetNameWithSep();
if( wd.GetFirst( &lName, nameFilter, wxDIR_FILES ) )
{
fName = lp + lName;
checkPluginName( fName, aPluginList );
while( wd.GetNext( &lName ) )
{
fName = lp + lName;
checkPluginName( fName, aPluginList );
}
}
wd.Close();
}
void S3D_PLUGIN_MANAGER::checkPluginName( const wxString& aPath,
std::list< wxString >& aPluginList )
{
// check the existence of a plugin name and add it to the list
if( aPath.empty() || !wxFileName::FileExists( aPath ) )
return;
wxFileName path( ExpandEnvVarSubstitutions( aPath, nullptr ) );
path.Normalize( FN_NORMALIZE_FLAGS );
// determine if the path is already in the list
wxString wxpath = path.GetFullPath();
std::list< wxString >::iterator bl = aPluginList.begin();
std::list< wxString >::iterator el = aPluginList.end();
while( bl != el )
{
if( 0 == (*bl).Cmp( wxpath ) )
return;
++bl;
}
// prevent loading non-plugin dlls
if( wxGetEnv( wxT( "KICAD_RUN_FROM_BUILD_DIR" ), nullptr ) )
{
if( !path.GetName().StartsWith( "s3d_plugin" )
&& !path.GetName().StartsWith( "libs3d_plugin" ) )
{
return;
}
}
aPluginList.push_back( wxpath );
wxLogTrace( MASK_3D_PLUGINMGR, wxT( " * [INFO] found 3D plugin '%s'\n" ), wxpath.GetData() );
}
void S3D_PLUGIN_MANAGER::checkPluginPath( const wxString& aPath,
std::list< wxString >& aSearchList )
{
if( aPath.empty() )
return;
wxLogTrace( MASK_3D_PLUGINMGR, wxT( " * [INFO] checking if valid plugin directory '%s'\n" ),
aPath.GetData() );
wxFileName path;
path.AssignDir( aPath );
path.Normalize( FN_NORMALIZE_FLAGS );
if( !wxFileName::DirExists( path.GetFullPath() ) )
return;
// determine if the directory is already in the list
wxString wxpath = path.GetFullPath();
std::list< wxString >::iterator bl = aSearchList.begin();
std::list< wxString >::iterator el = aSearchList.end();
while( bl != el )
{
if( 0 == (*bl).Cmp( wxpath ) )
return;
++bl;
}
aSearchList.push_back( wxpath );
}
void S3D_PLUGIN_MANAGER::addFilterString( const wxString& aFilterString )
{
// add an entry to the file filter list
if( aFilterString.empty() )
return;
std::list< wxString >::iterator sFF = m_FileFilters.begin();
std::list< wxString >::iterator eFF = m_FileFilters.end();
while( sFF != eFF )
{
if( 0 == (*sFF).Cmp( aFilterString ) )
return;
++sFF;
}
m_FileFilters.push_back( aFilterString );
return;
}
void S3D_PLUGIN_MANAGER::addExtensionMap( KICAD_PLUGIN_LDR_3D* aPlugin )
{
// add entries to the extension map
if( nullptr == aPlugin )
return;
int nExt = aPlugin->GetNExtensions();
wxLogTrace( MASK_3D_PLUGINMGR, wxT( "%s:%s:%d * [INFO] adding %d extensions" ),
__FILE__, __FUNCTION__, __LINE__, nExt );
for( int i = 0; i < nExt; ++i )
{
char const* cp = aPlugin->GetModelExtension( i );
wxString ws;
if( cp )
ws = wxString( cp );
if( !ws.empty() )
{
m_ExtMap.emplace( ws, aPlugin );
}
}
}
std::list< wxString > const* S3D_PLUGIN_MANAGER::GetFileFilters( void ) const noexcept
{
return &m_FileFilters;
}
SCENEGRAPH* S3D_PLUGIN_MANAGER::Load3DModel( const wxString& aFileName, std::string& aPluginInfo )
{
wxFileName raw( aFileName );
wxString ext_to_find = raw.GetExt();
#ifdef _WIN32
// note: plugins only have a lowercase filter within Windows; including an uppercase
// filter will result in duplicate file entries and should be avoided.
ext_to_find.MakeLower();
#endif
// .gz files are compressed versions that may have additional information in the previous extension
if( ext_to_find == wxT( "gz" ) )
{
wxFileName second( raw.GetName() );
ext_to_find = second.GetExt() + wxT( ".gz" );
}
std::pair < std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::iterator,
std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::iterator > items;
items = m_ExtMap.equal_range( ext_to_find );
std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::iterator sL = items.first;
while( sL != items.second )
{
if( sL->second->CanRender() )
{
SCENEGRAPH* sp = sL->second->Load( aFileName.ToUTF8() );
if( nullptr != sp )
{
sL->second->GetPluginInfo( aPluginInfo );
return sp;
}
}
++sL;
}
return nullptr;
}
void S3D_PLUGIN_MANAGER::ClosePlugins( void )
{
std::list< KICAD_PLUGIN_LDR_3D* >::iterator sP = m_Plugins.begin();
std::list< KICAD_PLUGIN_LDR_3D* >::iterator eP = m_Plugins.end();
wxLogTrace( MASK_3D_PLUGINMGR, wxT( "%s:%s:%d * [INFO] closing %d extensions" ),
__FILE__, __FUNCTION__, __LINE__, static_cast<int>( m_Plugins.size() ) );
while( sP != eP )
{
(*sP)->Close();
++sP;
}
}
bool S3D_PLUGIN_MANAGER::CheckTag( const char* aTag )
{
if( nullptr == aTag || aTag[0] == 0 || m_Plugins.empty() )
return false;
std::string tname = aTag;
std::string pname; // plugin name
size_t cpos = tname.find( ':' );
// if there is no colon or plugin name then the tag is bad
if( cpos == std::string::npos || cpos == 0 )
return false;
pname = tname.substr( 0, cpos );
std::string ptag; // tag from the plugin
std::list< KICAD_PLUGIN_LDR_3D* >::iterator pS = m_Plugins.begin();
std::list< KICAD_PLUGIN_LDR_3D* >::iterator pE = m_Plugins.end();
while( pS != pE )
{
ptag.clear();
(*pS)->GetPluginInfo( ptag );
// if the plugin name matches then the version
// must also match
if( !ptag.compare( 0, pname.size(), pname ) )
{
if( ptag.compare( tname ) )
return false;
return true;
}
++pS;
}
return true;
}