78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
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* Copyright (C) 1992-2024 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file render_3d_base.cpp
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* @brief implements the initialization of the base class
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*/
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#include "render_3d_base.h"
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#include <wx/log.h>
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/**
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* Trace mask used to enable or disable the trace output of this class.
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*
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* The debug output can be turned on by setting the WXTRACE environment variable to
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* "KI_TRACE_3D_RENDER". See the wxWidgets documentation on wxLogTrace for
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* more information.
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*
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* @ingroup trace_env_vars
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*/
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const wxChar* RENDER_3D_BASE::m_logTrace = wxT( "KI_TRACE_3D_RENDER" );
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RENDER_3D_BASE::RENDER_3D_BASE( BOARD_ADAPTER& aBoardAdapter, CAMERA& aCamera ) :
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m_boardAdapter( aBoardAdapter ),
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m_camera( aCamera )
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{
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wxLogTrace( m_logTrace, wxT( "RENDER_3D_BASE::RENDER_3D_BASE" ) );
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m_canvasInitialized = false;
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m_windowSize = wxSize( -1, -1 );
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m_reloadRequested = true;
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}
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RENDER_3D_BASE::~RENDER_3D_BASE()
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{
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}
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void RENDER_3D_BASE::SetBusyIndicatorFactory( BUSY_INDICATOR::FACTORY aNewFactory )
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{
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m_busyIndicatorFactory = aNewFactory;
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}
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std::unique_ptr<BUSY_INDICATOR> RENDER_3D_BASE::CreateBusyIndicator() const
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{
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std::unique_ptr<BUSY_INDICATOR> busy;
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if( m_busyIndicatorFactory )
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busy = m_busyIndicatorFactory();
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return busy;
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}
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