kicad/common/preview_items/preview_utils.cpp

195 lines
6.5 KiB
C++

/*
* This program source code file is part of KICAD, a free EDA CAD application.
*
* Copyright (C) 2019-2023 Kicad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <preview_items/preview_utils.h>
#include <gal/graphics_abstraction_layer.h>
#include <base_units.h>
#include <gal/painter.h>
#include <view/view.h>
#include <gal/hidpi_gl_canvas.h>
double KIGFX::PREVIEW::PreviewOverlayDeemphAlpha( bool aDeemph )
{
return aDeemph ? 0.5 : 1.0;
}
wxString KIGFX::PREVIEW::DimensionLabel( const wxString& prefix, double aVal,
const EDA_IU_SCALE& aIuScale, EDA_UNITS aUnits,
bool aIncludeUnits )
{
wxString str;
if( prefix.size() )
str << prefix << ": ";
wxString fmtStr;
// show a sane precision for the preview, which doesn't need to be accurate down to the
// nanometre
switch( aUnits )
{
case EDA_UNITS::MICROMETRES: fmtStr = wxT( "%.0f" ); break; // 1um
case EDA_UNITS::MILLIMETRES: fmtStr = wxT( "%.3f" ); break; // 1um
case EDA_UNITS::CENTIMETRES: fmtStr = wxT( "%.4f" ); break; // 1um
case EDA_UNITS::MILS: fmtStr = wxT( "%.1f" ); break; // 0.1mil
case EDA_UNITS::INCHES: fmtStr = wxT( "%.4f" ); break; // 0.1mil
case EDA_UNITS::DEGREES: fmtStr = wxT( "%.1f" ); break; // 0.1deg
case EDA_UNITS::PERCENT: fmtStr = wxT( "%.1f" ); break; // 0.1%
case EDA_UNITS::UNSCALED: fmtStr = wxT( "%f" ); break;
}
str << wxString::Format( fmtStr, EDA_UNIT_UTILS::UI::ToUserUnit( aIuScale, aUnits, aVal ) );
if( aIncludeUnits )
str << EDA_UNIT_UTILS::GetText( aUnits );
return str;
}
KIGFX::PREVIEW::TEXT_DIMS KIGFX::PREVIEW::GetConstantGlyphHeight( KIGFX::GAL* aGal,
int aRelativeSize )
{
constexpr double aspectRatio = 1.0;
constexpr double hdpiSizes[] = { 7, 8, 9, 11, 13, 14, 16 };
constexpr double sizes[] = { 8, 10, 12, 14, 15, 16, 18 };
double height;
double thicknessFactor;
double shadowFactor;
double linePitchFactor;
HIDPI_GL_CANVAS* canvas = dynamic_cast<HIDPI_GL_CANVAS*>( aGal );
if( canvas && canvas->GetScaleFactor() > 1 )
{
height = hdpiSizes[ 3 + aRelativeSize ];
thicknessFactor = 0.15;
shadowFactor = 0.10;
linePitchFactor = 1.7;
}
else
{
height = sizes[ 3 + aRelativeSize ];
thicknessFactor = 0.20;
shadowFactor = 0.15;
linePitchFactor = 1.9;
}
height /= aGal->GetWorldScale();
TEXT_DIMS textDims;
textDims.GlyphSize = VECTOR2I( height * aspectRatio, height );
textDims.StrokeWidth = height * thicknessFactor;
textDims.ShadowWidth = height * shadowFactor;
textDims.LinePitch = height * linePitchFactor;
return textDims;
}
KIGFX::COLOR4D KIGFX::PREVIEW::GetShadowColor( const KIGFX::COLOR4D& aColor )
{
if( aColor.GetBrightness() > 0.5 )
return COLOR4D::BLACK;
else
return COLOR4D::WHITE;
}
void KIGFX::PREVIEW::DrawTextNextToCursor( KIGFX::VIEW* aView, const VECTOR2D& aCursorPos,
const VECTOR2D& aTextQuadrant,
const std::vector<wxString>& aStrings,
bool aDrawingDropShadows )
{
KIGFX::GAL* gal = aView->GetGAL();
KIFONT::FONT* font = KIFONT::FONT::GetFont();
// constant text size on screen
TEXT_DIMS textDims = GetConstantGlyphHeight( gal );
TEXT_ATTRIBUTES textAttrs;
// radius string goes on the right of the cursor centre line with a small horizontal
// offset (enough to keep clear of a system cursor if present)
VECTOR2D textPos = aCursorPos;
bool viewFlipped = gal->IsFlippedX();
// if the text goes above the cursor, shift it up
if( aTextQuadrant.y > 0 )
textPos.y -= textDims.LinePitch * ( aStrings.size() + 1 );
if( aTextQuadrant.x < 0 )
{
if( viewFlipped )
textAttrs.m_Halign = GR_TEXT_H_ALIGN_RIGHT;
else
textAttrs.m_Halign = GR_TEXT_H_ALIGN_LEFT;
textPos.x += 15.0 / gal->GetWorldScale();
}
else
{
if( viewFlipped )
textAttrs.m_Halign = GR_TEXT_H_ALIGN_LEFT;
else
textAttrs.m_Halign = GR_TEXT_H_ALIGN_RIGHT;
textPos.x -= 15.0 / gal->GetWorldScale();
}
// text is left (or right) aligned, so a shadow text need a small offset to be draw
// around the basic text
int shadowXoffset = aDrawingDropShadows ? textDims.ShadowWidth : 0;
// Due to the fact a shadow text is drawn left or right aligned,
// it needs an offset = shadowWidth/2 to be drawn at the same place as normal text
// But for some reason we need to slightly modify this offset
// for a better look for KiCad font (better alignment of shadow shape)
const float adjust = 1.2f; // Value chosen after tests
shadowXoffset *= adjust;
if( ( textAttrs.m_Halign == GR_TEXT_H_ALIGN_LEFT ) != viewFlipped )
textPos.x -= shadowXoffset;
else
textPos.x += shadowXoffset;
gal->SetStrokeColor( aView->GetPainter()->GetSettings()->GetLayerColor( LAYER_AUX_ITEMS ) );
textAttrs.m_Mirrored = viewFlipped; // Prevent text flipping when view is flipped
textAttrs.m_Size = textDims.GlyphSize;
textAttrs.m_StrokeWidth = textDims.StrokeWidth;
gal->SetIsFill( false );
gal->SetIsStroke( true );
if( aDrawingDropShadows )
{
textAttrs.m_StrokeWidth = textDims.StrokeWidth + ( 2 * textDims.ShadowWidth );
gal->SetStrokeColor( GetShadowColor( gal->GetStrokeColor() ) );
}
// write strings top-to-bottom
for( const wxString& str : aStrings )
{
textPos.y += textDims.LinePitch;
font->Draw( gal, str, textPos, textAttrs, KIFONT::METRICS::Default() );
}
}