943 lines
28 KiB
C++
943 lines
28 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
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* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
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*
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* Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <confirm.h>
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#include <pcb_edit_frame.h>
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#include <widgets/msgpanel.h>
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#include <board.h>
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#include <footprint.h>
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#include <pcb_shape.h>
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#include <pad.h>
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#include <board_commit.h>
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#include <connectivity/connectivity_data.h>
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#include <progress_reporter.h>
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#include "ar_autoplacer.h"
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#include "ar_matrix.h"
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#include <memory>
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#include <ratsnest/ratsnest_data.h>
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#define AR_GAIN 16
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#define AR_KEEPOUT_MARGIN 500
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#define AR_ABORT_PLACEMENT -1
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#define STEP_AR_MM 1.0
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/* Bits characterizing cell */
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#define CELL_IS_EMPTY 0x00
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#define CELL_IS_HOLE 0x01 /* a conducting hole or obstacle */
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#define CELL_IS_MODULE 0x02 /* auto placement occupied by a footprint */
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#define CELL_IS_EDGE 0x20 /* Area and auto-placement: limiting cell contour (Board, Zone) */
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#define CELL_IS_FRIEND 0x40 /* Area and auto-placement: cell part of the net */
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#define CELL_IS_ZONE 0x80 /* Area and auto-placement: cell available */
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AR_AUTOPLACER::AR_AUTOPLACER( BOARD* aBoard )
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{
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m_board = aBoard;
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m_connectivity = std::make_unique<CONNECTIVITY_DATA>( );
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for( FOOTPRINT* footprint : m_board->Footprints() )
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m_connectivity->Add( footprint );
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m_gridSize = pcbIUScale.mmToIU( STEP_AR_MM );
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m_progressReporter = nullptr;
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m_refreshCallback = nullptr;
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m_minCost = 0.0;
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}
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void AR_AUTOPLACER::placeFootprint( FOOTPRINT* aFootprint, bool aDoNotRecreateRatsnest,
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const VECTOR2I& aPos )
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{
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if( !aFootprint )
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return;
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aFootprint->SetPosition( aPos );
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m_connectivity->Update( aFootprint );
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}
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int AR_AUTOPLACER::genPlacementRoutingMatrix()
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{
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m_matrix.UnInitRoutingMatrix();
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BOX2I bbox = m_board->GetBoardEdgesBoundingBox();
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if( bbox.GetWidth() == 0 || bbox.GetHeight() == 0 )
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return 0;
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// Build the board shape
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m_board->GetBoardPolygonOutlines( m_boardShape );
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m_topFreeArea = m_boardShape;
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m_bottomFreeArea = m_boardShape;
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m_matrix.ComputeMatrixSize( bbox );
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int nbCells = m_matrix.m_Ncols * m_matrix.m_Nrows;
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// Choose the number of board sides.
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m_matrix.m_RoutingLayersCount = 2;
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m_matrix.InitRoutingMatrix();
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m_matrix.m_routeLayerBottom = B_Cu;
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m_matrix.m_routeLayerTop = F_Cu;
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// Fill (mark) the cells inside the board:
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fillMatrix();
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// Other obstacles can be added here:
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for( auto drawing : m_board->Drawings() )
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{
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switch( drawing->Type() )
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{
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case PCB_SHAPE_T:
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if( drawing->GetLayer() != Edge_Cuts )
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{
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m_matrix.TraceSegmentPcb( (PCB_SHAPE*) drawing, CELL_IS_HOLE | CELL_IS_EDGE,
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m_matrix.m_GridRouting, AR_MATRIX::WRITE_CELL );
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}
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break;
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default:
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break;
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}
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}
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// Initialize top layer. to the same value as the bottom layer
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if( m_matrix.m_BoardSide[AR_SIDE_TOP] )
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memcpy( m_matrix.m_BoardSide[AR_SIDE_TOP], m_matrix.m_BoardSide[AR_SIDE_BOTTOM],
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nbCells * sizeof(AR_MATRIX::MATRIX_CELL) );
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return 1;
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}
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bool AR_AUTOPLACER::fillMatrix()
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{
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std::vector <int> x_coordinates;
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bool success = true;
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int step = m_matrix.m_GridRouting;
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VECTOR2I coord_orgin = m_matrix.GetBrdCoordOrigin(); // Board coordinate of matruix cell (0,0)
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// Create a single board outline:
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SHAPE_POLY_SET brd_shape = m_boardShape.CloneDropTriangulation();
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brd_shape.Fracture( SHAPE_POLY_SET::PM_FAST );
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const SHAPE_LINE_CHAIN& outline = brd_shape.Outline(0);
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const BOX2I& rect = outline.BBox();
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// Creates the horizontal segments
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// Calculate the y limits of the area
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for( int refy = rect.GetY(), endy = rect.GetBottom(); refy < endy; refy += step )
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{
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// The row index (vertical position) of current line scan inside the placement matrix
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int idy = (refy - coord_orgin.y) / step;
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// Ensure we are still inside the placement matrix
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if( idy >= m_matrix.m_Nrows )
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break;
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// Ensure we are inside the placement matrix
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if( idy <= 0 )
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continue;
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// find all intersection points of an infinite line with polyline sides
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x_coordinates.clear();
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for( int v = 0; v < outline.PointCount(); v++ )
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{
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int seg_startX = outline.CPoint( v ).x;
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int seg_startY = outline.CPoint( v ).y;
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int seg_endX = outline.CPoint( v + 1 ).x;
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int seg_endY = outline.CPoint( v + 1 ).y;
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/* Trivial cases: skip if ref above or below the segment to test */
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if( ( seg_startY > refy ) && ( seg_endY > refy ) )
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continue;
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// segment below ref point, or its Y end pos on Y coordinate ref point: skip
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if( ( seg_startY <= refy ) && (seg_endY <= refy ) )
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continue;
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/* at this point refy is between seg_startY and seg_endY
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* see if an horizontal line at Y = refy is intersecting this segment
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*/
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// calculate the x position of the intersection of this segment and the
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// infinite line this is more easier if we move the X,Y axis origin to
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// the segment start point:
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seg_endX -= seg_startX;
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seg_endY -= seg_startY;
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double newrefy = (double) ( refy - seg_startY );
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double intersec_x;
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if ( seg_endY == 0 ) // horizontal segment on the same line: skip
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continue;
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// Now calculate the x intersection coordinate of the horizontal line at
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// y = newrefy and the segment from (0,0) to (seg_endX,seg_endY) with the
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// horizontal line at the new refy position the line slope is:
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// slope = seg_endY/seg_endX; and inv_slope = seg_endX/seg_endY
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// and the x pos relative to the new origin is:
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// intersec_x = refy/slope = refy * inv_slope
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// Note: because horizontal segments are already tested and skipped, slope
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// exists (seg_end_y not O)
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double inv_slope = (double) seg_endX / seg_endY;
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intersec_x = newrefy * inv_slope;
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x_coordinates.push_back( (int) intersec_x + seg_startX );
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}
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// A line scan is finished: build list of segments
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// Sort intersection points by increasing x value:
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// So 2 consecutive points are the ends of a segment
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std::sort( x_coordinates.begin(), x_coordinates.end() );
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// An even number of coordinates is expected, because a segment has 2 ends.
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// An if this algorithm always works, it must always find an even count.
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if( ( x_coordinates.size() & 1 ) != 0 )
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{
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success = false;
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break;
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}
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// Fill cells having the same Y coordinate
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int iimax = x_coordinates.size() - 1;
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for( int ii = 0; ii < iimax; ii += 2 )
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{
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int seg_start_x = x_coordinates[ii] - coord_orgin.x;
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int seg_end_x = x_coordinates[ii + 1] - coord_orgin.x;
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// Fill cells at y coord = idy,
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// and at x cood >= seg_start_x and <= seg_end_x
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for( int idx = seg_start_x / step; idx < m_matrix.m_Ncols; idx++ )
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{
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if( idx * step > seg_end_x )
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break;
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if( idx * step >= seg_start_x )
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m_matrix.SetCell( idy, idx, AR_SIDE_BOTTOM, CELL_IS_ZONE );
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}
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}
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} // End examine segments in one area
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return success;
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}
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void AR_AUTOPLACER::addFpBody( const VECTOR2I& aStart, const VECTOR2I& aEnd, LSET aLayerMask )
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{
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// Add a polygonal shape (rectangle) to m_fpAreaFront and/or m_fpAreaBack
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if( aLayerMask[ F_Cu ] )
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{
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m_fpAreaTop.NewOutline();
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m_fpAreaTop.Append( aStart.x, aStart.y );
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m_fpAreaTop.Append( aEnd.x, aStart.y );
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m_fpAreaTop.Append( aEnd.x, aEnd.y );
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m_fpAreaTop.Append( aStart.x, aEnd.y );
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}
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if( aLayerMask[ B_Cu ] )
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{
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m_fpAreaBottom.NewOutline();
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m_fpAreaBottom.Append( aStart.x, aStart.y );
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m_fpAreaBottom.Append( aEnd.x, aStart.y );
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m_fpAreaBottom.Append( aEnd.x, aEnd.y );
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m_fpAreaBottom.Append( aStart.x, aEnd.y );
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}
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}
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void AR_AUTOPLACER::addPad( PAD* aPad, int aClearance )
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{
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// Add a polygonal shape (rectangle) to m_fpAreaFront and/or m_fpAreaBack
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BOX2I bbox = aPad->GetBoundingBox();
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bbox.Inflate( aClearance );
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if( aPad->IsOnLayer( F_Cu ) )
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{
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m_fpAreaTop.NewOutline();
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m_fpAreaTop.Append( bbox.GetLeft(), bbox.GetTop() );
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m_fpAreaTop.Append( bbox.GetRight(), bbox.GetTop() );
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m_fpAreaTop.Append( bbox.GetRight(), bbox.GetBottom() );
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m_fpAreaTop.Append( bbox.GetLeft(), bbox.GetBottom() );
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}
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if( aPad->IsOnLayer( B_Cu ) )
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{
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m_fpAreaBottom.NewOutline();
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m_fpAreaBottom.Append( bbox.GetLeft(), bbox.GetTop() );
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m_fpAreaBottom.Append( bbox.GetRight(), bbox.GetTop() );
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m_fpAreaBottom.Append( bbox.GetRight(), bbox.GetBottom() );
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m_fpAreaBottom.Append( bbox.GetLeft(), bbox.GetBottom() );
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}
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}
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void AR_AUTOPLACER::buildFpAreas( FOOTPRINT* aFootprint, int aFpClearance )
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{
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m_fpAreaTop.RemoveAllContours();
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m_fpAreaBottom.RemoveAllContours();
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aFootprint->BuildCourtyardCaches();
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m_fpAreaTop = aFootprint->GetCourtyard( F_CrtYd );
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m_fpAreaBottom = aFootprint->GetCourtyard( B_CrtYd );
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LSET layerMask;
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if( aFootprint->GetLayer() == F_Cu )
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layerMask.set( F_Cu );
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if( aFootprint->GetLayer() == B_Cu )
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layerMask.set( B_Cu );
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BOX2I fpBBox = aFootprint->GetBoundingBox();
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fpBBox.Inflate( ( m_matrix.m_GridRouting / 2 ) + aFpClearance );
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// Add a minimal area to the fp area:
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addFpBody( fpBBox.GetOrigin(), fpBBox.GetEnd(), layerMask );
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// Trace pads + clearance areas.
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for( PAD* pad : aFootprint->Pads() )
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{
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int margin = (m_matrix.m_GridRouting / 2) + pad->GetOwnClearance( pad->GetLayer() );
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addPad( pad, margin );
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}
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}
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void AR_AUTOPLACER::genModuleOnRoutingMatrix( FOOTPRINT* Module )
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{
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int ox, oy, fx, fy;
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LSET layerMask;
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BOX2I fpBBox = Module->GetBoundingBox();
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fpBBox.Inflate( m_matrix.m_GridRouting / 2 );
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ox = fpBBox.GetX();
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fx = fpBBox.GetRight();
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oy = fpBBox.GetY();
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fy = fpBBox.GetBottom();
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if( ox < m_matrix.m_BrdBox.GetX() )
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ox = m_matrix.m_BrdBox.GetX();
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if( ox > m_matrix.m_BrdBox.GetRight() )
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ox = m_matrix.m_BrdBox.GetRight();
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if( fx < m_matrix.m_BrdBox.GetX() )
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fx = m_matrix.m_BrdBox.GetX();
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if( fx > m_matrix.m_BrdBox.GetRight() )
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fx = m_matrix.m_BrdBox.GetRight();
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if( oy < m_matrix.m_BrdBox.GetY() )
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oy = m_matrix.m_BrdBox.GetY();
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if( oy > m_matrix.m_BrdBox.GetBottom() )
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oy = m_matrix.m_BrdBox.GetBottom();
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if( fy < m_matrix.m_BrdBox.GetY() )
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fy = m_matrix.m_BrdBox.GetY();
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if( fy > m_matrix.m_BrdBox.GetBottom() )
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fy = m_matrix.m_BrdBox.GetBottom();
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if( Module->GetLayer() == F_Cu )
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layerMask.set( F_Cu );
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if( Module->GetLayer() == B_Cu )
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layerMask.set( B_Cu );
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m_matrix.TraceFilledRectangle( ox, oy, fx, fy, layerMask,
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CELL_IS_MODULE, AR_MATRIX::WRITE_OR_CELL );
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// Trace pads + clearance areas.
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for( PAD* pad : Module->Pads() )
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{
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int margin = (m_matrix.m_GridRouting / 2) + pad->GetOwnClearance( pad->GetLayer() );
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m_matrix.PlacePad( pad, CELL_IS_MODULE, margin, AR_MATRIX::WRITE_OR_CELL );
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}
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// Trace clearance.
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int margin = ( m_matrix.m_GridRouting * Module->GetPadCount() ) / AR_GAIN;
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m_matrix.CreateKeepOutRectangle( ox, oy, fx, fy, margin, AR_KEEPOUT_MARGIN , layerMask );
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// Build the footprint courtyard
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buildFpAreas( Module, margin );
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// Substract the shape to free areas
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m_topFreeArea.BooleanSubtract( m_fpAreaTop, SHAPE_POLY_SET::PM_FAST );
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m_bottomFreeArea.BooleanSubtract( m_fpAreaBottom, SHAPE_POLY_SET::PM_FAST );
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}
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int AR_AUTOPLACER::testRectangle( const BOX2I& aRect, int side )
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{
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BOX2I rect = aRect;
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rect.Inflate( m_matrix.m_GridRouting / 2 );
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VECTOR2I start = rect.GetOrigin();
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VECTOR2I end = rect.GetEnd();
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start -= m_matrix.m_BrdBox.GetOrigin();
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end -= m_matrix.m_BrdBox.GetOrigin();
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int row_min = start.y / m_matrix.m_GridRouting;
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int row_max = end.y / m_matrix.m_GridRouting;
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int col_min = start.x / m_matrix.m_GridRouting;
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int col_max = end.x / m_matrix.m_GridRouting;
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if( start.y > row_min * m_matrix.m_GridRouting )
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row_min++;
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if( start.x > col_min * m_matrix.m_GridRouting )
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col_min++;
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if( row_min < 0 )
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row_min = 0;
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if( row_max >= ( m_matrix.m_Nrows - 1 ) )
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row_max = m_matrix.m_Nrows - 1;
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if( col_min < 0 )
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col_min = 0;
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if( col_max >= ( m_matrix.m_Ncols - 1 ) )
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col_max = m_matrix.m_Ncols - 1;
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for( int row = row_min; row <= row_max; row++ )
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{
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for( int col = col_min; col <= col_max; col++ )
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{
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unsigned int data = m_matrix.GetCell( row, col, side );
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if( ( data & CELL_IS_ZONE ) == 0 )
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return AR_OUT_OF_BOARD;
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if( (data & CELL_IS_MODULE) )
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return AR_OCCUIPED_BY_MODULE;
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}
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}
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return AR_FREE_CELL;
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}
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unsigned int AR_AUTOPLACER::calculateKeepOutArea( const BOX2I& aRect, int side )
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{
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VECTOR2I start = aRect.GetOrigin();
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VECTOR2I end = aRect.GetEnd();
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start -= m_matrix.m_BrdBox.GetOrigin();
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end -= m_matrix.m_BrdBox.GetOrigin();
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int row_min = start.y / m_matrix.m_GridRouting;
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int row_max = end.y / m_matrix.m_GridRouting;
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int col_min = start.x / m_matrix.m_GridRouting;
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int col_max = end.x / m_matrix.m_GridRouting;
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if( start.y > row_min * m_matrix.m_GridRouting )
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row_min++;
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if( start.x > col_min * m_matrix.m_GridRouting )
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col_min++;
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if( row_min < 0 )
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row_min = 0;
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|
|
if( row_max >= ( m_matrix.m_Nrows - 1 ) )
|
|
row_max = m_matrix.m_Nrows - 1;
|
|
|
|
if( col_min < 0 )
|
|
col_min = 0;
|
|
|
|
if( col_max >= ( m_matrix.m_Ncols - 1 ) )
|
|
col_max = m_matrix.m_Ncols - 1;
|
|
|
|
unsigned int keepOutCost = 0;
|
|
|
|
for( int row = row_min; row <= row_max; row++ )
|
|
{
|
|
for( int col = col_min; col <= col_max; col++ )
|
|
{
|
|
// m_matrix.GetDist returns the "cost" of the cell
|
|
// at position (row, col)
|
|
// in autoplace this is the cost of the cell, if it is
|
|
// inside aRect
|
|
keepOutCost += m_matrix.GetDist( row, col, side );
|
|
}
|
|
}
|
|
|
|
return keepOutCost;
|
|
}
|
|
|
|
|
|
int AR_AUTOPLACER::testFootprintOnBoard( FOOTPRINT* aFootprint, bool TstOtherSide,
|
|
const VECTOR2I& aOffset )
|
|
{
|
|
int side = AR_SIDE_TOP;
|
|
int otherside = AR_SIDE_BOTTOM;
|
|
|
|
if( aFootprint->GetLayer() == B_Cu )
|
|
{
|
|
side = AR_SIDE_BOTTOM; otherside = AR_SIDE_TOP;
|
|
}
|
|
|
|
BOX2I fpBBox = aFootprint->GetBoundingBox( false, false );
|
|
fpBBox.Move( -1*aOffset );
|
|
|
|
buildFpAreas( aFootprint, 0 );
|
|
|
|
int diag = //testModuleByPolygon( aFootprint, side, aOffset );
|
|
testRectangle( fpBBox, side );
|
|
|
|
if( diag != AR_FREE_CELL )
|
|
return diag;
|
|
|
|
if( TstOtherSide )
|
|
{
|
|
diag = //testModuleByPolygon( aFootprint, otherside, aOffset );
|
|
testRectangle( fpBBox, otherside );
|
|
|
|
if( diag != AR_FREE_CELL )
|
|
return diag;
|
|
}
|
|
|
|
int marge = ( m_matrix.m_GridRouting * aFootprint->GetPadCount() ) / AR_GAIN;
|
|
|
|
fpBBox.Inflate( marge );
|
|
return calculateKeepOutArea( fpBBox, side );
|
|
}
|
|
|
|
|
|
int AR_AUTOPLACER::getOptimalFPPlacement( FOOTPRINT* aFootprint )
|
|
{
|
|
int error = 1;
|
|
VECTOR2I lastPosOK;
|
|
double min_cost, curr_cost, Score;
|
|
bool testOtherSide;
|
|
|
|
lastPosOK = m_matrix.m_BrdBox.GetOrigin();
|
|
|
|
VECTOR2I fpPos = aFootprint->GetPosition();
|
|
BOX2I fpBBox = aFootprint->GetBoundingBox( false, false );
|
|
|
|
// Move fpBBox to have the footprint position at (0,0)
|
|
fpBBox.Move( -fpPos );
|
|
VECTOR2I fpBBoxOrg = fpBBox.GetOrigin();
|
|
|
|
// Calculate the limit of the footprint position, relative to the routing matrix area
|
|
VECTOR2I xylimit = m_matrix.m_BrdBox.GetEnd() - fpBBox.GetEnd();
|
|
|
|
VECTOR2I initialPos = m_matrix.m_BrdBox.GetOrigin() - fpBBoxOrg;
|
|
|
|
// Stay on grid.
|
|
initialPos.x -= initialPos.x % m_matrix.m_GridRouting;
|
|
initialPos.y -= initialPos.y % m_matrix.m_GridRouting;
|
|
|
|
m_curPosition = initialPos;
|
|
VECTOR2I fpOffset = fpPos - m_curPosition;
|
|
|
|
// Examine pads, and set testOtherSide to true if a footprint has at least 1 pad through.
|
|
testOtherSide = false;
|
|
|
|
if( m_matrix.m_RoutingLayersCount > 1 )
|
|
{
|
|
LSET other( aFootprint->GetLayer() == B_Cu ? F_Cu : B_Cu );
|
|
|
|
for( PAD* pad : aFootprint->Pads() )
|
|
{
|
|
if( !( pad->GetLayerSet() & other ).any() )
|
|
continue;
|
|
|
|
testOtherSide = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
fpBBox.SetOrigin( fpBBoxOrg + m_curPosition );
|
|
|
|
min_cost = -1.0;
|
|
// m_frame->SetStatusText( wxT( "Score ??, pos ??" ) );
|
|
|
|
|
|
for( ; m_curPosition.x < xylimit.x; m_curPosition.x += m_matrix.m_GridRouting )
|
|
{
|
|
m_curPosition.y = initialPos.y;
|
|
|
|
for( ; m_curPosition.y < xylimit.y; m_curPosition.y += m_matrix.m_GridRouting )
|
|
{
|
|
|
|
fpBBox.SetOrigin( fpBBoxOrg + m_curPosition );
|
|
fpOffset = fpPos - m_curPosition;
|
|
int keepOutCost = testFootprintOnBoard( aFootprint, testOtherSide, fpOffset );
|
|
|
|
if( keepOutCost >= 0 ) // i.e. if the footprint can be put here
|
|
{
|
|
error = 0;
|
|
// m_frame->build_ratsnest_footprint( aFootprint ); // fixme
|
|
curr_cost = computePlacementRatsnestCost( aFootprint, fpOffset );
|
|
Score = curr_cost + keepOutCost;
|
|
|
|
if( (min_cost >= Score ) || (min_cost < 0 ) )
|
|
{
|
|
lastPosOK = m_curPosition;
|
|
min_cost = Score;
|
|
/*
|
|
wxString msg;
|
|
msg.Printf( wxT( "Score %g, pos %s, %s" ),
|
|
min_cost,
|
|
::CoordinateToString( LastPosOK.x ),
|
|
::CoordinateToString( LastPosOK.y ) );
|
|
m_frame->SetStatusText( msg );*/
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Regeneration of the modified variable.
|
|
m_curPosition = lastPosOK;
|
|
|
|
m_minCost = min_cost;
|
|
return error;
|
|
}
|
|
|
|
|
|
const PAD* AR_AUTOPLACER::nearestPad( FOOTPRINT* aRefFP, PAD* aRefPad, const VECTOR2I& aOffset )
|
|
{
|
|
const PAD* nearest = nullptr;
|
|
int64_t nearestDist = INT64_MAX;
|
|
|
|
for( FOOTPRINT* footprint : m_board->Footprints() )
|
|
{
|
|
if ( footprint == aRefFP )
|
|
continue;
|
|
|
|
if( !m_matrix.m_BrdBox.Contains( footprint->GetPosition() ) )
|
|
continue;
|
|
|
|
for( PAD* pad: footprint->Pads() )
|
|
{
|
|
if( pad->GetNetCode() != aRefPad->GetNetCode() || pad->GetNetCode() <= 0 )
|
|
continue;
|
|
|
|
auto dist = ( VECTOR2I( aRefPad->GetPosition() - aOffset ) -
|
|
VECTOR2I( pad->GetPosition() ) ).EuclideanNorm();
|
|
|
|
if ( dist < nearestDist )
|
|
{
|
|
nearestDist = dist;
|
|
nearest = pad;
|
|
}
|
|
}
|
|
}
|
|
|
|
return nearest;
|
|
}
|
|
|
|
|
|
double AR_AUTOPLACER::computePlacementRatsnestCost( FOOTPRINT* aFootprint, const VECTOR2I& aOffset )
|
|
{
|
|
double curr_cost;
|
|
VECTOR2I start; // start point of a ratsnest
|
|
VECTOR2I end; // end point of a ratsnest
|
|
int dx, dy;
|
|
|
|
curr_cost = 0;
|
|
|
|
for( PAD* pad : aFootprint->Pads() )
|
|
{
|
|
const PAD* nearest = nearestPad( aFootprint, pad, aOffset );
|
|
|
|
if( !nearest )
|
|
continue;
|
|
|
|
start = VECTOR2I( pad->GetPosition() ) - VECTOR2I(aOffset);
|
|
end = VECTOR2I( nearest->GetPosition() );
|
|
|
|
//m_overlay->SetIsStroke( true );
|
|
//m_overlay->SetStrokeColor( COLOR4D(0.0, 1.0, 0.0, 1.0) );
|
|
//m_overlay->Line( start, end );
|
|
|
|
// Cost of the ratsnest.
|
|
dx = end.x - start.x;
|
|
dy = end.y - start.y;
|
|
|
|
dx = abs( dx );
|
|
dy = abs( dy );
|
|
|
|
// ttry to have always dx >= dy to calculate the cost of the ratsnest
|
|
if( dx < dy )
|
|
std::swap( dx, dy );
|
|
|
|
// Cost of the connection = length + penalty due to the slope
|
|
// dx is the biggest length relative to the X or Y axis
|
|
// the penalty is max for 45 degrees ratsnests,
|
|
// and 0 for horizontal or vertical ratsnests.
|
|
// For Horizontal and Vertical ratsnests, dy = 0;
|
|
double conn_cost = hypot( dx, dy * 2.0 );
|
|
curr_cost += conn_cost; // Total cost = sum of costs of each connection
|
|
}
|
|
|
|
return curr_cost;
|
|
}
|
|
|
|
|
|
// Sort routines
|
|
static bool sortFootprintsByComplexity( FOOTPRINT* ref, FOOTPRINT* compare )
|
|
{
|
|
double ff1, ff2;
|
|
|
|
ff1 = ref->GetArea() * ref->GetPadCount();
|
|
ff2 = compare->GetArea() * compare->GetPadCount();
|
|
|
|
return ff2 < ff1;
|
|
}
|
|
|
|
|
|
static bool sortFootprintsByRatsnestSize( FOOTPRINT* ref, FOOTPRINT* compare )
|
|
{
|
|
double ff1, ff2;
|
|
|
|
ff1 = ref->GetArea() * ref->GetFlag();
|
|
ff2 = compare->GetArea() * compare->GetFlag();
|
|
return ff2 < ff1;
|
|
}
|
|
|
|
|
|
FOOTPRINT* AR_AUTOPLACER::pickFootprint()
|
|
{
|
|
std::vector<FOOTPRINT*> fpList;
|
|
|
|
|
|
for( FOOTPRINT* footprint : m_board->Footprints() )
|
|
fpList.push_back( footprint );
|
|
|
|
sort( fpList.begin(), fpList.end(), sortFootprintsByComplexity );
|
|
|
|
for( unsigned kk = 0; kk < fpList.size(); kk++ )
|
|
{
|
|
FOOTPRINT* footprint = fpList[kk];
|
|
footprint->SetFlag( 0 );
|
|
|
|
if( !footprint->NeedsPlaced() )
|
|
continue;
|
|
|
|
m_connectivity->Update( footprint );
|
|
}
|
|
|
|
m_connectivity->RecalculateRatsnest();
|
|
|
|
for( unsigned kk = 0; kk < fpList.size(); kk++ )
|
|
{
|
|
FOOTPRINT* footprint = fpList[kk];
|
|
|
|
auto edges = m_connectivity->GetRatsnestForComponent( footprint, true );
|
|
|
|
footprint->SetFlag( edges.size() ) ;
|
|
}
|
|
|
|
sort( fpList.begin(), fpList.end(), sortFootprintsByRatsnestSize );
|
|
|
|
// Search for "best" footprint.
|
|
FOOTPRINT* bestFootprint = nullptr;
|
|
FOOTPRINT* altFootprint = nullptr;
|
|
|
|
for( unsigned ii = 0; ii < fpList.size(); ii++ )
|
|
{
|
|
FOOTPRINT* footprint = fpList[ii];
|
|
|
|
if( !footprint->NeedsPlaced() )
|
|
continue;
|
|
|
|
altFootprint = footprint;
|
|
|
|
if( footprint->GetFlag() == 0 )
|
|
continue;
|
|
|
|
bestFootprint = footprint;
|
|
break;
|
|
}
|
|
|
|
if( bestFootprint )
|
|
return bestFootprint;
|
|
else
|
|
return altFootprint;
|
|
}
|
|
|
|
|
|
void AR_AUTOPLACER::drawPlacementRoutingMatrix( )
|
|
{
|
|
// Draw the board free area
|
|
m_overlay->Clear();
|
|
m_overlay->SetIsFill( true );
|
|
m_overlay->SetIsStroke( false );
|
|
|
|
SHAPE_POLY_SET freeArea = m_topFreeArea.CloneDropTriangulation();
|
|
freeArea.Fracture( SHAPE_POLY_SET::PM_FAST );
|
|
|
|
// Draw the free polygon areas, top side:
|
|
if( freeArea.OutlineCount() > 0 )
|
|
{
|
|
m_overlay->SetIsFill( true );
|
|
m_overlay->SetIsStroke( false );
|
|
m_overlay->SetFillColor( COLOR4D(0.7, 0.0, 0.1, 0.2) );
|
|
m_overlay->Polygon( freeArea );
|
|
}
|
|
|
|
freeArea = m_bottomFreeArea;
|
|
freeArea.Fracture( SHAPE_POLY_SET::PM_FAST );
|
|
|
|
// Draw the free polygon areas, bottom side:
|
|
if( freeArea.OutlineCount() > 0 )
|
|
{
|
|
m_overlay->SetFillColor( COLOR4D(0.0, 0.7, 0.0, 0.2) );
|
|
m_overlay->Polygon( freeArea );
|
|
}
|
|
}
|
|
|
|
|
|
AR_RESULT AR_AUTOPLACER::AutoplaceFootprints( std::vector<FOOTPRINT*>& aFootprints,
|
|
BOARD_COMMIT* aCommit,
|
|
bool aPlaceOffboardModules )
|
|
{
|
|
VECTOR2I memopos;
|
|
int error;
|
|
bool cancelled = false;
|
|
|
|
memopos = m_curPosition;
|
|
|
|
m_matrix.m_GridRouting = m_gridSize; //(int) m_frame->GetScreen()->GetGridSize().x;
|
|
|
|
// Ensure Board.m_GridRouting has a reasonable value:
|
|
if( m_matrix.m_GridRouting < pcbIUScale.mmToIU( 0.25 ) )
|
|
m_matrix.m_GridRouting = pcbIUScale.mmToIU( 0.25 );
|
|
|
|
// Compute footprint parameters used in autoplace
|
|
if( genPlacementRoutingMatrix( ) == 0 )
|
|
return AR_FAILURE;
|
|
|
|
int placedCount = 0;
|
|
|
|
for( FOOTPRINT* footprint : m_board->Footprints() )
|
|
footprint->SetNeedsPlaced( false );
|
|
|
|
std::vector<FOOTPRINT*> offboardMods;
|
|
|
|
if( aPlaceOffboardModules )
|
|
{
|
|
for( FOOTPRINT* footprint : m_board->Footprints() )
|
|
{
|
|
if( !m_matrix.m_BrdBox.Contains( footprint->GetPosition() ) )
|
|
offboardMods.push_back( footprint );
|
|
}
|
|
}
|
|
|
|
for( FOOTPRINT* footprint : aFootprints )
|
|
{
|
|
footprint->SetNeedsPlaced( true );
|
|
aCommit->Modify( footprint );
|
|
}
|
|
|
|
for( FOOTPRINT* footprint : offboardMods )
|
|
{
|
|
footprint->SetNeedsPlaced( true );
|
|
aCommit->Modify( footprint );
|
|
}
|
|
|
|
for( FOOTPRINT* footprint : m_board->Footprints() )
|
|
{
|
|
if( footprint->NeedsPlaced() ) // Erase from screen
|
|
placedCount++;
|
|
else
|
|
genModuleOnRoutingMatrix( footprint );
|
|
}
|
|
|
|
|
|
int cnt = 0;
|
|
|
|
if( m_progressReporter )
|
|
{
|
|
m_progressReporter->Report( _( "Autoplacing components..." ) );
|
|
m_progressReporter->SetMaxProgress( placedCount );
|
|
}
|
|
|
|
drawPlacementRoutingMatrix();
|
|
|
|
if( m_refreshCallback )
|
|
m_refreshCallback( nullptr );
|
|
|
|
FOOTPRINT* footprint;
|
|
|
|
while( ( footprint = pickFootprint() ) != nullptr )
|
|
{
|
|
// Display some info about activity, footprint placement can take a while:
|
|
|
|
if( m_progressReporter )
|
|
m_progressReporter->SetTitle( wxString::Format( _( "Autoplacing %s" ),
|
|
footprint->GetReference() ) );
|
|
|
|
error = getOptimalFPPlacement( footprint );
|
|
|
|
if( error == AR_ABORT_PLACEMENT )
|
|
break;
|
|
|
|
// Place footprint.
|
|
placeFootprint( footprint, true, m_curPosition );
|
|
|
|
genModuleOnRoutingMatrix( footprint );
|
|
footprint->SetIsPlaced( true );
|
|
footprint->SetNeedsPlaced( false );
|
|
drawPlacementRoutingMatrix();
|
|
|
|
if( m_refreshCallback )
|
|
m_refreshCallback( footprint );
|
|
|
|
if( m_progressReporter )
|
|
{
|
|
m_progressReporter->AdvanceProgress();
|
|
|
|
if ( !m_progressReporter->KeepRefreshing( false ) )
|
|
{
|
|
cancelled = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
cnt++;
|
|
}
|
|
|
|
m_curPosition = memopos;
|
|
|
|
m_matrix.UnInitRoutingMatrix();
|
|
|
|
return cancelled ? AR_CANCELLED : AR_COMPLETED;
|
|
}
|