147 lines
4.9 KiB
C++
147 lines
4.9 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2012 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
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* Copyright (C) 2012 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
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*
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* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __AR_AUTOPLACER_H
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#define __AR_AUTOPLACER_H
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#include "ar_matrix.h"
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#include <board.h>
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#include <footprint.h>
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#include <connectivity/connectivity_data.h>
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#include <view/view_overlay.h>
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enum AR_CELL_STATE
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{
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AR_OUT_OF_BOARD = -2,
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AR_OCCUIPED_BY_MODULE = -1,
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AR_FREE_CELL = 0
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};
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enum AR_RESULT
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{
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AR_COMPLETED = 1,
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AR_CANCELLED,
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AR_FAILURE
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};
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class PROGRESS_REPORTER;
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class AR_AUTOPLACER
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{
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public:
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AR_AUTOPLACER( BOARD* aBoard );
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AR_RESULT AutoplaceFootprints( std::vector<FOOTPRINT*>& aFootprints, BOARD_COMMIT* aCommit,
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bool aPlaceOffboardModules = false );
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/**
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* Set a VIEW overlay to draw items during a autoplace session.
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*/
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void SetOverlay( std::shared_ptr<KIGFX::VIEW_OVERLAY> aOverlay )
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{
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m_overlay = aOverlay;
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}
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/**
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* Callback to redraw on screen the view after changes, for instance after moving a footprint.
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*/
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void SetRefreshCallback( std::function<int( FOOTPRINT* aFootprint )> aCallback )
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{
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m_refreshCallback = aCallback;
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}
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void SetProgressReporter( PROGRESS_REPORTER* aReporter )
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{
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m_progressReporter = aReporter;
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}
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private:
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void drawPlacementRoutingMatrix(); // draw the working area (shows free and occupied areas)
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int genPlacementRoutingMatrix();
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/**
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* Fill m_matrix cells from m_boardShape.
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*
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* Cells inside m_boardShape are set to CELL_IS_ZONE.
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*/
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bool fillMatrix();
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void genModuleOnRoutingMatrix( FOOTPRINT* aFootprint );
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int testRectangle( const BOX2I& aRect, int side );
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unsigned int calculateKeepOutArea( const BOX2I& aRect, int side );
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int testFootprintOnBoard( FOOTPRINT* aFootprint, bool TstOtherSide, const VECTOR2I& aOffset );
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int getOptimalFPPlacement( FOOTPRINT* aFootprint );
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double computePlacementRatsnestCost( FOOTPRINT* aFootprint, const VECTOR2I& aOffset );
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/**
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* Find the "best" footprint place. The criteria are:
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* - Maximum ratsnest with footprints already placed
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* - Max size, and number of pads max
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*/
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FOOTPRINT* pickFootprint();
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void placeFootprint( FOOTPRINT* aFootprint, bool aDoNotRecreateRatsnest, const VECTOR2I& aPos );
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const PAD* nearestPad( FOOTPRINT* aRefFP, PAD* aRefPad, const VECTOR2I& aOffset );
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// Add a polygonal shape (rectangle) to m_fpAreaFront and/or m_fpAreaBack
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void addFpBody( const VECTOR2I& aStart, const VECTOR2I& aEnd, LSET aLayerMask );
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// Add a polygonal shape (rectangle) to m_fpAreaFront and/or m_fpAreaBack
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void addPad( PAD* aPad, int aClearance );
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// Build m_fpAreaTop and m_fpAreaBottom polygonal shapes for aFootprint.
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// aFpClearance is a mechanical clearance.
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void buildFpAreas( FOOTPRINT* aFootprint, int aFpClearance );
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AR_MATRIX m_matrix;
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SHAPE_POLY_SET m_topFreeArea; // The polygonal description of the top side free areas;
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SHAPE_POLY_SET m_bottomFreeArea; // The polygonal description of the bottom side free areas;
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SHAPE_POLY_SET m_boardShape; // The polygonal description of the board;
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SHAPE_POLY_SET m_fpAreaTop; // The polygonal description of the footprint to place,
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// top side;
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SHAPE_POLY_SET m_fpAreaBottom; // The polygonal description of the footprint to place,
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// bottom side;
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BOARD* m_board;
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VECTOR2I m_curPosition;
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double m_minCost;
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int m_gridSize;
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std::shared_ptr<KIGFX::VIEW_OVERLAY> m_overlay;
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std::unique_ptr<CONNECTIVITY_DATA> m_connectivity;
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std::function<int( FOOTPRINT* aFootprint )> m_refreshCallback;
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PROGRESS_REPORTER* m_progressReporter;
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};
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#endif
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