143 lines
5.5 KiB
C++
143 lines
5.5 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2019 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2009-2021 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <wx/string.h>
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#include <core/arraydim.h>
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#include <board_design_settings.h>
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#include <i18n_utility.h> // _HKI definition
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#include "stackup_predefined_prms.h"
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// A list of copper finish standard type names.
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// They are standard names in .gbdjob files, so avoid changing them or ensure they are
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// compatible with .gbrjob file spec.
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static wxString copperFinishType[] =
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{
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NotSpecifiedPrm(), // Not specified, not in .gbrjob file
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_HKI( "ENIG" ), // used in .gbrjob file
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_HKI( "ENEPIG" ), // used in .gbrjob file
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_HKI( "HAL SnPb" ), // used in .gbrjob file
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_HKI( "HAL lead-free" ), // used in .gbrjob file
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_HKI( "Hard gold" ), // used in .gbrjob file
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_HKI( "Immersion tin" ), // used in .gbrjob file
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_HKI( "Immersion nickel" ), // used in .gbrjob file
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_HKI( "Immersion silver" ), // used in .gbrjob file
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_HKI( "Immersion gold" ), // used in .gbrjob file
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_HKI( "HT_OSP" ), // used in .gbrjob file
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_HKI( "OSP" ), // used in .gbrjob file
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_HKI( "None" ), // used in .gbrjob file
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_HKI( "User defined" ) // keep this option at end
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};
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// A list of available colors for solder mask and silkscreen.
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// These names are used in .gbrjob file, so they are not fully free. Use only what is allowed in
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// .gbrjob files.
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// For other colors (user defined), the defined value is the html color syntax in .kicad_pcb files
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// and R<integer>G<integer>B<integer> in .gbrjob file.
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static std::vector<FAB_LAYER_COLOR> gbrjobColors =
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{
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{ NotSpecifiedPrm(), wxColor( 80, 80, 80 ) }, // Not specified, not in .gbrjob file
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{ _HKI( "Green" ), wxColor( 60, 150, 80 ) }, // used in .gbrjob file
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{ _HKI( "Red" ), wxColor( 128, 0, 0 ) }, // used in .gbrjob file
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{ _HKI( "Blue" ), wxColor( 0, 0, 128 ) }, // used in .gbrjob file
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{ _HKI( "Purple" ), wxColor( 80, 0, 80 ) }, // used in .gbrjob file
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{ _HKI( "Black" ), wxColor( 20, 20, 20 ) }, // used in .gbrjob file
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{ _HKI( "White" ), wxColor( 200, 200, 200 ) }, // used in .gbrjob file
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{ _HKI( "Yellow" ), wxColor( 128, 128, 0 ) }, // used in .gbrjob file
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{ _HKI( "User defined" ), wxColor( 128, 128, 128 ) } // Free; the name is a dummy name here
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};
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// These are used primarily as a source for the 3D renderer. They are written
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// as R<integer>G<integer>B<integer> to the .gbrjob file.
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static std::vector<FAB_LAYER_COLOR> dielectricColors =
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{
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{ NotSpecifiedPrm(), wxColor( 80, 80, 80, 255 ) },
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{ _HKI( "FR4 natural" ), wxColor( 109, 116, 75, 212 ) },
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{ _HKI( "PTFE natural" ), wxColor( 252, 252, 250, 230 ) },
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{ _HKI( "Polyimide" ), wxColor( 205, 130, 0, 170 ) },
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{ _HKI( "Phenolic natural" ), wxColor( 92, 17, 6, 230 ) },
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{ _HKI( "Aluminum" ), wxColor( 213, 213, 213, 255 ) },
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{ _HKI( "User defined" ), wxColor( 128, 128, 128, 212 ) }
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};
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wxArrayString GetStandardCopperFinishes( bool aTranslate )
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{
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wxArrayString list;
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for( unsigned ii = 0; ii < arrayDim( copperFinishType ); ii++ )
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list.Add( aTranslate ? wxGetTranslation( copperFinishType[ii] ) : copperFinishType[ii] );
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return list;
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}
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std::vector<FAB_LAYER_COLOR> dummy;
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const std::vector<FAB_LAYER_COLOR>& GetStandardColors( BOARD_STACKUP_ITEM_TYPE aType )
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{
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switch( aType )
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{
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case BS_ITEM_TYPE_SILKSCREEN: return gbrjobColors;
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case BS_ITEM_TYPE_SOLDERMASK: return gbrjobColors;
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case BS_ITEM_TYPE_DIELECTRIC: return dielectricColors;
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default: return dummy;
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}
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}
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int GetColorUserDefinedListIdx( BOARD_STACKUP_ITEM_TYPE aType )
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{
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// this is the last item in list
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return GetStandardColors( aType ).size() - 1;
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}
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bool IsColorNameNormalized( const wxString& aName )
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{
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static std::vector<wxString> list =
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{
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wxT( "Green" ), wxT( "Red" ), wxT( "Blue" ),
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wxT( "Black" ), wxT( "White" ), wxT( "Yellow" )
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};
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for( wxString& candidate : list )
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{
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if( candidate.CmpNoCase( aName ) == 0 )
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return true;
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}
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return false;
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}
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const wxString FAB_LAYER_COLOR::GetColorAsString() const
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{
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if( IsColorNameNormalized( m_colorName ) )
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return m_colorName;
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return wxString::Format( wxT( "R%dG%dB%d" ),
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int( m_color.r*255 ), int( m_color.g*255 ), int( m_color.b*255 ) );
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}
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