487 lines
13 KiB
C++
487 lines
13 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2013-2017 CERN
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* Copyright (C) 2018-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* @author Maciej Suminski <maciej.suminski@cern.ch>
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef PCBNEW_CONNECTIVITY_ITEMS_H
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#define PCBNEW_CONNECTIVITY_ITEMS_H
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#include <board.h>
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#include <pad.h>
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#include <footprint.h>
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#include <pcb_track.h>
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#include <pcb_shape.h>
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#include <zone.h>
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#include <geometry/shape_poly_set.h>
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#include <memory>
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#include <algorithm>
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#include <functional>
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#include <vector>
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#include <deque>
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#include <connectivity/connectivity_rtree.h>
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#include <connectivity/connectivity_data.h>
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class CN_ITEM;
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class CN_CLUSTER;
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/**
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* CN_ANCHOR represents a physical location that can be connected: a pad or a track/arc/via
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* endpoint.
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*/
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class CN_ANCHOR
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{
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public:
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CN_ANCHOR( const VECTOR2I& aPos, CN_ITEM* aItem ) :
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m_pos( aPos ),
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m_item( aItem ),
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m_tag( -1 ),
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m_noline( false )
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{ }
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bool Valid() const;
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bool Dirty() const;
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CN_ITEM* Item() const { return m_item; }
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void SetItem( CN_ITEM* aItem ) { m_item = aItem; }
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BOARD_CONNECTED_ITEM* Parent() const;
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const VECTOR2I& Pos() const { return m_pos; }
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void Move( const VECTOR2I& aPos )
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{
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m_pos += aPos;
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}
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unsigned int Dist( const CN_ANCHOR& aSecond )
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{
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return ( m_pos - aSecond.Pos() ).EuclideanNorm();
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}
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///< @return tag, a common identifier for connected nodes.
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int GetTag() const { return m_tag; }
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void SetTag( int aTag ) { m_tag = aTag; }
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///< @return true if this node can be a target for ratsnest lines.
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const bool& GetNoLine() const { return m_noline; }
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void SetNoLine( bool aEnable ) { m_noline = aEnable; }
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const std::shared_ptr<CN_CLUSTER>& GetCluster() const { return m_cluster; }
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void SetCluster( std::shared_ptr<CN_CLUSTER>& aCluster ) { m_cluster = aCluster; }
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/**
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* The anchor point is dangling if the parent is a track and this anchor point is not
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* connected to another item ( track, vias pad or zone) or if the parent is a via and
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* this anchor point is connected to only one track and not to another item.
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*
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* @return true if this anchor is dangling.
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*/
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bool IsDangling() const;
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/**
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* @return the count of tracks and vias connected to this anchor.
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*/
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int ConnectedItemsCount() const;
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// Tag used for unconnected items.
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static const int TAG_UNCONNECTED = -1;
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private:
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VECTOR2I m_pos; ///< Position of the anchor.
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CN_ITEM* m_item; ///< Pad or track/arc/via owning the anchor.
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int m_tag; ///< Tag for quick connection resolution.
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bool m_noline; ///< Whether it the node can be a target for ratsnest lines.
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std::shared_ptr<CN_CLUSTER> m_cluster; ///< Cluster to which the anchor belongs.
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};
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/**
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* CN_ITEM represents a BOARD_CONNETED_ITEM in the connectivity system (ie: a pad, track/arc/via,
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* or zone).
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*/
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class CN_ITEM
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{
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public:
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void Dump();
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CN_ITEM( BOARD_CONNECTED_ITEM* aParent, bool aCanChangeNet, int aAnchorCount = 2 )
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{
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m_parent = aParent;
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m_canChangeNet = aCanChangeNet;
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m_visited = false;
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m_valid = true;
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m_dirty = true;
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m_anchors.reserve( std::max( 6, aAnchorCount ) );
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m_layers = LAYER_RANGE( 0, PCB_LAYER_ID_COUNT );
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m_connected.reserve( 8 );
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}
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virtual ~CN_ITEM()
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{
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for( const std::shared_ptr<CN_ANCHOR>& anchor : m_anchors )
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anchor->SetItem( nullptr );
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};
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std::shared_ptr<CN_ANCHOR> AddAnchor( const VECTOR2I& aPos )
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{
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m_anchors.emplace_back( std::make_shared<CN_ANCHOR>( aPos, this ) );
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return m_anchors.at( m_anchors.size() - 1 );
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}
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std::vector<std::shared_ptr<CN_ANCHOR>>& Anchors() { return m_anchors; }
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void SetValid( bool aValid ) { m_valid = aValid; }
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bool Valid() const { return m_valid; }
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void SetDirty( bool aDirty ) { m_dirty = aDirty; }
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bool Dirty() const { return m_dirty; }
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/**
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* Set the layers spanned by the item to aLayers.
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*/
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void SetLayers( const LAYER_RANGE& aLayers ) { m_layers = aLayers; }
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/**
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* Set the layers spanned by the item to a single layer aLayer.
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*/
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void SetLayer( int aLayer ) { m_layers = LAYER_RANGE( aLayer, aLayer ); }
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/**
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* Return the contiguous set of layers spanned by the item.
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*/
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const LAYER_RANGE& Layers() const { return m_layers; }
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/**
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* Return the item's layer, for single-layered items only.
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*/
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virtual int Layer() const
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{
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return Layers().Start();
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}
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const BOX2I& BBox()
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{
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if( m_dirty && m_valid )
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m_bbox = m_parent->GetBoundingBox();
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return m_bbox;
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}
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BOARD_CONNECTED_ITEM* Parent() const { return m_parent; }
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const std::vector<CN_ITEM*>& ConnectedItems() const { return m_connected; }
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void ClearConnections() { m_connected.clear(); }
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void SetVisited( bool aVisited ) { m_visited = aVisited; }
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bool Visited() const { return m_visited; }
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bool CanChangeNet() const { return m_canChangeNet; }
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void Connect( CN_ITEM* b )
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{
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std::lock_guard<std::mutex> lock( m_listLock );
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auto i = std::lower_bound( m_connected.begin(), m_connected.end(), b );
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if( i != m_connected.end() && *i == b )
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return;
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m_connected.insert( i, b );
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}
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void RemoveInvalidRefs();
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virtual int AnchorCount() const;
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virtual const VECTOR2I GetAnchor( int n ) const;
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int Net() const
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{
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return ( !m_parent || !m_valid ) ? -1 : m_parent->GetNetCode();
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}
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protected:
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bool m_dirty; ///< used to identify recently added item not yet
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///< scanned into the connectivity search
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LAYER_RANGE m_layers; ///< layer range over which the item exists
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BOX2I m_bbox; ///< bounding box for the item
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private:
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BOARD_CONNECTED_ITEM* m_parent;
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std::vector<CN_ITEM*> m_connected; ///< list of physically touching items
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std::vector<std::shared_ptr<CN_ANCHOR>> m_anchors;
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bool m_canChangeNet; ///< can the net propagator modify the netcode?
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bool m_visited; ///< visited flag for the BFS scan
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bool m_valid; ///< used to identify garbage items (we use lazy removal)
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std::mutex m_listLock; ///< mutex protecting this item's connected_items set to
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};
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/*
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* Represents a single outline of a zone fill on a particular layer. \a aSubpolyIndex indicates
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* which outline in the fill's SHAPE_POLY_SET.
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*/
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class CN_ZONE_LAYER : public CN_ITEM
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{
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public:
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CN_ZONE_LAYER( ZONE* aParent, PCB_LAYER_ID aLayer, int aSubpolyIndex ) :
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CN_ITEM( aParent, false ),
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m_zone( aParent ),
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m_subpolyIndex( aSubpolyIndex ),
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m_layer( aLayer )
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{
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m_fillPoly = aParent->GetFilledPolysList( aLayer );
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SetLayers( aLayer );
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}
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void BuildRTree()
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{
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if( m_zone->IsTeardropArea() )
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return;
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for( unsigned int ii = 0; ii < m_fillPoly->TriangulatedPolyCount(); ++ii )
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{
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const auto* triangleSet = m_fillPoly->TriangulatedPolygon( ii );
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if( triangleSet->GetSourceOutlineIndex() != m_subpolyIndex )
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continue;
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for( const SHAPE_POLY_SET::TRIANGULATED_POLYGON::TRI& tri : triangleSet->Triangles() )
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{
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BOX2I bbox = tri.BBox();
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const int mmin[2] = { bbox.GetX(), bbox.GetY() };
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const int mmax[2] = { bbox.GetRight(), bbox.GetBottom() };
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m_rTree.Insert( mmin, mmax, &tri );
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}
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}
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}
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int SubpolyIndex() const { return m_subpolyIndex; }
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PCB_LAYER_ID GetLayer() const { return m_layer; }
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bool ContainsPoint( const VECTOR2I& p ) const
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{
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if( m_zone->IsTeardropArea() )
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return m_fillPoly->Outline( m_subpolyIndex ).Collide( p ) ;
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int min[2] = { p.x, p.y };
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int max[2] = { p.x, p.y };
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bool collision = false;
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auto visitor =
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[&]( const SHAPE* aShape ) -> bool
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{
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if( aShape->Collide( p ) )
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{
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collision = true;
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return false;
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}
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return true;
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};
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m_rTree.Search( min, max, visitor );
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return collision;
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}
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PCB_LAYER_ID GetLayer() { return m_layer; }
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virtual int AnchorCount() const override;
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virtual const VECTOR2I GetAnchor( int n ) const override;
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const SHAPE_LINE_CHAIN& GetOutline() const
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{
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return m_fillPoly->Outline( m_subpolyIndex );
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}
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bool Collide( SHAPE* aRefShape ) const
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{
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if( m_zone->IsTeardropArea() )
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return m_fillPoly->Collide( aRefShape );
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BOX2I bbox = aRefShape->BBox();
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int min[2] = { bbox.GetX(), bbox.GetY() };
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int max[2] = { bbox.GetRight(), bbox.GetBottom() };
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bool collision = false;
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auto visitor =
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[&]( const SHAPE* aShape ) -> bool
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{
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if( aRefShape->Collide( aShape ) )
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{
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collision = true;
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return false;
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}
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return true;
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};
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m_rTree.Search( min, max, visitor );
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return collision;
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}
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bool HasSingleConnection();
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private:
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ZONE* m_zone;
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int m_subpolyIndex;
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PCB_LAYER_ID m_layer;
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std::shared_ptr<SHAPE_POLY_SET> m_fillPoly;
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RTree<const SHAPE*, int, 2, double> m_rTree;
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};
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class CN_LIST
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{
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public:
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CN_LIST()
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{
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m_dirty = false;
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m_hasInvalid = false;
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}
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void Clear()
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{
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for( CN_ITEM* item : m_items )
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delete item;
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m_items.clear();
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m_index.RemoveAll();
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}
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std::vector<CN_ITEM*>::iterator begin() { return m_items.begin(); };
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std::vector<CN_ITEM*>::iterator end() { return m_items.end(); };
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std::vector<CN_ITEM*>::const_iterator begin() const { return m_items.begin(); }
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std::vector<CN_ITEM*>::const_iterator end() const { return m_items.end(); }
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CN_ITEM* operator[] ( int aIndex ) { return m_items[aIndex]; }
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template <class T>
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void FindNearby( CN_ITEM* aItem, T aFunc )
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{
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m_index.Query( aItem->BBox(), aItem->Layers(), aFunc );
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}
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void SetHasInvalid( bool aInvalid = true ) { m_hasInvalid = aInvalid; }
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void SetDirty( bool aDirty = true ) { m_dirty = aDirty; }
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bool IsDirty() const { return m_dirty; }
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void RemoveInvalidItems( std::vector<CN_ITEM*>& aGarbage );
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void ClearDirtyFlags()
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{
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for( CN_ITEM* item : m_items )
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item->SetDirty( false );
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SetDirty( false );
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}
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int Size() const { return m_items.size(); }
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CN_ITEM* Add( PAD* pad );
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CN_ITEM* Add( PCB_TRACK* track );
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CN_ITEM* Add( PCB_ARC* track );
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CN_ITEM* Add( PCB_VIA* via );
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CN_ITEM* Add( CN_ZONE_LAYER* zitem );
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CN_ITEM* Add( PCB_SHAPE* shape );
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const std::vector<CN_ITEM*> Add( ZONE* zone, PCB_LAYER_ID aLayer );
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protected:
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void addItemtoTree( CN_ITEM* item )
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{
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m_index.Insert( item );
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}
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protected:
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std::vector<CN_ITEM*> m_items;
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private:
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bool m_dirty;
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bool m_hasInvalid;
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CN_RTREE<CN_ITEM*> m_index;
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};
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class CN_CLUSTER
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{
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public:
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CN_CLUSTER();
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~CN_CLUSTER();
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bool HasValidNet() const { return m_originNet > 0; }
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int OriginNet() const { return m_originNet; }
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wxString OriginNetName() const;
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bool Contains( const CN_ITEM* aItem );
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bool Contains( const BOARD_CONNECTED_ITEM* aItem );
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void Dump();
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int Size() const { return m_items.size(); }
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bool IsOrphaned() const
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{
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return m_originPad == nullptr;
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}
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bool IsConflicting() const { return m_conflicting; }
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void Add( CN_ITEM* item );
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std::vector<CN_ITEM*>::iterator begin() { return m_items.begin(); };
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std::vector<CN_ITEM*>::iterator end() { return m_items.end(); };
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private:
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bool m_conflicting;
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int m_originNet;
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CN_ITEM* m_originPad;
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std::vector<CN_ITEM*> m_items;
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std::unordered_map<int, int> m_netRanks;
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};
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#endif /* PCBNEW_CONNECTIVITY_ITEMS_H */
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