462 lines
16 KiB
C++
462 lines
16 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2021 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <confirm.h>
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#include <board_design_settings.h>
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#include <pcb_track.h>
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#include <pad.h>
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#include <zone_filler.h>
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#include <board_commit.h>
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#include <connectivity/connectivity_data.h>
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#include <teardrop/teardrop.h>
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#include <drc/drc_rtree.h>
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#include <geometry/shape_line_chain.h>
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#include <geometry/rtree.h>
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#include <convert_basic_shapes_to_polygon.h>
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#include <bezier_curves.h>
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#include <wx/log.h>
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// The first priority level of a teardrop area (arbitrary value)
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#define MAGIC_TEARDROP_ZONE_ID 30000
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TEARDROP_MANAGER::TEARDROP_MANAGER( BOARD* aBoard, TOOL_MANAGER* aToolManager ) :
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m_board( aBoard ),
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m_toolManager( aToolManager )
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{
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m_prmsList = m_board->GetDesignSettings().GetTeadropParamsList();
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m_tolerance = 0;
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}
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ZONE* TEARDROP_MANAGER::createTeardrop( TEARDROP_VARIANT aTeardropVariant,
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std::vector<VECTOR2I>& aPoints, PCB_TRACK* aTrack ) const
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{
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ZONE* teardrop = new ZONE( m_board );
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// teardrop settings are the last zone settings used by a zone dialog.
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// override them by default.
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ZONE_SETTINGS::GetDefaultSettings().ExportSetting( *teardrop, false );
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// Add zone properties (priority will be fixed later)
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teardrop->SetTeardropAreaType( aTeardropVariant == TD_TYPE_PADVIA ? TEARDROP_TYPE::TD_VIAPAD
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: TEARDROP_TYPE::TD_TRACKEND );
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teardrop->SetLayer( aTrack->GetLayer() );
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teardrop->SetNetCode( aTrack->GetNetCode() );
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teardrop->SetLocalClearance( 0 );
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teardrop->SetMinThickness( pcbIUScale.mmToIU( 0.0254 ) ); // The minimum zone thickness
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teardrop->SetPadConnection( ZONE_CONNECTION::FULL );
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teardrop->SetIsFilled( false );
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teardrop->SetZoneName( aTeardropVariant == TD_TYPE_PADVIA ? MAGIC_TEARDROP_PADVIA_NAME
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: MAGIC_TEARDROP_TRACK_NAME );
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teardrop->SetIslandRemovalMode( ISLAND_REMOVAL_MODE::NEVER );
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teardrop->SetBorderDisplayStyle( ZONE_BORDER_DISPLAY_STYLE::DIAGONAL_FULL,
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pcbIUScale.mmToIU( 0.1 ), true );
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SHAPE_POLY_SET* outline = teardrop->Outline();
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outline->NewOutline();
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for( const VECTOR2I& pt: aPoints )
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outline->Append( pt.x, pt.y );
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// Until we know better (ie: pay for a potentially very expensive zone refill), the teardrop
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// fill is the same as its outline.
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teardrop->SetFilledPolysList( aTrack->GetLayer(), *teardrop->Outline() );
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teardrop->SetIsFilled( true );
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// Used in priority calculations:
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teardrop->CalculateFilledArea();
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return teardrop;
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}
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void TEARDROP_MANAGER::RemoveTeardrops( BOARD_COMMIT& aCommit,
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const std::vector<BOARD_ITEM*>* dirtyPadsAndVias,
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const std::set<PCB_TRACK*>* dirtyTracks )
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{
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std::shared_ptr<CONNECTIVITY_DATA> connectivity = m_board->GetConnectivity();
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std::vector<ZONE*> stale_teardrops;
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for( ZONE* zone : m_board->Zones() )
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{
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if( zone->IsTeardropArea() )
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{
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bool stale = false;
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std::vector<PAD*> connectedPads;
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std::vector<PCB_VIA*> connectedVias;
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connectivity->GetConnectedPadsAndVias( zone, &connectedPads, &connectedVias );
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for( PAD* pad : connectedPads )
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{
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if( alg::contains( *dirtyPadsAndVias, pad ) )
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{
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stale = true;
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break;
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}
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}
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if( !stale )
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{
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for( PCB_VIA* via : connectedVias )
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{
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if( alg::contains( *dirtyPadsAndVias, via ) )
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{
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stale = true;
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break;
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}
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}
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}
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if( stale )
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stale_teardrops.push_back( zone );
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}
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}
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for( ZONE* td : stale_teardrops )
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{
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m_board->Remove( td, REMOVE_MODE::BULK );
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aCommit.Removed( td );
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}
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}
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void TEARDROP_MANAGER::UpdateTeardrops( BOARD_COMMIT& aCommit,
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const std::vector<BOARD_ITEM*>* dirtyPadsAndVias,
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const std::set<PCB_TRACK*>* dirtyTracks,
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bool aForceFullUpdate )
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{
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if( m_board->LegacyTeardrops() )
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return;
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// Init parameters:
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m_tolerance = pcbIUScale.mmToIU( 0.01 );
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buildTrackCaches();
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// Old teardrops must be removed, to ensure a clean teardrop rebuild
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if( aForceFullUpdate )
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{
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std::vector<ZONE*> teardrops;
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for( ZONE* zone : m_board->Zones() )
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{
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if( zone->IsTeardropArea() )
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teardrops.push_back( zone );
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}
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for( ZONE* td : teardrops )
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{
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m_board->Remove( td, REMOVE_MODE::BULK );
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aCommit.Removed( td );
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}
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}
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std::shared_ptr<CONNECTIVITY_DATA> connectivity = m_board->GetConnectivity();
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for( PCB_TRACK* track : m_board->Tracks() )
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{
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if( ! ( track->Type() == PCB_TRACE_T || track->Type() == PCB_ARC_T ) )
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continue;
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std::vector<PAD*> connectedPads;
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std::vector<PCB_VIA*> connectedVias;
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connectivity->GetConnectedPadsAndVias( track, &connectedPads, &connectedVias );
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bool forceUpdate = aForceFullUpdate || alg::contains( *dirtyTracks, track );
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for( PAD* pad : connectedPads )
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{
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if( !forceUpdate && !alg::contains( *dirtyPadsAndVias, pad ) )
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continue;
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if( pad->GetShape() == PAD_SHAPE::CUSTOM )
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// A teardrop shape cannot be built
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continue;
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TEARDROP_PARAMETERS& tdParams = pad->GetTeardropParams();
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int annularWidth = std::min( pad->GetSize().x, pad->GetSize().y );
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if( !tdParams.m_Enabled )
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continue;
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// Ensure a teardrop shape can be built: track width must be < teardrop width and
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// filter width
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if( track->GetWidth() >= tdParams.m_TdMaxWidth
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|| track->GetWidth() >= annularWidth * tdParams.m_BestWidthRatio
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|| track->GetWidth() >= annularWidth * tdParams.m_WidthtoSizeFilterRatio )
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{
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continue;
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}
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if( pad->HitTest( track->GetStart() ) && pad->HitTest( track->GetEnd() ) )
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// The track is entirely inside the pad; cannot create a teardrop
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continue;
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// Skip case where pad and the track are within a copper zone with the same net
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// (and the pad can be connected to the zone)
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if( !tdParams.m_TdOnPadsInZones && areItemsInSameZone( pad, track ) )
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continue;
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std::vector<VECTOR2I> points;
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if( computeTeardropPolygon( tdParams, points, track, pad, pad->GetPosition() ) )
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{
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ZONE* new_teardrop = createTeardrop( TD_TYPE_PADVIA, points, track );
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m_board->Add( new_teardrop, ADD_MODE::BULK_INSERT );
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m_createdTdList.push_back( new_teardrop );
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aCommit.Added( new_teardrop );
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}
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}
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for( PCB_VIA* via : connectedVias )
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{
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if( !forceUpdate && !alg::contains( *dirtyPadsAndVias, via ) )
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continue;
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TEARDROP_PARAMETERS tdParams = via->GetTeardropParams();
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int annularWidth = via->GetWidth();
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if( !tdParams.m_Enabled )
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continue;
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// Ensure a teardrop shape can be built: track width must be < teardrop width and
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// filter width
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if( track->GetWidth() >= tdParams.m_TdMaxWidth
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|| track->GetWidth() >= annularWidth * tdParams.m_BestWidthRatio
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|| track->GetWidth() >= annularWidth * tdParams.m_WidthtoSizeFilterRatio )
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{
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continue;
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}
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if( via->HitTest( track->GetStart() ) && via->HitTest( track->GetEnd() ) )
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// The track is entirely inside the via; cannot create a teardrop
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continue;
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std::vector<VECTOR2I> points;
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if( computeTeardropPolygon( tdParams, points, track, via, via->GetPosition() ) )
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{
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ZONE* new_teardrop = createTeardrop( TD_TYPE_PADVIA, points, track );
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m_board->Add( new_teardrop, ADD_MODE::BULK_INSERT );
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m_createdTdList.push_back( new_teardrop );
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aCommit.Added( new_teardrop );
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}
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}
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}
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if( ( aForceFullUpdate || !dirtyTracks->empty() )
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&& m_prmsList->GetParameters( TARGET_TRACK )->m_Enabled )
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{
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AddTeardropsOnTracks( aCommit, dirtyTracks, aForceFullUpdate );
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}
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// Now set priority of teardrops now all teardrops are added
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setTeardropPriorities();
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}
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void TEARDROP_MANAGER::DeleteTrackToTrackTeardrops( BOARD_COMMIT& aCommit )
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{
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std::vector<ZONE*> stale_teardrops;
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for( ZONE* zone : m_board->Zones() )
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{
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if( zone->IsTeardropArea() && zone->GetTeardropAreaType() == TEARDROP_TYPE::TD_TRACKEND )
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stale_teardrops.push_back( zone );
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}
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for( ZONE* td : stale_teardrops )
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{
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m_board->Remove( td, REMOVE_MODE::BULK );
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aCommit.Removed( td );
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}
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}
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void TEARDROP_MANAGER::setTeardropPriorities()
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{
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// Note: a teardrop area is on only one layer, so using GetFirstLayer() is OK
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// to know the zone layer of a teardrop
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int priority_base = MAGIC_TEARDROP_ZONE_ID;
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// The sort function to sort by increasing copper layers. Group by layers.
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// For same layers sort by decreasing areas
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struct
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{
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bool operator()(ZONE* a, ZONE* b) const
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{
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if( a->GetFirstLayer() == b->GetFirstLayer() )
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return a->GetOutlineArea() > b->GetOutlineArea();
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return a->GetFirstLayer() < b->GetFirstLayer();
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}
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} compareLess;
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for( ZONE* td: m_createdTdList )
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td->CalculateOutlineArea();
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std::sort( m_createdTdList.begin(), m_createdTdList.end(), compareLess );
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int curr_layer = -1;
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for( ZONE* td: m_createdTdList )
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{
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if( td->GetFirstLayer() != curr_layer )
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{
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curr_layer = td->GetFirstLayer();
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priority_base = MAGIC_TEARDROP_ZONE_ID;
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}
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td->SetAssignedPriority( priority_base++ );
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}
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}
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void TEARDROP_MANAGER::AddTeardropsOnTracks( BOARD_COMMIT& aCommit,
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const std::set<PCB_TRACK*>* aTracks,
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bool aForceFullUpdate )
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{
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std::shared_ptr<CONNECTIVITY_DATA> connectivity = m_board->GetConnectivity();
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TEARDROP_PARAMETERS params = *m_prmsList->GetParameters( TARGET_TRACK );
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// Explore groups (a group is a set of tracks on the same layer and the same net):
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for( auto& grp : m_trackLookupList.GetBuffer() )
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{
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int layer, netcode;
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TRACK_BUFFER::GetNetcodeAndLayerFromIndex( grp.first, &layer, &netcode );
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std::vector<PCB_TRACK*>* sublist = grp.second;
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if( sublist->size() <= 1 ) // We need at least 2 track segments
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continue;
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// The sort function to sort by increasing track widths
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struct
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{
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bool operator()(PCB_TRACK* a, PCB_TRACK* b) const
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{ return a->GetWidth() < b->GetWidth(); }
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} compareLess;
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std::sort( sublist->begin(), sublist->end(), compareLess );
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int min_width = sublist->front()->GetWidth();
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int max_width = sublist->back()->GetWidth();
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// Skip groups having the same track thickness
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if( max_width == min_width )
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continue;
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for( unsigned ii = 0; ii < sublist->size()-1; ii++ )
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{
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PCB_TRACK* track = (*sublist)[ii];
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int track_len = (int) track->GetLength();
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bool track_needs_update = aForceFullUpdate || alg::contains( *aTracks, track );
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min_width = track->GetWidth();
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// to avoid creating a teardrop between 2 tracks having similar widths give a threshold
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params.m_WidthtoSizeFilterRatio = std::max( params.m_WidthtoSizeFilterRatio, 0.1 );
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const double th = 1.0 / params.m_WidthtoSizeFilterRatio;
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min_width = KiROUND( min_width * th );
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for( unsigned jj = ii+1; jj < sublist->size(); jj++ )
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{
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// Search candidates with thickness > curr thickness
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PCB_TRACK* candidate = (*sublist)[jj];
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if( min_width >= candidate->GetWidth() )
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continue;
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// Cannot build a teardrop on a too short track segment.
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// The min len is > candidate radius
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if( track_len <= candidate->GetWidth() /2 )
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continue;
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// Now test end to end connection:
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EDA_ITEM_FLAGS match_points; // to return the end point EDA_ITEM_FLAGS:
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// 0, STARTPOINT, ENDPOINT
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VECTOR2I pos = candidate->GetStart();
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match_points = track->IsPointOnEnds( pos, m_tolerance );
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if( !match_points )
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{
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pos = candidate->GetEnd();
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match_points = track->IsPointOnEnds( pos, m_tolerance );
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}
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if( !match_points )
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continue;
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if( !track_needs_update && alg::contains( *aTracks, candidate ) )
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continue;
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// Pads/vias have priority for teardrops; ensure there isn't one at our position
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bool existingPadOrVia = false;
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std::vector<PAD*> connectedPads;
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std::vector<PCB_VIA*> connectedVias;
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connectivity->GetConnectedPadsAndVias( track, &connectedPads, &connectedVias );
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for( PAD* pad : connectedPads )
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{
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if( pad->HitTest( pos ) )
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existingPadOrVia = true;
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}
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for( PCB_VIA* via : connectedVias )
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{
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if( via->HitTest( pos ) )
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existingPadOrVia = true;
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}
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if( existingPadOrVia )
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continue;
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std::vector<VECTOR2I> points;
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if( computeTeardropPolygon( params, points, track, candidate, pos ) )
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{
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ZONE* new_teardrop = createTeardrop( TD_TYPE_TRACKEND, points, track );
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m_board->Add( new_teardrop, ADD_MODE::BULK_INSERT );
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m_createdTdList.push_back( new_teardrop );
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aCommit.Added( new_teardrop );
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}
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}
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}
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}
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}
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