136 lines
3.1 KiB
C++
136 lines
3.1 KiB
C++
/****************************************************************************
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** Copyright (C) 2001-2013 RibbonSoft, GmbH. All rights reserved.
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**
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** This file is part of the dxflib project.
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**
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** This file is free software; you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation; either version 2 of the License, or
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** (at your option) any later version.
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**
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** Licensees holding valid dxflib Professional Edition licenses may use
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** this file in accordance with the dxflib Commercial License
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** Agreement provided with the Software.
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**
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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**
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** See http://www.ribbonsoft.com for further details.
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**
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** Contact info@ribbonsoft.com if any conditions of this licensing are
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** not clear to you.
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**
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**********************************************************************/
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#ifndef DL_EXTRUSION_H
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#define DL_EXTRUSION_H
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#include "dl_global.h"
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#include <math.h>
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/**
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* Extrusion direction.
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*
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* @author Andrew Mustun
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*/
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class DXFLIB_EXPORT DL_Extrusion
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{
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public:
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/**
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* Default constructor.
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*/
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DL_Extrusion()
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{
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direction = new double[3];
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setDirection( 0.0, 0.0, 1.0 );
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setElevation( 0.0 );
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}
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/**
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* Destructor.
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*/
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~DL_Extrusion()
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{
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delete[] direction;
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}
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/**
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* Constructor for DXF extrusion.
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*
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* @param direction Vector of axis along which the entity shall be extruded
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* this is also the Z axis of the Entity coordinate system
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* @param elevation Distance of the entities XY plane from the origin of the
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* world coordinate system
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*/
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DL_Extrusion( double adx, double ady, double adz, double aelevation )
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{
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direction = new double[3];
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setDirection( adx, ady, adz );
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setElevation( aelevation );
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}
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/**
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* Sets the direction vector.
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*/
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void setDirection( double dx, double dy, double dz )
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{
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direction[0] = dx;
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direction[1] = dy;
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direction[2] = dz;
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}
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/**
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* @return direction vector.
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*/
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double* getDirection() const
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{
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return direction;
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}
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/**
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* @return direction vector.
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*/
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void getDirection( double dir[] ) const
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{
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dir[0] = direction[0];
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dir[1] = direction[1];
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dir[2] = direction[2];
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}
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/**
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* Sets the elevation.
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*/
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void setElevation( double aelevation )
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{
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this->elevation = aelevation;
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}
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/**
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* @return Elevation.
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*/
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double getElevation() const
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{
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return elevation;
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}
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/**
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* Copies extrusion (deep copies) from another extrusion object.
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*/
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DL_Extrusion operator =( const DL_Extrusion& extru )
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{
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setDirection( extru.direction[0], extru.direction[1], extru.direction[2] );
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setElevation( extru.elevation );
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return *this;
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}
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private:
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double* direction;
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double elevation;
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};
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#endif
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