523 lines
14 KiB
C++
523 lines
14 KiB
C++
/**
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* @file class_plotter.cpp
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* @brief KiCad: Base of all the plot routines
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* the class PLOTTER handle basic functions to plot schematic and boards
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* with different plot formats.
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*
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* There are currently engines for:
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* HPGL
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* POSTSCRIPT
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* GERBER
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* DXF
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* an SVG 'plot' is also provided along with the 'print' function by wx, but
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* is not handled here.
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*/
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#include <fctsys.h>
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#include <trigo.h>
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#include <wxstruct.h>
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#include <base_struct.h>
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#include <common.h>
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#include <plot_common.h>
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#include <worksheet.h>
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#include <macros.h>
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#include <class_base_screen.h>
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#include <drawtxt.h>
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PLOTTER::PLOTTER( )
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{
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plotScale = 1;
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defaultPenWidth = 0;
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currentPenWidth = -1; // To-be-set marker
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penState = 'Z'; // End-of-path idle
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plotMirror = 0; // Mirror flag
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outputFile = 0;
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colorMode = false; // Starts as a BW plot
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negativeMode = false;
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}
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/**
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* Modifies coordinates according to the orientation,
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* scale factor, and offsets trace. Also convert from a wxPoint to DPOINT,
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* since some output engines needs floating point coordinates.
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*/
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DPOINT PLOTTER::userToDeviceCoordinates( const wxPoint& pos )
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{
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double x = (pos.x - plotOffset.x) * plotScale * iuPerDeviceUnit;
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double y;
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if( plotMirror )
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y = ( pos.y - plotOffset.y ) * plotScale * iuPerDeviceUnit ;
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else
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y = ( paperSize.y - ( pos.y - plotOffset.y )
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* plotScale ) * iuPerDeviceUnit ;
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return DPOINT( x, y );
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}
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/**
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* Modifies size according to the plotter scale factors
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* (wxSize version, returns a DPOINT)
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*/
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DPOINT PLOTTER::userToDeviceSize( const wxSize& size )
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{
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return DPOINT( size.x * plotScale * iuPerDeviceUnit,
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size.y * plotScale * iuPerDeviceUnit );
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}
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/**
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* Modifies size according to the plotter scale factors
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* (simple double version)
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*/
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double PLOTTER::userToDeviceSize( double size )
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{
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return size * plotScale * iuPerDeviceUnit;
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}
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/**
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* Generic fallback: arc rendered as a polyline
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*/
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void PLOTTER::Arc( const wxPoint& centre, int StAngle, int EndAngle, int radius,
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FILL_T fill, int width )
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{
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wxPoint start, end;
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const int delta = 50; // increment (in 0.1 degrees) to draw circles
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double alpha;
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if( StAngle > EndAngle )
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EXCHG( StAngle, EndAngle );
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SetCurrentLineWidth( width );
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/* Please NOTE the different sign due to Y-axis flip */
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alpha = DEG2RAD( StAngle / 10.0 );
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start.x = centre.x + (int) ( radius * cos( -alpha ) );
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start.y = centre.y + (int) ( radius * sin( -alpha ) );
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MoveTo( start );
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for( int ii = StAngle + delta; ii < EndAngle; ii += delta )
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{
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alpha = DEG2RAD( ii / 10.0 );
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end.x = centre.x + (int) ( radius * cos( -alpha ) );
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end.y = centre.y + (int) ( radius * sin( -alpha ) );
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LineTo( end );
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}
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alpha = DEG2RAD( EndAngle / 10.0 );
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end.x = centre.x + (int) ( radius * cos( -alpha ) );
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end.y = centre.y + (int) ( radius * sin( -alpha ) );
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FinishTo( end );
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}
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/**
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* Fallback: if it doesn't handle bitmaps, we plot a rectangle
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*/
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void PLOTTER::PlotImage(const wxImage & aImage, const wxPoint& aPos,
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double aScaleFactor )
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{
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wxSize size( aImage.GetWidth() * aScaleFactor,
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aImage.GetHeight() * aScaleFactor );
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wxPoint start = aPos;
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start.x -= size.x / 2;
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start.y -= size.y / 2;
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wxPoint end = start;
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end.x += size.x;
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end.y += size.y;
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Rect( start, end, NO_FILL );
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}
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/**
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* Plot a square centered on the position. Building block for markers
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*/
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void PLOTTER::markerSquare( const wxPoint& position, int radius )
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{
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double r = KiROUND( radius / 1.4142 );
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std::vector< wxPoint > corner_list;
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wxPoint corner;
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corner.x = position.x + r;
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corner.y = position.y + r;
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corner_list.push_back( corner );
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corner.x = position.x + r;
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corner.y = position.y - r;
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corner_list.push_back( corner );
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corner.x = position.x - r;
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corner.y = position.y - r;
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corner_list.push_back( corner );
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corner.x = position.x - r;
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corner.y = position.y + r;
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corner_list.push_back( corner );
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corner.x = position.x + r;
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corner.y = position.y + r;
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corner_list.push_back( corner );
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PlotPoly( corner_list, NO_FILL );
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}
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/**
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* Plot a circle centered on the position. Building block for markers
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*/
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void PLOTTER::markerCircle( const wxPoint& position, int radius )
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{
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Circle( position, radius * 2, NO_FILL );
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}
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/**
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* Plot a lozenge centered on the position. Building block for markers
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*/
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void PLOTTER::markerLozenge( const wxPoint& position, int radius )
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{
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std::vector< wxPoint > corner_list;
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wxPoint corner;
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corner.x = position.x;
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corner.y = position.y + radius;
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corner_list.push_back( corner );
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corner.x = position.x + radius;
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corner.y = position.y,
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corner_list.push_back( corner );
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corner.x = position.x;
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corner.y = position.y - radius;
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corner_list.push_back( corner );
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corner.x = position.x - radius;
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corner.y = position.y;
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corner_list.push_back( corner );
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corner.x = position.x;
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corner.y = position.y + radius;
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corner_list.push_back( corner );
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PlotPoly( corner_list, NO_FILL );
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}
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/**
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* Plot a - bar centered on the position. Building block for markers
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*/
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void PLOTTER::markerHBar( const wxPoint& pos, int radius )
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{
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MoveTo( wxPoint( pos.x - radius, pos.y ) );
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FinishTo( wxPoint( pos.x + radius, pos.y ) );
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}
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/**
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* Plot a / bar centered on the position. Building block for markers
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*/
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void PLOTTER::markerSlash( const wxPoint& pos, int radius )
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{
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MoveTo( wxPoint( pos.x - radius, pos.y - radius ) );
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FinishTo( wxPoint( pos.x + radius, pos.y + radius ) );
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}
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/**
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* Plot a \ bar centered on the position. Building block for markers
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*/
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void PLOTTER::markerBackSlash( const wxPoint& pos, int radius )
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{
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MoveTo( wxPoint( pos.x + radius, pos.y - radius ) );
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FinishTo( wxPoint( pos.x - radius, pos.y + radius ) );
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}
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/**
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* Plot a | bar centered on the position. Building block for markers
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*/
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void PLOTTER::markerVBar( const wxPoint& pos, int radius )
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{
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MoveTo( wxPoint( pos.x, pos.y - radius ) );
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FinishTo( wxPoint( pos.x, pos.y + radius ) );
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}
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/**
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* Draw a pattern shape number aShapeId, to coord x0, y0.
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* x0, y0 = coordinates tables
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* Diameter diameter = (coord table) hole
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* AShapeId = index (used to generate forms characters)
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*/
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void PLOTTER::Marker( const wxPoint& position, int diametre, unsigned aShapeId )
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{
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int radius = diametre / 2;
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/* Marker are composed by a series of 'parts' superimposed; not every
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combination make sense, obviously. Since they are used in order I
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tried to keep the uglier/more complex constructions at the end.
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Also I avoided the |/ |\ -/ -\ construction because they're *very*
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ugly... if needed they could be added anyway... I'd like to see
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a board with more than 58 drilling/slotting tools!
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If Visual C++ supported the 0b literals they would be optimally
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and easily encoded as an integer array. We have to do with octal */
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static const unsigned char marker_patterns[MARKER_COUNT] = {
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// Bit order: O Square Lozenge - | \ /
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// First choice: simple shapes
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0003, // X
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0100, // O
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0014, // +
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0040, // Sq
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0020, // Lz
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// Two simple shapes
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0103, // X O
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0017, // X +
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0043, // X Sq
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0023, // X Lz
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0114, // O +
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0140, // O Sq
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0120, // O Lz
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0054, // + Sq
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0034, // + Lz
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0060, // Sq Lz
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// Three simple shapes
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0117, // X O +
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0143, // X O Sq
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0123, // X O Lz
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0057, // X + Sq
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0037, // X + Lz
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0063, // X Sq Lz
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0154, // O + Sq
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0134, // O + Lz
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0074, // + Sq Lz
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// Four simple shapes
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0174, // O Sq Lz +
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0163, // X O Sq Lz
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0157, // X O Sq +
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0137, // X O Lz +
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0077, // X Sq Lz +
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// This draws *everything *
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0177, // X O Sq Lz +
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// Here we use the single bars... so the cross is forbidden
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0110, // O -
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0104, // O |
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0101, // O /
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0050, // Sq -
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0044, // Sq |
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0041, // Sq /
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0030, // Lz -
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0024, // Lz |
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0021, // Lz /
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0150, // O Sq -
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0144, // O Sq |
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0141, // O Sq /
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0130, // O Lz -
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0124, // O Lz |
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0121, // O Lz /
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0070, // Sq Lz -
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0064, // Sq Lz |
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0061, // Sq Lz /
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0170, // O Sq Lz -
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0164, // O Sq Lz |
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0161, // O Sq Lz /
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// Last resort: the backlash component (easy to confound)
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0102, // \ O
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0042, // \ Sq
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0022, // \ Lz
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0142, // \ O Sq
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0122, // \ O Lz
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0062, // \ Sq Lz
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0162 // \ O Sq Lz
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};
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if( aShapeId >= MARKER_COUNT )
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{
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// Fallback shape
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markerCircle( position, radius );
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}
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else
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{
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// Decode the pattern and draw the corresponding parts
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unsigned char pat = marker_patterns[aShapeId];
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if( pat & 0001 )
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markerSlash( position, radius );
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if( pat & 0002 )
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markerBackSlash( position, radius );
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if( pat & 0004 )
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markerVBar( position, radius );
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if( pat & 0010 )
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markerHBar( position, radius );
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if( pat & 0020 )
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markerLozenge( position, radius );
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if( pat & 0040 )
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markerSquare( position, radius );
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if( pat & 0100 )
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markerCircle( position, radius );
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}
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}
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/**
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* Convert a thick segment and plot it as an oval
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*/
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void PLOTTER::segmentAsOval( const wxPoint& start, const wxPoint& end, int width,
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EDA_DRAW_MODE_T tracemode )
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{
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wxPoint center( (start.x + end.x) / 2, (start.y + end.y) / 2 );
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wxSize size( end.x - start.x, end.y - start.y );
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int orient;
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if( size.y == 0 )
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orient = 0;
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else if( size.x == 0 )
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orient = 900;
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else
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orient = -(int) ( RAD2DEG( atan2( size.y, size.x ) ) * 10.0 );
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size.x = (int) sqrt( ( (double) size.x * size.x )
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+ ( (double) size.y * size.y ) ) + width;
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size.y = width;
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FlashPadOval( center, size, orient, tracemode );
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}
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void PLOTTER::sketchOval( const wxPoint& pos, const wxSize& aSize, int orient,
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int width )
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{
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SetCurrentLineWidth( width );
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width = currentPenWidth;
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int radius, deltaxy, cx, cy;
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wxSize size( aSize );
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if( size.x > size.y )
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{
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EXCHG( size.x, size.y );
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orient += 900;
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if( orient >= 3600 )
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orient -= 3600;
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}
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deltaxy = size.y - size.x; /* distance between centers of the oval */
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radius = ( size.x - width ) / 2;
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cx = -radius;
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cy = -deltaxy / 2;
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RotatePoint( &cx, &cy, orient );
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MoveTo( wxPoint( cx + pos.x, cy + pos.y ) );
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cx = -radius;
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cy = deltaxy / 2;
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RotatePoint( &cx, &cy, orient );
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FinishTo( wxPoint( cx + pos.x, cy + pos.y ) );
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cx = radius;
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cy = -deltaxy / 2;
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RotatePoint( &cx, &cy, orient );
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MoveTo( wxPoint( cx + pos.x, cy + pos.y ) );
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cx = radius;
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cy = deltaxy / 2;
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RotatePoint( &cx, &cy, orient );
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FinishTo( wxPoint( cx + pos.x, cy + pos.y ) );
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cx = 0;
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cy = deltaxy / 2;
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RotatePoint( &cx, &cy, orient );
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Arc( wxPoint( cx + pos.x, cy + pos.y ),
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orient + 1800, orient + 3600,
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radius, NO_FILL );
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cx = 0;
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cy = -deltaxy / 2;
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RotatePoint( &cx, &cy, orient );
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Arc( wxPoint( cx + pos.x, cy + pos.y ),
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orient, orient + 1800,
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radius, NO_FILL );
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}
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/* Plot 1 segment like a track segment
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*/
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void PLOTTER::ThickSegment( const wxPoint& start, const wxPoint& end, int width,
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EDA_DRAW_MODE_T tracemode )
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{
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switch( tracemode )
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{
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case FILLED:
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case LINE:
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SetCurrentLineWidth( tracemode==FILLED ? width : -1 );
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MoveTo( start );
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FinishTo( end );
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break;
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case SKETCH:
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SetCurrentLineWidth( -1 );
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segmentAsOval( start, end, width, tracemode );
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break;
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}
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}
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void PLOTTER::ThickArc( const wxPoint& centre, int StAngle, int EndAngle, int radius,
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int width, EDA_DRAW_MODE_T tracemode )
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{
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switch( tracemode )
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{
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case LINE:
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SetCurrentLineWidth( -1 );
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Arc( centre, StAngle, EndAngle, radius, NO_FILL, -1 );
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break;
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case FILLED:
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Arc( centre, StAngle, EndAngle, radius, NO_FILL, width );
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break;
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case SKETCH:
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SetCurrentLineWidth( -1 );
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Arc( centre, StAngle, EndAngle,
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radius - ( width - currentPenWidth ) / 2, NO_FILL, -1 );
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Arc( centre, StAngle, EndAngle,
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radius + ( width - currentPenWidth ) / 2, NO_FILL, -1 );
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break;
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}
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}
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void PLOTTER::ThickRect( const wxPoint& p1, const wxPoint& p2, int width,
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EDA_DRAW_MODE_T tracemode )
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{
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switch( tracemode )
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{
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case LINE:
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Rect( p1, p2, NO_FILL, -1 );
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break;
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case FILLED:
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Rect( p1, p2, NO_FILL, width );
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break;
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case SKETCH:
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SetCurrentLineWidth( -1 );
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wxPoint offsetp1( p1.x - (width - currentPenWidth) / 2,
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p1.y - (width - currentPenWidth) / 2 );
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wxPoint offsetp2( p2.x + (width - currentPenWidth) / 2,
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p2.y + (width - currentPenWidth) / 2 );
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Rect( offsetp1, offsetp2, NO_FILL, -1 );
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offsetp1.x += (width - currentPenWidth);
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offsetp1.y += (width - currentPenWidth);
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offsetp2.x -= (width - currentPenWidth);
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offsetp2.y -= (width - currentPenWidth);
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Rect( offsetp1, offsetp2, NO_FILL, -1 );
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break;
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}
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}
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void PLOTTER::ThickCircle( const wxPoint& pos, int diametre, int width,
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EDA_DRAW_MODE_T tracemode )
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{
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switch( tracemode )
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{
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case LINE:
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Circle( pos, diametre, NO_FILL, -1 );
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break;
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case FILLED:
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Circle( pos, diametre, NO_FILL, width );
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break;
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case SKETCH:
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SetCurrentLineWidth( -1 );
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Circle( pos, diametre - width + currentPenWidth, NO_FILL, -1 );
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Circle( pos, diametre + width - currentPenWidth, NO_FILL, -1 );
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break;
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}
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}
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void PLOTTER::SetPageSettings( const PAGE_INFO& aPageSettings )
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{
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wxASSERT( !outputFile );
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pageInfo = aPageSettings;
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}
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