kicad/pcbnew/queue.cpp

182 lines
4.3 KiB
C++

/*******************************************/
/* EDITEUR de PCB: routines d'AUTOROUTAGE: */
/*******************************************/
#include "fctsys.h"
#include "gr_basic.h"
#include "common.h"
#include "pcbnew.h"
#include "autorout.h"
#include "protos.h"
#include "cell.h"
struct PcbQueue /* search queue structure */
{
struct PcbQueue *Next;
int Row; /* current row */
int Col; /* current column */
int Side; /* 0=top, 1=bottom */
int Dist; /* path distance to this cell so far */
int ApxDist; /* approximate distance to target from here */
};
static long qlen = 0; /* current queue length */
static struct PcbQueue *Head = NULL;
static struct PcbQueue *Tail = NULL;
static struct PcbQueue *Save = NULL; /* hold empty queue structs */
/* Routines definies ici : */
void InitQueue();
void GetQueue( int *, int *, int *, int *, int * );
int SetQueue( int, int, int, int, int, int, int );
void ReSetQueue( int, int, int, int, int, int, int );
/************************/
void FreeQueue()
/************************/
/* Free the memory used for storing all the queue */
{
struct PcbQueue *p;
InitQueue();
while( (p = Save) != NULL )
{
Save = p->Next; MyFree(p);
}
}
/************************/
/* void InitQueue() */
/************************/
/* initialize the search queue */
void InitQueue()
{
struct PcbQueue *p;
while( (p = Head) != NULL )
{
Head = p->Next;
p->Next = Save; Save = p;
}
Tail = NULL;
OpenNodes = ClosNodes = MoveNodes = MaxNodes = qlen = 0;
}
/*********************************************************/
/* void GetQueue(int *r, int *c, int *s, int *d, int *a) */
/*********************************************************/
/* get search queue item from list */
void GetQueue(int *r, int *c, int *s, int *d, int *a)
{
struct PcbQueue *p;
if( (p = Head) != NULL ) /* return first item in list */
{
*r = p->Row; *c = p->Col;
*s = p->Side;
*d = p->Dist; *a = p->ApxDist;
if ((Head = p->Next) == NULL) Tail = NULL;
/* put node on free list */
p->Next = Save; Save = p;
ClosNodes++; qlen--;
}
else /* empty list */
{
*r = *c = *s = *d = *a = ILLEGAL;
}
}
/****************************************************************/
int SetQueue (int r,int c,int side,int d,int a,int r2,int c2 )
/****************************************************************/
/* add a search node to the list
Return:
1 si OK
0 si defaut allocation Memoire
*/
{
struct PcbQueue *p, *q, *t;
int i, j;
j = 0; // gcc warning fix
if( (p = Save) != NULL ) /* try free list first */
{
Save = p->Next;
}
else if ((p = (struct PcbQueue *) MyMalloc(sizeof(PcbQueue))) == NULL)
return(0);
p->Row = r;
p->Col = c;
p->Side = side;
i = (p->Dist = d) + (p->ApxDist = a);
p->Next = NULL;
if( (q = Head) != NULL)
{ /* insert in proper position in list */
if (q->Dist + q->ApxDist > i)
{ /* insert at head */
p->Next = q; Head = p;
}
else { /* search for proper position */
for (t = q, q = q->Next; q && i > (j = q->Dist + q->ApxDist);
t = q, q = q->Next)
;
if (q && i == j && q->Row == r2 && q->Col == c2)
{
/* insert after q, which is a goal node */
if ( (p->Next = q->Next) == NULL) Tail = p;
q->Next = p;
}
else
{ /* insert in front of q */
if ((p->Next = q) == NULL) Tail = p;
t->Next = p;
}
}
}
else /* empty search list */
Head = Tail = p;
OpenNodes++;
if (++qlen > MaxNodes) MaxNodes = qlen;
return(1);
}
/******************************************************************/
void ReSetQueue (int r,int c,int s,int d,int a,int r2,int c2 )
/******************************************************************/
/* reposition node in list */
{
struct PcbQueue *p, *q;
/* first, see if it is already in the list */
for (q = NULL, p = Head; p; q = p, p = p->Next) {
if (p->Row == r && p->Col == c && p->Side == s) {
/* old one to remove */
if (q)
{
if ( (q->Next = p->Next) == NULL) Tail = q;
}
else if ((Head = p->Next) == NULL) Tail = NULL;
p->Next = Save; Save = p;
OpenNodes--; MoveNodes++;
qlen--;
break;
}
}
if (!p) /* not found, it has already been closed once */
ClosNodes--; /* we will close it again, but just count once */
/* if it was there, it's gone now; insert it at the proper position */
SetQueue( r, c, s, d, a, r2, c2 );
}