kicad/3d-viewer/3d_rendering/3d_render_raytracing
jean-pierre charras 68268973b7 To avoid mistakes between graphic layers for pads, holes and not plated holes, rename 3 GAL_LAYER_ID names:
LAYER_NON_PLATED to LAYER_NON_PLATEDHOLES
LAYER_PADS_HOLES to LAYER_PADS_PLATEDHOLES
LAYER_PADS to LAYER_PADS_TH
and add comments and fix a render issue in gal mode for non plated holes.
2017-11-29 09:48:41 +01:00
..
accelerators Fix a Coverity warning, which looks like a (minor) bug in ccontainer2d.cpp. 2017-03-13 12:53:01 +01:00
shapes2D Doxygen comment improvements. 2017-06-13 19:47:46 -04:00
shapes3D Fix a few doxygen warnings 2017-06-25 11:26:04 +02:00
PerlinNoise.cpp Add missing include 2016-10-10 19:44:46 -04:00
PerlinNoise.h (forget to staged modified files) 2016-10-09 11:33:53 -04:00
c3d_render_createscene.cpp To avoid mistakes between graphic layers for pads, holes and not plated holes, rename 3 GAL_LAYER_ID names: 2017-11-29 09:48:41 +01:00
c3d_render_raytracing.cpp fix Coverity warning (CID 151565) (CID 155147) 2017-04-01 20:05:33 +02:00
c3d_render_raytracing.h Improvements on 3DViewer raytracing render 2016-12-22 16:18:20 -05:00
cfrustum.cpp 3D-Viewer: Fix precision issues (experienced on isometric mode) in frustum tests 2017-01-18 18:09:27 -05:00
cfrustum.h 3D Viewer: complete refactor of the 3D viewer. 2016-07-19 13:35:25 -04:00
clight.h Fixed a memleak in raytracer 2017-06-27 10:58:43 +02:00
cmaterial.cpp 3D-Viewer: improvements on reflections and on plastic normal texture 2017-01-26 07:22:46 -05:00
cmaterial.h 3D-Viewer: improvements on reflections and on plastic normal texture 2017-01-26 07:22:46 -05:00
hitinfo.h (forget to staged modified files) 2016-10-09 11:33:53 -04:00
mortoncodes.cpp 3D Viewer: complete refactor of the 3D viewer. 2016-07-19 13:35:25 -04:00
mortoncodes.h 3D Viewer: complete refactor of the 3D viewer. 2016-07-19 13:35:25 -04:00
ray.cpp 3D-Viewer: Fix precision issues (experienced on isometric mode) in frustum tests 2017-01-18 18:09:27 -05:00
ray.h 3D-Viewer: Fix precision issues (experienced on isometric mode) in frustum tests 2017-01-18 18:09:27 -05:00
raypacket.cpp improve anti-aliasing 2016-10-27 10:22:21 -04:00
raypacket.h improve anti-aliasing 2016-10-27 10:22:21 -04:00