kicad/include/block_commande.h

211 lines
6.3 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com
* Copyright (C) 2004-2011 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* This file is part of the common library.
* @file block_commande.h
* @see common.h
*/
#ifndef __INCLUDE__BLOCK_COMMANDE_H__
#define __INCLUDE__BLOCK_COMMANDE_H__
#include <base_struct.h>
#include <class_undoredo_container.h>
#include <gr_basic.h>
/* Block state codes. */
typedef enum {
STATE_NO_BLOCK,
STATE_BLOCK_INIT,
STATE_BLOCK_END,
STATE_BLOCK_MOVE,
STATE_BLOCK_STOP
} BLOCK_STATE_T;
/* Block command codes. */
typedef enum {
BLOCK_IDLE,
BLOCK_MOVE,
BLOCK_COPY,
BLOCK_SAVE,
BLOCK_DELETE,
BLOCK_PASTE,
BLOCK_DRAG,
BLOCK_DRAG_ITEM, // like BLOCK_DRAG, when used to drag a selected component
// and not using an area defined by a mouse drag
BLOCK_ROTATE,
BLOCK_FLIP,
BLOCK_ZOOM,
BLOCK_ABORT,
BLOCK_PRESELECT_MOVE,
BLOCK_MOVE_EXACT,
BLOCK_SELECT_ITEMS_ONLY,
BLOCK_MIRROR_X,
BLOCK_MIRROR_Y
} BLOCK_COMMAND_T;
class BLOCK_SELECTOR : public EDA_RECT
{
BLOCK_STATE_T m_state; //< State (enum BLOCK_STATE_T) of the block.
BLOCK_COMMAND_T m_command; //< Command (enum BLOCK_COMMAND_T) operation.
PICKED_ITEMS_LIST m_items; //< List of items selected in this block.
EDA_COLOR_T m_color; //< Block Color (for drawings).
wxPoint m_moveVector; //< Move distance to move the block.
wxPoint m_lastCursorPosition; //< Last Mouse position in block command
//< last cursor position in move commands
//< 0,0 in paste command.
public:
BLOCK_SELECTOR();
~BLOCK_SELECTOR();
void SetState( BLOCK_STATE_T aState ) { m_state = aState; }
BLOCK_STATE_T GetState() const { return m_state; }
void SetCommand( BLOCK_COMMAND_T aCommand ) { m_command = aCommand; }
BLOCK_COMMAND_T GetCommand() const { return m_command; }
void SetColor( EDA_COLOR_T aColor ) { m_color = aColor; }
EDA_COLOR_T GetColor() const { return m_color; }
/**
* Function SetLastCursorPosition
* sets the last cursor position to \a aPosition.
*
* @param aPosition The current cursor position.
*/
void SetLastCursorPosition( const wxPoint& aPosition ) { m_lastCursorPosition = aPosition; }
wxPoint GetLastCursorPosition() const { return m_lastCursorPosition; }
void SetMoveVector( const wxPoint& aMoveVector ) { m_moveVector = aMoveVector; }
wxPoint GetMoveVector() const { return m_moveVector; }
/**
* Function InitData
* sets the initial values of a BLOCK_SELECTOR, before starting a block
* command
*/
void InitData( EDA_DRAW_PANEL* Panel, const wxPoint& startpos );
/**
* Function SetMessageBlock
* Displays the type of block command in the status bar of the window
*/
void SetMessageBlock( EDA_DRAW_FRAME* frame );
void Draw( EDA_DRAW_PANEL* aPanel,
wxDC* aDC,
const wxPoint& aOffset,
GR_DRAWMODE aDrawMode,
EDA_COLOR_T aColor );
/**
* Function PushItem
* adds \a aItem to the list of items.
* @param aItem = an ITEM_PICKER to add to the list
*/
void PushItem( ITEM_PICKER& aItem );
/**
* Function ClearListAndDeleteItems
* deletes only the list of EDA_ITEM * pointers, AND the data printed
* by m_Item
*/
void ClearListAndDeleteItems();
/**
* Function ClearItemsList
* clear only the list of #EDA_ITEM pointers, it does _NOT_ delete the #EDA_ITEM object
* itself
*/
void ClearItemsList();
unsigned GetCount() const
{
return m_items.GetCount();
}
PICKED_ITEMS_LIST& GetItems() { return m_items; }
EDA_ITEM* GetItem( unsigned aIndex )
{
if( aIndex < m_items.GetCount() )
return m_items.GetPickedItem( aIndex );
return NULL;
}
/**
* Function IsDragging
* returns true if the current block command is a drag operation.
*/
bool IsDragging() const
{
return m_command == BLOCK_DRAG || m_command == BLOCK_DRAG_ITEM;
}
/**
* Function IsIdle
* returns true if there is currently no block operation in progress.
*/
inline bool IsIdle() const { return m_command == BLOCK_IDLE; }
/**
* Function Clear
* clears the block selector by setting the command to idle, the state to no block,
* and clears the selected item list.
*/
void Clear();
};
/**
* Function AbortBlockCurrentCommand
* cancels the current block operation.
*/
void AbortBlockCurrentCommand( EDA_DRAW_PANEL* aPanel, wxDC* aDC );
/**
* Function DrawAndSizingBlockOutlines
* redraws the outlines of the block which shows the search area for block commands.
*
* The first point of the rectangle showing the area is initialized by InitBlockLocateDatas().
* The other point of the rectangle is the mouse cursor position.
*/
void DrawAndSizingBlockOutlines( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aPosition,
bool aErase );
#endif /* __INCLUDE__BLOCK_COMMANDE_H__ */