678 lines
21 KiB
C++
678 lines
21 KiB
C++
/*********************/
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/* hotkeys_basic.cpp */
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/*********************/
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/* Some functions to handle hotkeys in kicad
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*/
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#include "fctsys.h"
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#include "appl_wxstruct.h"
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#include "common.h"
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#include "hotkeys_basic.h"
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#include "macros.h"
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#include "bitmaps.h"
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#include "id.h"
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#include "confirm.h"
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#include "kicad_string.h"
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#include "gestfich.h"
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#include "wxstruct.h"
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#include "dialog_hotkeys_editor.h"
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#include <wx/apptrait.h>
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#include <wx/stdpaths.h>
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#include <wx/tokenzr.h>
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#define HOTKEYS_CONFIG_KEY wxT( "Keys" )
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wxString g_CommonSectionTag( wxT( "[common]" ) );
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wxString g_SchematicSectionTag( wxT( "[eeschema]" ) );
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wxString g_LibEditSectionTag( wxT( "[libedit]" ) );
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wxString g_BoardEditorSectionTag( wxT( "[pcbnew]" ) );
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wxString g_ModuleEditSectionTag( wxT( "[footprinteditor]" ) );
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/* Class to handle hotkey commnands. hotkeys have a default value
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* This class allows the real key code changed by user from a key code list
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* file.
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*/
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Ki_HotkeyInfo::Ki_HotkeyInfo( const wxChar* infomsg, int idcommand,
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int keycode, int idmenuevent )
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{
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m_KeyCode = keycode; // Key code (ascii value for ascii keys
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// or wxWidgets code for function key
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m_InfoMsg = infomsg; // info message.
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m_Idcommand = idcommand; // internal id for the corresponding
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// command (see hotkey_id_commnand list)
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m_IdMenuEvent = idmenuevent; // id to call the corresponding event
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// (if any) (see id.h)
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}
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Ki_HotkeyInfo::Ki_HotkeyInfo( const Ki_HotkeyInfo* base )
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{
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m_KeyCode = base->m_KeyCode;
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m_InfoMsg = base->m_InfoMsg;
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m_Idcommand = base->m_Idcommand;
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m_IdMenuEvent = base->m_IdMenuEvent;
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}
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/* class to handle the printable name and the keycode
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*/
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struct hotkey_name_descr
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{
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const wxChar* m_Name;
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int m_KeyCode;
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};
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/* table giving the hotkey name from the hotkey code, for special keys
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* Note : when modifiers (ATL, SHIFT, CTRL) do not modify
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* the code of the key, do need to enter the modified key code
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* For instance wxT( "F1" ), WXK_F1 handle F1, AltF1, CtrlF1 ...
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* Key names are:
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* "Space","Ctrl+Space","Alt+Space" or
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* "Alt+A","Ctrl+F1", ...
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*/
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static struct hotkey_name_descr s_Hotkey_Name_List[] =
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{
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{ wxT( "F1" ), WXK_F1 },
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{ wxT( "F2" ), WXK_F2 },
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{ wxT( "F3" ), WXK_F3 },
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{ wxT( "F4" ), WXK_F4 },
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{ wxT( "F5" ), WXK_F5 },
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{ wxT( "F6" ), WXK_F6 },
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{ wxT( "F7" ), WXK_F7 },
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{ wxT( "F8" ), WXK_F8 },
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{ wxT( "F9" ), WXK_F9 },
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{ wxT( "F10" ), WXK_F10 },
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{ wxT( "F11" ), WXK_F11 },
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{ wxT( "F12" ), WXK_F12 },
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{ wxT( "Esc" ), WXK_ESCAPE },
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{ wxT( "Del" ), WXK_DELETE },
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{ wxT( "Tab" ), WXK_TAB },
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{ wxT( "BkSp" ), WXK_BACK },
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{ wxT( "Ins" ), WXK_INSERT },
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{ wxT( "Home" ), WXK_HOME },
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{ wxT( "End" ), WXK_END },
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{ wxT( "PgUp" ), WXK_PAGEUP },
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{ wxT( "PgDn" ), WXK_PAGEDOWN },
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{ wxT( "Up" ), WXK_UP },
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{ wxT( "Down" ), WXK_DOWN },
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{ wxT( "Left" ), WXK_LEFT },
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{ wxT( "Right" ), WXK_RIGHT },
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{ wxT( "Space" ), WXK_SPACE },
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// Do not change this line: end of list
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{ wxT( "" ), 0 }
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};
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#define MODIFIER_CTRL wxT( "Ctrl+" )
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#define MODIFIER_ALT wxT( "Alt+" )
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#define MODIFIER_SHIFT wxT( "Shift+" )
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/** function ReturnKeyNameFromKeyCode
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* return the key name from the key code
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* Only some wxWidgets key values are handled for function key ( see
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* s_Hotkey_Name_List[] )
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* @param aKeycode = key code (ascii value, or wxWidgets value for function keys)
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* @param aIsFound = a pointer to a bool to return true if found, or false. an be NULL default)
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* @return the key name in a wxString
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*/
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wxString ReturnKeyNameFromKeyCode( int aKeycode, bool* aIsFound )
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{
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wxString keyname, modifier, fullkeyname;
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int ii;
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bool found = false;
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if( (aKeycode & GR_KB_CTRL) != 0 )
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modifier << MODIFIER_CTRL;
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if( (aKeycode & GR_KB_ALT) != 0 )
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modifier << MODIFIER_ALT;
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if( (aKeycode & GR_KB_SHIFT) != 0 )
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modifier << MODIFIER_SHIFT;
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aKeycode &= ~( GR_KB_CTRL | GR_KB_ALT | GR_KB_SHIFT );
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if( (aKeycode > ' ') && (aKeycode < 0x7F ) )
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{
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found = true;
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keyname.Append((wxChar)aKeycode);
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}
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else
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{
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for( ii = 0; ; ii++ )
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{
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if( s_Hotkey_Name_List[ii].m_KeyCode == 0 ) // End of list
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{
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keyname = wxT( "<unknown>" );
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break;
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}
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if( s_Hotkey_Name_List[ii].m_KeyCode == aKeycode )
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{
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keyname = s_Hotkey_Name_List[ii].m_Name;
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found = true;
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break;
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}
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}
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}
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if( aIsFound )
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*aIsFound = found;
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fullkeyname = modifier + keyname;
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return fullkeyname;
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}
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/** function AddHotkeyName
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* Add the key name from the Command id value ( m_Idcommand member value)
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* @param aText = a wxString. returns aText + key name
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* @param aList = pointer to a Ki_HotkeyInfo list of commands
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* @param aCommandId = Command Id value
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* @param aIsShortCut = true to add <tab><keyname> (active shortcuts in menus)
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* = false to add <spaces><(keyname)>
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* @return a wxString (aTest + key name) if key found or aText without modification
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*/
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wxString AddHotkeyName( const wxString& aText, Ki_HotkeyInfo** aList,
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int aCommandId, bool aIsShortCut )
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{
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wxString msg = aText;
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wxString keyname;
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if( aList )
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keyname = ReturnKeyNameFromCommandId( aList, aCommandId );
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if( !keyname.IsEmpty() )
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{
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if( aIsShortCut )
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msg << wxT( "\t" ) << keyname;
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else
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msg << wxT( " <" ) << keyname << wxT( ">" );
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}
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return msg;
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}
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/** function AddHotkeyName
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* Add the key name from the Command id value ( m_Idcommand member value)
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* @param aText = a wxString. returns aText + key name
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* @param aList = pointer to a Ki_HotkeyInfoSectionDescriptor DescrList of commands
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* @param aCommandId = Command Id value
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* @param aIsShortCut = true to add <tab><keyname> (active shortcuts in menus)
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* = false to add <spaces><(keyname)>
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* @return a wxString (aTest + key name) if key found or aText without modification
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*/
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wxString AddHotkeyName( const wxString& aText,
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struct Ki_HotkeyInfoSectionDescriptor* aDescList,
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int aCommandId,
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bool aIsShortCut )
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{
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wxString msg = aText;
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wxString keyname;
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Ki_HotkeyInfo** List;
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if( aDescList )
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{
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for( ; aDescList->m_HK_InfoList != NULL; aDescList++ )
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{
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List = aDescList->m_HK_InfoList;
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keyname = ReturnKeyNameFromCommandId( List, aCommandId );
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if( !keyname.IsEmpty() )
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{
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if( aIsShortCut )
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msg << wxT( "\t" ) << keyname;
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else
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msg << wxT( " <" ) << keyname << wxT( ">" );
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break;
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}
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}
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}
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return msg;
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}
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/** function ReturnKeyNameFromCommandId
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* return the key name from the Command id value ( m_Idcommand member value)
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* @param aList = pointer to a Ki_HotkeyInfo list of commands
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* @param aCommandId = Command Id value
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* @return the key name in a wxString
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*/
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wxString ReturnKeyNameFromCommandId( Ki_HotkeyInfo** aList, int aCommandId )
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{
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wxString keyname;
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for( ; *aList != NULL; aList++ )
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{
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Ki_HotkeyInfo* hk_decr = *aList;
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if( hk_decr->m_Idcommand == aCommandId )
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{
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keyname = ReturnKeyNameFromKeyCode( hk_decr->m_KeyCode );
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break;
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}
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}
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return keyname;
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}
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/** function ReturnKeyCodeFromKeyName
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* return the key code from its key name
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* Only some wxWidgets key values are handled for function key
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* @param keyname = wxString key name to find in s_Hotkey_Name_List[],
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* like F2 or space or an usual (ascii) char.
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* @return the key code
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*/
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int ReturnKeyCodeFromKeyName( const wxString& keyname )
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{
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int ii, keycode = 0;
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// Search for modifiers: Ctrl+ Alt+ and Shift+
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wxString key = keyname;
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int modifier = 0;
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while( 1 )
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{
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if( key.StartsWith( MODIFIER_CTRL ) )
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{
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modifier |= GR_KB_CTRL;
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key.Remove( 0, 5 );
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}
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else if( key.StartsWith( MODIFIER_ALT ) )
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{
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modifier |= GR_KB_ALT;
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key.Remove( 0, 4 );
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}
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else if( key.StartsWith( MODIFIER_SHIFT ) )
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{
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modifier |= GR_KB_SHIFT;
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key.Remove( 0, 6 );
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}
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else
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break;
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}
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if( (key.length() == 1) && (key[0] > ' ') && (key[0] < 0x7F) )
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{
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keycode = key[0];
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keycode += modifier;
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return keycode;
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}
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for( ii = 0; ; ii++ )
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{
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if( s_Hotkey_Name_List[ii].m_KeyCode == 0 ) // End of list reached
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break;
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if( key.CmpNoCase( s_Hotkey_Name_List[ii].m_Name ) == 0 )
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{
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keycode = s_Hotkey_Name_List[ii].m_KeyCode + modifier;
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break;
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}
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}
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return keycode;
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}
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/** function DisplayHotkeyList
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* Displays the current hotkey list
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* @param aFrame = current active frame
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* @param aList = pointer to a Ki_HotkeyInfoSectionDescriptor list
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*(Null terminated)
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* @return none
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*/
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void DisplayHotkeyList( WinEDA_DrawFrame* aFrame,
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struct Ki_HotkeyInfoSectionDescriptor* aDescList )
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{
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wxString keyname;
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Ki_HotkeyInfo** List;
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wxString msg = _( "Current hotkey list:\n\n" );
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for( ; aDescList->m_HK_InfoList != NULL; aDescList++ )
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{
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List = aDescList->m_HK_InfoList;
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for( ; *List != NULL; List++ )
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{
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Ki_HotkeyInfo* hk_decr = *List;
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msg += _( "key " );
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keyname = ReturnKeyNameFromKeyCode( hk_decr->m_KeyCode );
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msg += keyname + wxT( ": " ) + hk_decr->m_InfoMsg + wxT( "\n" );
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}
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}
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DisplayInfoMessage( aFrame, msg );
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}
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/** function GetDescriptorFromHotkey
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* Return a Ki_HotkeyInfo * pointer fron a key code for OnHotKey() function
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* @param aKey = key code (ascii value, or wxWidgets value for function keys
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* @param aList = pointer to a Ki_HotkeyInfo list of commands
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* @return the corresponding Ki_HotkeyInfo pointer from the Ki_HotkeyInfo List
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*/
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Ki_HotkeyInfo* GetDescriptorFromHotkey( int aKey, Ki_HotkeyInfo** aList )
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{
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for( ; *aList != NULL; aList++ )
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{
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Ki_HotkeyInfo* hk_decr = *aList;
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if( hk_decr->m_KeyCode == aKey )
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return hk_decr;
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}
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return NULL;
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}
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/** Function WriteHotkeyConfig
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* Store the current hotkey list
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* It is stored using the standard wxConfig mechanism or a file.
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*
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* @param aDescList = pointer to the current hotkey list.
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* @param aFullFileName = a wxString pointer to a fuill file name.
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* if NULL, use the standard wxConfig mechanism (default)
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* the output format is: shortcut "key" "function"
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* lines starting with # are comments
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*/
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int WinEDA_BasicFrame::WriteHotkeyConfig( struct Ki_HotkeyInfoSectionDescriptor* aDescList,
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wxString* aFullFileName )
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{
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wxString msg;
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wxString keyname, infokey;
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msg = wxT( "$hotkey list\n" );
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/* Print the current hotkey list */
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Ki_HotkeyInfo** List;
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for( ; aDescList->m_HK_InfoList != NULL; aDescList++ )
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{
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if( aDescList->m_Comment )
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{
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msg += wxT( "# " );
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msg += wxString( aDescList->m_Comment );
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msg += wxT( "\n" );
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}
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msg += *aDescList->m_SectionTag;
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msg += wxT( "\n" );
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List = aDescList->m_HK_InfoList;
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for( ; *List != NULL; List++ )
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{
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Ki_HotkeyInfo* hk_decr = *List;
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msg += wxT( "shortcut " );
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keyname = ReturnKeyNameFromKeyCode( hk_decr->m_KeyCode );
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AddDelimiterString( keyname );
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infokey = hk_decr->m_InfoMsg;
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AddDelimiterString( infokey );
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msg += keyname + wxT( ": " ) + infokey + wxT( "\n" );
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}
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}
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msg += wxT( "$Endlist\n" );
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if( aFullFileName )
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{
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FILE* file = wxFopen( *aFullFileName, wxT( "wt" ) );
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if( file )
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fputs( CONV_TO_UTF8( msg ), file );
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else
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{
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msg.Printf( wxT( "Unable to write file %s" ), GetChars( *aFullFileName ) );
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return 0;
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}
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}
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else
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{
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wxConfig config( m_FrameName );
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config.Write( HOTKEYS_CONFIG_KEY, msg );
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}
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return 1;
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}
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/** Function ReadHotkeyConfigFile
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* Read an old configuration file (<file>.key) and fill the current hotkey list
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* with hotkeys
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* @param aFilename = file name to read.
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* @param aDescList = current hotkey list descr. to initialise.
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*/
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int WinEDA_BasicFrame::ReadHotkeyConfigFile(
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const wxString& aFilename,
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struct Ki_HotkeyInfoSectionDescriptor* aDescList )
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{
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wxFile cfgfile( aFilename );
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/* get length */
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cfgfile.SeekEnd();
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wxFileOffset size = cfgfile.Tell();
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cfgfile.Seek( 0 );
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/* read data */
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char* buffer = new char[size];
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cfgfile.Read( buffer, size );
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wxString data( buffer, wxConvUTF8 );
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/* parse */
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ParseHotkeyConfig( data, aDescList );
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/* cleanup */
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delete buffer;
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cfgfile.Close();
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return 1;
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}
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void ReadHotkeyConfig( const wxString& Appname,
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struct Ki_HotkeyInfoSectionDescriptor* aDescList )
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{
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wxConfig config( Appname );
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if( !config.HasEntry( HOTKEYS_CONFIG_KEY ) )
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{
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// assume defaults are ok
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return;
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}
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wxString data;
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config.Read( HOTKEYS_CONFIG_KEY, &data );
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ParseHotkeyConfig( data, aDescList );
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}
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/** Function ReadHotkeyConfig
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* Read configuration data and fill the current hotkey list with hotkeys
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* @param aDescList = current hotkey list descr. to initialise.
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*/
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int WinEDA_BasicFrame::ReadHotkeyConfig( struct Ki_HotkeyInfoSectionDescriptor* aDescList )
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{
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::ReadHotkeyConfig( m_FrameName, aDescList );
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return 1;
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}
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/** Function ParseHotkeyConfig
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* the input format is: shortcut "key" "function"
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* lines starting by # are ignored (comments)
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* lines like [xxx] are tags (example: [common] or [libedit] which identify
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* sections
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*/
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void ParseHotkeyConfig(
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const wxString& data,
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struct Ki_HotkeyInfoSectionDescriptor* DescList )
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{
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/* Read the config */
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wxStringTokenizer tokenizer( data, L"\r\n", wxTOKEN_STRTOK );
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Ki_HotkeyInfo** CurrentHotkeyList = 0;
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while( tokenizer.HasMoreTokens() )
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{
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wxString line = tokenizer.GetNextToken();
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wxStringTokenizer lineTokenizer( line );
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wxString line_type = lineTokenizer.GetNextToken();
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if( line_type[0] == '#' ) //comment
|
|
continue;
|
|
|
|
if( line_type[0] == '[' ) // A tag is found. search infos in list
|
|
{
|
|
CurrentHotkeyList = 0;
|
|
Ki_HotkeyInfoSectionDescriptor* DList = DescList;
|
|
for( ; DList->m_HK_InfoList; DList++ )
|
|
{
|
|
if( *DList->m_SectionTag == line_type )
|
|
{
|
|
CurrentHotkeyList = DList->m_HK_InfoList;
|
|
break;
|
|
}
|
|
}
|
|
|
|
continue;
|
|
}
|
|
if( line_type == wxT( "$Endlist" ) )
|
|
break;
|
|
if( line_type != wxT( "shortcut" ) )
|
|
continue;
|
|
if( CurrentHotkeyList == NULL )
|
|
continue;
|
|
|
|
/* Get the key name */
|
|
lineTokenizer.SetString( lineTokenizer.GetString(), L"\"\r\n\t ", wxTOKEN_STRTOK );
|
|
wxString keyname = lineTokenizer.GetNextToken();
|
|
|
|
wxString remainder = lineTokenizer.GetString();
|
|
|
|
/* Get the command name */
|
|
wxString fctname = remainder.AfterFirst( '\"' ).BeforeFirst( '\"' );
|
|
|
|
/* search the hotkey in current hotkey list */
|
|
for( Ki_HotkeyInfo** List = CurrentHotkeyList; *List != NULL; List++ )
|
|
{
|
|
Ki_HotkeyInfo* hk_decr = *List;
|
|
if( hk_decr->m_InfoMsg == fctname )
|
|
{
|
|
int code = ReturnKeyCodeFromKeyName( keyname );
|
|
if( code )
|
|
hk_decr->m_KeyCode = code;
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/** Function ImportHotkeyConfigFromFile
|
|
* Prompt the user for an old hotkey file to read, and read it.
|
|
* @param aDescList = current hotkey list descr. to initialise.
|
|
*/
|
|
void WinEDA_BasicFrame::ImportHotkeyConfigFromFile(
|
|
struct Ki_HotkeyInfoSectionDescriptor* aDescList )
|
|
{
|
|
wxString ext = DEFAULT_HOTKEY_FILENAME_EXT;
|
|
wxString mask = wxT( "*." ) + ext;
|
|
wxString path = wxGetCwd();
|
|
wxString filename;
|
|
|
|
filename = EDA_FileSelector( _( "Read Hotkey Configuration File:" ),
|
|
path,
|
|
filename,
|
|
ext,
|
|
mask,
|
|
this,
|
|
wxFD_OPEN,
|
|
TRUE );
|
|
|
|
if( filename.IsEmpty() )
|
|
return;
|
|
|
|
ReadHotkeyConfigFile( filename, aDescList );
|
|
}
|
|
|
|
|
|
/** Function ExportHotkeyConfigToFile
|
|
* Prompt the user for an old hotkey file to read, and read it.
|
|
* @param aDescList = current hotkey list descr. to initialise.
|
|
*/
|
|
void WinEDA_BasicFrame::ExportHotkeyConfigToFile(
|
|
struct Ki_HotkeyInfoSectionDescriptor* aDescList )
|
|
{
|
|
wxString ext = DEFAULT_HOTKEY_FILENAME_EXT;
|
|
wxString mask = wxT( "*." ) + ext;
|
|
wxString path = wxGetCwd();
|
|
wxString filename;
|
|
|
|
filename = EDA_FileSelector( _( "Read Hotkey Configuration File:" ),
|
|
path,
|
|
filename,
|
|
ext,
|
|
mask,
|
|
this,
|
|
wxFD_OPEN,
|
|
TRUE );
|
|
|
|
if( filename.IsEmpty() )
|
|
return;
|
|
|
|
WriteHotkeyConfig( aDescList, &filename );
|
|
}
|
|
|
|
|
|
/** add hotkey config options submenu to a menu
|
|
* @param menu : root menu
|
|
*/
|
|
void AddHotkeyConfigMenu( wxMenu* aMenu )
|
|
{
|
|
if( aMenu == NULL )
|
|
return;
|
|
|
|
wxMenuItem* item;
|
|
wxMenu* HotkeySubmenu = new wxMenu();
|
|
|
|
/* List existing hotkey menu*/
|
|
item = new wxMenuItem( HotkeySubmenu,
|
|
ID_PREFERENCES_HOTKEY_SHOW_CURRENT_LIST,
|
|
_( "List Current Keys" ),
|
|
_( "Displays the current hotkeys list and corresponding commands" ) );
|
|
item->SetBitmap( info_xpm );
|
|
HotkeySubmenu->Append( item );
|
|
|
|
/* Call hotkeys editor*/
|
|
item = new wxMenuItem( HotkeySubmenu, ID_PREFERENCES_HOTKEY_SHOW_EDITOR,
|
|
_( "Edit Hotkeys" ),
|
|
_( "Call the hotkeys editor" ) );
|
|
item->SetBitmap( editor_xpm );
|
|
HotkeySubmenu->Append( item );
|
|
|
|
HotkeySubmenu->AppendSeparator();
|
|
|
|
/* create hotkey file to export current hotkeys config */
|
|
item = new wxMenuItem( HotkeySubmenu, ID_PREFERENCES_HOTKEY_EXPORT_CONFIG,
|
|
_( "Export Hotkeys Config" ),
|
|
_(
|
|
"Create a hotkey configuration file to export the current hotkey config" )
|
|
);
|
|
item->SetBitmap( save_setup_xpm );
|
|
HotkeySubmenu->Append( item );
|
|
|
|
/* Reload hotkey file */
|
|
item = new wxMenuItem( HotkeySubmenu, ID_PREFERENCES_HOTKEY_IMPORT_CONFIG,
|
|
_( "Import Hotkeys Config" ),
|
|
_( "Load an existing hotkey configuration file" ) );
|
|
item->SetBitmap( reload_xpm );
|
|
HotkeySubmenu->Append( item );
|
|
|
|
/* Append HotkeySubmenu to menu */
|
|
ADD_MENUITEM_WITH_HELP_AND_SUBMENU( aMenu, HotkeySubmenu,
|
|
ID_PREFERENCES_HOTKEY_SUBMENU, _( "Hotkeys" ),
|
|
_( "Hotkeys configuration and preferences" ), hotkeys_xpm );
|
|
}
|