197 lines
6.1 KiB
C++
197 lines
6.1 KiB
C++
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
/**
|
|
* @file 3d_cache.h
|
|
* defines the display data cache manager for 3D models
|
|
*/
|
|
|
|
#ifndef CACHE_3D_H
|
|
#define CACHE_3D_H
|
|
|
|
#include <list>
|
|
#include <map>
|
|
#include <wx/string.h>
|
|
#include "str_rsort.h"
|
|
#include "3d_filename_resolver.h"
|
|
#include "3d_info.h"
|
|
#include "plugins/3dapi/c3dmodel.h"
|
|
|
|
|
|
class S3D_CACHE;
|
|
class S3D_CACHE_ENTRY;
|
|
class SCENEGRAPH;
|
|
class S3D_FILENAME_RESOLVER;
|
|
class S3D_PLUGIN_MANAGER;
|
|
struct S3D_INFO;
|
|
|
|
|
|
class S3D_CACHE
|
|
{
|
|
private:
|
|
/// cache entries
|
|
std::list< S3D_CACHE_ENTRY* > m_CacheList;
|
|
|
|
/// mapping of file names to cache names and data
|
|
std::map< wxString, S3D_CACHE_ENTRY*, S3D::rsort_wxString > m_CacheMap;
|
|
|
|
/// object to resolve file names
|
|
S3D_FILENAME_RESOLVER* m_FNResolver;
|
|
|
|
/// plugin manager
|
|
S3D_PLUGIN_MANAGER* m_Plugins;
|
|
|
|
/// set true if the cache needs to be updated
|
|
bool m_DirtyCache;
|
|
|
|
/// 3D cache directory
|
|
wxString m_CacheDir;
|
|
|
|
/// base configuration path for 3D items
|
|
wxString m_ConfigDir;
|
|
|
|
/// current KiCad project dir
|
|
wxString m_ProjDir;
|
|
|
|
/**
|
|
* Function checkCache
|
|
* searches the cache list for the given filename and retrieves
|
|
* the cache data; a cache entry is created if one does not
|
|
* already exist
|
|
*
|
|
* @param aFileName [in] is a partial or full file path
|
|
* @param [out] if not NULL will hold a pointer to the cache entry for the model
|
|
* @return on success a pointer to a SCENEGRAPH, otherwise NULL
|
|
*/
|
|
SCENEGRAPH* checkCache( const wxString& aFileName, S3D_CACHE_ENTRY** aCachePtr = NULL );
|
|
|
|
/**
|
|
* Function getSHA1
|
|
* calculates the SHA1 hash of the given file
|
|
*
|
|
* @param aFileName [in] is a fully qualified path to the model file
|
|
* @param aSHA1Sum [out] is a 20-byte character array to hold the SHA1 hash
|
|
* @return true if the sha1 hash was calculated; otherwise false
|
|
*/
|
|
bool getSHA1( const wxString& aFileName, unsigned char* aSHA1Sum );
|
|
|
|
// load scene data from a cache file
|
|
bool loadCacheData( S3D_CACHE_ENTRY* aCacheItem );
|
|
|
|
// save scene data to a cache file
|
|
bool saveCacheData( S3D_CACHE_ENTRY* aCacheItem );
|
|
|
|
// the real load function (can supply a cache entry pointer to member functions)
|
|
SCENEGRAPH* load( const wxString& aModelFile, S3D_CACHE_ENTRY** aCachePtr = NULL );
|
|
|
|
public:
|
|
S3D_CACHE();
|
|
virtual ~S3D_CACHE();
|
|
|
|
/**
|
|
* Function Set3DConfigDir
|
|
* Sets the configuration directory to be used by the
|
|
* model manager for storing 3D model manager configuration
|
|
* data and the model cache. The config directory may only be
|
|
* set once in the lifetime of the object.
|
|
*
|
|
* @param aConfigDir is the configuration directory to use
|
|
* for 3D model manager data
|
|
* @return true on success
|
|
*/
|
|
bool Set3DConfigDir( const wxString& aConfigDir );
|
|
|
|
/**
|
|
* Function Get3DConfigDir
|
|
* returns the current 3D configuration directory on
|
|
* success, otherwise it returns wxEmptyString. If the
|
|
* directory was not previously set via Set3DConfigDir()
|
|
* then a default is used which is based on kicad's
|
|
* configuration directory code as of September 2015.
|
|
*/
|
|
wxString Get3DConfigDir( bool createDefault = false );
|
|
|
|
/**
|
|
* Function SetProjectDir
|
|
* sets the current project's working directory; this
|
|
* affects the model search path
|
|
*/
|
|
bool SetProjectDir( const wxString& aProjDir );
|
|
|
|
/**
|
|
* Function GetProjectDir
|
|
* returns the current project's working directory
|
|
*/
|
|
wxString GetProjectDir( void );
|
|
|
|
/**
|
|
* Function Load
|
|
* attempts to load the scene data for a model; it will consult the
|
|
* internal cache list and load from cache if possible before invoking
|
|
* the load() function of the available plugins.
|
|
*
|
|
* @param aModelFile [in] is the partial or full path to the model to be loaded
|
|
* @return true if the model was successfully loaded, otherwise false.
|
|
* The model may fail to load if, for example, the plugin does not
|
|
* support rendering of the 3D model.
|
|
*/
|
|
SCENEGRAPH* Load( const wxString& aModelFile );
|
|
|
|
S3D_FILENAME_RESOLVER* GetResolver( void );
|
|
|
|
/**
|
|
* Function GetFileFilters
|
|
* returns the list of file filters retrieved from the plugins;
|
|
* this will contain at least the default "All Files (*.*)|*.*"
|
|
*
|
|
* @return a pointer to the filter list
|
|
*/
|
|
std::list< wxString > const* GetFileFilters( void ) const;
|
|
|
|
/**
|
|
* Function FlushCache
|
|
* frees all data in the cache and by default closes all plugins
|
|
*/
|
|
void FlushCache( bool closePlugins = true );
|
|
|
|
/**
|
|
* Function ClosePlugins
|
|
* unloads plugins to free memory
|
|
*/
|
|
void ClosePlugins( void );
|
|
|
|
/**
|
|
* Function GetModel
|
|
* attempts to load the scene data for a model and to translate it
|
|
* into an S3D_MODEL structure for display by a renderer
|
|
*
|
|
* @param aModelFileName is the full path to the model to be loaded
|
|
* @return is a pointer to the render data or NULL if not available
|
|
*/
|
|
S3DMODEL* GetModel( const wxString& aModelFileName );
|
|
|
|
wxString GetModelHash( const wxString& aModelFileName );
|
|
};
|
|
|
|
#endif // CACHE_3D_H
|