kicad/include/hotkeys_basic.h

183 lines
7.0 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004-2019 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef HOTKEYS_BASIC_H
#define HOTKEYS_BASIC_H
#include <map>
#include <common.h>
#define DEFAULT_HOTKEY_FILENAME_EXT wxT( "hotkeys" )
#define EESCHEMA_HOTKEY_NAME wxT( "Eeschema" )
#define PCBNEW_HOTKEY_NAME wxT( "PcbNew" )
// A define to allow translation of Hot Key message Info in hotkey help menu
// We do not want to use the _( x ) usual macro from wxWidgets, which calls wxGetTranslation(),
// because the English string is used in key file configuration
// The translated string is used only when displaying the help window.
// Therefore translation tools have to use the "_" and the "_HKI" prefix to extract
// strings to translate
#include <i18n_utility.h> // _HKI definition
class TOOL_ACTION;
class TOOL_MANAGER;
class EDA_BASE_FRAME;
/* Identifiers (tags) in key code configuration file (or section names)
* .m_SectionTag member of a EDA_HOTKEY_CONFIG
*/
extern wxString g_CommonSectionTag;
/**
* class EDA_HOTKEY
* is a class to handle hot key commands. Hot keys have a default value.
* This class allows the real key code changed by user(from a key code list file)
*/
class EDA_HOTKEY
{
public:
int m_KeyCode; // Key code (ascii value for ascii keys or wxWidgets code for function key
wxString m_InfoMsg; // info message.
int m_Idcommand; // internal id for the corresponding command (see hotkey_id_command list)
int m_IdMenuEvent; // id to call the corresponding event (if any) (see id.h)
public:
EDA_HOTKEY( const wxChar* infomsg, int idcommand, int keycode, int idmenuevent = 0 );
};
/**
* Structure EDA_HOTKEY_CONFIG
* contains the information required to save hot key information to a configuration file.
* a Section name and the corresponding list of hotkeys (EDA_HOTKEY list)
* hotkeys are grouped by section.
* a section is a list of hotkey infos ( a EDA_HOTKEY list).
* A full list of hotkeys can used one or many sections
* for instance:
* the schematic editor uses a common section (zoom hotkeys list ..) and a specific section
* the library editor uses the same common section and a specific section
* this feature avoid duplications and made hotkey file config easier to understand and edit
*/
struct EDA_HOTKEY_CONFIG
{
public:
wxString* m_SectionTag; // The configuration file section name.
EDA_HOTKEY** m_HK_InfoList; // List of EDA_HOTKEY pointers
wxString* m_Title; // Title displayed in hotkey editor and used as comment in file
};
/**
* Function KeyNameFromKeyCode
* return the key name from the key code
* * Only some wxWidgets key values are handled for function key ( see
* s_Hotkey_Name_List[] )
* @param aKeycode = key code (ascii value, or wxWidgets value for function keys)
* @param aIsFound = a pointer to a bool to return true if found, or false. an be NULL default)
* @return the key name in a wxString
*/
wxString KeyNameFromKeyCode( int aKeycode, bool * aIsFound = nullptr );
/**
* Function KeyNameFromCommandId
* return the key name from the Command id value ( m_Idcommand member value)
* @param aList = pointer to a EDA_HOTKEY list of commands
* @param aCommandId = Command Id value
* @return the key name in a wxString
*/
wxString KeyNameFromCommandId( EDA_HOTKEY** aList, int aCommandId );
/**
* An helper enum for AddHotkeyName function
* In menus we can add a hot key, or an accelerator , or sometimes just a comment
* Hot keys can perform actions using the current mouse cursor position
* Accelerators perform the same action as the associated menu
* A comment is used in tool tips for some tools (zoom ..)
* to show the hot key that performs this action
*/
enum HOTKEY_ACTION_TYPE
{
IS_HOTKEY,
IS_COMMENT
};
/**
* AddHotkeyName
* @param aText - the base text on which to append the hotkey
* @param aHotKey - the hotkey keycode
* @param aStyle - IS_HOTKEY to add <tab><keyname> (shortcuts in menus, same as hotkeys)
* IS_COMMENT to add <spaces><(keyname)> mainly in tool tips
*/
wxString AddHotkeyName( const wxString& aText, int aHotKey,
HOTKEY_ACTION_TYPE aStyle = IS_HOTKEY);
/**
* Function AddHotkeyName
* Add the key name from the Command id value ( m_Idcommand member value)
* @param aText = a wxString. returns aText + key name
* @param aDescrList = pointer to a EDA_HOTKEY_CONFIG DescrList of commands
* @param aCommandId = Command Id value
* @param aShortCutType The #HOTKEY_ACTION_TYPE of the shortcut.
* @return a wxString (aTest + key name) if key found or aText without modification
*/
wxString AddHotkeyName( const wxString& aText,
struct EDA_HOTKEY_CONFIG* aDescrList,
int aCommandId,
HOTKEY_ACTION_TYPE aShortCutType = IS_HOTKEY );
/**
* Function DisplayHotkeyList
* Displays the current hotkey list
* @param aFrame = current active frame
* @param aToolMgr = the tool manager holding the registered actions from which the hotkeys
* will be harvested
*/
void DisplayHotkeyList( EDA_BASE_FRAME* aFrame, TOOL_MANAGER* aToolMgr );
/**
* Function WriteHotKeyConfig
* Updates the hotkeys config file with the hotkeys from the given actions map.
*/
int WriteHotKeyConfig( std::map<std::string, TOOL_ACTION*> aActionMap );
/**
* Function ReadLegacyHotkeyConfigFile
* Read hotkey configuration for a given app,
* possibly before the frame for that app has been created
* @param aFilename = the filename to save the hotkeys as
* @param aMap The list of keycodes mapped by legacy property names
* @return 1 on success, 0 on failure
*/
int ReadLegacyHotkeyConfigFile( const wxString& aFilename, std::map<std::string, int>& aMap );
/**
* Function ReadLegacyHotkeyConfig
* Read configuration data and fill the current hotkey list with hotkeys
* @param aAppname = the value of the app's m_FrameName
* @param aMap The list of keycodes mapped by legacy property names
*/
int ReadLegacyHotkeyConfig( const wxString& aAppname, std::map<std::string, int>& aMap );
#endif // HOTKEYS_BASIC_H