183 lines
7.0 KiB
C++
183 lines
7.0 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2004-2019 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef HOTKEYS_BASIC_H
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#define HOTKEYS_BASIC_H
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#include <map>
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#include <common.h>
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#define DEFAULT_HOTKEY_FILENAME_EXT wxT( "hotkeys" )
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#define EESCHEMA_HOTKEY_NAME wxT( "Eeschema" )
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#define PCBNEW_HOTKEY_NAME wxT( "PcbNew" )
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// A define to allow translation of Hot Key message Info in hotkey help menu
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// We do not want to use the _( x ) usual macro from wxWidgets, which calls wxGetTranslation(),
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// because the English string is used in key file configuration
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// The translated string is used only when displaying the help window.
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// Therefore translation tools have to use the "_" and the "_HKI" prefix to extract
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// strings to translate
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#include <i18n_utility.h> // _HKI definition
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class TOOL_ACTION;
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class TOOL_MANAGER;
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class EDA_BASE_FRAME;
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/* Identifiers (tags) in key code configuration file (or section names)
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* .m_SectionTag member of a EDA_HOTKEY_CONFIG
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*/
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extern wxString g_CommonSectionTag;
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/**
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* class EDA_HOTKEY
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* is a class to handle hot key commands. Hot keys have a default value.
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* This class allows the real key code changed by user(from a key code list file)
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*/
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class EDA_HOTKEY
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{
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public:
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int m_KeyCode; // Key code (ascii value for ascii keys or wxWidgets code for function key
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wxString m_InfoMsg; // info message.
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int m_Idcommand; // internal id for the corresponding command (see hotkey_id_command list)
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int m_IdMenuEvent; // id to call the corresponding event (if any) (see id.h)
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public:
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EDA_HOTKEY( const wxChar* infomsg, int idcommand, int keycode, int idmenuevent = 0 );
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};
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/**
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* Structure EDA_HOTKEY_CONFIG
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* contains the information required to save hot key information to a configuration file.
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* a Section name and the corresponding list of hotkeys (EDA_HOTKEY list)
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* hotkeys are grouped by section.
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* a section is a list of hotkey infos ( a EDA_HOTKEY list).
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* A full list of hotkeys can used one or many sections
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* for instance:
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* the schematic editor uses a common section (zoom hotkeys list ..) and a specific section
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* the library editor uses the same common section and a specific section
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* this feature avoid duplications and made hotkey file config easier to understand and edit
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*/
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struct EDA_HOTKEY_CONFIG
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{
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public:
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wxString* m_SectionTag; // The configuration file section name.
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EDA_HOTKEY** m_HK_InfoList; // List of EDA_HOTKEY pointers
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wxString* m_Title; // Title displayed in hotkey editor and used as comment in file
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};
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/**
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* Function KeyNameFromKeyCode
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* return the key name from the key code
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* * Only some wxWidgets key values are handled for function key ( see
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* s_Hotkey_Name_List[] )
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* @param aKeycode = key code (ascii value, or wxWidgets value for function keys)
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* @param aIsFound = a pointer to a bool to return true if found, or false. an be NULL default)
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* @return the key name in a wxString
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*/
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wxString KeyNameFromKeyCode( int aKeycode, bool * aIsFound = nullptr );
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/**
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* Function KeyNameFromCommandId
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* return the key name from the Command id value ( m_Idcommand member value)
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* @param aList = pointer to a EDA_HOTKEY list of commands
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* @param aCommandId = Command Id value
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* @return the key name in a wxString
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*/
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wxString KeyNameFromCommandId( EDA_HOTKEY** aList, int aCommandId );
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/**
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* An helper enum for AddHotkeyName function
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* In menus we can add a hot key, or an accelerator , or sometimes just a comment
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* Hot keys can perform actions using the current mouse cursor position
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* Accelerators perform the same action as the associated menu
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* A comment is used in tool tips for some tools (zoom ..)
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* to show the hot key that performs this action
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*/
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enum HOTKEY_ACTION_TYPE
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{
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IS_HOTKEY,
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IS_COMMENT
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};
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/**
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* AddHotkeyName
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* @param aText - the base text on which to append the hotkey
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* @param aHotKey - the hotkey keycode
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* @param aStyle - IS_HOTKEY to add <tab><keyname> (shortcuts in menus, same as hotkeys)
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* IS_COMMENT to add <spaces><(keyname)> mainly in tool tips
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*/
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wxString AddHotkeyName( const wxString& aText, int aHotKey,
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HOTKEY_ACTION_TYPE aStyle = IS_HOTKEY);
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/**
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* Function AddHotkeyName
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* Add the key name from the Command id value ( m_Idcommand member value)
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* @param aText = a wxString. returns aText + key name
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* @param aDescrList = pointer to a EDA_HOTKEY_CONFIG DescrList of commands
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* @param aCommandId = Command Id value
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* @param aShortCutType The #HOTKEY_ACTION_TYPE of the shortcut.
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* @return a wxString (aTest + key name) if key found or aText without modification
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*/
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wxString AddHotkeyName( const wxString& aText,
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struct EDA_HOTKEY_CONFIG* aDescrList,
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int aCommandId,
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HOTKEY_ACTION_TYPE aShortCutType = IS_HOTKEY );
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/**
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* Function DisplayHotkeyList
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* Displays the current hotkey list
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* @param aFrame = current active frame
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* @param aToolMgr = the tool manager holding the registered actions from which the hotkeys
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* will be harvested
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*/
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void DisplayHotkeyList( EDA_BASE_FRAME* aFrame, TOOL_MANAGER* aToolMgr );
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/**
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* Function WriteHotKeyConfig
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* Updates the hotkeys config file with the hotkeys from the given actions map.
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*/
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int WriteHotKeyConfig( std::map<std::string, TOOL_ACTION*> aActionMap );
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/**
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* Function ReadLegacyHotkeyConfigFile
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* Read hotkey configuration for a given app,
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* possibly before the frame for that app has been created
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* @param aFilename = the filename to save the hotkeys as
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* @param aMap The list of keycodes mapped by legacy property names
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* @return 1 on success, 0 on failure
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*/
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int ReadLegacyHotkeyConfigFile( const wxString& aFilename, std::map<std::string, int>& aMap );
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/**
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* Function ReadLegacyHotkeyConfig
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* Read configuration data and fill the current hotkey list with hotkeys
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* @param aAppname = the value of the app's m_FrameName
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* @param aMap The list of keycodes mapped by legacy property names
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*/
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int ReadLegacyHotkeyConfig( const wxString& aAppname, std::map<std::string, int>& aMap );
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#endif // HOTKEYS_BASIC_H
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