kicad/eeschema/sch_component.h

686 lines
25 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2014 Dick Hollenbeck, dick@softplc.com
* Copyright (C) 2015 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef COMPONENT_CLASS_H
#define COMPONENT_CLASS_H
#include <eda_item.h>
#include <core/typeinfo.h>
#include <layers_id_colors_and_visibility.h>
#include <lib_id.h>
#include <widgets/msgpanel.h>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include <wx/arrstr.h>
#include <wx/chartype.h>
#include <wx/fdrepdlg.h>
#include <wx/gdicmn.h>
#include <wx/string.h>
#include <bitmaps.h>
#include <sch_field.h>
#include <sch_item.h>
#include <sch_pin.h>
#include <sch_sheet_path.h> // COMPONENT_INSTANCE_REFERENCE
#include <symbol_lib_table.h>
#include <transform.h>
struct PICKED_SYMBOL;
class SCH_SCREEN;
class LIB_ITEM;
class LIB_PIN;
class LIB_PART;
class NETLIST_OBJECT_LIST;
class PART_LIB;
class PART_LIBS;
class EE_COLLECTOR;
class SCH_SCREEN;
class SYMBOL_LIB_TABLE;
/// A container for several SCH_FIELD items
typedef std::vector<SCH_FIELD> SCH_FIELDS;
typedef std::weak_ptr<LIB_PART> PART_REF;
extern std::string toUTFTildaText( const wxString& txt );
/**
* Schematic symbol object.
*/
class SCH_COMPONENT : public SCH_ITEM
{
private:
wxPoint m_Pos;
LIB_ID m_lib_id; ///< Name and library the symbol was loaded from, i.e. 74xx:74LS00.
int m_unit; ///< The unit for multiple part per package components.
int m_convert; ///< The alternate body style for components that have more than
///< one body style defined. Primarily used for components that
///< have a De Morgan conversion.
wxString m_prefix; ///< C, R, U, Q etc - the first character which typically indicates
///< what the component is. Determined, upon placement, from the
///< library component. Created upon file load, by the first
///< non-digits in the reference fields.
/**
* The name used to look up a symbol in the symbol library embedded in a schematic.
*
* By default this is the same as #LIB_ID::GetLibItemName(). However, schematics allow for
* multiple variants of the same library symbol. Set this member in order to preserve the
* link to the original symbol library. If empty, #LIB_ID::GetLibItemName() should be used.
*/
wxString m_schLibSymbolName;
TRANSFORM m_transform; ///< The rotation/mirror transformation matrix.
SCH_FIELDS m_Fields; ///< Variable length list of fields.
std::unique_ptr< LIB_PART > m_part; // a flattened copy of the LIB_PART from
// the PROJECT's libraries.
std::vector<std::unique_ptr<SCH_PIN>> m_pins; // a SCH_PIN for every LIB_PIN (all units)
std::unordered_map<LIB_PIN*, unsigned> m_pinMap; // library pin pointer to SCH_PIN's index
bool m_isInNetlist; ///< True if the component should appear in the netlist
bool m_inBom; ///< True to include in bill of materials export.
bool m_onBoard; ///< True to include in netlist when updating board.
// Defines the hierarchical path and reference of the component. This allows support
// for multiple references to a single sub-sheet.
std::vector<COMPONENT_INSTANCE_REFERENCE> m_instanceReferences;
void Init( const wxPoint& pos = wxPoint( 0, 0 ) );
public:
SCH_COMPONENT( const wxPoint& pos = wxPoint( 0, 0 ), SCH_ITEM* aParent = NULL );
/**
* Create schematic component from library component object.
*
* @param aPart - library part to create schematic component from.
* @param aLibId - libId of alias to create.
* @param aSheet - Schematic sheet the component is place into.
* @param unit - Part for components that have multiple parts per
* package.
* @param convert - Use the alternate body style for the schematic
* component.
* @param pos - Position to place new component.
* @param setNewItemFlag - Set the component IS_NEW and IS_MOVED flags.
*/
SCH_COMPONENT( LIB_PART& aPart, LIB_ID aLibId, SCH_SHEET_PATH* aSheet,
int unit = 0, int convert = 0,
const wxPoint& pos = wxPoint( 0, 0 ) );
SCH_COMPONENT( LIB_PART& aPart, SCH_SHEET_PATH* aSheet, PICKED_SYMBOL& aSel,
const wxPoint& pos = wxPoint( 0, 0 ) );
/**
* Clones \a aComponent into a new schematic symbol object.
*
* All fields are copied as is except for the linked list management pointers
* which are set to NULL, and the SCH_FIELD's m_Parent pointers which are set
* to the new object.
*
* @param aComponent is the schematic symbol to clone.
*/
SCH_COMPONENT( const SCH_COMPONENT& aComponent );
~SCH_COMPONENT() { }
static inline bool ClassOf( const EDA_ITEM* aItem )
{
return aItem && SCH_COMPONENT_T == aItem->Type();
}
wxString GetClass() const override
{
return wxT( "SCH_COMPONENT" );
}
const std::vector<COMPONENT_INSTANCE_REFERENCE>& GetInstanceReferences()
{
return m_instanceReferences;
}
void ViewGetLayers( int aLayers[], int& aCount ) const override;
/**
* Return true for items which are moved with the anchor point at mouse cursor
* and false for items moved with no reference to anchor.
*
* Usually return true for small items (labels, junctions) and false for items which can
* be large (hierarchical sheets, components).
*
* Note: we used to try and be smart about this and return false for components in case
* they are big. However, this annoyed some users and we now have a preference which
* controls warping on move in general, so this was switched to true for components.
*
* @return true for a component
*/
bool IsMovableFromAnchorPoint() override { return true; }
void SetLibId( const LIB_ID& aName );
const LIB_ID& GetLibId() const { return m_lib_id; }
/**
* The name of the symbol in the schematic library symbol list.
*
* @note See #SCH_SCREEN::m_libSymbols
*
* The name of the schematic symbol list entry can vary from the item name in the #LIB_ID
* object because the library symbol may have changed so a new name has to be generated
* but the original symbol library link has to be preserved in order to update it from
* the library at some point in the future. If this name is empty, then the library item
* name from #LIB_ID is used.
*/
void SetSchSymbolLibraryName( const wxString& aName ) { m_schLibSymbolName = aName; }
wxString GetSchSymbolLibraryName() const;
bool UseLibIdLookup() const { return m_schLibSymbolName.IsEmpty(); }
std::unique_ptr< LIB_PART >& GetPartRef() { return m_part; }
/**
* Set this schematic symbol library symbol reference to \a aLibSymbol
*
* The schematic symbol object owns \a aLibSymbol and the pin list will be updated
* accordingly. The #LIB_PART object can be null to clear the library symbol link
* as well as the pin map. If the #LIB_PART object is not null, it must be a root
* symbol. Otherwise an assertion will be raised in debug builds and the library
* symbol will be cleared. The new file format will no longer require a cache
* library so all library symbols must be valid.
*
* @note This is the only way to publicly set the library symbol for a schematic
* symbol except for the ctors that take a LIB_PART reference. All previous
* public resolvers have been deprecated.
*
* @param aLibSymbol is the library symbol to associate with this schematic symbol.
*/
void SetLibSymbol( LIB_PART* aLibSymbol );
/**
* Return information about the aliased parts
*/
wxString GetDescription() const;
/**
* Return the documentation text for the given part alias
*/
wxString GetDatasheet() const;
int GetUnit() const { return m_unit; }
/**
* Updates the cache of SCH_PIN objects for each pin
*/
void UpdatePins();
/**
* Change the unit number to \a aUnit
*
* This has meaning only for symbols made up of multiple units per package.
*
* @note This also set the modified flag bit
*
* @param aUnit is the new unit to select.
*/
void SetUnit( int aUnit );
/**
* Change the unit number to \a aUnit without setting any internal flags.
* This has meaning only for symbols made up of multiple units per package.
*
* @note This also set the modified flag bit
*
* @param aUnit is the new unit to select.
*/
void UpdateUnit( int aUnit );
int GetConvert() const { return m_convert; }
void SetConvert( int aConvert );
wxString GetPrefix() const { return m_prefix; }
void SetPrefix( const wxString& aPrefix ) { m_prefix = aPrefix; }
TRANSFORM& GetTransform() const { return const_cast< TRANSFORM& >( m_transform ); }
void SetTransform( const TRANSFORM& aTransform );
/**
* Return the number of units per package of the symbol.
*
* @return the number of units per package or zero if the library entry cannot be found.
*/
int GetUnitCount() const;
/**
* Compute the new transform matrix based on \a aOrientation for the symbol which is
* applied to the current transform.
*
* @param aOrientation is the orientation to apply to the transform.
*/
void SetOrientation( int aOrientation );
/**
* Get the display symbol orientation.
*
* Because there are different ways to have a given orientation/mirror,
* the orientation/mirror is not necessary what the user does. For example:
* a mirrorX then a mirrorY returns no mirror but a rotate. This function finds
* a rotation and a mirror value #CMP_MIRROR_X because this is the first mirror
* option tested. This can differs from the orientation made by an user. A
* #CMP_MIRROR_Y is returned as a #CMP_MIRROR_X with an orientation 180 because
* they are equivalent.
*
* @sa COMPONENT_ORIENTATION_T
*
* @return the orientation and mirror of the symbol.
*/
int GetOrientation();
/**
* Return the list of system text vars & fields for this symbol.
*/
void GetContextualTextVars( wxArrayString* aVars ) const;
/**
* Resolve any references to system tokens supported by the component.
* @param aDepth a counter to limit recursion and circular references.
*/
bool ResolveTextVar( wxString* token, int aDepth = 0 ) const;
void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
/**
* Clear exiting component annotation.
*
* For example, IC23 would be changed to IC? and unit number would be reset.
*
* @param aSheetPath is the hierarchical path of the symbol to clear or remove all
* annotations for this symbol if NULL.
*/
void ClearAnnotation( const SCH_SHEET_PATH* aSheetPath );
/**
* Add an instance to the alternate references list (m_instanceReferences), if this entry
* does not already exist.
* Do nothing if already exists.
* In component lists shared by more than one sheet path, an entry for each
* sheet path must exist to manage references
* @param aSheetPath is the candidate sheet path
* this sheet path is the sheet path of the sheet containing the component,
* not the full component sheet path
* @return false if the alternate reference was existing, true if added.
*/
bool AddSheetPathReferenceEntryIfMissing( const KIID_PATH& aSheetPath );
/**
* Replace \a aOldSheetPath with \a aNewSheetPath in the instance list.
*
* @param aOldSheetPath is a #KIID_PATH object of an existing path in the instance list.
* @param aNewSheetPath is a #KIID_PATH object of the path to replace the existing path.
*
* @return true if \a aOldSheetPath was found and replaced or false if \a aOldSheetPath was
* not found in the instance list.
*/
bool ReplaceInstanceSheetPath( const KIID_PATH& aOldSheetPath, const KIID_PATH& aNewSheetPath );
const EDA_RECT GetBoundingBox() const override;
const EDA_RECT GetBoundingBox( bool aIncludeInvisibleText ) const;
/**
* Return a bounding box for the symbol body but not the fields.
*/
EDA_RECT GetBodyBoundingBox() const;
//-----<Fields>-----------------------------------------------------------
/**
* Returns a field in this symbol.
*
* @param aFieldNdx is the index into the array of fields, not a field id.
*
* @return is the field at \a aFieldNdx or NULL if the field does not exist.
*/
SCH_FIELD* GetField( int aFieldNdx );
const SCH_FIELD* GetField( int aFieldNdx ) const;
/**
* Search for a field named \a aFieldName and returns text associated with this field.
*
* @param aFieldName is the name of the field
*/
wxString GetFieldText( const wxString& aFieldName, SCH_EDIT_FRAME* aFrame ) const;
/**
* Populates a std::vector with SCH_FIELDs.
*
* @param aVector is the vector to populate.
* @param aVisibleOnly is used to add only the fields that are visible and contain text.
*/
void GetFields( std::vector<SCH_FIELD*>& aVector, bool aVisibleOnly );
/**
* Returns a vector of fields from the component
*/
std::vector<SCH_FIELD>& GetFields() { return m_Fields; }
/**
* Add a field to the symbol.
*
* @param aField is the field to add to this symbol.
*
* @return the newly inserted field.
*/
SCH_FIELD* AddField( const SCH_FIELD& aField );
/**
* Removes a user field from the symbol.
* @param aFieldName is the user fieldName to remove. Attempts to remove a mandatory
* field or a non-existant field are silently ignored.
*/
void RemoveField( const wxString& aFieldName );
/**
* Search for a #SCH_FIELD with \a aFieldName
*
* @param aFieldName is the name of the field to find.
* @param aIncludeDefaultFields searches the library symbol default fields if true.
*
* @return the field if found or NULL if the field was not found.
*/
SCH_FIELD* FindField( const wxString& aFieldName, bool aIncludeDefaultFields = true );
/**
* Set multiple schematic fields.
*
* @param aFields are the fields to set in this symbol.
*/
void SetFields( const SCH_FIELDS& aFields )
{
m_Fields = aFields; // vector copying, length is changed possibly
}
/**
* Restores fields to the original library values.
* @param aResetStyle selects whether fields should reset the position and text attribute.
* @param aResetRef selects whether the reference field should be restored.
*/
void UpdateFields( bool aResetStyle, bool aResetRef = false );
/**
* Return the number of fields in this symbol.
*/
int GetFieldCount() const { return (int)m_Fields.size(); }
/**
* Automatically orient all the fields in the component.
*
* @param aScreen is the SCH_SCREEN associated with the current instance of the
* component. This can be NULL when aManual is false.
* @param aManual should be true if the autoplace was manually initiated (e.g. by a hotkey
* or a menu item). Some more 'intelligent' routines will be used that would be
* annoying if done automatically during moves.
*/
void AutoplaceFields( SCH_SCREEN* aScreen, bool aManual ) override;
//-----</Fields>----------------------------------------------------------
/**
* Find a symbol pin by number.
*
* @param number is the number of the pin to find.
*
* @return Pin object if found, otherwise NULL.
*/
SCH_PIN* GetPin( const wxString& number );
/**
* Populate a vector with all the pins from the library object.
*
* @param aPinsList is the list to populate with all of the pins.
*/
void GetLibPins( std::vector<LIB_PIN*>& aPinsList );
SCH_PIN* GetPin( LIB_PIN* aLibPin );
/**
* Retrieves a list of the SCH_PINs for the given sheet path.
* Since a component can have a different unit on a different instance of a sheet,
* this list returns the subset of pins that exist on a given sheet.
* @return a vector of pointers (non-owning) to SCH_PINs
*/
std::vector<SCH_PIN*> GetPins( const SCH_SHEET_PATH* aSheet = nullptr ) const;
std::vector<std::unique_ptr<SCH_PIN>>& GetRawPins() { return m_pins; }
/**
* Print a component
*
* @param aDC is the device context (can be null)
* @param aOffset is the drawing offset (usually wxPoint(0,0),
* but can be different when moving an object)
*/
void Print( RENDER_SETTINGS* aSettings, const wxPoint& aOffset ) override;
void SwapData( SCH_ITEM* aItem ) override;
/**
* Tests for an acceptable reference string.
*
* An acceptable reference string must support unannotation i.e starts by letter
*
* @param aReferenceString is the reference string to validate
*
* @return true if reference string is valid.
*/
static bool IsReferenceStringValid( const wxString& aReferenceString );
/**
* Return the reference for the given sheet path.
*
* @return the reference for the sheet.
*/
const wxString GetRef( const SCH_SHEET_PATH* aSheet, bool aIncludeUnit = false ) const;
/**
* Set the reference for the given sheet path for this symbol.
*
* @param aSheet is the hierarchical path of the reference.
* @param aReference is the new reference for the symbol.
*/
void SetRef( const SCH_SHEET_PATH* aSheet, const wxString& aReference );
/**
* Checks if the component has a valid annotation (reference) for the given sheet path
* @param aSheet is the sheet path to test
* @return true if the component exists on that sheet and has a valid reference
*/
bool IsAnnotated( const SCH_SHEET_PATH* aSheet );
/**
* Add a full hierarchical reference to this symbol.
*
* @param aPath is the hierarchical path (/&ltsheet timestamp&gt/&ltcomponent
* timestamp&gt like /05678E50/A23EF560)
* @param aRef is the local reference like C45, R56
* @param aUnit is the unit selection used for symbols with multiple units per package.
* @param aValue is the value used for this instance
* @param aFootprint is the footprint used for this instance (which might have different
* hole spacing or other board-specific changes from other intances)
*/
void AddHierarchicalReference( const KIID_PATH& aPath,
const wxString& aRef,
int aUnit,
const wxString& aValue = wxEmptyString,
const wxString& aFootprint = wxEmptyString );
// Returns the instance-specific unit selection for the given sheet path.
int GetUnitSelection( const SCH_SHEET_PATH* aSheet ) const;
void SetUnitSelection( const SCH_SHEET_PATH* aSheet, int aUnitSelection );
// Returns the instance-specific value for the given sheet path.
const wxString GetValue( const SCH_SHEET_PATH* sheet ) const;
void SetValue( const SCH_SHEET_PATH* sheet, const wxString& aValue );
// Set the value for all instances (the default GUI behaviour)
void SetValue( const wxString& aValue )
{
SetValue( nullptr, aValue );
}
// Returns the instance-specific footprint assignment for the given sheet path.
const wxString GetFootprint( const SCH_SHEET_PATH* sheet ) const;
void SetFootprint( const SCH_SHEET_PATH* sheet, const wxString& aFootprint );
// Set the value for all instances (the default GUI behaviour)
void SetFootprint( const wxString& aFootprint )
{
SetFootprint( nullptr, aFootprint );
}
// Geometric transforms (used in block operations):
void Move( const wxPoint& aMoveVector ) override
{
if( aMoveVector == wxPoint( 0, 0 ) )
return;
m_Pos += aMoveVector;
for( SCH_FIELD& field : m_Fields )
field.Move( aMoveVector );
SetModified();
}
void MirrorY( int aYaxis_position ) override;
void MirrorX( int aXaxis_position ) override;
void Rotate( wxPoint aPosition ) override;
bool Matches( wxFindReplaceData& aSearchData, void* aAuxData ) override;
void GetEndPoints( std::vector<DANGLING_END_ITEM>& aItemList ) override;
/**
* Test if the component's dangling state has changed for all pins.
*
* As a side effect, actually update the dangling status for all pins.
*
* @note This does not test for short circuits.
*
* @param aItemList is list of all #DANGLING_END_ITEM items to be tested.
*
* @return true if any pin's state has changed.
*/
bool UpdateDanglingState( std::vector<DANGLING_END_ITEM>& aItemList,
const SCH_SHEET_PATH* aPath = nullptr ) override;
wxPoint GetPinPhysicalPosition( const LIB_PIN* Pin ) const;
bool IsConnectable() const override { return true; }
bool CanConnect( const SCH_ITEM* aItem ) const override
{
return ( aItem->Type() == SCH_LINE_T && aItem->GetLayer() == LAYER_WIRE ) ||
( aItem->Type() == SCH_NO_CONNECT_T ) ||
( aItem->Type() == SCH_JUNCTION_T ) ||
( aItem->Type() == SCH_COMPONENT_T ) ;
}
/**
* @return true if the component is in netlist
* which means this is not a power component, or something
* like a component reference starting by #
*/
bool IsInNetlist() const;
std::vector<wxPoint> GetConnectionPoints() const override;
SEARCH_RESULT Visit( INSPECTOR inspector, void* testData, const KICAD_T scanTypes[] ) override;
/**
* Return the component library item at \a aPosition that is part of this component.
*
* @param aPosition is the schematic position of the component library object.
* @param aType is the type of symbol library object to find or any if set to TYPE_NOT_INIT.
*
* @return is the symbol library object if found otherwise NULL.
*/
LIB_ITEM* GetDrawItem( const wxPoint& aPosition, KICAD_T aType = TYPE_NOT_INIT );
wxString GetSelectMenuText( EDA_UNITS aUnits ) const override;
BITMAP_DEF GetMenuImage() const override;
bool operator <( const SCH_ITEM& aItem ) const override;
bool operator==( const SCH_COMPONENT& aComponent) const;
bool operator!=( const SCH_COMPONENT& aComponent) const;
SCH_COMPONENT& operator=( const SCH_ITEM& aItem );
bool IsReplaceable() const override { return true; }
wxPoint GetPosition() const override { return m_Pos; }
void SetPosition( const wxPoint& aPosition ) override { Move( aPosition - m_Pos ); }
bool HitTest( const wxPoint& aPosition, int aAccuracy = 0 ) const override;
bool HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy = 0 ) const override;
void Plot( PLOTTER* aPlotter ) override;
EDA_ITEM* Clone() const override;
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const override;
#endif
void ClearBrightenedPins();
bool HasBrightenedPins();
bool GetIncludeInBom() const { return m_inBom; }
void SetIncludeInBom( bool aIncludeInBom ) { m_inBom = aIncludeInBom; }
bool GetIncludeOnBoard() const { return m_onBoard; }
void SetIncludeOnBoard( bool aIncludeOnBoard ) { m_onBoard = aIncludeOnBoard; }
private:
bool doIsConnected( const wxPoint& aPosition ) const override;
};
#endif /* COMPONENT_CLASS_H */