502 lines
16 KiB
C++
502 lines
16 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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* Last changes: 2018
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <pcb_edit_frame.h>
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#include <trace_helpers.h>
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#include <tool/tool_manager.h>
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#include <tool/tool_dispatcher.h>
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#include <tool/actions.h>
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#include <view/view.h>
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#include <view/wx_view_controls.h>
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#include <class_draw_panel_gal.h>
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#include <pcbnew_id.h>
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#include <core/optional.h>
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///> Stores information about a mouse button state
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struct TOOL_DISPATCHER::BUTTON_STATE
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{
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BUTTON_STATE( TOOL_MOUSE_BUTTONS aButton, const wxEventType& aDownEvent,
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const wxEventType& aUpEvent, const wxEventType& aDblClickEvent ) :
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dragging( false ),
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pressed( false ),
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dragMaxDelta( 0.0f ),
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button( aButton ),
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downEvent( aDownEvent ),
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upEvent( aUpEvent ),
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dblClickEvent( aDblClickEvent )
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{};
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///> Flag indicating that dragging is active for the given button.
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bool dragging;
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///> Flag indicating that the given button is pressed.
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bool pressed;
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///> Point where dragging has started (in world coordinates).
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VECTOR2D dragOrigin;
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///> Point where click event has occurred.
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VECTOR2D downPosition;
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///> Difference between drag origin point and current mouse position (expressed as distance in
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///> pixels).
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double dragMaxDelta;
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///> Determines the mouse button for which information are stored.
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TOOL_MOUSE_BUTTONS button;
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///> The type of wxEvent that determines mouse button press.
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wxEventType downEvent;
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///> The type of wxEvent that determines mouse button release.
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wxEventType upEvent;
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///> The type of wxEvent that determines mouse button double click.
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wxEventType dblClickEvent;
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///> Time stamp for the last mouse button press event.
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wxLongLong downTimestamp;
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///> Restores initial state.
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void Reset()
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{
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dragging = false;
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pressed = false;
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}
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///> Checks the current state of the button.
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bool GetState() const
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{
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wxMouseState mouseState = wxGetMouseState();
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switch( button )
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{
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case BUT_LEFT:
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return mouseState.LeftIsDown();
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case BUT_MIDDLE:
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return mouseState.MiddleIsDown();
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case BUT_RIGHT:
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return mouseState.RightIsDown();
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default:
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assert( false );
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break;
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}
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return false;
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}
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};
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TOOL_DISPATCHER::TOOL_DISPATCHER( TOOL_MANAGER* aToolMgr, ACTIONS *aActions ) :
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m_toolMgr( aToolMgr ),
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m_actions( aActions )
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{
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m_buttons.push_back( new BUTTON_STATE( BUT_LEFT, wxEVT_LEFT_DOWN,
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wxEVT_LEFT_UP, wxEVT_LEFT_DCLICK ) );
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m_buttons.push_back( new BUTTON_STATE( BUT_RIGHT, wxEVT_RIGHT_DOWN,
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wxEVT_RIGHT_UP, wxEVT_RIGHT_DCLICK ) );
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m_buttons.push_back( new BUTTON_STATE( BUT_MIDDLE, wxEVT_MIDDLE_DOWN,
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wxEVT_MIDDLE_UP, wxEVT_MIDDLE_DCLICK ) );
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ResetState();
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}
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TOOL_DISPATCHER::~TOOL_DISPATCHER()
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{
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for( BUTTON_STATE* st : m_buttons )
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delete st;
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}
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void TOOL_DISPATCHER::ResetState()
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{
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for( BUTTON_STATE* st : m_buttons )
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st->Reset();
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}
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KIGFX::VIEW* TOOL_DISPATCHER::getView()
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{
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return m_toolMgr->GetView();
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}
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bool TOOL_DISPATCHER::handleMouseButton( wxEvent& aEvent, int aIndex, bool aMotion )
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{
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BUTTON_STATE* st = m_buttons[aIndex];
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wxEventType type = aEvent.GetEventType();
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OPT<TOOL_EVENT> evt;
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bool isClick = false;
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// bool up = type == st->upEvent;
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// bool down = type == st->downEvent;
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bool up = false, down = false;
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bool dblClick = type == st->dblClickEvent;
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bool state = st->GetState();
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if( !dblClick )
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{
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// Sometimes the dispatcher does not receive mouse button up event, so it stays
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// in the dragging mode even if the mouse button is not held anymore
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if( st->pressed && !state )
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up = true;
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// Don't apply same logic to down events as it kills touchpad tapping
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else if( !st->pressed && type == st->downEvent )
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down = true;
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}
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int mods = decodeModifiers( static_cast<wxMouseEvent*>( &aEvent ) );
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int args = st->button | mods;
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if( down ) // Handle mouse button press
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{
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st->downTimestamp = wxGetLocalTimeMillis();
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if( !st->pressed ) // save the drag origin on the first click only
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st->dragOrigin = m_lastMousePos;
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st->downPosition = m_lastMousePos;
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st->dragMaxDelta = 0;
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st->pressed = true;
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evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_DOWN, args );
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}
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else if( up ) // Handle mouse button release
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{
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st->pressed = false;
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if( st->dragging )
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{
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wxLongLong t = wxGetLocalTimeMillis();
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// Determine if it was just a single click or beginning of dragging
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if( t - st->downTimestamp < DragTimeThreshold &&
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st->dragMaxDelta < DragDistanceThreshold )
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isClick = true;
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else
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evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_UP, args );
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}
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else
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isClick = true;
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if( isClick )
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evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_CLICK, args );
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st->dragging = false;
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}
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else if( dblClick )
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{
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evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_DBLCLICK, args );
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}
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if( st->pressed && aMotion )
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{
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st->dragging = true;
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double dragPixelDistance =
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getView()->ToScreen( m_lastMousePos - st->dragOrigin, false ).EuclideanNorm();
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st->dragMaxDelta = std::max( st->dragMaxDelta, dragPixelDistance );
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wxLongLong t = wxGetLocalTimeMillis();
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if( t - st->downTimestamp > DragTimeThreshold || st->dragMaxDelta > DragDistanceThreshold )
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{
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evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_DRAG, args );
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evt->setMouseDragOrigin( st->dragOrigin );
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evt->setMouseDelta( m_lastMousePos - st->dragOrigin );
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}
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}
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if( evt )
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{
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evt->SetMousePosition( isClick ? st->downPosition : m_lastMousePos );
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m_toolMgr->ProcessEvent( *evt );
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return true;
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}
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return false;
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}
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// Helper function to know if a special key ( see key list ) should be captured
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// or if the event can be skipped
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// on Linux, the event must be passed to the GUI if they are not used by KiCad,
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// especially the wxEVENT_CHAR_HOOK, if it is not handled
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// unfortunately, m_toolMgr->ProcessEvent( const TOOL_EVENT& aEvent)
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// does not return info about that. So the event is filtered before passed to
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// the GUI. These key codes are known to be used in Pcbnew to move the cursor
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// or change active layer, and have a default action (moving scrollbar button) if
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// the event is skipped
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bool isKeySpecialCode( int aKeyCode )
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{
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const enum wxKeyCode special_keys[] =
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{
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WXK_UP, WXK_DOWN, WXK_LEFT, WXK_RIGHT,
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WXK_PAGEUP, WXK_PAGEDOWN,
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WXK_NUMPAD_UP, WXK_NUMPAD_DOWN, WXK_NUMPAD_LEFT, WXK_NUMPAD_RIGHT,
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WXK_NUMPAD_PAGEUP, WXK_NUMPAD_PAGEDOWN
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};
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bool isInList = false;
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for( unsigned ii = 0; ii < DIM( special_keys ) && !isInList; ii++ )
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{
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if( special_keys[ii] == aKeyCode )
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isInList = true;
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}
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return isInList;
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}
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/* aHelper class that convert some special key codes to an equivalent.
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* WXK_NUMPAD_UP to WXK_UP,
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* WXK_NUMPAD_DOWN to WXK_DOWN,
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* WXK_NUMPAD_LEFT to WXK_LEFT,
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* WXK_NUMPAD_RIGHT,
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* WXK_NUMPAD_PAGEUP,
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* WXK_NUMPAD_PAGEDOWN
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* note:
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* wxEVT_CHAR_HOOK does this conversion when it is skipped by firing a wxEVT_CHAR
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* with this converted code, but we do not skip these key events because they also
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* have default action (scroll the panel)
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*/
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int translateSpecialCode( int aKeyCode )
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{
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switch( aKeyCode )
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{
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case WXK_NUMPAD_UP: return WXK_UP;
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case WXK_NUMPAD_DOWN: return WXK_DOWN;
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case WXK_NUMPAD_LEFT: return WXK_LEFT;
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case WXK_NUMPAD_RIGHT: return WXK_RIGHT;
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case WXK_NUMPAD_PAGEUP: return WXK_PAGEUP;
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case WXK_NUMPAD_PAGEDOWN: return WXK_PAGEDOWN;
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default: break;
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};
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return aKeyCode;
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}
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void TOOL_DISPATCHER::DispatchWxEvent( wxEvent& aEvent )
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{
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bool motion = false, buttonEvents = false;
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OPT<TOOL_EVENT> evt;
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int key = 0; // key = 0 if the event is not a key event
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int unicode = 0;
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bool keyIsSpecial = false; // True if the key is a special key code
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int type = aEvent.GetEventType();
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// Sometimes there is no window that has the focus (it happens when another PCB_BASE_FRAME
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// is opened and is iconized on Windows).
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// In this case, gives the focus to the parent PCB_BASE_FRAME (for an obscure reason,
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// when happens, the GAL canvas itself does not accept the focus)
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if( wxWindow::FindFocus() == nullptr )
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static_cast<PCB_BASE_FRAME*>( m_toolMgr->GetEditFrame() )->SetFocus();
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// Mouse handling
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// Note: wxEVT_LEFT_DOWN event must always be skipped.
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if( type == wxEVT_MOTION || type == wxEVT_MOUSEWHEEL ||
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#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
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type == wxEVT_MAGNIFY ||
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#endif
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type == wxEVT_LEFT_DOWN || type == wxEVT_LEFT_UP ||
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type == wxEVT_MIDDLE_DOWN || type == wxEVT_MIDDLE_UP ||
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type == wxEVT_RIGHT_DOWN || type == wxEVT_RIGHT_UP ||
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type == wxEVT_LEFT_DCLICK || type == wxEVT_MIDDLE_DCLICK || type == wxEVT_RIGHT_DCLICK ||
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// Event issued when mouse retains position in screen coordinates,
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// but changes in world coordinates (e.g. autopanning)
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type == KIGFX::WX_VIEW_CONTROLS::EVT_REFRESH_MOUSE )
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{
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wxMouseEvent* me = static_cast<wxMouseEvent*>( &aEvent );
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int mods = decodeModifiers( me );
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VECTOR2D pos = m_toolMgr->GetViewControls()->GetMousePosition();
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if( pos != m_lastMousePos )
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{
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motion = true;
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m_lastMousePos = pos;
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}
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for( unsigned int i = 0; i < m_buttons.size(); i++ )
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buttonEvents |= handleMouseButton( aEvent, i, motion );
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if( !buttonEvents && motion )
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{
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evt = TOOL_EVENT( TC_MOUSE, TA_MOUSE_MOTION, mods );
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evt->SetMousePosition( pos );
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}
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#ifdef __APPLE__
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// TODO That's a big ugly workaround, somehow DRAWPANEL_GAL loses focus
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// after second LMB click and currently I have no means to do better debugging
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if( type == wxEVT_LEFT_UP )
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static_cast<PCB_BASE_FRAME*>( m_toolMgr->GetEditFrame() )->GetGalCanvas()->SetFocus();
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#endif /* __APPLE__ */
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}
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else if( type == wxEVT_CHAR_HOOK || type == wxEVT_CHAR )
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{
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wxKeyEvent* ke = static_cast<wxKeyEvent*>( &aEvent );
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key = ke->GetKeyCode();
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keyIsSpecial = isKeySpecialCode( key );
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unicode = ke->GetUnicodeKey();
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wxLogTrace( kicadTraceKeyEvent, "TOOL_DISPATCHER::DispatchWxEvent %s", dump( *ke ) );
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// if the key event must be skipped, skip it here if the event is a wxEVT_CHAR_HOOK
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// and do nothing.
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// a wxEVT_CHAR will be fired by wxWidgets later for this key.
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if( type == wxEVT_CHAR_HOOK )
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{
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if( !keyIsSpecial )
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{
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aEvent.Skip();
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return;
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}
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else
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key = translateSpecialCode( key );
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}
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int mods = decodeModifiers( ke );
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if( mods & MD_CTRL )
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{
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// wxWidgets maps key codes related to Ctrl+letter handled by CHAR_EVT
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// (http://docs.wxwidgets.org/trunk/classwx_key_event.html):
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// char events for ASCII letters in this case carry codes corresponding to the ASCII
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// value of Ctrl-Latter, i.e. 1 for Ctrl-A, 2 for Ctrl-B and so on until 26 for Ctrl-Z.
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// They are remapped here to be more easy to handle in code
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// Note also on OSX wxWidgets has a differnt behavior and the mapping is made
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// only for ctrl+'A' to ctlr+'Z' (unicode code return 'A' to 'Z').
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// Others OS return WXK_CONTROL_A to WXK_CONTROL_Z, and Ctrl+'M' returns the same code as
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// the return key, so the remapping does not use the unicode key value.
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#ifdef __APPLE__
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if( unicode >= 'A' && unicode <= 'Z' && key >= WXK_CONTROL_A && key <= WXK_CONTROL_Z )
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#else
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(void) unicode; //not used: avoid compil warning
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if( key >= WXK_CONTROL_A && key <= WXK_CONTROL_Z )
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#endif
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key += 'A' - 1;
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}
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#ifdef __APPLE__
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if( mods & MD_ALT )
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{
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// OSX maps a bunch of commonly used extended-ASCII characters onto the keyboard
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// using the ALT key. Since we use ALT for some of our hotkeys, we need to map back
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// to the underlying keys. The kVK_ANSI_* values come from Apple and are said to be
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// hardware independant.
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switch( ke->GetRawKeyCode() )
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{
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case /* kVK_ANSI_1 */ 0x12: key = '1'; break;
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case /* kVK_ANSI_2 */ 0x13: key = '2'; break;
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case /* kVK_ANSI_3 */ 0x14: key = '3'; break;
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case /* kVK_ANSI_4 */ 0x15: key = '4'; break;
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case /* kVK_ANSI_6 */ 0x16: key = '6'; break;
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case /* kVK_ANSI_5 */ 0x17: key = '5'; break;
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case /* kVK_ANSI_Equal */ 0x18: key = '='; break;
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case /* kVK_ANSI_9 */ 0x19: key = '9'; break;
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case /* kVK_ANSI_7 */ 0x1A: key = '7'; break;
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case /* kVK_ANSI_Minus */ 0x1B: key = '-'; break;
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case /* kVK_ANSI_8 */ 0x1C: key = '8'; break;
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case /* kVK_ANSI_0 */ 0x1D: key = '0'; break;
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default: ;
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}
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}
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#endif
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if( key == WXK_ESCAPE ) // ESC is the special key for canceling tools
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evt = TOOL_EVENT( TC_COMMAND, TA_CANCEL_TOOL );
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else
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evt = TOOL_EVENT( TC_KEYBOARD, TA_KEY_PRESSED, key | mods );
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}
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if( evt )
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m_toolMgr->ProcessEvent( *evt );
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// pass the event to the GUI, it might still be interested in it
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// Note wxEVT_CHAR_HOOK event is already skipped for special keys not used by KiCad
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// and wxEVT_LEFT_DOWN must be always Skipped.
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//
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// On OS X, key events are always meant to be caught. An uncaught key event is assumed
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// to be a user input error by OS X (as they are pressing keys in a context where nothing
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// is there to catch the event). This annoyingly makes OS X beep and/or flash the screen
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// in Pcbnew and the footprint editor any time a hotkey is used. The correct procedure is
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// to NOT pass wxEVT_CHAR events to the GUI under OS X.
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//
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// On Windows, avoid to call wxEvent::Skip for special keys because some keys (ARROWS,
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// PAGE_UP, PAGE_DOWN have predefined actions (like move thumbtrack cursor), and we do
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// not want these actions executed (most are handled by KiCad)
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if( !evt || type == wxEVT_LEFT_DOWN )
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aEvent.Skip();
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// The suitable Skip is already called, but the wxEVT_CHAR
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// must be Skipped (sent to GUI).
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// Otherwise accelerators and shortcuts in main menu or toolbars are not seen.
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#ifndef __APPLE__
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if( type == wxEVT_CHAR && !keyIsSpecial )
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aEvent.Skip();
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#endif
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updateUI( aEvent );
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}
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void TOOL_DISPATCHER::DispatchWxCommand( wxCommandEvent& aEvent )
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{
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OPT<TOOL_EVENT> evt = m_actions->TranslateLegacyId( aEvent.GetId() );
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if( evt )
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m_toolMgr->ProcessEvent( *evt );
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else
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aEvent.Skip();
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|
|
|
updateUI( aEvent );
|
|
}
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|
|
|
|
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void TOOL_DISPATCHER::updateUI( wxEvent& aEvent )
|
|
{
|
|
// TODO I don't feel it is the right place for updating UI,
|
|
// but at the moment I cannot think of a better one..
|
|
|
|
auto frame = dynamic_cast<EDA_DRAW_FRAME*>( m_toolMgr->GetEditFrame() );
|
|
if( frame )
|
|
{
|
|
frame->UpdateStatusBar();
|
|
frame->SyncMenusAndToolbars( aEvent );
|
|
}
|
|
}
|