kicad/eeschema/lib_symbol.h

662 lines
23 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2004-2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2008 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 2022 CERN
* Copyright (C) 2004-2024 KiCad Developers, see change_log.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef LIB_SYMBOL_H
#define LIB_SYMBOL_H
#include <symbol.h>
#include <sch_field.h>
#include <sch_pin.h>
#include <lib_tree_item.h>
#include <vector>
#include <core/multivector.h>
class LINE_READER;
class OUTPUTFORMATTER;
class REPORTER;
class SYMBOL_LIB;
class LIB_SYMBOL;
class TEST_LIB_SYMBOL_FIXTURE;
typedef std::shared_ptr<LIB_SYMBOL> LIB_SYMBOL_SPTR; ///< shared pointer to LIB_SYMBOL
typedef std::weak_ptr<LIB_SYMBOL> LIB_SYMBOL_REF; ///< weak pointer to LIB_SYMBOL
typedef MULTIVECTOR<SCH_ITEM, SCH_SHAPE_T, SCH_PIN_T> LIB_ITEMS_CONTAINER;
typedef LIB_ITEMS_CONTAINER::ITEM_PTR_VECTOR LIB_ITEMS;
/* values for member .m_options */
enum LIBRENTRYOPTIONS
{
ENTRY_NORMAL, // Libentry is a standard symbol (real or alias)
ENTRY_POWER // Libentry is a power symbol
};
extern bool operator<( const LIB_SYMBOL& aItem1, const LIB_SYMBOL& aItem2 );
struct LIB_SYMBOL_UNIT
{
int m_unit; ///< The unit number.
int m_bodyStyle; ///< The alternate body style of the unit.
std::vector<SCH_ITEM*> m_items; ///< The items unique to this unit and alternate body style.
};
/**
* Define a library symbol object.
*
* A library symbol object is typically saved and loaded in a symbol library file (.lib).
* Library symbols are different from schematic symbols.
*/
class LIB_SYMBOL : public SYMBOL, public LIB_TREE_ITEM
{
public:
LIB_SYMBOL( const wxString& aName, LIB_SYMBOL* aParent = nullptr,
SYMBOL_LIB* aLibrary = nullptr );
LIB_SYMBOL( const LIB_SYMBOL& aSymbol, SYMBOL_LIB* aLibrary = nullptr );
virtual ~LIB_SYMBOL()
{}
static LIB_SYMBOL* Dummy();
bool IsDummy() { return this == Dummy(); }
///< http://www.boost.org/doc/libs/1_55_0/libs/smart_ptr/sp_techniques.html#weak_without_shared
LIB_SYMBOL_SPTR SharedPtr() const { return m_me; }
/**
* Create a copy of a LIB_SYMBOL and assigns unique KIIDs to the copy and its children.
*/
virtual LIB_SYMBOL* Duplicate() const
{
LIB_SYMBOL* dupe = new LIB_SYMBOL( *this, m_library );
const_cast<KIID&>( dupe->m_Uuid ) = KIID();
for( SCH_ITEM& item : dupe->m_drawings )
const_cast<KIID&>( item.m_Uuid ) = KIID();
return dupe;
}
void SetParent( LIB_SYMBOL* aParent = nullptr );
LIB_SYMBOL_REF& GetParent() { return m_parent; }
const LIB_SYMBOL_REF& GetParent() const { return m_parent; }
/**
* Get the number of parents for this symbol.
*
* @return the inhertance depth for this symbol.
*/
unsigned GetInheritanceDepth() const;
/**
* Get the parent symbol that does not have another parent.
*
* Now that derived symbols can be derived from other derived symbols, this method provides
* way to get to the base symbol in the derivation change.
*
* @return the weak_ptr to the root symbol of this symbol.
*/
LIB_SYMBOL_SPTR GetRootSymbol() const;
virtual wxString GetClass() const override
{
return wxT( "LIB_SYMBOL" );
}
static inline bool ClassOf( const EDA_ITEM* aItem )
{
return aItem && aItem->Type() == LIB_SYMBOL_T;
}
virtual void SetName( const wxString& aName );
wxString GetName() const override { return m_name; }
LIB_ID GetLIB_ID() const override { return m_libId; }
wxString GetDesc() override { return GetDescription(); }
int GetSubUnitCount() const override { return GetUnitCount(); }
const LIB_ID& GetLibId() const override { return m_libId; }
void SetLibId( const LIB_ID& aLibId ) { m_libId = aLibId; }
LIB_ID GetSourceLibId() const { return m_sourceLibId; }
void SetSourceLibId( const LIB_ID& aLibId ) { m_sourceLibId = aLibId; }
wxString GetLibNickname() const override { return GetLibraryName(); }
///< Sets the Description field text value
void SetDescription( const wxString& aDescription )
{
GetDescriptionField().SetText( aDescription );
}
///< Gets the Description field text value */
wxString GetDescription() const override
{
if( GetDescriptionField().GetText().IsEmpty() && IsAlias() )
{
if( LIB_SYMBOL_SPTR parent = m_parent.lock() )
return parent->GetDescription();
}
return GetDescriptionField().GetText();
}
void SetKeyWords( const wxString& aKeyWords ) { m_keyWords = aKeyWords; }
wxString GetKeyWords() const override
{
if( m_keyWords.IsEmpty() && IsAlias() )
{
if( LIB_SYMBOL_SPTR parent = m_parent.lock() )
return parent->GetKeyWords();
}
return m_keyWords;
}
std::vector<SEARCH_TERM> GetSearchTerms() override;
wxString GetFootprint() override
{
return GetFootprintField().GetText();
}
void GetChooserFields( std::map<wxString , wxString>& aColumnMap ) override;
/**
* For symbols derived from other symbols, IsRoot() indicates no derivation.
*/
bool IsRoot() const override { return m_parent.use_count() == 0; }
bool IsAlias() const { return !m_parent.expired() && m_parent.use_count() > 0; }
const wxString GetLibraryName() const;
SYMBOL_LIB* GetLib() const { return m_library; }
void SetLib( SYMBOL_LIB* aLibrary ) { m_library = aLibrary; }
timestamp_t GetLastModDate() const { return m_lastModDate; }
void SetFPFilters( const wxArrayString& aFilters ) { m_fpFilters = aFilters; }
wxArrayString GetFPFilters() const
{
if( m_fpFilters.IsEmpty() && IsAlias() )
{
if( LIB_SYMBOL_SPTR parent = m_parent.lock() )
return parent->GetFPFilters();
}
return m_fpFilters;
}
/**
* Get the bounding box for the symbol.
*
* @return the symbol bounding box ( in user coordinates )
* @param aUnit = unit selection = 0, or 1..n
* @param aBodyStyle = 0, 1 or 2
* If aUnit == 0, unit is not used
* if aBodyStyle == 0 Convert is non used
* @param aIgnoreHiddenFields default true, ignores any hidden fields
**/
const BOX2I GetUnitBoundingBox( int aUnit, int aBodyStyle,
bool aIgnoreHiddenFields = true ) const;
/**
* Get the symbol bounding box excluding fields.
*
* @return the symbol bounding box ( in user coordinates ) without fields
* @param aUnit = unit selection = 0, or 1..n
* @param aBodyStyle = 0, 1 or 2
* If aUnit == 0, unit is not used
* if aBodyStyle == 0 Convert is non used
* Fields are not taken in account
**/
const BOX2I GetBodyBoundingBox( int aUnit, int aBodyStyle, bool aIncludePins,
bool aIncludePrivateItems ) const;
const BOX2I GetBoundingBox() const override
{
return GetUnitBoundingBox( 0, 0 );
}
bool IsPower() const override;
bool IsNormal() const override;
void SetPower();
void SetNormal();
/**
* Set interchangeable the property for symbol units.
* @param aLockUnits when true then units are set as not interchangeable.
*/
void LockUnits( bool aLockUnits ) { m_unitsLocked = aLockUnits; }
/**
* Check whether symbol units are interchangeable.
* @return False when interchangeable, true otherwise.
*/
bool UnitsLocked() const { return m_unitsLocked; }
/**
* Overwrite all the existing fields in this symbol with fields supplied in \a aFieldsList.
*
* @param aFieldsList is a set of fields to import, removing all previous fields.
*/
void SetFields( const std::vector<SCH_FIELD>& aFieldsList );
/**
* Return a list of fields within this symbol.
*
* @param aList - List to add fields to
*/
void GetFields( std::vector<SCH_FIELD*>& aList );
void GetFields( std::vector<SCH_FIELD>& aList );
/**
* Add a field. Takes ownership of the pointer.
*/
void AddField( SCH_FIELD* aField );
void AddField( SCH_FIELD& aField ) { AddField( new SCH_FIELD( aField ) ); }
/**
* Find a field within this symbol matching \a aFieldName and returns it
* or NULL if not found.
* @param aFieldName is the name of the field to find.
* @param aCaseInsensitive ignore the filed name case if true.
*
* @return the field if found or NULL if the field was not found.
*/
SCH_FIELD* FindField( const wxString& aFieldName, bool aCaseInsensitive = false );
const SCH_FIELD* FindField( const wxString& aFieldName,
bool aCaseInsensitive = false ) const;
/**
* Return pointer to the requested field.
*
* @param aId - Id of field to return.
* @return The field if found, otherwise NULL.
*/
SCH_FIELD* GetFieldById( int aId ) const;
/** Return reference to the value field. */
SCH_FIELD& GetValueField() const;
/** Return reference to the reference designator field. */
SCH_FIELD& GetReferenceField() const;
/** Return reference to the footprint field */
SCH_FIELD& GetFootprintField() const;
/** Return reference to the datasheet field. */
SCH_FIELD& GetDatasheetField() const;
/** Return reference to the description field. */
SCH_FIELD& GetDescriptionField() const;
wxString GetPrefix();
const wxString GetRef( const SCH_SHEET_PATH* aSheet, bool aIncludeUnit = false ) const override
{
return GetReferenceField().GetText();
}
const wxString GetValue( bool aResolve, const SCH_SHEET_PATH* aPath,
bool aAllowExtraText ) const override
{
return GetValueField().GetText();
}
void RunOnChildren( const std::function<void( SCH_ITEM* )>& aFunction ) override;
/**
* Order optional field indices.
*
* It's possible when calling #LIB_SYMBOL::Flatten that there can be gaps and/or duplicate
* optional field indices. This method correctly orders the indices so there are no gaps
* and/or duplicate indices.
*/
int UpdateFieldOrdinals();
int GetNextAvailableFieldId() const;
/**
* Resolve any references to system tokens supported by the symbol.
*
* @param aDepth a counter to limit recursion and circular references.
*/
bool ResolveTextVar( wxString* token, int aDepth = 0 ) const;
void Print( const SCH_RENDER_SETTINGS* aSettings, int aUnit, int aBodyStyle,
const VECTOR2I& aOffset, bool aForceNoFill, bool aDimmed ) override;
void PrintBackground( const SCH_RENDER_SETTINGS *aSettings, int aUnit, int aBodyStyle,
const VECTOR2I& aOffset, bool aDimmed ) override;
void Plot( PLOTTER* aPlotter, bool aBackground, const SCH_PLOT_OPTS& aPlotOpts,
int aUnit, int aBodyStyle, const VECTOR2I& aOffset, bool aDimmed ) override;
/**
* Plot symbol fields.
*/
void PlotFields( PLOTTER* aPlotter, bool aBackground, const SCH_PLOT_OPTS& aPlotOpts,
int aUnit, int aBodyStyle, const VECTOR2I& aOffset, bool aDimmed );
/**
* Add a new draw \a aItem to the draw object list and sort according to \a aSort.
*
* @param aItem is the new draw object to add to the symbol.
* @param aSort is the flag to determine if the newly added item should be sorted.
*/
void AddDrawItem( SCH_ITEM* aItem, bool aSort = true );
/**
* Remove draw \a aItem from list.
*
* @param aItem - Draw item to remove from list.
*/
void RemoveDrawItem( SCH_ITEM* aItem );
void RemoveField( SCH_FIELD* aField ) { RemoveDrawItem( aField ); }
size_t GetFieldCount() const { return m_drawings.size( SCH_FIELD_T ); }
/**
* Return a list of pin object pointers from the draw item list.
*
* Note pin objects are owned by the draw list of the symbol. Deleting any of the objects
* will leave list in a unstable state and will likely segfault when the list is destroyed.
*
* @param aUnit - Unit number of pins to collect. Set to 0 to get pins from any symbol unit.
* @param aBodyStyle - Symbol alternate body style of pins to collect. Set to 0 to get pins
* from any DeMorgan variant of symbol.
*/
std::vector<SCH_PIN*> GetPins( int aUnit = 0, int aBodyStyle = 0 ) const;
/**
* Return a list of pin pointers for all units / converts. Used primarily for SPICE where
* we want to treat all unit as a single part.
*/
std::vector<SCH_PIN*> GetAllLibPins() const;
/**
* @return a count of pins for all units / converts.
*/
int GetPinCount() override;
/**
* Return pin object with the requested pin \a aNumber.
*
* @param aNumber - Number of the pin to find.
* @param aUnit - Unit filter. Set to 0 if a specific unit number is not required.
* @param aBodyStyle - DeMorgan variant filter. Set to 0 if no specific DeMorgan variant is
* required.
* @return The pin object if found. Otherwise NULL.
*/
SCH_PIN* GetPin( const wxString& aNumber, int aUnit = 0, int aBodyStyle = 0 ) const;
/**
* Return true if this symbol's pins do not match another symbol's pins. This is used to
* detect whether the project cache is out of sync with the system libs.
*
* @param aOtherSymbol - The other library symbol to test
* @param aTestNums - Whether two pins at the same point must have the same number.
* @param aTestNames - Whether two pins at the same point must have the same name.
* @param aTestType - Whether two pins at the same point must have the same electrical type.
* @param aTestOrientation - Whether two pins at the same point must have the same orientation.
* @param aTestLength - Whether two pins at the same point must have the same length.
*/
bool PinsConflictWith( const LIB_SYMBOL& aOtherSymbol, bool aTestNums, bool aTestNames,
bool aTestType, bool aTestOrientation, bool aTestLength ) const;
/**
* Move the symbol \a aOffset.
*
* @param aOffset - Offset displacement.
*/
void Move( const VECTOR2I& aOffset ) override;
/**
* Test if symbol has more than one body conversion type (DeMorgan).
*
* @return True if symbol has more than one conversion.
*/
bool HasAlternateBodyStyle() const override;
/**
* @return the highest pin number of the symbol's pins.
* If none of the pins has pin number assigned it returns 0.
*/
int GetMaxPinNumber() const;
/**
* Clears the status flag all draw objects in this symbol.
*/
void ClearTempFlags() override;
void ClearEditFlags() override;
/**
* Locate a draw object.
*
* @param aUnit - Unit number of draw item.
* @param aBodyStyle - Body style of draw item.
* @param aType - Draw object type, set to 0 to search for any type.
* @param aPoint - Coordinate for hit testing.
* @return The draw object if found. Otherwise NULL.
*/
SCH_ITEM* LocateDrawItem( int aUnit, int aBodyStyle, KICAD_T aType, const VECTOR2I& aPoint );
/**
* Locate a draw object (overlaid)
*
* @param aUnit - Unit number of draw item.
* @param aBodyStyle - Body style of draw item.
* @param aType - Draw object type, set to 0 to search for any type.
* @param aPoint - Coordinate for hit testing.
* @param aTransform = the transform matrix
* @return The draw object if found. Otherwise NULL.
*/
SCH_ITEM* LocateDrawItem( int aUnit, int aBodyStyle, KICAD_T aType, const VECTOR2I& aPoint,
const TRANSFORM& aTransform );
/**
* Return a reference to the draw item list.
*
* @return LIB_ITEMS_CONTAINER& - Reference to the draw item object container.
*/
LIB_ITEMS_CONTAINER& GetDrawItems() { return m_drawings; }
const LIB_ITEMS_CONTAINER& GetDrawItems() const { return m_drawings; }
/**
* This function finds the filled draw items that are covering up smaller draw items
* and replaces their body fill color with the background fill color.
*/
void FixupDrawItems();
INSPECT_RESULT Visit( INSPECTOR inspector, void* testData,
const std::vector<KICAD_T>& aScanTypes ) override;
/**
* Set the units per symbol count.
*
* If the count is greater than the current count, then the all of the
* current draw items are duplicated for each additional symbol. If the
* count is less than the current count, all draw objects for units
* greater that count are removed from the symbol.
*
* @param aCount - Number of units per package.
* @param aDuplicateDrawItems Create duplicate draw items of unit 1 for each additionl unit.
*/
void SetUnitCount( int aCount, bool aDuplicateDrawItems = true );
int GetUnitCount() const override;
/**
* Return an identifier for \a aUnit for symbols with units.
*/
wxString GetUnitReference( int aUnit ) override;
/**
* Return true if the given unit \a aUnit has a display name defined
*/
bool HasUnitDisplayName( int aUnit ) override;
/**
* Return the user-defined display name for \a aUnit for symbols with units.
*/
wxString GetUnitDisplayName( int aUnit ) override;
/**
* Copy all unit display names into the given map \a aTarget
*/
void CopyUnitDisplayNames( std::map<int, wxString>& aTarget ) const;
/**
* Set the user-defined display name for \a aUnit to \a aName for symbols with units.
*/
void SetUnitDisplayName( int aUnit, const wxString& aName );
/**
* @return true if the symbol has multiple units per symbol.
* When true, the reference has a sub reference to identify symbol.
*/
bool IsMulti() const override { return m_unitCount > 1; }
static wxString LetterSubReference( int aUnit, int aFirstId );
/**
* Set or clear the alternate body style (DeMorgan) for the symbol.
*
* If the symbol already has an alternate body style set and aHasAlternate is false, all
* of the existing draw items for the alternate body style are remove. If the alternate
* body style is not set and aHasAlternate is true, than the base draw items are duplicated
* and added to the symbol.
*
* @param aHasAlternate - Set or clear the symbol alternate body style.
* @param aDuplicatePins - Duplicate all pins from original body style if true.
*/
void SetHasAlternateBodyStyle( bool aHasAlternate, bool aDuplicatePins = true );
/**
* Comparison test that can be used for operators.
*
* @param aRhs is the right hand side symbol used for comparison.
*
* @return -1 if this symbol is less than \a aRhs
* 1 if this symbol is greater than \a aRhs
* 0 if this symbol is the same as \a aRhs
*/
int Compare( const LIB_SYMBOL& aRhs, int aCompareFlags = 0,
REPORTER* aReporter = nullptr ) const;
const LIB_SYMBOL& operator=( const LIB_SYMBOL& aSymbol );
/**
* Return a flattened symbol inheritance to the caller.
*
* If the symbol does not inherit from another symbol, a copy of the symbol is returned.
*
* @return a flattened symbol on the heap
*/
std::unique_ptr< LIB_SYMBOL > Flatten() const;
/**
* Return a list of SCH_ITEM objects separated by unit and convert number.
*
* @note This does not include SCH_FIELD objects since they are not associated with
* unit and/or convert numbers.
*/
std::vector<struct LIB_SYMBOL_UNIT> GetUnitDrawItems();
/**
* Return a list of item pointers for \a aUnit and \a aBodyStyle for this symbol.
*
* @note #SCH_FIELD objects are not included.
*
* @param aUnit is the unit number of the item, -1 includes all units.
* @param aBodyStyle is the alternate body styple of the item, -1 includes all body styles.
*
* @return a list of unit items.
*/
std::vector<SCH_ITEM*> GetUnitDrawItems( int aUnit, int aBodyStyle );
/**
* Return a measure of similarity between this symbol and \a aSymbol.
* @param aSymbol is the symbol to compare to.
*
* @return a measure of similarity from 1.0 (identical) to 0.0 (no similarity).
*/
double Similarity( const SCH_ITEM& aSymbol ) const override;
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }
#endif
private:
// We create a different set parent function for this class, so we hide the inherited one.
using EDA_ITEM::SetParent;
/**
* The library symbol specific sort order is as follows:
*
* - The result of #SCH_ITEM::compare()
*/
int compare( const SCH_ITEM& aOther,
int aCompareFlags = SCH_ITEM::COMPARE_FLAGS::EQUALITY ) const override;
void deleteAllFields();
private:
LIB_SYMBOL_SPTR m_me;
LIB_SYMBOL_REF m_parent; ///< Use for inherited symbols.
LIB_ID m_libId;
LIB_ID m_sourceLibId; ///< For database library symbols; the original symbol
timestamp_t m_lastModDate;
int m_unitCount; ///< Number of units (parts) per package.
bool m_unitsLocked; ///< True if symbol has multiple units and changing one
///< unit does not automatically change another unit.
LIBRENTRYOPTIONS m_options; ///< Special symbol features such as POWER or NORMAL.)
LIB_ITEMS_CONTAINER m_drawings;
SYMBOL_LIB* m_library;
wxString m_name;
wxString m_keyWords; ///< Search keywords
wxArrayString m_fpFilters; ///< List of suitable footprint names for the
///< symbol (wild card names accepted).
std::map<int, wxString> m_unitDisplayNames;
};
#endif // CLASS_LIBENTRY_H