kicad/pcbnew/board_stackup_manager/panel_board_stackup.h

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11 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2019 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2009-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef PANEL_SETUP_BOARD_STACKUP_H
#define PANEL_SETUP_BOARD_STACKUP_H
#include <board.h>
#include <widgets/unit_binder.h>
#include <wx/gdicmn.h>
#include "panel_board_stackup_base.h"
#include "board_stackup.h"
#include "stackup_predefined_prms.h"
#include "dielectric_material.h"
class wxBitmapComboBox;
class PANEL_SETUP_LAYERS;
// A helper class to handle UI items managed by m_fgGridSizer
// in PANEL_SETUP_BOARD_STACKUP
// these items are shown or not in m_fgGridSizer, depending on
// the enabled layers in the current board.
// So we need to store the list of these UI items int m_fgGridSizer
// row by row
struct BOARD_STACKUP_ROW_UI_ITEM
{
BOARD_STACKUP_ITEM* m_Item; // The BOARD_STACKUP_ITEM managed by this BOARD_STACKUP_ROW_UI_ITEM
int m_SubItem; // For multilayer dielectric, the index in sublayer list.
// Must be >= 0 and < m_Item sublayer count. Used only for dielectic
// 0 is the base list of parameters (always existing)
bool m_isEnabled; // True if the row is in board
// false if not (this row is not shown on the panel)
wxStaticBitmap* m_Icon; // Color icon in first column (column 1)
wxStaticText* m_LayerName; // string shown in column 2
wxControl* m_LayerTypeCtrl; // control shown in column 3
wxControl* m_MaterialCtrl; // control shown in column 4, with m_MaterialButt
wxButton* m_MaterialButt; // control shown in column 4, with m_MaterialCtrl
wxControl* m_ThicknessCtrl; // control shown in column 5
wxControl* m_ThicknessLockCtrl;// control shown in column 6
wxControl* m_ColorCtrl; // control shown in column 7
wxControl* m_EpsilonCtrl; // control shown in column 8
wxControl* m_LossTgCtrl; // control shown in column 9
COLOR4D m_UserColor; // User-specified color (if any)
BOARD_STACKUP_ROW_UI_ITEM( BOARD_STACKUP_ITEM* aItem, int aSubItem = 1 ) :
m_Item( aItem ),
m_SubItem( aSubItem ),
m_isEnabled( true ),
m_Icon( nullptr ),
m_LayerName( nullptr ),
m_LayerTypeCtrl( nullptr ),
m_MaterialCtrl( nullptr ),
m_MaterialButt( nullptr ),
m_ThicknessCtrl( nullptr ),
m_ThicknessLockCtrl( nullptr ),
m_ColorCtrl( nullptr ),
m_EpsilonCtrl( nullptr ),
m_LossTgCtrl( nullptr )
{}
};
class PANEL_SETUP_BOARD_STACKUP : public PANEL_SETUP_BOARD_STACKUP_BASE
{
public:
PANEL_SETUP_BOARD_STACKUP( PAGED_DIALOG* aParent, PCB_EDIT_FRAME* aFrame,
PANEL_SETUP_LAYERS* aPanelLayers );
~PANEL_SETUP_BOARD_STACKUP();
void ImportSettingsFrom( BOARD* aBoard );
/** Must be called if the copper layers count has changed
* or solder mask, solder paste or silkscreen layers are
* enabled or disabled
* Rebuild the Layer Stack Panel if the new layer set differs
* from the current layet set
*/
void OnLayersOptionsChanged( LSET aNewLayerSet );
/// @return the number of copper layers configured for the board stackup
int GetCopperLayerCount() const;
/// @return the BOARD_STACKUP_ITEM managed by the row aRow
BOARD_STACKUP_ITEM* GetStackupItem( int aRow );
/// @return the BOARD_STACKUP_ITEM sublayermanaged by the row aRow
int GetSublayerId( int aRow );
/// Return the color currently selected for the row aRow
wxColor GetSelectedColor( int aRow ) const;
BOARD_STACKUP& GetStackup() { return m_stackup; }
// Called by wxWidgets: transfer current settings stored in m_stackup to the board
bool TransferDataFromWindow() override;
private:
/** Creates a BOARD_STACKUP_ROW_UI_ITEM relative to the aStackupItem.
* @return a BOARD_STACKUP_ROW_UI_ITEM filled with corresponding widgets
* @param aRow is the row index in the row list
* @param aStackupItem is the stackup item controlled by the created
* BOARD_STACKUP_ROW_UI_ITEM.
* @param aSublayerIdx is used only for BS_ITEM_TYPE_DIELECTRIC stackup items.
* this is the index of the sublayer to used inside aStackupItem
* (from 0 to sub layer count - 1)
*/
BOARD_STACKUP_ROW_UI_ITEM createRowData( int aRow, BOARD_STACKUP_ITEM* aStackupItem,
int aSublayerIdx );
/** add a Spacer in m_fgGridSizer when a empty cell is needed
*/
wxControl* addSpacer();
/** add a control (a wxTextCtrl + a button) in m_fgGridSizer to select a material
* @param aId is the wxControl id, used to know the event source
* @param aMaterialName is the name of the currently selected material (can be null)
* @param aUiRowItem is the BOARD_STACKUP_ROW_UI_ITEM to store the controls
* created
*/
void addMaterialChooser( wxWindowID aId, const wxString * aMaterialName,
BOARD_STACKUP_ROW_UI_ITEM& aUiRowItem );
/** Populate m_fgGridSizer with items to handle stackup parameters
* This is a full list:
* all copper layers and all tech layers that are supported by the stackup
* items not in the current board stackup will be not shown, but they are
* existing in list
* @param aCreatedInitialStackup = true to create a initial stackup list for the dialog
* false to build the stackup panel from the existing stackup list.
*/
void buildLayerStackPanel( bool aCreatedInitialStackup );
/** Synchronize the full stackup shown in m_fgGridSizer according to the stackup of the
* current board and optionally update the stackup params (thickness, color ... )
* @param aFullSync = true to update stackup params, false to only update the list
* of shown items
*/
void synchronizeWithBoard( bool aFullSync );
/** Show or do not show items in m_fgGridSizer according to the stackup of the
* current board.
* The panel stackup stores all possible layers (because the number of layers is set
* from an other panel), but only some of them must be actually shown on screen
*/
void showOnlyActiveLayers();
/** Populate m_fgGridSizer with items to handle stackup parameters
* If previous items are in list, remove old items
* New prms are added
* must be called after adding or deleting a dielectric parameter set
*/
void rebuildLayerStackPanel();
/** Transfer current UI settings to m_stackup but not to the board
*/
bool transferDataFromUIToStackup();
/**
* Updates the enabled copper layers when the dropdown is changed
*/
void updateCopperLayerCount();
/**
* Recompute the board thickness and update the textbox
*/
void computeBoardThickness();
void onColorSelected( wxCommandEvent& event );
void onMaterialChange( wxCommandEvent& event );
void onThicknessChange( wxCommandEvent& event );
void onExportToClipboard( wxCommandEvent& event ) override;
void onAddDielectricLayer( wxCommandEvent& event ) override;
void onRemoveDielectricLayer( wxCommandEvent& event ) override;
void onRemoveDielUI( wxUpdateUIEvent& event ) override;
void onCopperLayersSelCount( wxCommandEvent& event ) override;
void onAdjustDielectricThickness( wxCommandEvent& event ) override;
/** Update the icons color (swatches in first grid column)
* @param aRow is the row (index in m_rowUiItemsList) that manages the icon to update.
* if -1 all icons will be updated
*/
void updateIconColor( int aRow = -1 );
/** @return the color of the BOARD_STACKUP_ITEM at row aRow,
* to draw a bitmap color according to the selected color
* or the best default color (for dielectric or copper item)
* @param aRow is the row index to find the color.
*/
wxColor getColorIconItem( int aRow );
/** creates a bitmap combobox to select a layer color
* @return the created wxBitmapComboBox
* @param aStackupItem = the BOARD_STACKUP_ITEM related to the bitmap combobox
* (to set the user color, if any)
* can be nullptr
* @param aRow = the row index in the wxFlexGridSizer (used to build a wxWidget unique id)
*/
wxBitmapComboBox* createColorBox( BOARD_STACKUP_ITEM* aStackupItem, int aRow );
/**
* disconnect event handlers connected to wxControl items
* found in list m_controlItemsList
*/
void disconnectEvents();
private:
BOARD_STACKUP m_stackup;
PANEL_SETUP_LAYERS* m_panelLayers; // The associated PANEL_SETUP_LAYERS, to know
// enabled layers and copper layer names
LSET m_enabledLayers; // the current enabled layers in this panel
// restricted to allowed layers in stackup.
// when do not match the enabled layers
// in PANEL_SETUP_LAYERS the stackup is not up to date
// a list of currently available dielectric materials
DIELECTRIC_SUBSTRATE_LIST m_delectricMatList;
// a list of currently available solder mask materials
DIELECTRIC_SUBSTRATE_LIST m_solderMaskMatList;
// a list of currently available solder mask materials
DIELECTRIC_SUBSTRATE_LIST m_silkscreenMatList;
// List of items in m_fgGridSizer
std::vector<BOARD_STACKUP_ROW_UI_ITEM> m_rowUiItemsList;
PAGED_DIALOG* m_parentDialog;
BOARD* m_board;
BOARD_DESIGN_SETTINGS* m_brdSettings;
EDA_UNITS m_units;
PCB_EDIT_FRAME* m_frame;
wxSize m_numericTextCtrlSize; // Best size to enter values with units in wxTextCtrl
wxSize m_numericFieldsSize; // Best size to enter double values in wxTextCtrl
wxArrayString m_core_prepreg_choice; // Used to display the option list in dialog
wxSize m_colorSwatchesSize; // the size of color swatches in the wxBitmapComboBox.
wxSize m_colorIconsSize; // the size of color swatches in grid, left column.
// The list of controls (wxChoice, wxBitmapComboBox, wxTextCtrl) added to the panel
// when building the BOARD_STACKUP_ITEM list editor and connected to command events
// Used to disconnect event handlers
std::vector<wxControl*> m_controlItemsList;
};
#endif // #ifndef PANEL_SETUP_BOARD_STACKUP_H