432 lines
17 KiB
C++
432 lines
17 KiB
C++
/***********************************************************/
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/* wxPcbStruct.h: */
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/* Classes used in pcbnew, cvpcb and gerbview */
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/***********************************************************/
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#ifndef WX_BASE_PCB_FRAME_H
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#define WX_BASE_PCB_FRAME_H
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#include <vector>
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#include "wxstruct.h"
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#include "base_struct.h"
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#ifndef PCB_INTERNAL_UNIT
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#define PCB_INTERNAL_UNIT 10000
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#endif
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/* Forward declarations of classes. */
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class PCB_SCREEN;
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class WinEDA_Toolbar;
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class WinEDA_CvpcbFrame;
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class WinEDA_PcbFrame;
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class WinEDA_ModuleEditFrame;
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class BOARD;
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class TEXTE_PCB;
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class MODULE;
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class TRACK;
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class SEGZONE;
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class SEGVIA;
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class D_PAD;
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class TEXTE_MODULE;
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class MIREPCB;
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class DIMENSION;
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class EDGE_MODULE;
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class WinEDA3D_DrawFrame;
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class DRC;
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class ZONE_CONTAINER;
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class DRAWSEGMENT;
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class GENERAL_COLLECTOR;
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class GENERAL_COLLECTORS_GUIDE;
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/******************************************************************/
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/* class WinEDA_BasePcbFrame: Basic class for pcbnew and gerbview */
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/******************************************************************/
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class WinEDA_BasePcbFrame : public WinEDA_DrawFrame
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{
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public:
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bool m_DisplayPadFill; // How show pads
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bool m_DisplayViaFill; // How show vias
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bool m_DisplayPadNum; // show pads numbers
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int m_DisplayModEdge; // How to display module drawings (line/ filled / sketch)
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int m_DisplayModText; // How to display module texts (line/ filled / sketch)
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bool m_DisplayPcbTrackFill; /* FALSE : tracks are show in sketch mode,
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* TRUE = filled */
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UserUnitType m_UserGridUnit;
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wxRealPoint m_UserGridSize;
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WinEDA3D_DrawFrame* m_Draw3DFrame;
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WinEDA_ModuleEditFrame* m_ModuleEditFrame;
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protected:
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BOARD* m_Pcb;
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GENERAL_COLLECTOR* m_Collector;
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public:
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WinEDA_BasePcbFrame( wxWindow* father, int idtype,
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const wxString& title,
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const wxPoint& pos, const wxSize& size,
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long style = KICAD_DEFAULT_DRAWFRAME_STYLE );
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~WinEDA_BasePcbFrame();
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/**
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* Function SetBoard
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* sets the m_Pcb member in such as way as to ensure deleting any previous
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* BOARD.
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* @param aBoard The BOARD to put into the frame.
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*/
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void SetBoard( BOARD* aBoard );
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BOARD* GetBoard()
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{
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wxASSERT( m_Pcb ); // phasing out m_Pcb for gerbview
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return m_Pcb;
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}
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// General
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virtual void OnCloseWindow( wxCloseEvent& Event ) = 0;
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virtual void RedrawActiveWindow( wxDC* DC, bool EraseBg ) { }
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virtual void ReCreateHToolbar() = 0;
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virtual void ReCreateVToolbar() = 0;
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virtual void OnLeftClick( wxDC* DC,
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const wxPoint& MousePos ) = 0;
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virtual void OnLeftDClick( wxDC* DC,
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const wxPoint& MousePos ) = 0;
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virtual bool OnRightClick( const wxPoint& MousePos,
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wxMenu* PopMenu ) = 0;
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virtual void ReCreateMenuBar();
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virtual void SetToolID( int aId, int aCursor, const wxString& aToolMsg );
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virtual void UpdateStatusBar();
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PCB_SCREEN* GetScreen() const
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{
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return (PCB_SCREEN*) WinEDA_DrawFrame::GetBaseScreen();
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}
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BASE_SCREEN* GetBaseScreen() const;
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int BestZoom();
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virtual void Show3D_Frame( wxCommandEvent& event );
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public:
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// Read/write functions:
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EDA_BaseStruct* ReadDrawSegmentDescr( FILE* File, int* LineNum );
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int ReadListeSegmentDescr( FILE* File,
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TRACK* PtSegm,
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int StructType,
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int* LineNum,
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int NumSegm );
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int ReadSetup( FILE* File, int* LineNum );
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int ReadGeneralDescrPcb( FILE* File, int* LineNum );
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/**
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* Function PcbGeneralLocateAndDisplay
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* searches for an item under the mouse cursor.
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* Items are searched first on the current working layer.
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* If nothing found, an item will be searched without layer restriction.
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* If more than one item is found meeting the current working layer
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* criterion, then a popup menu is shown which allows the user to pick
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* which item he/she is interested in. Once an item is chosen, then it
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* is make the "current item" and the status window is updated to reflect
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* this.
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*
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* @param aHotKeyCode The hotkey which relates to the caller and determines
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* the type of search to be performed. If zero, then
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* the mouse tools will be tested instead.
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*/
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BOARD_ITEM* PcbGeneralLocateAndDisplay( int aHotKeyCode = 0 );
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void ProcessItemSelection( wxCommandEvent& event );
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/**
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* Function SetCurItem
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* sets the currently selected item and displays it in the MsgPanel.
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* If the given item is NULL then the MsgPanel is erased and there is no
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* currently selected item. This function is intended to make the process
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* of "selecting" an item more formal, and to indivisibly tie the operation
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* of selecting an item to displaying it using BOARD_ITEM::Display_Infos().
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* @param aItem The BOARD_ITEM to make the selected item or NULL if none.
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* @param aDisplayInfo = true to display item info, false if not (default =
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*true)
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*/
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void SetCurItem( BOARD_ITEM* aItem,
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bool aDisplayInfo = true );
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BOARD_ITEM* GetCurItem();
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/**
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* Function GetCollectorsGuide
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* @return GENERAL_COLLECTORS_GUIDE - that considers the global
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*configuration options.
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*/
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GENERAL_COLLECTORS_GUIDE GetCollectorsGuide();
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/**
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* Function CursorGoto
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* positions the cursor at a given coordinate and reframes the drawing if
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*the
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* requested point is out of view.
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* @param aPos The point to go to.
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*/
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void CursorGoto( const wxPoint& aPos );
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void place_marqueur( wxDC* DC,
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const wxPoint& pos,
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char* pt_bitmap,
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int DrawMode,
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int color,
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int type );
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MODULE* Copie_Module( MODULE* module );
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/** Function Save_Module_In_Library
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* Save in an existing library a given footprint
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* @param aLibName = name of the library to use
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* @param aModule = the given footprint
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* @param aOverwrite = true to overwrite an existing footprint, false to
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* abort an existing footprint is found
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* @param aDisplayDialog = true to display a dialog to enter or confirm the
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* footprint name
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* @param aCreateDocFile = true to creates the associated doc file
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* @return : 1 if OK,0 if abort
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*/
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int Save_Module_In_Library( const wxString& aLibName,
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MODULE* aModule,
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bool aOverwrite,
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bool aDisplayDialog,
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bool aCreateDocFile );
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void Archive_Modules( const wxString& LibName,
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bool NewModulesOnly );
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MODULE* GetModuleByName();
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/** Function OnModify()
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* Virtual
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* Must be called after a change
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* in order to set the "modify" flag of the current screen
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* and update the date in frame reference
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* do not forget to call this basic OnModify function to update info
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* in derived OnModify functions
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*/
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virtual void OnModify( );
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// Modules (footprints)
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/** Function Create_1_Module
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* Creates a new module or footprint : A new module contains 2 texts :
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* First = REFERENCE
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* Second = VALUE: "VAL**"
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* the new module is added to the board module list
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* @param aModuleName = name of the new footprint
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* (will the component reference in board)
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* @return a pointer to the new module
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*/
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MODULE* Create_1_Module( const wxString& module_name );
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void Edit_Module( MODULE* module, wxDC* DC );
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void Rotate_Module( wxDC* DC,
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MODULE* module,
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int angle,
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bool incremental );
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void Place_Module( MODULE* module,
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wxDC* DC,
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bool aDoNotRecreateRatsnest = false );
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// module texts
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void RotateTextModule( TEXTE_MODULE* Text, wxDC* DC );
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void DeleteTextModule( TEXTE_MODULE* Text );
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void PlaceTexteModule( TEXTE_MODULE* Text, wxDC* DC );
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void StartMoveTexteModule( TEXTE_MODULE* Text,
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wxDC* DC );
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TEXTE_MODULE* CreateTextModule( MODULE* Module, wxDC* DC );
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void InstallPadOptionsFrame( D_PAD* pad );
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void InstallTextModOptionsFrame( TEXTE_MODULE* TextMod,
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wxDC* DC );
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void AddPad( MODULE* Module, bool draw );
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void DeletePad( D_PAD* Pad );
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void StartMovePad( D_PAD* Pad, wxDC* DC );
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void RotatePad( D_PAD* Pad, wxDC* DC );
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void PlacePad( D_PAD* Pad, wxDC* DC );
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void Export_Pad_Settings( D_PAD* aPad );
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void Import_Pad_Settings( D_PAD* aPad, bool aDraw );
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void Global_Import_Pad_Settings( D_PAD* aPad,
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bool aDraw );
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// loading footprints
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/** function Get_Librairie_Module
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*
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* Read active libraries or one library to find and load a given module
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* If found the module is linked to the tail of linked list of modules
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* @param aLibrary: the full filename of the library to read. If empty,
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* all active libraries are read
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* @param aModuleName = module name to load
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* @param aDisplayMessageError = true to display an error message if any.
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* @return a MODULE * pointer to the new module, or NULL
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*
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*/
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MODULE* Get_Librairie_Module( const wxString& aLibraryFullFilename,
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const wxString& aModuleName,
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bool aDisplayMessageError );
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/** Function Select_1_Module_From_List
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* Display a list of modules found in active libraries or a given library
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* @param aLibraryFullFilename = library to list (if aLibraryFullFilename
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* == void, list all modules)
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* @param aMask = Display filter (wildcart)( Mask = wxEmptyString if not
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* used )
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* @param aKeyWord = keyword list, to display a filtered list of module
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* having one (or more) of these keywords in their
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* keyword list ( aKeyWord = wxEmptyString if not used )
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*
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* @return wxEmptyString if abort or fails, or the selected module name if
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* Ok
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*/
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wxString Select_1_Module_From_List(
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WinEDA_DrawFrame* active_window, const wxString& aLibraryFullFilename,
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const wxString& aMask, const wxString& aKeyWord );
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MODULE* Load_Module_From_Library( const wxString& library, wxDC* DC );
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// ratsnest functions
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void Compile_Ratsnest( wxDC* DC, bool affiche );
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int Test_1_Net_Ratsnest( wxDC* DC, int net_code );
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void build_ratsnest_module( wxDC* DC, MODULE* Module );
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void trace_ratsnest_module( wxDC* DC );
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void Build_Board_Ratsnest( wxDC* DC );
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void DrawGeneralRatsnest( wxDC* DC, int net_code = 0 );
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void trace_ratsnest_pad( wxDC* DC );
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void build_ratsnest_pad( BOARD_ITEM* ref,
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const wxPoint& refpos,
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bool init );
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void Tst_Ratsnest( wxDC* DC, int ref_netcode );
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void test_connexions( wxDC* DC );
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void test_1_net_connexion( wxDC* DC, int net_code );
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void RecalculateAllTracksNetcode();
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/* Plotting functions:
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* Return true if OK, false if the file is not created (or has a problem)
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*/
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bool Genere_GERBER( const wxString& FullFileName,
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int Layer,
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bool PlotOriginIsAuxAxis,
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GRTraceMode trace_mode );
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bool Genere_HPGL( const wxString& FullFileName,
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int Layer,
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GRTraceMode trace_mode );
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bool Genere_PS( const wxString& FullFileName,
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int Layer,
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bool useA4,
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GRTraceMode trace_mode );
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bool Genere_DXF( const wxString& FullFileName,
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int Layer,
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GRTraceMode trace_mode );
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void Plot_Layer( PLOTTER* plotter,
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int Layer,
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GRTraceMode trace_mode );
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void Plot_Standard_Layer( PLOTTER* aPlotter, int aLayerMask,
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bool aPlotVia, GRTraceMode aPlotMode );
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void Plot_Serigraphie( PLOTTER* plotter,
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int masque_layer,
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GRTraceMode trace_mode );
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/** function PlotDrillMark
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* Draw a drill mark for pads and vias.
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* Must be called after all drawings, because it
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* redraw the drill mark on a pad or via, as a negative (i.e. white) shape
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* in FILLED plot mode
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* @param aPlotter = the PLOTTER
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* @param aTraceMode = the mode of plot (FILLED, SKETCH)
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* @param aSmallDrillShape = true to plot a small drill shape, false to
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* plot the actual drill shape
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*/
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void PlotDrillMark( PLOTTER* aPlotter,
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GRTraceMode aTraceMode,
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bool aSmallDrillShape );
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/* Functions relative to Undo/redo commands:
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*/
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/** Function SaveCopyInUndoList (virtual pure)
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* Creates a new entry in undo list of commands.
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* add a picker to handle aItemToCopy
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* @param aItemToCopy = the board item modified by the command to undo
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* @param aTypeCommand = command type (see enum UndoRedoOpType)
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* @param aTransformPoint = the reference point of the transformation, for
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* commands like move
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*/
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virtual void SaveCopyInUndoList( BOARD_ITEM* aItemToCopy,
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UndoRedoOpType aTypeCommand,
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const wxPoint& aTransformPoint =
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wxPoint( 0, 0 ) ) = 0;
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/** Function SaveCopyInUndoList (virtual pure, overloaded).
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* Creates a new entry in undo list of commands.
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* add a list of pickers to handle a list of items
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* @param aItemsList = the list of items modified by the command to undo
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* @param aTypeCommand = command type (see enum UndoRedoOpType)
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* @param aTransformPoint = the reference point of the transformation,
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* for commands like move
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*/
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virtual void SaveCopyInUndoList( PICKED_ITEMS_LIST& aItemsList,
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UndoRedoOpType aTypeCommand,
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const wxPoint& aTransformPoint =
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wxPoint( 0, 0 ) ) = 0;
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// layerhandling:
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// (See pcbnew/sel_layer.cpp for description of why null_layer parameter
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// is provided)
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int SelectLayer( int default_layer, int min_layer, int max_layer,
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bool null_layer = false );
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void SelectLayerPair();
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virtual void SwitchLayer( wxDC* DC, int layer );
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void InstallGridFrame( const wxPoint& pos );
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/**
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* Load applications settings common to PCB draw frame objects.
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*
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* This overrides the base class WinEDA_DrawFrame::LoadSettings() to
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* handle settings common to the PCB layout application and footprint
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* editor main windows. It calls down to the base class to load
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* settings common to all drawing frames. Please put your application
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* settings common to all pcb drawing frames here to avoid having
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* application settings loaded all over the place.
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*/
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virtual void LoadSettings();
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/**
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* Save applications settings common to PCB draw frame objects.
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*
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* This overrides the base class WinEDA_DrawFrame::SaveSettings() to
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* save settings common to the PCB layout application and footprint
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* editor main windows. It calls down to the base class to save
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* settings common to all drawing frames. Please put your application
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* settings common to all pcb drawing frames here to avoid having
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* application settings saved all over the place.
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*/
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virtual void SaveSettings();
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DECLARE_EVENT_TABLE()
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};
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#endif /* WX_BASE_PCB_FRAME_H */
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