kicad/3d-viewer/3d_viewer/eda_3d_viewer.cpp

1247 lines
42 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file eda_3d_viewer.cpp
* @brief Implements a 3d viewer windows GUI
*/
#include "eda_3d_viewer.h"
#include "../3d_viewer_id.h"
#include <project.h>
#include <gestfich.h>
#include <wx/colordlg.h>
#include <wx/colourdata.h>
#include <lru_cache.h>
#include "../common_ogl/cogl_att_list.h"
#include <hotkeys_basic.h>
#include <wx/toolbar.h>
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_3D_VIEWER". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
const wxChar * EDA_3D_VIEWER::m_logTrace = wxT( "KI_TRACE_EDA_3D_VIEWER" );
// Key to store 3D Viewer config
static const wxChar keyBgColor_Red[] = wxT( "BgColor_Red" );
static const wxChar keyBgColor_Green[] = wxT( "BgColor_Green" );
static const wxChar keyBgColor_Blue[] = wxT( "BgColor_Blue" );
static const wxChar keyBgColor_Red_Top[] = wxT( "BgColor_Red_Top" );
static const wxChar keyBgColor_Green_Top[] = wxT( "BgColor_Green_Top" );
static const wxChar keyBgColor_Blue_Top[] = wxT( "BgColor_Blue_Top" );
static const wxChar keySMaskColor_Red[] = wxT( "SMaskColor_Red" );
static const wxChar keySMaskColor_Green[] = wxT( "SMaskColor_Green" );
static const wxChar keySMaskColor_Blue[] = wxT( "SMaskColor_Blue" );
static const wxChar keySPasteColor_Red[] = wxT( "SPasteColor_Red" );
static const wxChar keySPasteColor_Green[] = wxT( "SPasteColor_Green" );
static const wxChar keySPasteColor_Blue[] = wxT( "SPasteColor_Blue" );
static const wxChar keySilkColor_Red[] = wxT( "SilkColor_Red" );
static const wxChar keySilkColor_Green[] = wxT( "SilkColor_Green" );
static const wxChar keySilkColor_Blue[] = wxT( "SilkColor_Blue" );
static const wxChar keyCopperColor_Red[] = wxT( "CopperColor_Red" );
static const wxChar keyCopperColor_Green[] = wxT( "CopperColor_Green" );
static const wxChar keyCopperColor_Blue[] = wxT( "CopperColor_Blue" );
static const wxChar keyBoardBodyColor_Red[] = wxT( "BoardBodyColor_Red" );
static const wxChar keyBoardBodyColor_Green[] = wxT( "BoardBodyColor_Green" );
static const wxChar keyBoardBodyColor_Blue[] = wxT( "BoardBodyColor_Blue" );
static const wxChar keyMousewheelPanning[] = wxT( "MousewheelPAN3D" );
static const wxChar keyShowRealisticMode[] = wxT( "ShowRealisticMode" );
static const wxChar keyRenderEngine[] = wxT( "RenderEngine" );
static const wxChar keyRenderRemoveHoles[] = wxT( "Render_RemoveHoles" );
//static const wxChar keyRenderTextures[] = wxT( "Render_Textures" );
static const wxChar keyRenderMaterial[] = wxT( "Render_Material" );
static const wxChar keyRenderOGL_ShowCopperTck[]= wxT( "Render_OGL_ShowCopperThickness" );
static const wxChar keyRenderOGL_ShowModelBBox[]= wxT( "Render_OGL_ShowModelBoudingBoxes" );
static const wxChar keyRenderRAY_Shadows[] = wxT( "Render_RAY_Shadows" );
static const wxChar keyRenderRAY_Backfloor[] = wxT( "Render_RAY_Backfloor" );
static const wxChar keyRenderRAY_Refractions[] = wxT( "Render_RAY_Refractions" );
static const wxChar keyRenderRAY_Reflections[] = wxT( "Render_RAY_Reflections" );
static const wxChar keyRenderRAY_PostProcess[] = wxT( "Render_RAY_PostProcess" );
static const wxChar keyRenderRAY_AAliasing[] = wxT( "Render_RAY_AntiAliasing" );
static const wxChar keyRenderRAY_ProceduralT[] = wxT( "Render_RAY_ProceduralTextures" );
static const wxChar keyShowAxis[] = wxT( "ShowAxis" );
static const wxChar keyShowGrid[] = wxT( "ShowGrid3D" );
static const wxChar keyShowZones[] = wxT( "ShowZones" );
static const wxChar keyShowFootprints_Normal[] = wxT( "ShowFootprints_Normal" );
static const wxChar keyShowFootprints_Insert[] = wxT( "ShowFootprints_Insert" );
static const wxChar keyShowFootprints_Virtual[] = wxT( "ShowFootprints_Virtual" );
static const wxChar keyShowAdhesiveLayers[] = wxT( "ShowAdhesiveLayers" );
static const wxChar keyShowSilkScreenLayers[] = wxT( "ShowSilkScreenLayers" );
static const wxChar keyShowSolderMaskLayers[] = wxT( "ShowSolderMasLayers" );
static const wxChar keyShowSolderPasteLayers[] = wxT( "ShowSolderPasteLayers" );
static const wxChar keyShowCommentsLayer[] = wxT( "ShowCommentsLayers" );
static const wxChar keyShowBoardBody[] = wxT( "ShowBoardBody" );
static const wxChar keyShowEcoLayers[] = wxT( "ShowEcoLayers" );
BEGIN_EVENT_TABLE( EDA_3D_VIEWER, EDA_BASE_FRAME )
EVT_ACTIVATE( EDA_3D_VIEWER::OnActivate )
EVT_SET_FOCUS( EDA_3D_VIEWER::OnSetFocus )
EVT_TOOL_RANGE( ID_ZOOM_IN,
ID_ZOOM_REDRAW,
EDA_3D_VIEWER::ProcessZoom )
EVT_TOOL_RANGE( ID_START_COMMAND_3D,
ID_MENU_COMMAND_END,
EDA_3D_VIEWER::Process_Special_Functions )
EVT_MENU( wxID_EXIT,
EDA_3D_VIEWER::Exit3DFrame )
EVT_MENU_RANGE( ID_MENU3D_GRID,
ID_MENU3D_GRID_END,
EDA_3D_VIEWER::On3DGridSelection )
EVT_MENU_RANGE( ID_MENU3D_ENGINE,
ID_MENU3D_ENGINE_END,
EDA_3D_VIEWER::OnRenderEngineSelection )
EVT_CLOSE( EDA_3D_VIEWER::OnCloseWindow )
EVT_UPDATE_UI_RANGE( ID_START_COMMAND_3D,
ID_MENU_COMMAND_END,
EDA_3D_VIEWER::OnUpdateMenus )
END_EVENT_TABLE()
EDA_3D_VIEWER::EDA_3D_VIEWER( KIWAY *aKiway,
PCB_BASE_FRAME *aParent,
const wxString &aTitle,
long style ) :
KIWAY_PLAYER( aKiway,
aParent,
FRAME_PCB_DISPLAY3D,
aTitle,
wxDefaultPosition,
wxDefaultSize,
style,
VIEWER3D_FRAMENAME )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::EDA_3D_VIEWER %s" ), aTitle );
m_canvas = NULL;
m_defaultFileName = "";
// Give it an icon
wxIcon icon;
icon.CopyFromBitmap( KiBitmap( icon_3d_xpm ) );
SetIcon( icon );
LoadSettings( config() );
SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
// Create the status line
static const int status_dims[4] = { -1, 130, 130, 170 };
wxStatusBar *status_bar = CreateStatusBar( DIM( status_dims ) );
SetStatusWidths( DIM( status_dims ), status_dims );
CreateMenuBar();
ReCreateMainToolbar();
m_canvas = new EDA_3D_CANVAS( this,
COGL_ATT_LIST::GetAttributesList( true ),
aParent->GetBoard(),
m_settings,
Prj().Get3DCacheManager() );
if( m_canvas )
m_canvas->SetStatusBar( status_bar );
m_auimgr.SetManagedWindow( this );
EDA_PANEINFO horiztb;
horiztb.HorizontalToolbarPane();
m_auimgr.AddPane( m_mainToolBar,
wxAuiPaneInfo( horiztb ).Name( wxT( "m_mainToolBar" ) ).Top() );
if( m_canvas )
m_auimgr.AddPane( m_canvas,
wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() );
m_auimgr.Update();
m_mainToolBar->EnableTool( ID_RENDER_CURRENT_VIEW,
(m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY) );
// Fixes bug in Windows (XP and possibly others) where the canvas requires the focus
// in order to receive mouse events. Otherwise, the user has to click somewhere on
// the canvas before it will respond to mouse wheel events.
if( m_canvas )
m_canvas->SetFocus();
}
EDA_3D_VIEWER::~EDA_3D_VIEWER()
{
m_auimgr.UnInit();
// m_canvas delete will be called by wxWidget manager
//delete m_canvas;
//m_canvas = 0;
}
void EDA_3D_VIEWER::ReloadRequest()
{
// This will schedule a request to load later
if( m_canvas )
m_canvas->ReloadRequest( GetBoard(), Prj().Get3DCacheManager() );
// This function is used by moduleframe.cpp
// while editing the pcb board, so it will not redraw to not slow the pcbnew
//m_canvas->Refresh();
}
void EDA_3D_VIEWER::Exit3DFrame( wxCommandEvent &event )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::Exit3DFrame" ) );
Close( true );
}
void EDA_3D_VIEWER::OnCloseWindow( wxCloseEvent &event )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::OnCloseWindow" ) );
if( m_canvas )
m_canvas->Close();
// m_canvas delete will be called by wxWidget manager
//delete m_canvas;
//m_canvas = 0;
Destroy();
event.Skip( true );
}
#define ROT_ANGLE 10.0
void EDA_3D_VIEWER::Process_Special_Functions( wxCommandEvent &event )
{
int id = event.GetId();
bool isChecked = event.IsChecked();
wxLogTrace( m_logTrace,
wxT( "EDA_3D_VIEWER::Process_Special_Functions id:%d isChecked:%d" ),
id, isChecked );
if( m_canvas == NULL )
return;
switch( id )
{
case ID_RENDER_CURRENT_VIEW:
m_canvas->RenderRaytracingRequest();
break;
case ID_RELOAD3D_BOARD:
ReloadRequest();
m_canvas->Request_refresh();
break;
case ID_ROTATE3D_X_POS:
m_settings.CameraGet().RotateX( glm::radians(ROT_ANGLE) );
m_canvas->Request_refresh();
break;
case ID_ROTATE3D_X_NEG:
m_settings.CameraGet().RotateX( -glm::radians(ROT_ANGLE) );
m_canvas->Request_refresh();
break;
case ID_ROTATE3D_Y_POS:
m_settings.CameraGet().RotateY( glm::radians(ROT_ANGLE) );
m_canvas->Request_refresh();
break;
case ID_ROTATE3D_Y_NEG:
m_settings.CameraGet().RotateY( -glm::radians(ROT_ANGLE) );
m_canvas->Request_refresh();
break;
case ID_ROTATE3D_Z_POS:
m_settings.CameraGet().RotateZ( glm::radians(ROT_ANGLE) );
m_canvas->Request_refresh();
break;
case ID_ROTATE3D_Z_NEG:
m_settings.CameraGet().RotateZ( -glm::radians(ROT_ANGLE) );
m_canvas->Request_refresh();
break;
case ID_MOVE3D_LEFT:
m_canvas->SetView3D( WXK_LEFT );
return;
case ID_MOVE3D_RIGHT:
m_canvas->SetView3D( WXK_RIGHT );
return;
case ID_MOVE3D_UP:
m_canvas->SetView3D( WXK_UP );
return;
case ID_MOVE3D_DOWN:
m_canvas->SetView3D( WXK_DOWN );
return;
case ID_ORTHO:
m_settings.CameraGet().ToggleProjection();
m_canvas->Request_refresh();
return;
case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
case ID_MENU_SCREENCOPY_PNG:
case ID_MENU_SCREENCOPY_JPEG:
takeScreenshot( event );
return;
case ID_MENU3D_BGCOLOR_BOTTOM_SELECTION:
if( Set3DColorFromUser( m_settings.m_BgColorBot, _( "Background Color, Bottom" ) ) )
{
if( m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY )
m_canvas->Request_refresh();
else
ReloadRequest();
}
return;
case ID_MENU3D_BGCOLOR_TOP_SELECTION:
if( Set3DColorFromUser( m_settings.m_BgColorTop, _( "Background Color, Top" ) ) )
{
if( m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY )
m_canvas->Request_refresh();
else
ReloadRequest();
}
return;
case ID_MENU3D_SILKSCREEN_COLOR_SELECTION:
Set3DSilkScreenColorFromUser();
return;
case ID_MENU3D_SOLDERMASK_COLOR_SELECTION:
Set3DSolderMaskColorFromUser();
return;
case ID_MENU3D_SOLDERPASTE_COLOR_SELECTION:
Set3DSolderPasteColorFromUser();
return;
case ID_MENU3D_COPPER_COLOR_SELECTION:
Set3DCopperColorFromUser();
break;
case ID_MENU3D_PCB_BODY_COLOR_SELECTION:
Set3DBoardBodyColorFromUser();
break;
case ID_MENU3D_MOUSEWHEEL_PANNING:
m_settings.SetFlag( FL_MOUSEWHEEL_PANNING, isChecked );
break;
case ID_MENU3D_REALISTIC_MODE:
m_settings.SetFlag( FL_USE_REALISTIC_MODE, isChecked );
SetMenuBarOptionsState();
ReloadRequest( );
return;
case ID_MENU3D_FL_RENDER_SHOW_HOLES_IN_ZONES:
m_settings.SetFlag( FL_RENDER_SHOW_HOLES_IN_ZONES, isChecked );
ReloadRequest();
return;
case ID_MENU3D_FL_RENDER_MATERIAL_MODE_NORMAL:
m_settings.MaterialModeSet( MATERIAL_MODE_NORMAL );
ReloadRequest( );
return;
case ID_MENU3D_FL_RENDER_MATERIAL_MODE_DIFFUSE_ONLY:
m_settings.MaterialModeSet( MATERIAL_MODE_DIFFUSE_ONLY );
ReloadRequest( );
return;
case ID_MENU3D_FL_RENDER_MATERIAL_MODE_CAD_MODE:
m_settings.MaterialModeSet( MATERIAL_MODE_CAD_MODE );
ReloadRequest( );
return;
case ID_MENU3D_FL_OPENGL_RENDER_COPPER_THICKNESS:
m_settings.SetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS, isChecked );
ReloadRequest();
return;
case ID_MENU3D_FL_OPENGL_RENDER_SHOW_MODEL_BBOX:
m_settings.SetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX, isChecked );
m_canvas->Request_refresh();
return;
case ID_MENU3D_FL_RAYTRACING_RENDER_SHADOWS:
m_settings.SetFlag( FL_RENDER_RAYTRACING_SHADOWS, isChecked );
m_canvas->Request_refresh();
return;
case ID_MENU3D_FL_RAYTRACING_PROCEDURAL_TEXTURES:
m_settings.SetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES, isChecked );
ReloadRequest( );
return;
case ID_MENU3D_FL_RAYTRACING_BACKFLOOR:
m_settings.SetFlag( FL_RENDER_RAYTRACING_BACKFLOOR, isChecked );
ReloadRequest( );
return;
case ID_MENU3D_FL_RAYTRACING_REFRACTIONS:
m_settings.SetFlag( FL_RENDER_RAYTRACING_REFRACTIONS, isChecked );
m_canvas->Request_refresh();
return;
case ID_MENU3D_FL_RAYTRACING_REFLECTIONS:
m_settings.SetFlag( FL_RENDER_RAYTRACING_REFLECTIONS, isChecked );
m_canvas->Request_refresh();
return;
case ID_MENU3D_FL_RAYTRACING_POST_PROCESSING:
m_settings.SetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING, isChecked );
m_canvas->Request_refresh();
return;
case ID_MENU3D_FL_RAYTRACING_ANTI_ALIASING:
m_settings.SetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING, isChecked );
m_canvas->Request_refresh();
return;
case ID_MENU3D_SHOW_BOARD_BODY:
m_settings.SetFlag( FL_SHOW_BOARD_BODY, isChecked );
ReloadRequest( );
return;
case ID_MENU3D_AXIS_ONOFF:
m_settings.SetFlag( FL_AXIS, isChecked );
m_canvas->Request_refresh();
return;
case ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_NORMAL:
m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL, isChecked );
ReloadRequest( );
return;
case ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_NORMAL_INSERT:
m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT, isChecked );
ReloadRequest( );
return;
case ID_MENU3D_MODULE_ONOFF_ATTRIBUTES_VIRTUAL:
m_settings.SetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL, isChecked );
ReloadRequest( );
return;
case ID_MENU3D_ZONE_ONOFF:
m_settings.SetFlag( FL_ZONE, isChecked );
ReloadRequest( );
return;
case ID_MENU3D_ADHESIVE_ONOFF:
m_settings.SetFlag( FL_ADHESIVE, isChecked );
ReloadRequest( );
return;
case ID_MENU3D_SILKSCREEN_ONOFF:
m_settings.SetFlag( FL_SILKSCREEN, isChecked );
ReloadRequest( );
return;
case ID_MENU3D_SOLDER_MASK_ONOFF:
m_settings.SetFlag( FL_SOLDERMASK, isChecked );
ReloadRequest( );
return;
case ID_MENU3D_SOLDER_PASTE_ONOFF:
m_settings.SetFlag( FL_SOLDERPASTE, isChecked );
ReloadRequest( );
return;
case ID_MENU3D_COMMENTS_ONOFF:
m_settings.SetFlag( FL_COMMENTS, isChecked );
ReloadRequest( );
return;
case ID_MENU3D_ECO_ONOFF:
m_settings.SetFlag( FL_ECO, isChecked );
ReloadRequest( );
return;
case ID_MENU3D_RESET_DEFAULTS:
{
// Reload settings with a dummy config, so it will load the defaults
wxConfig *fooconfig = new wxConfig("FooBarApp");
LoadSettings( fooconfig );
delete fooconfig;
// Refresh menu option state
SetMenuBarOptionsState();
// Tell canvas that we (may) changed the render engine
RenderEngineChanged();
ReloadRequest();
}
return;
case ID_MENU3D_HELP_HOTKEY_SHOW_CURRENT_LIST:
{
DisplayHotKeys();
}
return;
default:
wxLogMessage( wxT( "EDA_3D_VIEWER::Process_Special_Functions() error: unknown command %d" ), id );
return;
}
}
void EDA_3D_VIEWER::On3DGridSelection( wxCommandEvent &event )
{
int id = event.GetId();
wxASSERT( id < ID_MENU3D_GRID_END );
wxASSERT( id > ID_MENU3D_GRID );
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::On3DGridSelection id:%d" ), id );
switch( id )
{
case ID_MENU3D_GRID_NOGRID:
m_settings.GridSet( GRID3D_NONE );
break;
case ID_MENU3D_GRID_10_MM:
m_settings.GridSet( GRID3D_10MM );
break;
case ID_MENU3D_GRID_5_MM:
m_settings.GridSet( GRID3D_5MM );
break;
case ID_MENU3D_GRID_2P5_MM:
m_settings.GridSet( GRID3D_2P5MM );
break;
case ID_MENU3D_GRID_1_MM:
m_settings.GridSet( GRID3D_1MM );
break;
default:
wxLogMessage( wxT( "EDA_3D_VIEWER::On3DGridSelection() error: unknown command %d" ), id );
return;
}
if( m_canvas )
m_canvas->Request_refresh();
}
void EDA_3D_VIEWER::OnRenderEngineSelection( wxCommandEvent &event )
{
int id = event.GetId();
wxASSERT( id < ID_MENU3D_ENGINE_END );
wxASSERT( id > ID_MENU3D_ENGINE );
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::OnRenderEngineSelection id:%d" ), id );
const RENDER_ENGINE old_engine = m_settings.RenderEngineGet();
switch( id )
{
case ID_MENU3D_ENGINE_OPENGL_LEGACY:
if( old_engine != RENDER_ENGINE_OPENGL_LEGACY )
m_settings.RenderEngineSet( RENDER_ENGINE_OPENGL_LEGACY );
break;
case ID_MENU3D_ENGINE_RAYTRACING:
if( old_engine != RENDER_ENGINE_RAYTRACING )
m_settings.RenderEngineSet( RENDER_ENGINE_RAYTRACING );
break;
default:
wxLogMessage( wxT( "EDA_3D_VIEWER::OnRenderEngineSelection() error: unknown command %d" ), id );
return;
}
if( old_engine != m_settings.RenderEngineGet() )
{
RenderEngineChanged();
}
}
void EDA_3D_VIEWER::OnUpdateMenus(wxUpdateUIEvent &event)
{
//!TODO: verify how many times this event is called and check if that is OK
// to have it working this way
SetMenuBarOptionsState();
}
void EDA_3D_VIEWER::ProcessZoom( wxCommandEvent &event )
{
int id = event.GetId();
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::ProcessZoom id:%d" ), id );
if( m_canvas == NULL )
return;
switch( id )
{
case ID_ZOOM_PAGE:
m_canvas->SetView3D( WXK_HOME );
break;
case ID_ZOOM_IN:
m_canvas->SetView3D( WXK_F1 );
break;
case ID_ZOOM_OUT:
m_canvas->SetView3D( WXK_F2 );
break;
case ID_ZOOM_REDRAW:
m_canvas->Request_refresh();
break;
default:
wxLogMessage( wxT( "EDA_3D_VIEWER::ProcessZoom() error: unknown command %d" ), id );
return;
}
m_canvas->DisplayStatus();
}
void EDA_3D_VIEWER::OnActivate( wxActivateEvent &event )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::OnActivate" ) );
if( m_canvas )
{
// Reload data if 3D frame shows a board,
// because it can be changed since last frame activation
if( m_canvas->IsReloadRequestPending() )
m_canvas->Request_refresh();
// Activates again the focus of the canvas so it will catch mouse and key events
m_canvas->SetFocus();
}
event.Skip(); // required under wxMAC
}
void EDA_3D_VIEWER::OnSetFocus(wxFocusEvent &event)
{
// Activates again the focus of the canvas so it will catch mouse and key events
if( m_canvas )
m_canvas->SetFocus();
event.Skip();
}
void EDA_3D_VIEWER::LoadSettings( wxConfigBase *aCfg )
{
EDA_BASE_FRAME::LoadSettings( aCfg );
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::LoadSettings" ) );
aCfg->Read( keyBgColor_Red, &m_settings.m_BgColorBot.r, 0.4 );
aCfg->Read( keyBgColor_Green, &m_settings.m_BgColorBot.g, 0.4 );
aCfg->Read( keyBgColor_Blue, &m_settings.m_BgColorBot.b, 0.5 );
aCfg->Read( keyBgColor_Red_Top, &m_settings.m_BgColorTop.r, 0.8 );
aCfg->Read( keyBgColor_Green_Top, &m_settings.m_BgColorTop.g, 0.8 );
aCfg->Read( keyBgColor_Blue_Top, &m_settings.m_BgColorTop.b, 0.9 );
// m_SolderMaskColor default value = dark grey-green
aCfg->Read( keySMaskColor_Red, &m_settings.m_SolderMaskColor.r, 100.0 * 0.2 / 255.0 );
aCfg->Read( keySMaskColor_Green, &m_settings.m_SolderMaskColor.g, 255.0 * 0.2 / 255.0 );
aCfg->Read( keySMaskColor_Blue, &m_settings.m_SolderMaskColor.b, 180.0 * 0.2 / 255.0 );
// m_SolderPasteColor default value = light grey
aCfg->Read( keySPasteColor_Red, &m_settings.m_SolderPasteColor.r, 128.0 /255.0 );
aCfg->Read( keySPasteColor_Green, &m_settings.m_SolderPasteColor.g, 128.0 /255.0 );
aCfg->Read( keySPasteColor_Blue, &m_settings.m_SolderPasteColor.b, 128.0 /255.0 );
// m_SilkScreenColor default value = white
aCfg->Read( keySilkColor_Red, &m_settings.m_SilkScreenColor.r, 0.9 );
aCfg->Read( keySilkColor_Green, &m_settings.m_SilkScreenColor.g, 0.9 );
aCfg->Read( keySilkColor_Blue, &m_settings.m_SilkScreenColor.b, 0.9 );
// m_CopperColor default value = gold
aCfg->Read( keyCopperColor_Red, &m_settings.m_CopperColor.r, 255.0 * 0.7 / 255.0 );
aCfg->Read( keyCopperColor_Green, &m_settings.m_CopperColor.g, 223.0 * 0.7 / 255.0 );
aCfg->Read( keyCopperColor_Blue, &m_settings.m_CopperColor.b, 0.0 /255.0 );
// m_BoardBodyColor default value = FR4, in realistic mode
aCfg->Read( keyBoardBodyColor_Red, &m_settings.m_BoardBodyColor.r, 51.0 / 255.0 );
aCfg->Read( keyBoardBodyColor_Green, &m_settings.m_BoardBodyColor.g, 43.0 / 255.0 );
aCfg->Read( keyBoardBodyColor_Blue, &m_settings.m_BoardBodyColor.b, 22.0 /255.0 );
bool tmp;
aCfg->Read( keyMousewheelPanning, &tmp, false );
m_settings.SetFlag( FL_MOUSEWHEEL_PANNING, tmp );
aCfg->Read( keyShowRealisticMode, &tmp, true );
m_settings.SetFlag( FL_USE_REALISTIC_MODE, tmp );
aCfg->Read( keyRenderRemoveHoles, &tmp, true );
m_settings.SetFlag( FL_RENDER_SHOW_HOLES_IN_ZONES, tmp );
// OpenGL options
aCfg->Read( keyRenderOGL_ShowCopperTck, &tmp, true );
m_settings.SetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS, tmp );
aCfg->Read( keyRenderOGL_ShowModelBBox, &tmp, false );
m_settings.SetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX, tmp );
// Raytracing options
aCfg->Read( keyRenderRAY_Shadows, &tmp, true );
m_settings.SetFlag( FL_RENDER_RAYTRACING_SHADOWS, tmp );
aCfg->Read( keyRenderRAY_Backfloor, &tmp, true );
m_settings.SetFlag( FL_RENDER_RAYTRACING_BACKFLOOR, tmp );
aCfg->Read( keyRenderRAY_Refractions, &tmp, true );
m_settings.SetFlag( FL_RENDER_RAYTRACING_REFRACTIONS, tmp );
aCfg->Read( keyRenderRAY_Reflections, &tmp, true );
m_settings.SetFlag( FL_RENDER_RAYTRACING_REFLECTIONS, tmp );
aCfg->Read( keyRenderRAY_PostProcess, &tmp, true );
m_settings.SetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING, tmp );
aCfg->Read( keyRenderRAY_AAliasing, &tmp, true );
m_settings.SetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING, tmp );
aCfg->Read( keyRenderRAY_ProceduralT, &tmp, true );
m_settings.SetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES, tmp );
aCfg->Read( keyShowAxis, &tmp, true );
m_settings.SetFlag( FL_AXIS, tmp );
aCfg->Read( keyShowFootprints_Normal, &tmp, true );
m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL, tmp );
aCfg->Read( keyShowFootprints_Insert, &tmp, true );
m_settings.SetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT, tmp );
aCfg->Read( keyShowFootprints_Virtual, &tmp, true );
m_settings.SetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL, tmp );
aCfg->Read( keyShowZones, &tmp, true );
m_settings.SetFlag( FL_ZONE, tmp );
aCfg->Read( keyShowAdhesiveLayers, &tmp, true );
m_settings.SetFlag( FL_ADHESIVE, tmp );
aCfg->Read( keyShowSilkScreenLayers, &tmp, true );
m_settings.SetFlag( FL_SILKSCREEN, tmp );
aCfg->Read( keyShowSolderMaskLayers, &tmp, true );
m_settings.SetFlag( FL_SOLDERMASK, tmp );
aCfg->Read( keyShowSolderPasteLayers, &tmp, true );
m_settings.SetFlag( FL_SOLDERPASTE, tmp );
aCfg->Read( keyShowCommentsLayer, &tmp, true );
m_settings.SetFlag( FL_COMMENTS, tmp );
aCfg->Read( keyShowEcoLayers, &tmp, true );
m_settings.SetFlag( FL_ECO, tmp );
aCfg->Read( keyShowBoardBody, &tmp, true );
m_settings.SetFlag( FL_SHOW_BOARD_BODY, tmp );
int tmpi;
aCfg->Read( keyShowGrid, &tmpi, (int)GRID3D_NONE );
m_settings.GridSet( (GRID3D_TYPE)tmpi );
aCfg->Read( keyRenderEngine, &tmpi, (int)RENDER_ENGINE_OPENGL_LEGACY );
m_settings.RenderEngineSet( (RENDER_ENGINE)tmpi );
aCfg->Read( keyRenderMaterial, &tmpi, (int)MATERIAL_MODE_NORMAL );
m_settings.MaterialModeSet( (MATERIAL_MODE)tmpi );
}
void EDA_3D_VIEWER::SaveSettings( wxConfigBase *aCfg )
{
EDA_BASE_FRAME::SaveSettings( aCfg );
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::SaveSettings" ) );
aCfg->Write( keyBgColor_Red, m_settings.m_BgColorBot.r );
aCfg->Write( keyBgColor_Green, m_settings.m_BgColorBot.g );
aCfg->Write( keyBgColor_Blue, m_settings.m_BgColorBot.b );
aCfg->Write( keyBgColor_Red_Top, m_settings.m_BgColorTop.r );
aCfg->Write( keyBgColor_Green_Top, m_settings.m_BgColorTop.g );
aCfg->Write( keyBgColor_Blue_Top, m_settings.m_BgColorTop.b );
aCfg->Write( keySMaskColor_Red, m_settings.m_SolderMaskColor.r );
aCfg->Write( keySMaskColor_Green, m_settings.m_SolderMaskColor.g );
aCfg->Write( keySMaskColor_Blue, m_settings.m_SolderMaskColor.b );
aCfg->Write( keySPasteColor_Red, m_settings.m_SolderPasteColor.r );
aCfg->Write( keySPasteColor_Green, m_settings.m_SolderPasteColor.g );
aCfg->Write( keySPasteColor_Blue, m_settings.m_SolderPasteColor.b );
aCfg->Write( keySilkColor_Red, m_settings.m_SilkScreenColor.r );
aCfg->Write( keySilkColor_Green, m_settings.m_SilkScreenColor.g );
aCfg->Write( keySilkColor_Blue, m_settings.m_SilkScreenColor.b );
aCfg->Write( keyCopperColor_Red, m_settings.m_CopperColor.r );
aCfg->Write( keyCopperColor_Green, m_settings.m_CopperColor.g );
aCfg->Write( keyCopperColor_Blue, m_settings.m_CopperColor.b );
aCfg->Write( keyBoardBodyColor_Red, m_settings.m_BoardBodyColor.r );
aCfg->Write( keyBoardBodyColor_Green, m_settings.m_BoardBodyColor.g );
aCfg->Write( keyBoardBodyColor_Blue, m_settings.m_BoardBodyColor.b );
aCfg->Write( keyShowRealisticMode, m_settings.GetFlag( FL_USE_REALISTIC_MODE ) );
aCfg->Write( keyMousewheelPanning, m_settings.GetFlag( FL_MOUSEWHEEL_PANNING ) );
aCfg->Write( keyRenderEngine, (int)m_settings.RenderEngineGet() );
aCfg->Write( keyRenderRemoveHoles, m_settings.GetFlag( FL_RENDER_SHOW_HOLES_IN_ZONES ) );
aCfg->Write( keyRenderMaterial, (int)m_settings.MaterialModeGet() );
// OpenGL options
aCfg->Write( keyRenderOGL_ShowCopperTck,m_settings.GetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS ) );
aCfg->Write( keyRenderOGL_ShowModelBBox,m_settings.GetFlag( FL_RENDER_OPENGL_SHOW_MODEL_BBOX ) );
// Raytracing options
aCfg->Write( keyRenderRAY_Shadows, m_settings.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) );
aCfg->Write( keyRenderRAY_Backfloor, m_settings.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR ) );
aCfg->Write( keyRenderRAY_Refractions, m_settings.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS ) );
aCfg->Write( keyRenderRAY_Reflections, m_settings.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS ) );
aCfg->Write( keyRenderRAY_PostProcess, m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) );
aCfg->Write( keyRenderRAY_AAliasing, m_settings.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) );
aCfg->Write( keyRenderRAY_ProceduralT, m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) );
aCfg->Write( keyShowAxis, m_settings.GetFlag( FL_AXIS ) );
aCfg->Write( keyShowGrid, (int)m_settings.GridGet() );
aCfg->Write( keyShowFootprints_Normal, m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL ) );
aCfg->Write( keyShowFootprints_Insert, m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT ) );
aCfg->Write( keyShowFootprints_Virtual, m_settings.GetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL ) );
aCfg->Write( keyShowZones, m_settings.GetFlag( FL_ZONE ) );
aCfg->Write( keyShowAdhesiveLayers, m_settings.GetFlag( FL_ADHESIVE ) );
aCfg->Write( keyShowSilkScreenLayers, m_settings.GetFlag( FL_SILKSCREEN ) );
aCfg->Write( keyShowSolderMaskLayers, m_settings.GetFlag( FL_SOLDERMASK ) );
aCfg->Write( keyShowSolderPasteLayers, m_settings.GetFlag( FL_SOLDERPASTE ) );
aCfg->Write( keyShowCommentsLayer, m_settings.GetFlag( FL_COMMENTS ) );
aCfg->Write( keyShowEcoLayers, m_settings.GetFlag( FL_ECO ) );
aCfg->Write( keyShowBoardBody, m_settings.GetFlag( FL_SHOW_BOARD_BODY ) );
}
void EDA_3D_VIEWER::OnLeftClick( wxDC *DC, const wxPoint &MousePos )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::OnLeftClick" ) );
// Do nothing
}
void EDA_3D_VIEWER::OnRightClick( const wxPoint &MousePos, wxMenu *PopMenu )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::OnRightClick" ) );
// Do nothing
}
void EDA_3D_VIEWER::RedrawActiveWindow( wxDC *DC, bool EraseBg )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_VIEWER::RedrawActiveWindow" ) );
// Do nothing
}
void EDA_3D_VIEWER::takeScreenshot( wxCommandEvent& event )
{
wxString fullFileName;
bool fmt_is_jpeg = false;
if( event.GetId() == ID_MENU_SCREENCOPY_JPEG )
fmt_is_jpeg = true;
if( event.GetId() != ID_TOOL_SCREENCOPY_TOCLIBBOARD )
{
// Remember path between saves during this session only.
static wxFileName fn;
const wxString file_ext = fmt_is_jpeg ? wxT( "jpg" ) : wxT( "png" );
const wxString mask = wxT( "*." ) + file_ext;
// First time path is set to the project path.
if( !fn.IsOk() )
fn = Parent()->Prj().GetProjectFullName();
fn.SetExt( file_ext );
fullFileName = EDA_FILE_SELECTOR( _( "3D Image File Name:" ), fn.GetPath(),
m_defaultFileName, file_ext, mask, this,
wxFD_SAVE | wxFD_OVERWRITE_PROMPT, true );
if( fullFileName.IsEmpty() )
return;
fn = fullFileName;
// Be sure the screen area destroyed by the file dialog is redrawn
// before making a screen copy.
// Without this call, under Linux the screen refresh is made to late.
wxYield();
}
// Be sure we have the latest 3D view (remember 3D view is buffered)
Refresh();
wxYield();
// Build image from the 3D buffer
wxWindowUpdateLocker noUpdates( this );
wxImage screenshotImage;
if( m_canvas )
m_canvas->GetScreenshot( screenshotImage );
if( event.GetId() == ID_TOOL_SCREENCOPY_TOCLIBBOARD )
{
wxBitmap bitmap( screenshotImage );
if( wxTheClipboard->Open() )
{
wxBitmapDataObject* dobjBmp = new wxBitmapDataObject( bitmap );
if( !wxTheClipboard->SetData( dobjBmp ) )
wxMessageBox( _( "Failed to copy image to clipboard" ) );
wxTheClipboard->Flush(); /* the data in clipboard will stay
* available after the application exits */
wxTheClipboard->Close();
}
}
else
{
if( !screenshotImage.SaveFile( fullFileName,
fmt_is_jpeg ? wxBITMAP_TYPE_JPEG : wxBITMAP_TYPE_PNG ) )
wxMessageBox( _( "Can't save file" ) );
screenshotImage.Destroy();
}
}
void EDA_3D_VIEWER::RenderEngineChanged()
{
if( m_canvas )
m_canvas->RenderEngineChanged();
m_mainToolBar->EnableTool( ID_RENDER_CURRENT_VIEW,
(m_settings.RenderEngineGet() == RENDER_ENGINE_OPENGL_LEGACY) );
m_mainToolBar->Refresh();
}
bool EDA_3D_VIEWER::Set3DColorFromUser( SFVEC3D &aColor, const wxString& aTitle,
wxColourData* aPredefinedColors )
{
wxColour newcolor, oldcolor;
oldcolor.Set( KiROUND( aColor.r * 255 ),
KiROUND( aColor.g * 255 ),
KiROUND( aColor.b * 255 ) );
wxColourData emptyColorSet; // Provides a empty predefined set of colors
// if no color set available to avoid use of an
// old color set
if( aPredefinedColors == NULL )
aPredefinedColors = &emptyColorSet;
newcolor = wxGetColourFromUser( this, oldcolor, aTitle, aPredefinedColors );
if( !newcolor.IsOk() ) // Cancel command
return false;
if( newcolor != oldcolor )
{
aColor.r = (double) newcolor.Red() / 255.0;
aColor.g = (double) newcolor.Green() / 255.0;
aColor.b = (double) newcolor.Blue() / 255.0;
}
return true;
}
bool EDA_3D_VIEWER::Set3DSilkScreenColorFromUser()
{
wxColourData definedColors;
unsigned int i = 0;
definedColors.SetCustomColour( i++, wxColour( 241, 241, 241 ) ); // White
definedColors.SetCustomColour( i++, wxColour( 4, 18, 21 ) ); // Dark
for(; i < wxColourData::NUM_CUSTOM;)
{
definedColors.SetCustomColour( i++, wxColour( 0, 0, 0 ) );
}
bool change = Set3DColorFromUser( m_settings.m_SilkScreenColor,
_( "Silk Screen Color" ),
&definedColors );
if( change )
NewDisplay();
return change;
}
bool EDA_3D_VIEWER::Set3DSolderMaskColorFromUser()
{
wxColourData definedColors;
unsigned int i = 0;
definedColors.SetCustomColour( i++, wxColour( 20, 51, 36 ) ); // Green
definedColors.SetCustomColour( i++, wxColour( 91, 168, 12 ) ); // Light Green
definedColors.SetCustomColour( i++, wxColour( 13, 104, 11 ) ); // Saturated Green
definedColors.SetCustomColour( i++, wxColour(181, 19, 21 ) ); // Red
definedColors.SetCustomColour( i++, wxColour(239, 53, 41 ) ); // Red Light Orange
definedColors.SetCustomColour( i++, wxColour(210, 40, 14 ) ); // Red 2
definedColors.SetCustomColour( i++, wxColour( 2, 59, 162 ) ); // Blue
definedColors.SetCustomColour( i++, wxColour( 54, 79, 116 ) ); // Light blue 1
definedColors.SetCustomColour( i++, wxColour( 61, 85, 130 ) ); // Light blue 2
definedColors.SetCustomColour( i++, wxColour( 21, 70, 80 ) ); // Green blue (dark)
definedColors.SetCustomColour( i++, wxColour( 11, 11, 11 ) ); // Black
definedColors.SetCustomColour( i++, wxColour( 245, 245,245 ) ); // White
definedColors.SetCustomColour( i++, wxColour(119, 31, 91 ) ); // Purple
definedColors.SetCustomColour( i++, wxColour( 32, 2, 53 ) ); // Purple Dark
for(; i < wxColourData::NUM_CUSTOM;)
{
definedColors.SetCustomColour( i++, wxColour( 0, 0, 0 ) );
}
bool change = Set3DColorFromUser( m_settings.m_SolderMaskColor,
_( "Solder Mask Color" ),
&definedColors );
if( change )
NewDisplay();
return change;
}
bool EDA_3D_VIEWER::Set3DCopperColorFromUser()
{
wxColourData definedColors;
unsigned int i = 0;
definedColors.SetCustomColour( i++, wxColour( 184, 115, 50) ); // Copper
definedColors.SetCustomColour( i++, wxColour( 191, 155, 58) ); // Gold
definedColors.SetCustomColour( i++, wxColour( 213, 213, 213) ); // Silver
definedColors.SetCustomColour( i++, wxColour( 160, 160, 160) ); // tin
for(; i < wxColourData::NUM_CUSTOM;)
{
definedColors.SetCustomColour( i++, wxColour( 0, 0, 0 ) );
}
bool change = Set3DColorFromUser( m_settings.m_CopperColor,
_( "Copper Color" ),
&definedColors );
if( change )
NewDisplay();
return change;
}
bool EDA_3D_VIEWER::Set3DBoardBodyColorFromUser()
{
wxColourData definedColors;
unsigned int i = 0;
definedColors.SetCustomColour( i++, wxColour( 51, 43, 22 ) ); // FR4 natural, dark
definedColors.SetCustomColour( i++, wxColour( 109, 116, 75 ) ); // FR4 natural
definedColors.SetCustomColour( i++, wxColour( 78, 14, 5 ) ); // brown/red
definedColors.SetCustomColour( i++, wxColour( 146, 99, 47 ) ); // brown 1
definedColors.SetCustomColour( i++, wxColour( 160, 123, 54 ) ); // brown 2
definedColors.SetCustomColour( i++, wxColour( 146, 99, 47 ) ); // brown 3
definedColors.SetCustomColour( i++, wxColour( 63, 126, 71 ) ); // green 1
definedColors.SetCustomColour( i++, wxColour( 117, 122, 90 ) ); // green 2
for(; i < wxColourData::NUM_CUSTOM;)
{
definedColors.SetCustomColour( i++, wxColour( 0, 0, 0 ) );
}
bool change = Set3DColorFromUser( m_settings.m_BoardBodyColor,
_( "Board Body Color" ),
&definedColors );
if( change )
NewDisplay();
return change;
}
bool EDA_3D_VIEWER::Set3DSolderPasteColorFromUser()
{
wxColourData definedColors;
unsigned int i = 0;
definedColors.SetCustomColour( i++, wxColour( 128, 128, 128 ) ); // grey
definedColors.SetCustomColour( i++, wxColour( 213, 213, 213 ) ); // Silver
definedColors.SetCustomColour( i++, wxColour( 90, 90, 90 ) ); // grey 2
for(; i < wxColourData::NUM_CUSTOM;)
{
definedColors.SetCustomColour( i++, wxColour( 0, 0, 0 ) );
}
bool change = Set3DColorFromUser( m_settings.m_SolderPasteColor,
_( "Solder Paste Color" ),
&definedColors );
if( change )
NewDisplay();
return change;
}
// Define 3D Viewer Hotkeys
// !TODO: this is used just for help menu, the structured are not used yet in the viewer
static EDA_HOTKEY Hk3D_PivotCenter( _HKI( "Center pivot rotation (Middle mouse click)" ), 0, WXK_SPACE );
static EDA_HOTKEY Hk3D_MoveLeft( _HKI( "Move board Left" ), 0, WXK_LEFT );
static EDA_HOTKEY Hk3D_MoveRight( _HKI( "Move board Right" ), 0, WXK_RIGHT );
static EDA_HOTKEY Hk3D_MoveUp( _HKI( "Move board Up" ), 0, WXK_UP );
static EDA_HOTKEY Hk3D_MoveDown( _HKI( "Move board Down" ), 0, WXK_DOWN );
static EDA_HOTKEY Hk3D_HomeView( _HKI( "Home view" ), 0, WXK_HOME );
static EDA_HOTKEY Hk3D_ResetView( _HKI( "Reset view" ), 0, 'R' );
static EDA_HOTKEY Hk3D_ViewFront( _HKI( "View Top" ), 0, 'y' );
static EDA_HOTKEY Hk3D_ViewBack( _HKI( "View Bot" ), 0, 'Y' );
static EDA_HOTKEY Hk3D_ViewLeft( _HKI( "View Left" ), 0, 'X' );
static EDA_HOTKEY Hk3D_ViewRight( _HKI( "View Right" ), 0, 'x' );
static EDA_HOTKEY Hk3D_ViewTop( _HKI( "View Top" ), 0, 'z' );
static EDA_HOTKEY Hk3D_ViewBot( _HKI( "View Bot" ), 0, 'Z' );
static EDA_HOTKEY Hk3D_Rotate45axisZ( _HKI( "Rotate 45 degrees over Z axis" ), 0, WXK_TAB );
static EDA_HOTKEY Hk3D_ZoomIn( _HKI( "Zoom in " ), 0, WXK_F1 );
static EDA_HOTKEY Hk3D_ZoomOut( _HKI( "Zoom out" ), 0, WXK_F2 );
static EDA_HOTKEY Hk3D_AttributesTHT( _HKI( "Toggle 3D models with attributes Normal (eg: THT)" ), 0, 'T' );
static EDA_HOTKEY Hk3D_AttributesSMD( _HKI( "Toggle 3D models with attributes Normal+Insert (eg: SMD)" ), 0, 'S' );
static EDA_HOTKEY Hk3D_AttributesVirtual( _HKI( "Toggle 3D models with attributes Virtual" ), 0, 'V' );
static wxString viewer3DSectionTitle( _HKI( "Viewer 3D" ) );
// List of hotkey descriptors for the 3D Viewer only
// !TODO: this is used just for help menu, the structured are not used yet in the viewer
static EDA_HOTKEY* viewer3d_Hotkey_List[] =
{
&Hk3D_PivotCenter,
&Hk3D_MoveLeft,
&Hk3D_MoveRight,
&Hk3D_MoveUp,
&Hk3D_MoveDown,
&Hk3D_HomeView,
&Hk3D_ResetView,
&Hk3D_ViewFront,
&Hk3D_ViewBack,
&Hk3D_ViewLeft,
&Hk3D_ViewRight,
&Hk3D_ViewTop,
&Hk3D_ViewBot,
&Hk3D_Rotate45axisZ,
&Hk3D_ZoomIn,
&Hk3D_ZoomOut,
&Hk3D_AttributesTHT,
&Hk3D_AttributesSMD,
&Hk3D_AttributesVirtual,
NULL
};
// list of sections and corresponding hotkey list for the 3D Viewer
// (used to list current hotkeys)
struct EDA_HOTKEY_CONFIG g_3DViewer_Hokeys_Descr[] =
{
{ &g_CommonSectionTag, viewer3d_Hotkey_List, &viewer3DSectionTitle },
{ NULL, NULL, NULL }
};
void EDA_3D_VIEWER::DisplayHotKeys()
{
DisplayHotkeyList( this, g_3DViewer_Hokeys_Descr );
}