kicad/common/gal/opengl/gl_builtin_shaders.h

30 lines
879 B
C++

#ifndef GAL_GL_BUILTIN_SHADERS_H__
#define GAL_GL_BUILTIN_SHADERS_H__
namespace KIGFX {
namespace BUILTIN_SHADERS {
extern const char kicad_vertex_shader[];
extern const char kicad_fragment_shader[];
extern const char ssaa_x4_vertex_shader[];
extern const char ssaa_x4_fragment_shader[];
extern const char smaa_base_shader_p1[];
extern const char smaa_base_shader_p2[];
extern const char smaa_base_shader_p3[];
extern const char smaa_base_shader_p4[];
extern const char smaa_pass_1_vertex_shader[];
extern const char smaa_pass_1_fragment_shader[];
extern const char smaa_pass_2_vertex_shader[];
extern const char smaa_pass_2_fragment_shader[];
extern const char smaa_pass_3_vertex_shader[];
extern const char smaa_pass_3_fragment_shader[];
}
}
#endif