30 lines
879 B
C++
30 lines
879 B
C++
#ifndef GAL_GL_BUILTIN_SHADERS_H__
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#define GAL_GL_BUILTIN_SHADERS_H__
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namespace KIGFX {
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namespace BUILTIN_SHADERS {
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extern const char kicad_vertex_shader[];
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extern const char kicad_fragment_shader[];
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extern const char ssaa_x4_vertex_shader[];
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extern const char ssaa_x4_fragment_shader[];
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extern const char smaa_base_shader_p1[];
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extern const char smaa_base_shader_p2[];
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extern const char smaa_base_shader_p3[];
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extern const char smaa_base_shader_p4[];
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extern const char smaa_pass_1_vertex_shader[];
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extern const char smaa_pass_1_fragment_shader[];
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extern const char smaa_pass_2_vertex_shader[];
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extern const char smaa_pass_2_fragment_shader[];
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extern const char smaa_pass_3_vertex_shader[];
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extern const char smaa_pass_3_fragment_shader[];
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}
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}
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#endif
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