290 lines
6.9 KiB
C++
290 lines
6.9 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2013 CERN
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* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __SHAPE_INDEX_LIST_H
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#define __SHAPE_INDEX_LIST_H
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template <class T>
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const SHAPE* defaultShapeFunctor( const T aItem )
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{
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return aItem->Shape();
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}
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template <class T, const SHAPE* (ShapeFunctor) (const T) = defaultShapeFunctor<T> >
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class SHAPE_INDEX_LIST
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{
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struct SHAPE_ENTRY
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{
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SHAPE_ENTRY( T aParent )
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{
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shape = ShapeFunctor( aParent );
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bbox = shape->BBox( 0 );
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parent = aParent;
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}
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~SHAPE_ENTRY()
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{
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}
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T parent;
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const SHAPE* shape;
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BOX2I bbox;
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};
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typedef std::vector<SHAPE_ENTRY> SHAPE_VEC;
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typedef typename std::vector<SHAPE_ENTRY>::iterator SHAPE_VEC_ITER;
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public:
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// "Normal" iterator interface, for STL algorithms.
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class iterator
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{
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public:
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iterator()
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{}
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iterator( SHAPE_VEC_ITER aCurrent ) :
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m_current( aCurrent )
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{}
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iterator( const iterator& aB ) :
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m_current( aB.m_current )
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{}
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T operator*() const
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{
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return (*m_current).parent;
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}
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void operator++()
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{
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++m_current;
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}
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iterator& operator++( int aDummy )
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{
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++m_current;
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return *this;
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}
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bool operator==( const iterator& aRhs ) const
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{
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return m_current == aRhs.m_current;
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}
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bool operator!=( const iterator& aRhs ) const
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{
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return m_current != aRhs.m_current;
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}
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const iterator& operator=( const iterator& aRhs )
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{
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m_current = aRhs.m_current;
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return *this;
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}
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private:
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SHAPE_VEC_ITER m_current;
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};
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// "Query" iterator, for iterating over a set of spatially matching shapes.
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class query_iterator
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{
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public:
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query_iterator()
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{
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}
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query_iterator( SHAPE_VEC_ITER aCurrent, SHAPE_VEC_ITER aEnd, SHAPE* aShape,
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int aMinDistance, bool aExact ) :
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m_end( aEnd ),
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m_current( aCurrent ),
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m_shape( aShape ),
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m_minDistance( aMinDistance ),
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m_exact( aExact )
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{
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if( aShape )
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{
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m_refBBox = aShape->BBox();
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next();
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}
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}
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query_iterator( const query_iterator& aB ) :
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m_end( aB.m_end ),
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m_current( aB.m_current ),
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m_shape( aB.m_shape ),
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m_minDistance( aB.m_minDistance ),
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m_exact( aB.m_exact ),
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m_refBBox( aB.m_refBBox )
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{
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}
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T operator*() const
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{
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return (*m_current).parent;
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}
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query_iterator& operator++()
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{
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++m_current;
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next();
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return *this;
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}
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query_iterator& operator++( int aDummy )
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{
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++m_current;
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next();
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return *this;
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}
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bool operator==( const query_iterator& aRhs ) const
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{
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return m_current == aRhs.m_current;
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}
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bool operator!=( const query_iterator& aRhs ) const
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{
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return m_current != aRhs.m_current;
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}
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const query_iterator& operator=( const query_iterator& aRhs )
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{
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m_end = aRhs.m_end;
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m_current = aRhs.m_current;
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m_shape = aRhs.m_shape;
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m_minDistance = aRhs.m_minDistance;
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m_exact = aRhs.m_exact;
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m_refBBox = aRhs.m_refBBox;
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return *this;
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}
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private:
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void next()
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{
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while( m_current != m_end )
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{
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if( m_refBBox.Distance( m_current->bbox ) <= m_minDistance )
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{
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if( !m_exact || m_current->shape->Collide( m_shape, m_minDistance ) )
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return;
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}
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++m_current;
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}
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}
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SHAPE_VEC_ITER m_end;
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SHAPE_VEC_ITER m_current;
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BOX2I m_refBBox;
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bool m_exact;
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SHAPE* m_shape;
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int m_minDistance;
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};
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void Add( T aItem )
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{
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SHAPE_ENTRY s( aItem );
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m_shapes.push_back( s );
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}
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void Remove( const T aItem )
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{
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SHAPE_VEC_ITER i;
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for( i = m_shapes.begin(); i != m_shapes.end(); ++i )
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{
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if( i->parent == aItem )
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break;
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}
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if( i == m_shapes.end() )
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return;
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m_shapes.erase( i );
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}
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int Size() const
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{
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return m_shapes.size();
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}
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template <class Visitor>
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int Query( const SHAPE* aShape, int aMinDistance, Visitor& aV, bool aExact = true ) // const
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{
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SHAPE_VEC_ITER i;
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int n = 0;
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VECTOR2I::extended_type minDistSq = (VECTOR2I::extended_type) aMinDistance * aMinDistance;
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BOX2I refBBox = aShape->BBox();
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for( i = m_shapes.begin(); i != m_shapes.end(); ++i )
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{
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if( refBBox.SquaredDistance( i->bbox ) <= minDistSq )
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{
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if( !aExact || i->shape->Collide( aShape, aMinDistance ) )
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{
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n++;
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if( !aV( i->parent ) )
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return n;
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}
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}
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}
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return n;
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}
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void Clear()
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{
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m_shapes.clear();
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}
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query_iterator qbegin( SHAPE* aShape, int aMinDistance, bool aExact )
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{
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return query_iterator( m_shapes.begin(), m_shapes.end(), aShape, aMinDistance, aExact );
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}
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const query_iterator qend()
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{
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return query_iterator( m_shapes.end(), m_shapes.end(), NULL, 0, false );
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}
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iterator begin()
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{
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return iterator( m_shapes.begin() );
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}
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iterator end()
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{
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return iterator( m_shapes.end() );
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}
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private:
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SHAPE_VEC m_shapes;
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};
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#endif
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