461 lines
14 KiB
C++
461 lines
14 KiB
C++
/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdint.h>
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#include <sys/mman.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <android-base/strings.h>
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#include <unwindstack/Elf.h>
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#include <unwindstack/MapInfo.h>
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#include <unwindstack/Maps.h>
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#include "MemoryFileAtOffset.h"
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#include "MemoryRange.h"
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namespace unwindstack {
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bool MapInfo::ElfFileNotReadable() {
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const std::string& map_name = name();
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return memory_backed_elf() && !map_name.empty() && map_name[0] != '[' &&
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!android::base::StartsWith(map_name, "/memfd:");
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}
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std::shared_ptr<MapInfo> MapInfo::GetPrevRealMap() {
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if (name().empty()) {
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return nullptr;
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}
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for (auto prev = prev_map(); prev != nullptr; prev = prev->prev_map()) {
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if (!prev->IsBlank()) {
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if (prev->name() == name()) {
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return prev;
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}
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return nullptr;
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}
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}
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return nullptr;
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}
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std::shared_ptr<MapInfo> MapInfo::GetNextRealMap() {
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if (name().empty()) {
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return nullptr;
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}
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for (auto next = next_map(); next != nullptr; next = next->next_map()) {
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if (!next->IsBlank()) {
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if (next->name() == name()) {
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return next;
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}
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return nullptr;
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}
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}
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return nullptr;
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}
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bool MapInfo::InitFileMemoryFromPreviousReadOnlyMap(MemoryFileAtOffset* memory) {
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// One last attempt, see if the previous map is read-only with the
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// same name and stretches across this map.
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auto prev_real_map = GetPrevRealMap();
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if (prev_real_map == nullptr || prev_real_map->flags() != PROT_READ ||
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prev_real_map->offset() >= offset()) {
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return false;
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}
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uint64_t map_size = end() - prev_real_map->end();
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if (!memory->Init(name(), prev_real_map->offset(), map_size)) {
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return false;
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}
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uint64_t max_size;
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if (!Elf::GetInfo(memory, &max_size) || max_size < map_size) {
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return false;
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}
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if (!memory->Init(name(), prev_real_map->offset(), max_size)) {
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return false;
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}
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set_elf_offset(offset() - prev_real_map->offset());
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set_elf_start_offset(prev_real_map->offset());
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return true;
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}
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Memory* MapInfo::GetFileMemory() {
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// Fail on device maps.
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if (flags() & MAPS_FLAGS_DEVICE_MAP) {
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return nullptr;
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}
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std::unique_ptr<MemoryFileAtOffset> memory(new MemoryFileAtOffset);
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if (offset() == 0) {
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if (memory->Init(name(), 0)) {
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return memory.release();
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}
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return nullptr;
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}
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// These are the possibilities when the offset is non-zero.
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// - There is an elf file embedded in a file, and the offset is the
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// the start of the elf in the file.
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// - There is an elf file embedded in a file, and the offset is the
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// the start of the executable part of the file. The actual start
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// of the elf is in the read-only segment preceeding this map.
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// - The whole file is an elf file, and the offset needs to be saved.
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//
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// Map in just the part of the file for the map. If this is not
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// a valid elf, then reinit as if the whole file is an elf file.
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// If the offset is a valid elf, then determine the size of the map
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// and reinit to that size. This is needed because the dynamic linker
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// only maps in a portion of the original elf, and never the symbol
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// file data.
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//
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// For maps with MAPS_FLAGS_JIT_SYMFILE_MAP, the map range is for a JIT function,
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// which can be smaller than elf header size. So make sure map_size is large enough
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// to read elf header.
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uint64_t map_size = std::max<uint64_t>(end() - start(), sizeof(ElfTypes64::Ehdr));
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if (!memory->Init(name(), offset(), map_size)) {
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return nullptr;
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}
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// Check if the start of this map is an embedded elf.
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uint64_t max_size = 0;
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if (Elf::GetInfo(memory.get(), &max_size)) {
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set_elf_start_offset(offset());
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if (max_size > map_size) {
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if (memory->Init(name(), offset(), max_size)) {
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return memory.release();
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}
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// Try to reinit using the default map_size.
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if (memory->Init(name(), offset(), map_size)) {
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return memory.release();
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}
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set_elf_start_offset(0);
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return nullptr;
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}
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return memory.release();
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}
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// No elf at offset, try to init as if the whole file is an elf.
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if (memory->Init(name(), 0) && Elf::IsValidElf(memory.get())) {
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set_elf_offset(offset());
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return memory.release();
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}
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// See if the map previous to this one contains a read-only map
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// that represents the real start of the elf data.
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if (InitFileMemoryFromPreviousReadOnlyMap(memory.get())) {
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return memory.release();
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}
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// Failed to find elf at start of file or at read-only map, return
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// file object from the current map.
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if (memory->Init(name(), offset(), map_size)) {
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return memory.release();
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}
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return nullptr;
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}
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Memory* MapInfo::CreateMemory(const std::shared_ptr<Memory>& process_memory) {
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if (end() <= start()) {
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return nullptr;
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}
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set_elf_offset(0);
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// Fail on device maps.
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if (flags() & MAPS_FLAGS_DEVICE_MAP) {
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return nullptr;
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}
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// First try and use the file associated with the info.
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if (!name().empty()) {
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Memory* memory = GetFileMemory();
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if (memory != nullptr) {
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return memory;
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}
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}
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if (process_memory == nullptr) {
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return nullptr;
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}
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set_memory_backed_elf(true);
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// Need to verify that this elf is valid. It's possible that
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// only part of the elf file to be mapped into memory is in the executable
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// map. In this case, there will be another read-only map that includes the
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// first part of the elf file. This is done if the linker rosegment
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// option is used.
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std::unique_ptr<MemoryRange> memory(new MemoryRange(process_memory, start(), end() - start(), 0));
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if (Elf::IsValidElf(memory.get())) {
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set_elf_start_offset(offset());
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auto next_real_map = GetNextRealMap();
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// Might need to peek at the next map to create a memory object that
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// includes that map too.
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if (offset() != 0 || next_real_map == nullptr || offset() >= next_real_map->offset()) {
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return memory.release();
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}
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// There is a possibility that the elf object has already been created
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// in the next map. Since this should be a very uncommon path, just
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// redo the work. If this happens, the elf for this map will eventually
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// be discarded.
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MemoryRanges* ranges = new MemoryRanges;
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ranges->Insert(new MemoryRange(process_memory, start(), end() - start(), 0));
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ranges->Insert(new MemoryRange(process_memory, next_real_map->start(),
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next_real_map->end() - next_real_map->start(),
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next_real_map->offset() - offset()));
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return ranges;
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}
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auto prev_real_map = GetPrevRealMap();
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// Find the read-only map by looking at the previous map. The linker
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// doesn't guarantee that this invariant will always be true. However,
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// if that changes, there is likely something else that will change and
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// break something.
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if (offset() == 0 || prev_real_map == nullptr || prev_real_map->offset() >= offset()) {
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set_memory_backed_elf(false);
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return nullptr;
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}
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// Make sure that relative pc values are corrected properly.
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set_elf_offset(offset() - prev_real_map->offset());
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// Use this as the elf start offset, otherwise, you always get offsets into
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// the r-x section, which is not quite the right information.
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set_elf_start_offset(prev_real_map->offset());
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std::unique_ptr<MemoryRanges> ranges(new MemoryRanges);
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if (!ranges->Insert(new MemoryRange(process_memory, prev_real_map->start(),
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prev_real_map->end() - prev_real_map->start(), 0))) {
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return nullptr;
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}
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if (!ranges->Insert(new MemoryRange(process_memory, start(), end() - start(), elf_offset()))) {
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return nullptr;
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}
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return ranges.release();
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}
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class ScopedElfCacheLock {
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public:
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ScopedElfCacheLock() {
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if (Elf::CachingEnabled()) Elf::CacheLock();
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}
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~ScopedElfCacheLock() {
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if (Elf::CachingEnabled()) Elf::CacheUnlock();
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}
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};
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Elf* MapInfo::GetElf(const std::shared_ptr<Memory>& process_memory, ArchEnum expected_arch) {
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// Make sure no other thread is trying to add the elf to this map.
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std::lock_guard<std::mutex> guard(elf_mutex());
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if (elf().get() != nullptr) {
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return elf().get();
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}
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ScopedElfCacheLock elf_cache_lock;
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if (Elf::CachingEnabled() && !name().empty()) {
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if (Elf::CacheGet(this)) {
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return elf().get();
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}
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}
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elf().reset(new Elf(CreateMemory(process_memory)));
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// If the init fails, keep the elf around as an invalid object so we
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// don't try to reinit the object.
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elf()->Init();
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if (elf()->valid() && expected_arch != elf()->arch()) {
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// Make the elf invalid, mismatch between arch and expected arch.
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elf()->Invalidate();
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}
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if (!elf()->valid()) {
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set_elf_start_offset(offset());
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} else if (auto prev_real_map = GetPrevRealMap(); prev_real_map != nullptr &&
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prev_real_map->flags() == PROT_READ &&
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prev_real_map->offset() < offset()) {
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// If there is a read-only map then a read-execute map that represents the
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// same elf object, make sure the previous map is using the same elf
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// object if it hasn't already been set. Locking this should not result
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// in a deadlock as long as the invariant that the code only ever tries
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// to lock the previous real map holds true.
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std::lock_guard<std::mutex> guard(prev_real_map->elf_mutex());
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if (prev_real_map->elf() == nullptr) {
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// Need to verify if the map is the previous read-only map.
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prev_real_map->set_elf(elf());
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prev_real_map->set_memory_backed_elf(memory_backed_elf());
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prev_real_map->set_elf_start_offset(elf_start_offset());
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prev_real_map->set_elf_offset(prev_real_map->offset() - elf_start_offset());
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} else if (prev_real_map->elf_start_offset() == elf_start_offset()) {
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// Discard this elf, and use the elf from the previous map instead.
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set_elf(prev_real_map->elf());
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}
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}
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// Cache the elf only after all of the above checks since we might
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// discard the original elf we created.
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if (Elf::CachingEnabled()) {
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Elf::CacheAdd(this);
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}
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return elf().get();
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}
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bool MapInfo::GetFunctionName(uint64_t addr, SharedString* name, uint64_t* func_offset) {
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{
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// Make sure no other thread is trying to update this elf object.
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std::lock_guard<std::mutex> guard(elf_mutex());
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if (elf() == nullptr) {
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return false;
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}
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}
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// No longer need the lock, once the elf object is created, it is not deleted
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// until this object is deleted.
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return elf()->GetFunctionName(addr, name, func_offset);
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}
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uint64_t MapInfo::GetLoadBias() {
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uint64_t cur_load_bias = load_bias().load();
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if (cur_load_bias != UINT64_MAX) {
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return cur_load_bias;
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}
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Elf* elf_obj = GetElfObj();
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if (elf_obj == nullptr) {
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return UINT64_MAX;
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}
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if (elf_obj->valid()) {
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cur_load_bias = elf_obj->GetLoadBias();
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set_load_bias(cur_load_bias);
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return cur_load_bias;
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}
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set_load_bias(0);
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return 0;
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}
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uint64_t MapInfo::GetLoadBias(const std::shared_ptr<Memory>& process_memory) {
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uint64_t cur_load_bias = GetLoadBias();
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if (cur_load_bias != UINT64_MAX) {
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return cur_load_bias;
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}
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// Call lightweight static function that will only read enough of the
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// elf data to get the load bias.
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std::unique_ptr<Memory> memory(CreateMemory(process_memory));
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cur_load_bias = Elf::GetLoadBias(memory.get());
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set_load_bias(cur_load_bias);
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return cur_load_bias;
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}
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MapInfo::~MapInfo() {
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ElfFields* elf_fields = elf_fields_.load();
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if (elf_fields != nullptr) {
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delete elf_fields->build_id_.load();
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delete elf_fields;
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}
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}
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std::string MapInfo::GetFullName() {
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Elf* elf_obj = GetElfObj();
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if (elf_obj == nullptr || elf_start_offset() == 0 || name().empty()) {
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return name();
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}
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std::string soname = elf_obj->GetSoname();
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if (soname.empty()) {
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return name();
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}
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std::string full_name(name());
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full_name += '!';
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full_name += soname;
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return full_name;
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}
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SharedString MapInfo::GetBuildID() {
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SharedString* id = build_id().load();
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if (id != nullptr) {
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return *id;
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}
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// No need to lock, at worst if multiple threads do this at the same
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// time it should be detected and only one thread should win and
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// save the data.
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std::string result;
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Elf* elf_obj = GetElfObj();
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if (elf_obj != nullptr) {
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result = elf_obj->GetBuildID();
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} else {
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// This will only work if we can get the file associated with this memory.
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// If this is only available in memory, then the section name information
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// is not present and we will not be able to find the build id info.
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std::unique_ptr<Memory> memory(GetFileMemory());
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if (memory != nullptr) {
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result = Elf::GetBuildID(memory.get());
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}
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}
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return SetBuildID(std::move(result));
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}
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SharedString MapInfo::SetBuildID(std::string&& new_build_id) {
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std::unique_ptr<SharedString> new_build_id_ptr(new SharedString(std::move(new_build_id)));
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SharedString* expected_id = nullptr;
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// Strong version since we need to reliably return the stored pointer.
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if (build_id().compare_exchange_strong(expected_id, new_build_id_ptr.get())) {
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// Value saved, so make sure the memory is not freed.
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return *new_build_id_ptr.release();
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} else {
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// The expected value is set to the stored value on failure.
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return *expected_id;
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}
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}
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MapInfo::ElfFields& MapInfo::GetElfFields() {
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ElfFields* elf_fields = elf_fields_.load(std::memory_order_acquire);
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if (elf_fields != nullptr) {
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return *elf_fields;
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}
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// Allocate and initialize the field in thread-safe way.
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std::unique_ptr<ElfFields> desired(new ElfFields());
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ElfFields* expected = nullptr;
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// Strong version is reliable. Weak version might randomly return false.
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if (elf_fields_.compare_exchange_strong(expected, desired.get())) {
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return *desired.release(); // Success: we transferred the pointer ownership to the field.
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} else {
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return *expected; // Failure: 'expected' is updated to the value set by the other thread.
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}
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}
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std::string MapInfo::GetPrintableBuildID() {
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std::string raw_build_id = GetBuildID();
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return Elf::GetPrintableBuildID(raw_build_id);
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}
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} // namespace unwindstack
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