kicad/eeschema/sch_sheet_path.h

507 lines
18 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@gmail.com>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sch_sheet_path.h
* @brief Definition of the SCH_SHEET_PATH and SCH_SHEET_LIST classes for Eeschema.
*/
#ifndef CLASS_DRAWSHEET_PATH_H
#define CLASS_DRAWSHEET_PATH_H
#include <eda_item.h>
#include <erc_item.h>
#include <map>
/**
* A simple container for schematic symbol instance infromation.
*/
struct COMPONENT_INSTANCE_REFERENCE
{
KIID_PATH m_Path;
// Things that can be annotated:
wxString m_Reference;
int m_Unit;
// Things that can be back-annotated:
wxString m_Value;
wxString m_Footprint;
};
/**
* A simple container for sheet instance infromation.
*/
struct SCH_SHEET_INSTANCE
{
KIID_PATH m_Path;
wxString m_PageNumber;
};
/**
* Complex hierarchies
*
* A hierarchical schematic uses sheets (hierarchical sheets) included in a
* given sheet. Each sheet corresponds to a schematic drawing handled by a
* SCH_SCREEN structure. A SCH_SCREEN structure contains drawings, and have
* a filename to write it's data. Also a SCH_SCREEN display a sheet number
* and the name of the sheet.
*
* In simple (and flat) hierarchies a sheet is linked to a SCH_SCREEN,
* and a SCH_SCREEN is used by only one hierarchical sheet.
*
* In complex hierarchies the same SCH_SCREEN (and its data) is shared between
* more than one sheet. Therefore subsheets (like subsheets in a SCH_SCREEN
* shared by many sheets) can be also shared. So the same SCH_SCREEN must
* handle different components references and parts selection depending on
* which sheet is currently selected, and how a given subsheet is selected.
* 2 sheets share the same SCH_SCREEN (the same drawings) if they have the
* same filename.
*
* In KiCad each component and sheet receives (when created) an unique
* identification called Time Stamp. So each sheet has 2 ids: its time stamp
* (that cannot change) and its name ( that can be edited and therefore is
* not reliable for strong identification). KiCad uses Time Stamp ( a unique
* 32 bit id), to identify sheets in hierarchies.
* A given sheet in a hierarchy is fully labeled by its path (or sheet path)
* that is the list of time stamp found to access it through the hierarchy
* the root sheet is /. All other sheets have a path like /1234ABCD or
* /4567FEDC/AA2233DD/. This path can be displayed as human readable sheet
* name like: / or /sheet1/include_sheet/ or /sheet2/include_sheet/
*
* So to know for a given SCH_SCREEN (a given schematic drawings) we must:
* 1) Handle all references possibilities.
* 2) When acceded by a given selected sheet, display (update) the
* corresponding references and sheet path
*
* The class SCH_SHEET_PATH handles paths used to access a sheet. The class
* SCH_SHEET_LIST allows one to handle the full (or partial) list of sheets and
* their paths in a complex hierarchy. The class EDA_ScreenList allows one
* to handle the list of SCH_SCREEN. It is useful to clear or save data,
* but is not suitable to handle the full complex hierarchy possibilities
* (usable in flat and simple hierarchies).
*/
class wxFindReplaceData;
class SCH_SHEET;
class SCH_SCREEN;
class SCH_MARKER;
class SCH_ITEM;
class SCH_REFERENCE_LIST;
/**
* Container to map reference designators for multi-unit parts.
*/
typedef std::map<wxString, SCH_REFERENCE_LIST> SCH_MULTI_UNIT_REFERENCE_MAP;
/**
* Handle access to a stack of flattened #SCH_SHEET objects by way of a path for
* creating a flattened schematic hierarchy.
*
* <p>
* The #SCH_SHEET objects are stored in a list from first (usually the root sheet) to a
* given sheet in last position. The _last_ sheet is usually the sheet we want to select
* or reach (which is what the function Last() returns). Others sheets constitute the
* "path" from the first to the last sheet.
* </p>
*/
class SCH_SHEET_PATH
{
protected:
std::vector< SCH_SHEET* > m_sheets;
size_t m_current_hash;
int m_virtualPageNumber; /// Page numbers are maintained by the sheet load order.
std::map<std::pair<wxString, wxString>, bool> m_recursion_test_cache;
public:
SCH_SHEET_PATH();
SCH_SHEET_PATH( const SCH_SHEET_PATH& aOther );
SCH_SHEET_PATH& operator=( const SCH_SHEET_PATH& aOther );
/// Forwarded method from std::vector
SCH_SHEET* at( size_t aIndex ) const { return m_sheets.at( aIndex ); }
/// Forwarded method from std::vector
void clear()
{
m_sheets.clear();
Rehash();
}
/// Forwarded method from std::vector
bool empty() const { return m_sheets.empty(); }
/// Forwarded method from std::vector
void pop_back()
{
m_sheets.pop_back();
Rehash();
}
/// Forwarded method from std::vector
void push_back( SCH_SHEET* aSheet )
{
m_sheets.push_back( aSheet );
Rehash();
}
/// Forwarded method from std::vector
size_t size() const { return m_sheets.size(); }
void Rehash();
size_t GetCurrentHash() const { return m_current_hash; }
/**
* Set the sheet instance virtual page number.
*
* Virtual page numbers are incremental integers set automatically when the sheet path
* hierarchy is created (@see #SCH_SHEET_LIST::BuildSheetList). The virtual page
* numbering is ordered by the X and Y position of the sheet in a schematic which
* mimics the page numbering code prior to the addition of actual user definable page
* numbers. Virtual page numbers should only be use when annotating schematics.
*/
void SetVirtualPageNumber( int aPageNumber ) { m_virtualPageNumber = aPageNumber; }
int GetVirtualPageNumber() const { return m_virtualPageNumber; }
/**
* Set the sheet instance user definable page number.
*
* @note User definable page numbers can be any string devoid of white space characters.
*/
void SetPageNumber( const wxString& aPageNumber );
wxString GetPageNumber() const;
const SCH_SHEET* GetSheet( unsigned aIndex ) const
{
SCH_SHEET* retv = NULL;
if( aIndex < size() )
retv = at( aIndex );
return const_cast< SCH_SHEET* >( retv );
}
/**
* Compare if this is the same sheet path as aSheetPathToTest
*
* @param aSheetPathToTest = sheet path to compare
* @return 1 if this sheet path has more sheets than aSheetPathToTest,
* -1 if this sheet path has fewer sheets than aSheetPathToTest,
* or 0 if same
*/
int Cmp( const SCH_SHEET_PATH& aSheetPathToTest ) const;
/**
* Return a pointer to the last #SCH_SHEET of the list.
*
* One can see the others sheet as the "path" to reach this last sheet.
*/
SCH_SHEET* Last() const;
/**
* @return the #SCH_SCREEN relative to the last sheet in list.
*/
SCH_SCREEN* LastScreen();
///> @copydoc SCH_SHEET_PATH::LastScreen()
SCH_SCREEN* LastScreen() const;
/**
* Return the path of time stamps which do not changes even when editing sheet parameters.
*
* A path is something like / (root) or /34005677 or /34005677/00AE4523.
*/
wxString PathAsString() const;
/**
* Get the sheet path as an #KIID_PATH.
*
* @note This #KIID_PATH includes the root sheet UUID prefixed to the path.
* @return
*/
KIID_PATH Path() const;
/**
* Get the sheet path as an #KIID_PATH without the root sheet UUID prefix.
*
* @note This #KIID_PATH does not include the root sheet UUID prefixed to the path.
* @return
*/
KIID_PATH PathWithoutRootUuid() const;
/**
* Return the sheet path in a human readable form made from thesheet names.
*
* The the "normal" path instead uses the #KIID objects in the path that do not change
* even when editing sheet parameters.
*/
wxString PathHumanReadable( bool aUseShortRootName = true ) const;
/**
* Update all the symbol references for this sheet path.
*
* Mandatory in complex hierarchies because sheets may use the same screen (basic schematic)
* more than once but with different references and units according to the displayed sheet.
*/
void UpdateAllScreenReferences();
/**
* Adds #SCH_REFERENCE object to \a aReferences for each component in the sheet.
*
* @param aReferences List of references to populate.
* @param aIncludePowerSymbols : false to only get normal components.
* @param aForceIncludeOrphanComponents : true to include components having no symbol found
* in lib.
* ( orphan components)
* The normal option is false, and set to true only to build the full list of components.
*/
void GetComponents( SCH_REFERENCE_LIST& aReferences, bool aIncludePowerSymbols = true,
bool aForceIncludeOrphanComponents = false ) const;
/**
* Add a #SCH_REFERENCE_LIST object to \a aRefList for each same-reference set of
* multi-unit parts in the sheet.
*
* The map key for each element will be the reference designator.
*
* @param aRefList Map of reference designators to reference lists
* @param aIncludePowerSymbols : false to only get normal components.
*/
void GetMultiUnitComponents( SCH_MULTI_UNIT_REFERENCE_MAP &aRefList,
bool aIncludePowerSymbols = true ) const;
/**
* Test the SCH_SHEET_PATH file names to check adding the sheet stored in the file
* \a aSrcFileName to the sheet stored in file \a aDestFileName will cause a sheet
* path recursion.
*
* @param aSrcFileName is the source file name of the sheet add to \a aDestFileName.
* @param aDestFileName is the file name of the destination sheet for \a aSrcFileName.
* @return true if \a aFileName will cause recursion in the sheet path. Otherwise false.
*/
bool TestForRecursion( const wxString& aSrcFileName, const wxString& aDestFileName );
bool operator==( const SCH_SHEET_PATH& d1 ) const;
bool operator!=( const SCH_SHEET_PATH& d1 ) const { return !( *this == d1 ) ; }
bool operator<( const SCH_SHEET_PATH& d1 ) const { return m_sheets < d1.m_sheets; }
private:
void initFromOther( const SCH_SHEET_PATH& aOther );
};
namespace std
{
template<> struct hash<SCH_SHEET_PATH>
{
size_t operator()( const SCH_SHEET_PATH& path ) const;
};
}
typedef std::vector< SCH_SHEET_PATH > SCH_SHEET_PATHS;
typedef SCH_SHEET_PATHS::iterator SCH_SHEET_PATHS_ITER;
/**
* A container for handling #SCH_SHEET_PATH objects in a flattened hierarchy.
*
* #SCH_SHEET objects are not unique, there can be many sheets with the same filename and
* that share the same #SCH_SCREEN reference. Each The schematic file (#SCH_SCREEN) may
* be shared between these sheets and component references are specific to a sheet path.
* When a sheet is entered, component references and sheet page number are updated.
*/
class SCH_SHEET_LIST : public SCH_SHEET_PATHS
{
private:
SCH_SHEET_PATH m_currentSheetPath;
public:
/**
* Construct a flattened list of SCH_SHEET_PATH objects from \a aSheet.
*
* If aSheet == NULL, then this is an empty hierarchy which the user can populate.
*/
SCH_SHEET_LIST( SCH_SHEET* aSheet = nullptr, bool aCheckIntegrity = false );
~SCH_SHEET_LIST() {}
/**
* Check the entire hierarchy for any modifications.
*
* @return True if the hierarchy is modified otherwise false.
*/
bool IsModified();
void ClearModifyStatus();
/**
* Fetch a SCH_ITEM by ID. Also returns the sheet the item was found on in \a aPathOut.
*/
SCH_ITEM* GetItem( const KIID& aID, SCH_SHEET_PATH* aPathOut = nullptr );
/**
* Fill an item cache for temporary use when many items need to be fetched.
*/
void FillItemMap( std::map<KIID, EDA_ITEM*>& aMap );
/**
* Silently annotate the not yet annotated power symbols of the entire hierarchy of the
* sheet path list.
*
* It is called before creating a netlist, to annotate power symbols, without prompting
* the user about not annotated or duplicate for these symbols, if only these symbols
* need annotation ( a very frequent case ).
*/
void AnnotatePowerSymbols();
/**
* Add a #SCH_REFERENCE object to \a aReferences for each component in the list
* of sheets.
*
* @param aReferences List of references to populate.
* @param aIncludePowerSymbols Set to false to only get normal components.
* @param aForceIncludeOrphanComponents : true to include components having no symbol found
* in lib.
* ( orphan components)
* The normal option is false, and set to true only to build the full list of components.
*/
void GetComponents( SCH_REFERENCE_LIST& aReferences, bool aIncludePowerSymbols = true,
bool aForceIncludeOrphanComponents = false ) const;
/**
* Add a #SCH_REFERENCE_LIST object to \a aRefList for each same-reference set of
* multi-unit parts in the list of sheets. The map key for each element will be the
* reference designator.
*
* @param aRefList Map of reference designators to reference lists
* @param aIncludePowerSymbols Set to false to only get normal components.
*/
void GetMultiUnitComponents( SCH_MULTI_UNIT_REFERENCE_MAP &aRefList,
bool aIncludePowerSymbols = true ) const;
/**
* Test every #SCH_SHEET_PATH in this #SCH_SHEET_LIST to verify if adding the sheets stored
* in \a aSrcSheetHierarchy to the sheet stored in \a aDestFileName will cause recursion.
*
* @param aSrcSheetHierarchy is the SCH_SHEET_LIST of the source sheet add to \a aDestFileName.
* @param aDestFileName is the file name of the destination sheet for \a aSrcFileName.
* @return true if \a aFileName will cause recursion in the sheet path. Otherwise false.
*/
bool TestForRecursion( const SCH_SHEET_LIST& aSrcSheetHierarchy,
const wxString& aDestFileName );
/**
* Return a pointer to the first #SCH_SHEET_PATH object (not necessarily the only one) using
* a particular screen.
*/
SCH_SHEET_PATH* FindSheetForScreen( SCH_SCREEN* aScreen );
/**
* Build the list of sheets and their sheet path from \a aSheet.
*
* If \a aSheet is the root sheet, the full sheet path and sheet list are built.
*
* @param aSheet is the starting sheet from which the list is built, or NULL
* indicating that g_RootSheet should be used.
* @throw std::bad_alloc if the memory for the sheet path list could not be allocated.
*/
void BuildSheetList( SCH_SHEET* aSheet, bool aCheckIntegrity );
bool NameExists( const wxString& aSheetName );
/**
* Update all of the symbol instance information using \a aSymbolInstances.
* WARNING: Do not call this on anything other than the full hierarchy.
* @param aSymbolInstances is the symbol path information loaded from the root schematic.
*/
void UpdateSymbolInstances( const std::vector<COMPONENT_INSTANCE_REFERENCE>& aSymbolInstances );
/**
* Update all of the sheet instance information using \a aSheetInstances.
*
* @warning Do not call this on anything other than the full hierarchy.
*
* @param aSymbolInstances is the symbol path information loaded from the root schematic.
*/
void UpdateSheetInstances( const std::vector<SCH_SHEET_INSTANCE>& aSheetInstances );
std::vector<KIID_PATH> GetPaths() const;
/**
* Update all of the symbol sheet paths to the sheet paths defined in \a aOldSheetPaths.
*
* @note The list of old sheet paths must be the exact same size and order as the existing
* sheet paths. This should not be an issue if no new sheets where added between the
* creation of this sheet list and \a aOldSheetPaths. This should only be called
* when updating legacy schematics to the new schematic file format. Once this
* happens, the schematic cannot be save to the legacy file format because the
* time stamp part of UUIDs are no longer guaranteed to be unique.
*
* @param aOldSheetPaths is the #SHEET_PATH_LIST to update from.
*/
void ReplaceLegacySheetPaths( const std::vector<KIID_PATH>& aOldSheetPaths );
/**
* Check all of the sheet instance for empty page numbers.
*
* @note This should only return true when loading a legacy schematic or an s-expression
* schematic before version 20201005.
*
* @return true if all sheet instance page numbers are not defined. Otherwise false.
*/
bool AllSheetPageNumbersEmpty() const;
/**
* Set initial sheet page numbers.
*
* The number scheme is base on the old psuedo sheet numbering algorithm prior to
* the implementation of user defineable sheet page numbers.
*/
void SetInitialPageNumbers();
};
#endif // CLASS_DRAWSHEET_PATH_H