186 lines
4.8 KiB
C++
186 lines
4.8 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2008 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 1992-2008 Kicad Developers, see change_log.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef DLIST_H_
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#define DLIST_H_
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class EDA_BaseStruct;
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/**
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* Class DHEAD
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* is only for use by template class DLIST, use that instead.
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*/
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class DHEAD
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{
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protected:
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EDA_BaseStruct* first; ///< first element in list, or NULL if list empty
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EDA_BaseStruct* last; ///< last elment in list, or NULL if empty
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unsigned count; ///< how many elements are in the list
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bool meOwner; ///< I must delete the objects I hold in my destructor
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/**
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* Constructor DHEAD
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* is protected so that a DHEAD can only be instantiated from within a
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* DLIST template.
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*/
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DHEAD() :
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first(0),
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last(0),
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count(0),
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meOwner(true)
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{
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}
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~DHEAD();
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/**
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* Function append
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* adds \a aNewElement to the end of the list.
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*/
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void append( EDA_BaseStruct* aNewElement );
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/**
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* Function insert
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* puts aNewElement just in front of aElementAfterMe in the list sequence.
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* If aElementAfterMe is NULL, then simply Append()
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*/
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void insert( EDA_BaseStruct* aNewElement, EDA_BaseStruct* aElementAfterMe );
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/**
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* Function insert
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* puts aNewElement in front of list sequence.
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*/
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void insert( EDA_BaseStruct* aNewElement )
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{
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insert( aNewElement, first );
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}
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/**
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* Function remove
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* removes \a aElement from the list, but does not delete it.
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*/
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void remove( EDA_BaseStruct* aElement );
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public:
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/**
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* Function DestructAll
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* deletes all items on the list and leaves the list empty.
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*/
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void DestructAll();
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/**
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* Function SetOwnership
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* controls whether the list owns the objects and is responsible for
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* deleteing their memory at time of this object's destruction.
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*/
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void SetOwnership( bool Iown ) { meOwner = Iown; }
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/**
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* Function GetCount
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* returns the number of elements in the list.
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*/
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unsigned GetCount() { return count; }
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};
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/**
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* Class DLIST
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* is the head of a doubly linked list. It contains pointers to the first
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* and last elements in a doubly linked list. The elements in the list must
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* be of class T or derived from T, and T must be derived from EDA_BaseStruct.
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* @see DHEAD for additional public functions.
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*/
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template <class T>
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class DLIST : public DHEAD
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{
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public:
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/**
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* operator T*
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* is a casting operator that returns \a first casted to a T*
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*/
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operator T* () const { return GetFirst(); }
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/**
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* Function GetFirst
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* returns the first T* in the list, or NULL if the list is empty.
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*/
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T* GetFirst() const { return (T*) first; }
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/**
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* Function GetLast
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* returns the last T* in the list, or NULL if the list is empty.
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*/
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T* GetLast() const { return (T*) last; }
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/**
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* Function Append
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* adds \a aNewElement to the end of the list.
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*/
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void Append( T* aNewElement )
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{
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append( aNewElement );
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}
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/**
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* Function Insert
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* puts aNewElement just in front of aElementAfterMe in the list sequence.
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* If aElementAfterMe is NULL, then simply Append()
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*/
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void Insert( T* aNewElement, T* aElementAfterMe )
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{
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insert( aNewElement, aElementAfterMe );
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}
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/**
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* Function Insert
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* puts aNewElement in front of list sequence.
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*/
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void Insert( T* aNewElement )
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{
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insert( aNewElement );
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}
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/**
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* Function Remove
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* removes \a aElement from the list, but does not delete it.
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* @return T* - the removed element, so you can easily delete it upon return.
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*/
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T* Remove( T* aElement )
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{
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remove( aElement );
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return aElement;
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}
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};
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#endif // DLIST_H_
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