81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
/********************************************/
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/* library editor: undo and redo functions */
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/********************************************/
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#include "fctsys.h"
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#include "gr_basic.h"
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#include "common.h"
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#include "program.h"
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#include "libcmp.h"
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#include "general.h"
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#include "id.h"
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#include "protos.h"
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/*************************************************************************/
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void WinEDA_LibeditFrame::SaveCopyInUndoList(EDA_BaseStruct * ItemToCopy,
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int unused_flag)
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/*************************************************************************/
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{
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EDA_BaseStruct * item;
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EDA_LibComponentStruct * CopyItem;
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CopyItem = CopyLibEntryStruct ( this, (EDA_LibComponentStruct *) ItemToCopy);
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GetScreen()->AddItemToUndoList((EDA_BaseStruct *)CopyItem);
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/* Clear current flags (which can be temporary set by a current edit command) */
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for ( item = CopyItem->m_Drawings; item != NULL; item = item->Pnext )
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item->m_Flags = 0;
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/* Clear redo list, because after new save there is no redo to do */
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while ( GetScreen()->m_RedoList )
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{
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item = GetScreen()->m_RedoList->Pnext;
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delete GetScreen()->m_RedoList;
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GetScreen()->m_RedoList = item;
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}
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}
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/******************************************************/
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void WinEDA_LibeditFrame::GetComponentFromRedoList(void)
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/******************************************************/
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/* Redo the last edition:
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- Place the current edited library component in undo list
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- Get old version of the current edited library component
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*/
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{
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if ( GetScreen()->m_RedoList == NULL ) return;
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GetScreen()->AddItemToUndoList((EDA_BaseStruct *)CurrentLibEntry);
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CurrentLibEntry =
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(EDA_LibComponentStruct *) GetScreen()->GetItemFromRedoList();
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if ( CurrentLibEntry ) CurrentLibEntry->Pnext = NULL;
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CurrentDrawItem = NULL;
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GetScreen()->SetModify();
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ReCreateHToolbar();
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SetToolbars();
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}
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/******************************************************/
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void WinEDA_LibeditFrame::GetComponentFromUndoList(void)
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/******************************************************/
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/* Undo the last edition:
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- Place the current edited library component in Redo list
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- Get old version of the current edited library component
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*/
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{
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if ( GetScreen()->m_UndoList == NULL ) return;
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GetScreen()->AddItemToRedoList((EDA_BaseStruct *)CurrentLibEntry);
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CurrentLibEntry =
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(EDA_LibComponentStruct *) GetScreen()->GetItemFromUndoList();
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if ( CurrentLibEntry ) CurrentLibEntry->Pnext = NULL;
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CurrentDrawItem = NULL;
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GetScreen()->SetModify();
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ReCreateHToolbar();
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SetToolbars();
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}
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