74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
/*
|
|
* This program source code file is part of KiCad, a free EDA CAD application.
|
|
*
|
|
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
|
|
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, you may find one here:
|
|
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
|
|
* or you may search the http://www.gnu.org website for the version 2 license,
|
|
* or you may write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
/**
|
|
* @file cpolygon4pts2d.h
|
|
* @brief A simplified 4 point polygon
|
|
*/
|
|
|
|
#ifndef _CPOLYGON4PTS2D_H_
|
|
#define _CPOLYGON4PTS2D_H_
|
|
|
|
#include "cobject2d.h"
|
|
|
|
/**
|
|
* This handles simple polygons with 4 points. Used for pads.
|
|
* (rectangles, trapezoids, with rotation.etc)
|
|
* This is a simplified version of the cpolygon2d class
|
|
*/
|
|
class CPOLYGON4PTS2D : public COBJECT2D
|
|
{
|
|
private:
|
|
SFVEC2F m_segments[4];
|
|
SFVEC2F m_precalc_slope[4];
|
|
SFVEC2F m_seg_normal[4];
|
|
|
|
public:
|
|
CPOLYGON4PTS2D( const SFVEC2F &v1,
|
|
const SFVEC2F &v2,
|
|
const SFVEC2F &v3,
|
|
const SFVEC2F &v4,
|
|
const BOARD_ITEM &aBoardItem );
|
|
|
|
const SFVEC2F &GetV0() const { return m_segments[0]; }
|
|
const SFVEC2F &GetV1() const { return m_segments[1]; }
|
|
const SFVEC2F &GetV2() const { return m_segments[2]; }
|
|
const SFVEC2F &GetV3() const { return m_segments[3]; }
|
|
|
|
const SFVEC2F &GetN0() const { return m_seg_normal[0]; }
|
|
const SFVEC2F &GetN1() const { return m_seg_normal[1]; }
|
|
const SFVEC2F &GetN2() const { return m_seg_normal[2]; }
|
|
const SFVEC2F &GetN3() const { return m_seg_normal[3]; }
|
|
|
|
// Imported from COBJECT2D
|
|
bool Overlaps( const CBBOX2D &aBBox ) const;
|
|
bool Intersects( const CBBOX2D &aBBox ) const;
|
|
bool Intersect( const RAYSEG2D &aSegRay, float *aOutT, SFVEC2F *aNormalOut ) const;
|
|
INTERSECTION_RESULT IsBBoxInside( const CBBOX2D &aBBox ) const;
|
|
bool IsPointInside( const SFVEC2F &aPoint ) const;
|
|
};
|
|
|
|
|
|
#endif // _CPOLYGON4PTS2D_H_
|