kicad/pcbnew/router/pns_item.h

158 lines
4.5 KiB
C++

/*
* KiRouter - a push-and-(sometimes-)shove PCB router
*
* Copyright (C) 2013 CERN
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.or/licenses/>.
*/
#ifndef __PNS_ITEM_H
#define __PNS_ITEM_H
#include <math/vector2d.h>
#include <geometry/shape.h>
#include <geometry/shape_line_chain.h>
#include "pns_layerset.h"
class BOARD_ITEM;
class PNS_NODE;
/**
* Class PNS_ITEM
*
* Base class for PNS router board items. Implements the shared properties of all PCB items -
* net, spanned layers, geometric shape & refererence to owning model.
*/
class PNS_ITEM
{
public:
static const int UnusedNet = INT_MAX;
///> Supported item types
enum PnsKind
{
SOLID = 1,
LINE = 2,
JOINT = 4,
SEGMENT = 8,
VIA = 16,
ANY = 0xff
};
PNS_ITEM( PnsKind aKind )
{
m_net = UnusedNet;
m_movable = true;
m_kind = aKind;
m_parent = NULL;
m_world = NULL;
m_owner = NULL;
}
PNS_ITEM( const PNS_ITEM& aOther )
{
m_layers = aOther.m_layers;
m_net = aOther.m_net;
m_movable = aOther.m_movable;
m_kind = aOther.m_kind;
m_world = aOther.m_world;
m_parent = aOther.m_parent;
m_owner = NULL;
}
virtual ~PNS_ITEM();
virtual PNS_ITEM* Clone() const = 0;
///> Returns a convex polygon "hull" of a the item, that is used as the walkaround
/// path.
/// aClearance defines how far from the body of the item the hull should be,
/// aWalkaroundThickness is the width of the line that walks around this hull.
virtual const SHAPE_LINE_CHAIN Hull( int aClearance = 0, int aWalkaroundThickness = 0 ) const
{
return SHAPE_LINE_CHAIN();
};
PnsKind GetKind() const { return m_kind; }
bool OfKind( int aKind ) const { return (aKind & m_kind) != 0; }
const std::string GetKindStr() const;
///> Gets/Sets the corresponding parent object in the host application's model (pcbnew)
void SetParent( BOARD_ITEM* aParent ) { m_parent = aParent; }
BOARD_ITEM* GetParent() const { return m_parent; }
///> Net accessors
int GetNet() const { return m_net; }
void SetNet( int aNet ) { m_net = aNet; }
///> Layers accessors
const PNS_LAYERSET& GetLayers() const { return m_layers; }
void SetLayers( const PNS_LAYERSET& aLayers ) { m_layers = aLayers; }
void SetLayer( int aLayer )
{
m_layers = PNS_LAYERSET( aLayer, aLayer );
}
///> Ownership management. An item can belong to a single PNS_NODE or stay unowned.
void SetOwner( PNS_NODE* aOwner ) { m_owner = aOwner; }
bool BelongsTo( PNS_NODE* aNode ) const { return m_owner == aNode; }
PNS_NODE* GetOwner() const { return m_owner; }
///> Sets the world that is used for collision resolution.
void SetWorld( PNS_NODE* aWorld ) { m_world = aWorld; }
PNS_NODE* GetWorld() const { return m_world; }
///> Collision function. Checks if the item aOther is closer to us than
/// aClearance and returns true if so. It can also calculate a minimum translation vector that
/// resolves the collision if needed.
virtual bool Collide( const PNS_ITEM* aOther, int aClearance, bool aNeedMTV,
VECTOR2I& aMTV ) const;
///> A shortcut without MTV calculation
bool Collide( const PNS_ITEM* aOther, int aClearance ) const
{
VECTOR2I dummy;
return Collide( aOther, aClearance, false, dummy );
}
///> Returns the geometric shape of the item
virtual const SHAPE* GetShape() const
{
return NULL;
}
private:
bool collideSimple( const PNS_ITEM* aOther, int aClearance, bool aNeedMTV,
VECTOR2I& aMTV ) const;
protected:
PnsKind m_kind;
BOARD_ITEM* m_parent;
PNS_NODE* m_world;
PNS_NODE* m_owner;
PNS_LAYERSET m_layers;
bool m_movable;
int m_net;
};
#endif // __PNS_ITEM_H