323 lines
10 KiB
C++
323 lines
10 KiB
C++
/*
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* This program source code file is part of KICAD, a free EDA CAD application.
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*
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* Copyright (C) 2017 CERN
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* Copyright (C) 2018-2023 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* @author Janito Vaqueiro Ferreira Filho <janito.vff@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef GRAPHICS_IMPORTER_BUFFER_H
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#define GRAPHICS_IMPORTER_BUFFER_H
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#include "graphics_importer.h"
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#include <math/matrix3x3.h>
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#include <list>
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class IMPORTED_SHAPE
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{
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public:
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virtual ~IMPORTED_SHAPE() {}
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virtual void ImportTo( GRAPHICS_IMPORTER& aImporter ) const = 0;
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virtual std::unique_ptr<IMPORTED_SHAPE> clone() const = 0;
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virtual void Transform( const MATRIX3x3D& aTransform, const VECTOR2D& aTranslation ) = 0;
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void SetParentShapeIndex( int aIndex ) { m_parentShapeIndex = aIndex; }
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int GetParentShapeIndex() const { return m_parentShapeIndex; }
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protected:
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int m_parentShapeIndex = -1;
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};
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class IMPORTED_LINE : public IMPORTED_SHAPE
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{
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public:
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IMPORTED_LINE( const VECTOR2D& aStart, const VECTOR2D& aEnd, const IMPORTED_STROKE& aStroke ) :
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m_start( aStart ), m_end( aEnd ), m_stroke( aStroke )
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{
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}
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void ImportTo( GRAPHICS_IMPORTER& aImporter ) const override
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{
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aImporter.AddLine( m_start, m_end, m_stroke );
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}
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virtual std::unique_ptr<IMPORTED_SHAPE> clone() const override
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{
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return std::make_unique<IMPORTED_LINE>( *this );
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}
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void Transform( const MATRIX3x3D& aTransform, const VECTOR2D& aTranslation ) override
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{
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m_start = aTransform * m_start + aTranslation;
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m_end = aTransform * m_end + aTranslation;
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}
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private:
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VECTOR2D m_start;
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VECTOR2D m_end;
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IMPORTED_STROKE m_stroke;
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};
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class IMPORTED_CIRCLE : public IMPORTED_SHAPE
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{
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public:
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IMPORTED_CIRCLE( const VECTOR2D& aCenter, double aRadius, const IMPORTED_STROKE& aStroke,
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bool aFilled, const COLOR4D& aFillColor ) :
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m_center( aCenter ),
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m_radius( aRadius ), m_stroke( aStroke ), m_filled( aFilled ), m_fillColor( aFillColor )
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{
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}
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void ImportTo( GRAPHICS_IMPORTER& aImporter ) const override
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{
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aImporter.AddCircle( m_center, m_radius, m_stroke, m_filled, m_fillColor );
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}
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virtual std::unique_ptr<IMPORTED_SHAPE> clone() const override
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{
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return std::make_unique<IMPORTED_CIRCLE>( *this );
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}
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void Transform( const MATRIX3x3D& aTransform, const VECTOR2D& aTranslation ) override
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{
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VECTOR2D newCenter = ( aTransform * m_center ) + aTranslation;
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VECTOR2D newRadius = VECTOR2D( m_radius, 0 );
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newRadius = aTransform * newRadius;
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m_center = newCenter;
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m_radius = newRadius.EuclideanNorm();
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}
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private:
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VECTOR2D m_center;
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double m_radius;
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IMPORTED_STROKE m_stroke;
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bool m_filled;
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COLOR4D m_fillColor;
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};
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class IMPORTED_ARC : public IMPORTED_SHAPE
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{
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public:
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IMPORTED_ARC( const VECTOR2D& aCenter, const VECTOR2D& aStart, const EDA_ANGLE& aAngle,
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const IMPORTED_STROKE& aStroke ) :
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m_center( aCenter ),
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m_start( aStart ), m_angle( aAngle ), m_stroke( aStroke )
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{
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}
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void ImportTo( GRAPHICS_IMPORTER& aImporter ) const override
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{
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aImporter.AddArc( m_center, m_start, m_angle, m_stroke );
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}
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virtual std::unique_ptr<IMPORTED_SHAPE> clone() const override
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{
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return std::make_unique<IMPORTED_ARC>( *this );
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}
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void Transform( const MATRIX3x3D& aTransform, const VECTOR2D& aTranslation ) override
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{
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m_start = aTransform * m_start + aTranslation;
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m_center = aTransform * m_center + aTranslation;
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}
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private:
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VECTOR2D m_center;
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VECTOR2D m_start;
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EDA_ANGLE m_angle;
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IMPORTED_STROKE m_stroke;
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};
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class IMPORTED_POLYGON : public IMPORTED_SHAPE
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{
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public:
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IMPORTED_POLYGON( const std::vector<VECTOR2D>& aVertices, const IMPORTED_STROKE& aStroke,
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bool aFilled, const COLOR4D& aFillColor ) :
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m_vertices( aVertices ),
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m_stroke( aStroke ), m_filled( aFilled ), m_fillColor( aFillColor )
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{
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}
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void ImportTo( GRAPHICS_IMPORTER& aImporter ) const override
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{
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aImporter.AddPolygon( m_vertices, m_stroke, m_filled, m_fillColor );
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}
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virtual std::unique_ptr<IMPORTED_SHAPE> clone() const override
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{
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return std::make_unique<IMPORTED_POLYGON>( *this );
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}
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void Transform( const MATRIX3x3D& aTransform, const VECTOR2D& aTranslation ) override
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{
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for( VECTOR2D& vert : m_vertices )
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{
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vert = aTransform * vert + aTranslation;
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}
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}
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std::vector<VECTOR2D>& Vertices() { return m_vertices; }
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bool IsFilled() const { return m_filled; }
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const COLOR4D& GetFillColor() const { return m_fillColor; }
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const IMPORTED_STROKE& GetStroke() const { return m_stroke; }
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private:
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std::vector<VECTOR2D> m_vertices;
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IMPORTED_STROKE m_stroke;
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bool m_filled;
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COLOR4D m_fillColor;
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};
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class IMPORTED_TEXT : public IMPORTED_SHAPE
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{
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public:
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IMPORTED_TEXT( const VECTOR2D& aOrigin, const wxString& aText, double aHeight, double aWidth,
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double aThickness, double aOrientation, GR_TEXT_H_ALIGN_T aHJustify,
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GR_TEXT_V_ALIGN_T aVJustify, const COLOR4D& aColor ) :
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m_origin( aOrigin ),
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m_text( aText ), m_height( aHeight ), m_width( aWidth ), m_thickness( aThickness ),
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m_orientation( aOrientation ), m_hJustify( aHJustify ), m_vJustify( aVJustify ),
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m_color( aColor )
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{
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}
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void ImportTo( GRAPHICS_IMPORTER& aImporter ) const override
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{
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aImporter.AddText( m_origin, m_text, m_height, m_width, m_thickness, m_orientation,
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m_hJustify, m_vJustify, m_color );
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}
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virtual std::unique_ptr<IMPORTED_SHAPE> clone() const override
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{
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return std::make_unique<IMPORTED_TEXT>( *this );
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}
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void Transform( const MATRIX3x3D& aTransform, const VECTOR2D& aTranslation ) override
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{
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m_origin = aTransform * m_origin + aTranslation;
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}
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private:
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VECTOR2D m_origin;
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const wxString m_text;
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double m_height;
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double m_width;
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double m_thickness;
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double m_orientation;
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GR_TEXT_H_ALIGN_T m_hJustify;
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GR_TEXT_V_ALIGN_T m_vJustify;
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COLOR4D m_color;
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};
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class IMPORTED_SPLINE : public IMPORTED_SHAPE
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{
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public:
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IMPORTED_SPLINE( const VECTOR2D& aStart, const VECTOR2D& aBezierControl1,
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const VECTOR2D& aBezierControl2, const VECTOR2D& aEnd,
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const IMPORTED_STROKE& aStroke ) :
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m_start( aStart ),
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m_bezierControl1( aBezierControl1 ), m_bezierControl2( aBezierControl2 ), m_end( aEnd ),
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m_stroke( aStroke )
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{
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}
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void ImportTo( GRAPHICS_IMPORTER& aImporter ) const override
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{
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aImporter.AddSpline( m_start, m_bezierControl1, m_bezierControl2, m_end, m_stroke );
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}
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virtual std::unique_ptr<IMPORTED_SHAPE> clone() const override
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{
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return std::make_unique<IMPORTED_SPLINE>( *this );
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}
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void Transform( const MATRIX3x3D& aTransform, const VECTOR2D& aTranslation ) override
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{
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m_start = aTransform * m_start + aTranslation;
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m_bezierControl1 = aTransform * m_bezierControl1 + aTranslation;
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m_bezierControl2 = aTransform * m_bezierControl2 + aTranslation;
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m_end = aTransform * m_end + aTranslation;
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}
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private:
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VECTOR2D m_start;
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VECTOR2D m_bezierControl1;
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VECTOR2D m_bezierControl2;
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VECTOR2D m_end;
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IMPORTED_STROKE m_stroke;
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};
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class GRAPHICS_IMPORTER_BUFFER : public GRAPHICS_IMPORTER
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{
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public:
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void AddLine( const VECTOR2D& aStart, const VECTOR2D& aEnd,
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const IMPORTED_STROKE& aStroke ) override;
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void AddCircle( const VECTOR2D& aCenter, double aRadius, const IMPORTED_STROKE& aStroke,
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bool aFilled, const COLOR4D& aFillColor = COLOR4D::UNSPECIFIED ) override;
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void AddArc( const VECTOR2D& aCenter, const VECTOR2D& aStart, const EDA_ANGLE& aAngle,
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const IMPORTED_STROKE& aStroke ) override;
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void AddPolygon( const std::vector<VECTOR2D>& aVertices, const IMPORTED_STROKE& aStroke,
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bool aFilled, const COLOR4D& aFillColor = COLOR4D::UNSPECIFIED ) override;
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void AddText( const VECTOR2D& aOrigin, const wxString& aText, double aHeight, double aWidth,
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double aThickness, double aOrientation, GR_TEXT_H_ALIGN_T aHJustify,
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GR_TEXT_V_ALIGN_T aVJustify,
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const COLOR4D& aColor = COLOR4D::UNSPECIFIED ) override;
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void AddSpline( const VECTOR2D& aStart, const VECTOR2D& aBezierControl1,
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const VECTOR2D& aBezierControl2, const VECTOR2D& aEnd,
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const IMPORTED_STROKE& aStroke ) override;
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void ImportTo( GRAPHICS_IMPORTER& aImporter );
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void AddShape( std::unique_ptr<IMPORTED_SHAPE>& aShape );
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std::list<std::unique_ptr<IMPORTED_SHAPE>>& GetShapes() { return m_shapes; }
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void ClearShapes() { m_shapes.clear(); }
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void PostprocessNestedPolygons();
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protected:
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///< List of imported shapes
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std::list<std::unique_ptr<IMPORTED_SHAPE>> m_shapes;
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};
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#endif /* GRAPHICS_IMPORTER_BUFFER */
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