kicad/pcbnew/router/pns_shove.h

186 lines
5.7 KiB
C++

/*
* KiRouter - a push-and-(sometimes-)shove PCB router
*
* Copyright (C) 2013-2014 CERN
* Copyright (C) 2016-2021 KiCad Developers, see AUTHORS.txt for contributors.
* Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PNS_SHOVE_H
#define __PNS_SHOVE_H
#include <vector>
#include <stack>
#include <math/box2.h>
#include "pns_optimizer.h"
#include "pns_routing_settings.h"
#include "pns_algo_base.h"
#include "pns_logger.h"
#include "range.h"
namespace PNS {
class LINE;
class NODE;
class ROUTER;
/**
* The actual Push and Shove algorithm.
*/
class SHOVE : public ALGO_BASE
{
public:
enum SHOVE_STATUS
{
SH_OK = 0,
SH_NULL,
SH_INCOMPLETE,
SH_HEAD_MODIFIED,
SH_TRY_WALK
};
SHOVE( NODE* aWorld, ROUTER* aRouter );
~SHOVE();
SHOVE_STATUS ShoveLines( const LINE& aCurrentHead );
SHOVE_STATUS ShoveMultiLines( const ITEM_SET& aHeadSet );
SHOVE_STATUS ShoveDraggingVia( const VIA_HANDLE aOldVia, const VECTOR2I& aWhere,
VIA_HANDLE& aNewVia );
SHOVE_STATUS ShoveObstacleLine( const LINE& aCurLine, const LINE& aObstacleLine,
LINE& aResultLine );
void ForceClearance ( bool aEnabled, int aClearance )
{
if( aEnabled )
m_forceClearance = aClearance;
else
m_forceClearance = -1;
}
NODE* CurrentNode();
const LINE NewHead() const;
void SetInitialLine( LINE& aInitial );
bool AddLockedSpringbackNode( NODE* aNode );
void UnlockSpringbackNode( NODE* aNode );
bool RewindSpringbackTo( NODE* aNode );
bool RewindToLastLockedNode();
void DisablePostShoveOptimizations( int aMask );
void SetSpringbackDoNotTouchNode( const NODE *aNode );
private:
typedef std::vector<SHAPE_LINE_CHAIN> HULL_SET;
typedef std::optional<LINE> OPT_LINE;
typedef std::pair<LINE, LINE> LINE_PAIR;
typedef std::vector<LINE_PAIR> LINE_PAIR_VEC;
struct SPRINGBACK_TAG
{
SPRINGBACK_TAG() :
m_length( 0 ),
m_draggedVia(),
m_node( nullptr ),
m_seq( 0 ),
m_locked( false )
{}
int64_t m_length;
VIA_HANDLE m_draggedVia;
VECTOR2I m_p;
NODE* m_node;
OPT_BOX2I m_affectedArea;
int m_seq;
bool m_locked;
};
SHOVE_STATUS shoveLineToHullSet( const LINE& aCurLine, const LINE& aObstacleLine,
LINE& aResultLine, const HULL_SET& aHulls );
NODE* reduceSpringback( const ITEM_SET& aHeadSet, VIA_HANDLE& aDraggedVia );
bool pushSpringback( NODE* aNode, const OPT_BOX2I& aAffectedArea, VIA* aDraggedVia );
SHOVE_STATUS shoveLineFromLoneVia( const LINE& aCurLine, const LINE& aObstacleLine,
LINE& aResultLine );
bool checkShoveDirection( const LINE& aCurLine, const LINE& aObstacleLine,
const LINE& aShovedLine ) const;
SHOVE_STATUS onCollidingArc( LINE& aCurrent, ARC* aObstacleArc );
SHOVE_STATUS onCollidingLine( LINE& aCurrent, LINE& aObstacle );
SHOVE_STATUS onCollidingSegment( LINE& aCurrent, SEGMENT* aObstacleSeg );
SHOVE_STATUS onCollidingSolid( LINE& aCurrent, ITEM* aObstacle, OBSTACLE& aObstacleInfo );
SHOVE_STATUS onCollidingVia( ITEM* aCurrent, VIA* aObstacleVia, OBSTACLE& aObstacleInfo );
SHOVE_STATUS onReverseCollidingVia( LINE& aCurrent, VIA* aObstacleVia );
SHOVE_STATUS pushOrShoveVia( VIA* aVia, const VECTOR2I& aForce, int aCurrentRank );
OPT_BOX2I totalAffectedArea() const;
void unwindLineStack( const LINKED_ITEM* aSeg );
void unwindLineStack( const ITEM* aItem );
void runOptimizer( NODE* aNode );
bool pushLineStack( const LINE& aL, bool aKeepCurrentOnTop = false );
void popLineStack();
LINE assembleLine( const LINKED_ITEM* aSeg, int* aIndex = nullptr );
void replaceItems( ITEM* aOld, std::unique_ptr< ITEM > aNew );
void replaceLine( LINE& aOld, LINE& aNew, bool aIncludeInChangedArea = true,
NODE *aNode = nullptr );
LINE* findRootLine( LINE *aLine );
OPT_BOX2I m_affectedArea;
SHOVE_STATUS shoveIteration( int aIter );
SHOVE_STATUS shoveMainLoop();
int getClearance( const ITEM* aA, const ITEM* aB ) const;
bool fixupViaCollisions( const LINE* aCurrent, OBSTACLE& obs );
void sanityCheck( LINE* aOld, LINE* aNew );
std::vector<SPRINGBACK_TAG> m_nodeStack;
std::vector<LINE> m_lineStack;
std::vector<LINE> m_optimizerQueue;
std::unordered_map<const LINKED_ITEM*, LINE*> m_rootLineHistory;
NODE* m_root;
NODE* m_currentNode;
const NODE* m_springbackDoNotTouchNode;
int m_restrictSpringbackTagId;
OPT_LINE m_newHead;
VIA* m_draggedVia;
int m_iter;
int m_forceClearance;
bool m_multiLineMode;
int m_optFlagDisableMask;
};
}
#endif // __PNS_SHOVE_H