324 lines
11 KiB
C++
324 lines
11 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2019 Jean-Pierre Charras, jean-pierre.charras@ujf-grenoble.fr
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* Copyright (C) 2013 SoftPLC Corporation, Dick Hollenbeck <dick@softplc.com>
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* Copyright (C) 2013 Wayne Stambaugh <stambaughw@verizon.net>
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*
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* Copyright (C) 1992-2022 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/**
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* @file spread_footprints.cpp
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* @brief functions to spread footprints on free areas outside a board.
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* this is useful after reading a netlist, when new footprints are loaded
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* and stacked at 0,0 coordinate.
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* Often, spread them on a free area near the board being edited make more easy
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* their selection.
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*/
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#include <spread_footprints.h>
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#include <algorithm>
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#include <refdes_utils.h>
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#include <string_utils.h>
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#include <confirm.h>
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#include <pcb_edit_frame.h>
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#include <board.h>
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#include <rectpack2d/finders_interface.h>
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constexpr bool allow_flip = true;
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using spaces_type = rectpack2D::empty_spaces<allow_flip, rectpack2D::default_empty_spaces>;
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using rect_type = rectpack2D::output_rect_t<spaces_type>;
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using rect_ptr = rect_type*;
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using rect_vector = std::vector<rect_type>;
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// Use 0.01 mm units to calculate placement, to avoid long calculation time
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const int scale = (int) ( 0.01 * pcbIUScale.IU_PER_MM );
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static bool compareFootprintsbyRef( FOOTPRINT* ref, FOOTPRINT* compare )
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{
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const wxString& refPrefix = UTIL::GetRefDesPrefix( ref->GetReference() );
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const wxString& cmpPrefix = UTIL::GetRefDesPrefix( compare->GetReference() );
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if( refPrefix != cmpPrefix )
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{
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return refPrefix < cmpPrefix;
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}
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else
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{
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const int refInt = GetTrailingInt( ref->GetReference() );
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const int cmpInt = GetTrailingInt( compare->GetReference() );
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return refInt < cmpInt;
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}
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return false;
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}
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// Spread a list of rectangles inside a placement area
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rectpack2D::rect_wh spreadRectangles( rect_vector& vecSubRects, int areaSizeX, int areaSizeY )
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{
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areaSizeX /= scale;
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areaSizeY /= scale;
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rectpack2D::rect_wh result;
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int max_side = std::max( areaSizeX, areaSizeY );
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while( true )
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{
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bool anyUnsuccessful = false;
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const int discard_step = 1;
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auto report_successful = [&]( rect_type& )
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{
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return rectpack2D::callback_result::CONTINUE_PACKING;
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};
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auto report_unsuccessful = [&]( rect_type& r )
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{
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anyUnsuccessful = true;
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return rectpack2D::callback_result::ABORT_PACKING;
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};
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result = rectpack2D::find_best_packing<spaces_type>(
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vecSubRects,
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make_finder_input( max_side, discard_step, report_successful, report_unsuccessful,
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rectpack2D::flipping_option::DISABLED ) );
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if( anyUnsuccessful )
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{
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max_side = (int) ( max_side * 1.2 );
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continue;
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}
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break;
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}
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return result;
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}
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void SpreadFootprints( std::vector<FOOTPRINT*>* aFootprints, VECTOR2I aTargetBoxPosition,
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bool aGroupBySheet, int aComponentGap, int aGroupGap )
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{
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using FpBBoxToFootprintsPair = std::pair<BOX2I, std::vector<FOOTPRINT*>>;
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using SheetBBoxToFootprintsMapPair =
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std::pair<BOX2I, std::map<VECTOR2I, FpBBoxToFootprintsPair>>;
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std::map<wxString, SheetBBoxToFootprintsMapPair> sheetsMap;
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// Fill in the maps
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for( FOOTPRINT* footprint : *aFootprints )
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{
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wxString path =
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aGroupBySheet ? footprint->GetPath().AsString().BeforeLast( '/' ) : wxS( "" );
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VECTOR2I size = footprint->GetBoundingBox( false, false ).GetSize();
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size.x += aComponentGap;
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size.y += aComponentGap;
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sheetsMap[path].second[size].second.push_back( footprint );
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}
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for( auto& [sheetPath, sheetPair] : sheetsMap )
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{
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auto& [sheet_bbox, sizeToFpMap] = sheetPair;
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for( auto& [fpSize, fpPair] : sizeToFpMap )
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{
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auto& [block_bbox, footprints] = fpPair;
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// Find optimal arrangement of same-size footprints
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double blockEstimateArea = (double) fpSize.x * fpSize.y * footprints.size();
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double initialSide = std::sqrt( blockEstimateArea );
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bool vertical = fpSize.x >= fpSize.y;
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int initialCountPerLine = footprints.size();
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const int singleLineRatio = 5;
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// Wrap the line if the ratio is not satisfied
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if( vertical )
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{
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if( ( fpSize.y * footprints.size() / fpSize.x ) > singleLineRatio )
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initialCountPerLine = initialSide / fpSize.y;
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}
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else
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{
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if( ( fpSize.x * footprints.size() / fpSize.y ) > singleLineRatio )
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initialCountPerLine = initialSide / fpSize.x;
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}
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int optimalCountPerLine = initialCountPerLine;
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int optimalRemainder = footprints.size() % optimalCountPerLine;
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if( optimalRemainder != 0 )
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{
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for( int i = std::max( 2, initialCountPerLine - 2 );
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i <= std::min( (int) footprints.size() - 2, initialCountPerLine + 2 ); i++ )
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{
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int r = footprints.size() % i;
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if( r == 0 || r >= optimalRemainder )
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{
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optimalCountPerLine = i;
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optimalRemainder = r;
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}
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}
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}
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std::sort( footprints.begin(), footprints.end(), compareFootprintsbyRef );
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// Arrange footprints in rows or columns (blocks)
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for( unsigned i = 0; i < footprints.size(); i++ )
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{
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FOOTPRINT* footprint = footprints[i];
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VECTOR2I position = fpSize / 2;
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if( vertical )
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{
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position.x += fpSize.x * ( i / optimalCountPerLine );
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position.y += fpSize.y * ( i % optimalCountPerLine );
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}
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else
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{
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position.x += fpSize.x * ( i % optimalCountPerLine );
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position.y += fpSize.y * ( i / optimalCountPerLine );
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}
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BOX2I old_fp_bbox = footprint->GetBoundingBox( false, false );
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footprint->Move( position - old_fp_bbox.GetOrigin() );
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BOX2I new_fp_bbox = footprint->GetBoundingBox( false, false );
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new_fp_bbox.Inflate( aComponentGap / 2 );
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block_bbox.Merge( new_fp_bbox );
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}
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}
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rect_vector vecSubRects;
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long long blocksArea = 0;
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// Fill in arrays for packing of blocks
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for( auto& [fpSize, fpPair] : sizeToFpMap )
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{
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auto& [block_bbox, footprints] = fpPair;
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vecSubRects.emplace_back( 0, 0, block_bbox.GetWidth() / scale,
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block_bbox.GetHeight() / scale, false );
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blocksArea += block_bbox.GetArea();
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}
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// Pack the blocks
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int areaSide = std::sqrt( blocksArea );
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spreadRectangles( vecSubRects, areaSide, areaSide );
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unsigned block_i = 0;
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// Move footprints to the new block locations
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for( auto& [fpSize, pair] : sizeToFpMap )
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{
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auto& [src_bbox, footprints] = pair;
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rect_type srect = vecSubRects[block_i];
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VECTOR2I target_pos( srect.x * scale, srect.y * scale );
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VECTOR2I target_size( srect.w * scale, srect.h * scale );
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// Avoid too large coordinates: Overlapping components
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// are better than out of screen components
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if( (uint64_t) target_pos.x + (uint64_t) target_size.x > INT_MAX / 2 )
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target_pos.x -= INT_MAX / 2;
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if( (uint64_t) target_pos.y + (uint64_t) target_size.y > INT_MAX / 2 )
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target_pos.y -= INT_MAX / 2;
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for( FOOTPRINT* footprint : footprints )
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{
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footprint->Move( target_pos - src_bbox.GetPosition() );
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sheet_bbox.Merge( footprint->GetBoundingBox( false, false ) );
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}
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block_i++;
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}
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}
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rect_vector vecSubRects;
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long long sheetsArea = 0;
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// Fill in arrays for packing of hierarchical sheet groups
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for( auto& [sheetPath, sheetPair] : sheetsMap )
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{
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auto& [sheet_bbox, sizeToFpMap] = sheetPair;
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BOX2I rect = sheet_bbox;
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// Add a margin around the sheet placement area:
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rect.Inflate( aGroupGap );
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vecSubRects.emplace_back( 0, 0, rect.GetWidth() / scale, rect.GetHeight() / scale, false );
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sheetsArea += sheet_bbox.GetArea();
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}
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// Pack the hierarchical sheet groups
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int areaSide = std::sqrt( sheetsArea );
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spreadRectangles( vecSubRects, areaSide, areaSide );
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unsigned srect_i = 0;
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// Move footprints to the new hierarchical sheet group locations
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for( auto& [sheetPath, sheetPair] : sheetsMap )
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{
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auto& [src_bbox, sizeToFpMap] = sheetPair;
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rect_type srect = vecSubRects[srect_i];
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VECTOR2I target_pos( srect.x * scale + aTargetBoxPosition.x,
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srect.y * scale + aTargetBoxPosition.y );
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VECTOR2I target_size( srect.w * scale, srect.h * scale );
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// Avoid too large coordinates: Overlapping components
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// are better than out of screen components
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if( (uint64_t) target_pos.x + (uint64_t) target_size.x > INT_MAX / 2 )
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target_pos.x -= INT_MAX / 2;
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if( (uint64_t) target_pos.y + (uint64_t) target_size.y > INT_MAX / 2 )
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target_pos.y -= INT_MAX / 2;
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for( auto& [fpSize, fpPair] : sizeToFpMap )
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{
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auto& [block_bbox, footprints] = fpPair;
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for( FOOTPRINT* footprint : footprints )
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{
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footprint->Move( target_pos - src_bbox.GetPosition() );
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}
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}
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srect_i++;
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}
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}
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