The radius correction does not fix correctly approximation errors, and creates serious issues for thin arcs: - control point outside the arc - HitTest active area outside the arc shown on screen - Cairo and opengl gives different arc positions. - the formula used in radius correction is probably incorrect. |
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.. | ||
cairo | ||
opengl | ||
color4d.cpp | ||
dpi_scaling.cpp | ||
gal_display_options.cpp | ||
graphics_abstraction_layer.cpp | ||
hidpi_gl_canvas.cpp | ||
stroke_font.cpp |