kicad/pcbnew/class_board_item.cpp

124 lines
2.5 KiB
C++

/**
* @file class_board_item.cpp
* @brief Class BOARD_ITEM definition and some basic functions.
*/
#include <fctsys.h>
#include <common.h>
#include <pcbnew.h>
#include <class_board.h>
wxString BOARD_ITEM::ShowShape( STROKE_T aShape )
{
switch( aShape )
{
case S_SEGMENT: return _( "Line" );
case S_RECT: return _( "Rect" );
case S_ARC: return _( "Arc" );
case S_CIRCLE: return _( "Circle" );
case S_CURVE: return _( "Bezier Curve" );
case S_POLYGON: return _( "Polygon" );
default: return wxT( "??" );
}
}
void BOARD_ITEM::UnLink()
{
DLIST<BOARD_ITEM>* list = (DLIST<BOARD_ITEM>*) GetList();
wxASSERT( list );
if( list )
list->Remove( this );
}
BOARD* BOARD_ITEM::GetBoard() const
{
if( Type() == PCB_T )
return (BOARD*) this;
BOARD_ITEM* parent = GetParent();
if( parent )
return parent->GetBoard();
return NULL;
}
wxString BOARD_ITEM::GetLayerName() const
{
wxString layerName;
BOARD* board = GetBoard();
if( board != NULL )
return board->GetLayerName( m_Layer ).Trim();
wxFAIL_MSG( wxT( "No board found for board item type " ) + GetClass() );
layerName = _( "** undefined layer **" );
return layerName;
}
std::string BOARD_ITEM::FormatInternalUnits( int aValue )
{
char buf[50];
#if defined( USE_PCBNEW_NANOMETRES )
double engUnits = aValue / 1000000.0;
#else
double engUnits = ( aValue * 10000.0 ) / 25.4 / 1000000.0;
#endif
int len;
if( engUnits != 0.0 && fabs( engUnits ) <= 0.0001 )
{
// printf( "f: " );
len = snprintf( buf, 49, "%.10f", engUnits );
while( --len > 0 && buf[len] == '0' )
buf[len] = '\0';
++len;
}
else
{
// printf( "g: " );
len = snprintf( buf, 49, "%.10g", engUnits );
}
return std::string( buf, len );
}
std::string BOARD_ITEM::FormatAngle( double aAngle )
{
char temp[50];
int len;
#if defined( USE_PCBNEW_SEXPR_FILE_FORMAT )
len = snprintf( temp, 49, "%.10g", aAngle / 10.0 );
#else
len = snprintf( temp, 49, "%.10g", aAngle );
#endif
return std::string( temp, len );
}
std::string BOARD_ITEM::FormatInternalUnits( const wxPoint& aPoint )
{
return FormatInternalUnits( aPoint.x ) + " " + FormatInternalUnits( aPoint.y );
}
std::string BOARD_ITEM::FormatInternalUnits( const wxSize& aSize )
{
return FormatInternalUnits( aSize.GetWidth() ) + " " + FormatInternalUnits( aSize.GetHeight() );
}