kicad/eeschema/class_library.h

521 lines
17 KiB
C++

/**
* @file class_library.h
* @brief Definition for component library class.
*/
#ifndef CLASS_LIBRARY_H
#define CLASS_LIBRARY_H
#include <wx/filename.h>
#include "class_libentry.h"
class LINE_READER;
class OUTPUTFORMATTER;
/*
* Component Library version and file header macros.
*/
#define LIB_VERSION_MAJOR 2
#define LIB_VERSION_MINOR 3
/* Must be the first line of component library (.lib) files. */
#define LIBFILE_IDENT "EESchema-LIBRARY Version"
#define LIB_VERSION( major, minor ) ( major * 100 + minor )
#define IS_LIB_CURRENT_VERSION( major, minor ) \
( \
LIB_VERSION( major1, minor1 ) == \
LIB_VERSION( LIB_VERSION_MAJOR, LIB_VERSION_MINOR) \
)
/*
* Library versions 2.3 and lower use the old separate library (.lib) and
* document (.dcm) files. Component libraries after 2.3 merged the library
* and document files into a single library file. This macro checks if the
* library version supports the old format
*/
#define USE_OLD_DOC_FILE_FORMAT( major, minor ) \
( LIB_VERSION( major, minor ) <= LIB_VERSION( 2, 3 ) )
/* Must be the first line of component library document (.dcm) files. */
#define DOCFILE_IDENT "EESchema-DOCLIB Version 2.0"
#define DOC_EXT wxT( "dcm" )
/* Helpers for creating a list of component libraries. */
class CMP_LIBRARY;
class wxRegEx;
typedef boost::ptr_vector< CMP_LIBRARY > CMP_LIBRARY_LIST;
extern bool operator<( const CMP_LIBRARY& item1, const CMP_LIBRARY& item2 );
/**
* Class CMP_LIBRARY
* is used to load, save, search, and otherwise manipulate
* component library files.
*/
class CMP_LIBRARY
{
int type; ///< Library type indicator.
wxFileName fileName; ///< Library file name.
wxDateTime timeStamp; ///< Library save time and date.
int versionMajor; ///< Library major version number.
int versionMinor; ///< Library minor version number.
bool isCache; /**< False for the "standard" libraries,
True for the library cache */
wxString header; ///< first line of loaded library.
bool isModified; ///< Library modification status.
LIB_ALIAS_MAP aliases; ///< Map of aliases objects associated with the library.
static CMP_LIBRARY_LIST libraryList;
static wxArrayString libraryListSortOrder;
friend class LIB_COMPONENT;
public:
CMP_LIBRARY( int aType, const wxFileName& aFileName );
CMP_LIBRARY( int aType, const wxString& aFileName )
{
CMP_LIBRARY( aType, wxFileName( aFileName ) );
}
~CMP_LIBRARY();
/**
* Function Save
* saves library to a file.
* <p>
* Prior to component library version 3.0, two files were created. The
* component objects are were as component library (*.lib) files. The
* library entry object document strings were save in library document
* definition (*.dcm) files. After version component library version 3.0,
* the document string information is saved as part of the library file.
* Saving separate document is maintained for backwards compatibility.
* Please note that this behavior may change in the future. If the
* component library already exists, it is backup up in file *.bak.
*
* @param aFullFileName - The library filename with path.
* @param aOldDocFormat - Save the document information in a separate
* file if true. The default is to save as the
* current library file format.
* @return True if success writing else false.
*/
bool Save( const wxString& aFullFileName, bool aOldDocFormat = false );
/**
* Save library document information to file.
*
* If the document definition file* already exists, it is backed up in
* file *.bck.
*
* @param aFullFileName - The library filename with path.
* @return True if success writing else false.
*/
bool SaveDocFile( const wxString& aFullFileName );
/**
* Load library from file.
*
* @param aErrorMsg - Error message if load fails.
* @return True if load was successful otherwise false.
*/
bool Load( wxString& aErrorMsg );
bool LoadDocs( wxString& aErrorMsg );
private:
bool SaveHeader( OUTPUTFORMATTER& aFormatter );
bool LoadHeader( LINE_READER& aLineReader );
void LoadAliases( LIB_COMPONENT* aComponent );
public:
/**
* Get library entry status.
*
* @return True if there are no entries in the library.
*/
bool IsEmpty() const
{
return aliases.empty();
}
/**
* Function GetCount
* returns the number of entries in the library.
*
* @return The number of component and alias entries.
*/
int GetCount() const
{
return aliases.size();
}
bool IsModified() const
{
return isModified;
}
bool IsCache() const { return isCache; }
void SetCache( void ) { isCache = true; }
/**
* Function IsReadOnly
* @return true if current user does not have write access to the library file.
*/
bool IsReadOnly() const { return !fileName.IsFileWritable(); }
/**
* Load a string array with the names of all the entries in this library.
*
* @param aNames - String array to place entry names into.
* @param aSort - Sort names if true.
* @param aMakeUpperCase - Force entry names to upper case.
*/
void GetEntryNames( wxArrayString& aNames, bool aSort = true,
bool aMakeUpperCase =
#ifndef KICAD_KEEPCASE
true
#else
false
#endif
);
/**
* Load string array with entry names matching name and/or key word.
*
* This currently mimics the old behavior of calling KeyWordOk() and
* WildCompareString(). The names array will be populated with the
* library entry names that meat the search criteria on exit.
*
* @param aNames - String array to place entry names into.
* @param aNameSearch - Name wild card search criteria.
* @param aKeySearch - Key word search criteria.
* @param aSort - Sort names if true.
*/
void SearchEntryNames( wxArrayString& aNames,
const wxString& aNameSearch = wxEmptyString,
const wxString& aKeySearch = wxEmptyString,
bool aSort = true );
/**
* Find components in library by key word regular expression search.
*
* @param aNames - String array to place found component names into.
* @param aRe - Regular expression used to search component key words.
* @param aSort - Sort component name list.
*/
void SearchEntryNames( wxArrayString& aNames, const wxRegEx& aRe, bool aSort = true );
/**
* Checks \a aComponent for name conflict in the library.
*
* @param aComponent - The component to check.
* @return True if a conflict exists. Otherwise false.
*/
bool Conflicts( LIB_COMPONENT* aComponent );
/**
* Find entry by name.
*
* @param aName - Name of entry, case insensitive.
* @return Entry if found. NULL if not found.
*/
LIB_ALIAS* FindEntry( const wxChar* aName );
/**
* Find component by \a aName.
*
* This is a helper for FindEntry so casting a LIB_ALIAS pointer to
* a LIB_COMPONENT pointer is not required.
*
* @param aName - Name of component, case insensitive.
* @return Component if found. NULL if not found.
*/
LIB_COMPONENT* FindComponent( const wxChar* aName );
/**
* Find alias by \a nName.
*
* This is a helper for FindEntry so casting a LIB_ALIAS pointer to
* a LIB_ALIAS pointer is not required.
*
* @param aName - Name of alias, case insensitive.
* @return Alias if found. NULL if not found.
*/
LIB_ALIAS* FindAlias( const wxChar* aName )
{
return (LIB_ALIAS*) FindEntry( aName );
}
/**
* Add a new \a aAlias entry to the library.
*
* First check if a component or alias with the same name already exists
* in the library and add alias if no conflict occurs. Once the alias
* is added to the library it is owned by the library. Deleting the
* alias pointer will render the library unstable. Use RemoveEntry to
* remove the alias from the library.
*
* @param aAlias - Alias to add to library.
* @return True if alias added to library. False if a conflict exists.
*/
bool AddAlias( LIB_ALIAS* aAlias );
/**
* Add \a aComponent entry to library.
* Note a component can have an alias list,
* so these alias will be added in library.
* Conflicts can happen if aliases are already existing.
* User is asked to choose what alias is removed (existing, or new)
* @param aComponent - Component to add.
* @return Added component if successful.
*/
LIB_COMPONENT* AddComponent( LIB_COMPONENT* aComponent );
/**
* Safely remove \a aEntry from the library and return the next entry.
*
* The next entry returned depends on the entry being removed. If the entry being
* remove also removes the component, then the next entry from the list is returned.
* If the entry being used only removes an alias from a component, then the next alias
* of the component is returned.
*
* @param aEntry - Entry to remove from library.
* @return The next entry in the library or NULL if the library is empty.
*/
LIB_ALIAS* RemoveEntry( LIB_ALIAS* aEntry );
/**
* Replace an existing component entry in the library.
* Note a component can have an alias list,
* so these alias will be added in library (and previously existing alias removed)
* @param aOldComponent - The component to replace.
* @param aNewComponent - The new component.
*/
LIB_COMPONENT* ReplaceComponent( LIB_COMPONENT* aOldComponent,
LIB_COMPONENT* aNewComponent );
/**
* Return the first entry in the library.
*
* @return The first entry or NULL if the library has no entries.
*/
LIB_ALIAS* GetFirstEntry();
/**
* Find next library entry by \a aName.
*
* If the name of the entry is the last entry in the library, the first
* entry in the list is returned.
*
* @param aName - Name of current entry.
* @return Next entry if entry name is found. Otherwise NULL.
*/
LIB_ALIAS* GetNextEntry( const wxChar* aName );
/**
* Find previous library entry by \a aName.
*
* If the name of the entry is the first entry in the library, the last
* entry in the list is returned.
*
* @param aName - Name of current entry.
* @return Previous entry if entry name is found, otherwise NULL.
*/
LIB_ALIAS* GetPreviousEntry( const wxChar* aName );
/**
* Return the file name without path or extension.
*
* @return Name of library file.
*/
wxString GetName() const { return fileName.GetName(); }
/**
* Function GetFullFileName
* returns the full file library name with path and extension.
*
* @return wxString - Full library file name with path and extension.
*/
wxString GetFullFileName() { return fileName.GetFullPath(); }
/**
* Function GetLogicalName
* returns the logical name of the library.
* @return wxString - The logical name of this library.
*/
wxString GetLogicalName()
{
/* for now is the filename without path or extension.
Technically the library should not know its logical name!
This will eventually come out of a pair of lookup tables using a
reverse lookup using the full name or library pointer as a key.
Search will be by project lookup table and then user lookup table if
not found.
*/
return fileName.GetName();
}
/**
* Function SetFileName
* sets the component library file name.
*
* @param aFileName - New library file name.
*/
void SetFileName( const wxFileName aFileName )
{
if( aFileName != fileName )
fileName = aFileName;
}
/*
* The following static methods are for manipulating the list of
* component libraries. This eliminates the need for yet another
* global variable ( formerly g_LibraryList ) and gives some measure
* of safety from abusing the library list.
*/
/**
* Function LibraryExists
* tests for existence of a library.
*
* @param aLibptr - aLibptr.
* @return bool - true if exists, else false
*/
static bool LibraryExists( const CMP_LIBRARY* aLibptr );
/**
* Function LoadLibrary
* loads a component library file.
*
* @param aFileName - File name of the component library to load.
* @param aErrorMsg - Error message if the component library failed to load.
* @return Library object if library file loaded successfully,
* otherwise NULL.
*/
static CMP_LIBRARY* LoadLibrary( const wxFileName& aFileName, wxString& aErrorMsg );
/**
* Function AddLibrary
* adds a component library to the library list.
*
* @param aFileName - File name object of component library.
* @param aErrorMsg - Error message if the component library failed to load.
* @return True if library loaded properly otherwise false.
*/
static bool AddLibrary( const wxFileName& aFileName, wxString& aErrorMsg );
/**
* Function AddLibrary
* inserts a component library into the library list.
*
* @param aFileName - File name object of component library.
* @param aErrorMsg - Error message if the component library failed to load.
* @param aIterator - Iterator to insert library in front of.
* @return True if library loaded properly otherwise false.
*/
static bool AddLibrary( const wxFileName& aFileName, wxString& aErrorMsg,
CMP_LIBRARY_LIST::iterator& aIterator );
/**
* Function RemoveLibrary
* removes a component library from the library list.
*
* @param aName - Name of component library to remove.
*/
static void RemoveLibrary( const wxString& aName );
static void RemoveAllLibraries() { libraryList.clear(); }
/**
* Function FindLibrary
* finds a component library by \a aName.
*
* @param aName - Library file name without path or extension to find.
* @return Component library if found, otherwise NULL.
*/
static CMP_LIBRARY* FindLibrary( const wxString& aName );
/**
* Function GetLibraryNames
* returns the list of component library file names without path and extension.
*
* @param aSorted - Sort the list of name if true. Otherwise use the
* library load order.
* @return The list of library names.
*/
static wxArrayString GetLibraryNames( bool aSorted = true );
/**
* Function FindLibraryComponent
* searches all libraries in the list for a component.
*
* A component object will always be returned. If the entry found
* is an alias. The root component will be found and returned.
*
* @param aComponentName - Name of component to search for.
* @param aLibraryName - Name of the library to search for component.
* @return The component object if found, otherwise NULL.
*/
static LIB_COMPONENT* FindLibraryComponent( const wxString& aComponentName,
const wxString& aLibraryName = wxEmptyString );
/**
* Function FindLibraryEntry
* searches all libraries in the list for an entry.
*
* The object can be either a component or an alias.
*
* @param aEntryName - Name of entry to search for.
* @param aLibraryName - Name of the library to search.
* @return The entry object if found, otherwise NULL.
*/
static LIB_ALIAS* FindLibraryEntry( const wxString& aEntryName,
const wxString& aLibraryName = wxEmptyString );
/**
* Function RemoveCacheLibrary
* removes all cache libraries from library list.
*/
static void RemoveCacheLibrary();
static int GetLibraryCount() { return libraryList.size(); }
static CMP_LIBRARY_LIST& GetLibraryList()
{
return libraryList;
}
static void SetSortOrder( const wxArrayString& aSortOrder )
{
libraryListSortOrder = aSortOrder;
}
static wxArrayString& GetSortOrder( void )
{
return libraryListSortOrder;
}
};
/**
* Case insensitive library name comparison.
*/
extern bool operator==( const CMP_LIBRARY& aLibrary, const wxChar* aName );
extern bool operator!=( const CMP_LIBRARY& aLibrary, const wxChar* aName );
#endif // CLASS_LIBRARY_H