738 lines
28 KiB
C++
738 lines
28 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
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* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef MODULE_H_
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#define MODULE_H_
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#include <deque>
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#include <board_item_container.h>
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#include <class_board_item.h>
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#include <collectors.h>
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#include <convert_to_biu.h>
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#include <layers_id_colors_and_visibility.h> // ALL_LAYERS definition.
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#include <lib_id.h>
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#include <list>
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#include "zones.h"
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#include <fp_text.h>
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#include <class_zone.h>
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#include <functional>
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class LINE_READER;
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class EDA_3D_CANVAS;
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class D_PAD;
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class BOARD;
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class MSG_PANEL_ITEM;
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class SHAPE;
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namespace KIGFX {
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class VIEW;
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}
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enum INCLUDE_NPTH_T
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{
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DO_NOT_INCLUDE_NPTH = false,
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INCLUDE_NPTH = true
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};
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/**
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* Enum MODULE_ATTR_T
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* is the set of attributes allowed within a MODULE, using MODULE::SetAttributes()
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* and MODULE::GetAttributes(). These are to be ORed together when calling
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* MODULE::SetAttributes()
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*/
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enum MODULE_ATTR_T
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{
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MOD_THROUGH_HOLE = 0x0001,
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MOD_SMD = 0x0002,
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MOD_EXCLUDE_FROM_POS_FILES = 0x0004,
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MOD_EXCLUDE_FROM_BOM = 0x0008,
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MOD_BOARD_ONLY = 0x0010 // Footprint has no corresponding symbol
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};
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class MODULE_3D_SETTINGS
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{
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public:
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MODULE_3D_SETTINGS() :
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// Initialize with sensible values
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m_Scale { 1, 1, 1 },
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m_Rotation { 0, 0, 0 },
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m_Offset { 0, 0, 0 },
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m_Opacity( 1.0 ),
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m_Show( true )
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{
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}
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struct VECTOR3D
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{
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double x, y, z;
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};
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VECTOR3D m_Scale; ///< 3D model scaling factor (dimensionless)
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VECTOR3D m_Rotation; ///< 3D model rotation (degrees)
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VECTOR3D m_Offset; ///< 3D model offset (mm)
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double m_Opacity;
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wxString m_Filename; ///< The 3D shape filename in 3D library
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bool m_Show; ///< Include module in rendering
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};
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DECL_DEQ_FOR_SWIG( PADS, D_PAD* )
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DECL_DEQ_FOR_SWIG( DRAWINGS, BOARD_ITEM* )
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DECL_VEC_FOR_SWIG( MODULE_ZONE_CONTAINERS, MODULE_ZONE_CONTAINER* )
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DECL_VEC_FOR_SWIG( MODULE_GROUPS, PCB_GROUP* )
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DECL_DEQ_FOR_SWIG( MODULES, MODULE* )
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class MODULE : public BOARD_ITEM_CONTAINER
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{
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public:
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MODULE( BOARD* parent );
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MODULE( const MODULE& aFootprint );
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// Move constructor and operator needed due to std containers inside the module
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MODULE( MODULE&& aFootprint );
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~MODULE();
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MODULE& operator=( const MODULE& aOther );
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MODULE& operator=( MODULE&& aOther );
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static inline bool ClassOf( const EDA_ITEM* aItem )
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{
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return aItem && PCB_MODULE_T == aItem->Type();
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}
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///> @copydoc BOARD_ITEM_CONTAINER::Add()
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void Add( BOARD_ITEM* aItem, ADD_MODE aMode = ADD_MODE::INSERT ) override;
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///> @copydoc BOARD_ITEM_CONTAINER::Remove()
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void Remove( BOARD_ITEM* aItem ) override;
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/**
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* Function ClearAllNets
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* Clear (i.e. force the ORPHANED dummy net info) the net info which
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* depends on a given board for all pads of the footprint.
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* This is needed when a footprint is copied between the fp editor and
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* the board editor for instance, because net info become fully broken
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*/
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void ClearAllNets();
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/**
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* Function CalculateBoundingBox
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* calculates the bounding box in board coordinates.
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*/
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void CalculateBoundingBox();
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/**
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* Function GetFootprintRect()
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* Build and returns the boundary box of the module footprint excluding any text.
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* @return EDA_RECT - The rectangle containing the footprint.
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*/
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EDA_RECT GetFootprintRect() const;
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/**
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* Returns the last calculated bounding box of the footprint (does not recalculate it).
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* (call CalculateBoundingBox() to recalculate it)
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* @return EDA_RECT - The rectangle containing the footprint
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*/
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EDA_RECT GetBoundingBoxBase() const { return m_BoundaryBox; }
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/**
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* Returns the bounding box containing pads when the footprint
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* is on the front side, orientation 0, position 0,0.
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* mainly used in Gerber place file to draw a fp outline when the coutyard
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* is missing or broken
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* @return EDA_RECT - The rectangle containing the pads for the normalized footprint.
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*/
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EDA_RECT GetFpPadsLocalBbox() const;
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/**
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* Returns a bounding polygon for the shapes and pads in the module
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* This operation is slower but more accurate than calculating a bounding box
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*/
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SHAPE_POLY_SET GetBoundingPoly() const;
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// Virtual function
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const EDA_RECT GetBoundingBox() const override;
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const EDA_RECT GetBoundingBox( bool aIncludeInvisibleText ) const;
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PADS& Pads() { return m_pads; }
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const PADS& Pads() const { return m_pads; }
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DRAWINGS& GraphicalItems() { return m_drawings; }
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const DRAWINGS& GraphicalItems() const { return m_drawings; }
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MODULE_ZONE_CONTAINERS& Zones() { return m_fp_zones; }
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const MODULE_ZONE_CONTAINERS& Zones() const { return m_fp_zones; }
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MODULE_GROUPS& Groups() { return m_fp_groups; }
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const MODULE_GROUPS& Groups() const { return m_fp_groups; }
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bool HasThroughHolePads() const;
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std::list<MODULE_3D_SETTINGS>& Models() { return m_3D_Drawings; }
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const std::list<MODULE_3D_SETTINGS>& Models() const { return m_3D_Drawings; }
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void SetPosition( const wxPoint& aPos ) override;
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wxPoint GetPosition() const override { return m_Pos; }
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void SetOrientation( double aNewAngle );
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void SetOrientationDegrees( double aOrientation ) { SetOrientation( aOrientation * 10.0 ); }
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double GetOrientation() const { return m_Orient; }
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double GetOrientationDegrees() const { return m_Orient / 10.0; }
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double GetOrientationRadians() const { return m_Orient * M_PI / 1800; }
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const LIB_ID& GetFPID() const { return m_fpid; }
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void SetFPID( const LIB_ID& aFPID ) { m_fpid = aFPID; }
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const wxString& GetDescription() const { return m_Doc; }
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void SetDescription( const wxString& aDoc ) { m_Doc = aDoc; }
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const wxString& GetKeywords() const { return m_KeyWord; }
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void SetKeywords( const wxString& aKeywords ) { m_KeyWord = aKeywords; }
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const KIID_PATH& GetPath() const { return m_Path; }
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void SetPath( const KIID_PATH& aPath ) { m_Path = aPath; }
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int GetLocalSolderMaskMargin() const { return m_LocalSolderMaskMargin; }
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void SetLocalSolderMaskMargin( int aMargin ) { m_LocalSolderMaskMargin = aMargin; }
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int GetLocalClearance() const { return m_LocalClearance; }
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void SetLocalClearance( int aClearance ) { m_LocalClearance = aClearance; }
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int GetLocalClearance( wxString* aSource ) const
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{
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if( aSource )
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*aSource = wxString::Format( _( "footprint %s" ), GetReference() );
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return m_LocalClearance;
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}
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int GetLocalSolderPasteMargin() const { return m_LocalSolderPasteMargin; }
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void SetLocalSolderPasteMargin( int aMargin ) { m_LocalSolderPasteMargin = aMargin; }
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double GetLocalSolderPasteMarginRatio() const { return m_LocalSolderPasteMarginRatio; }
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void SetLocalSolderPasteMarginRatio( double aRatio ) { m_LocalSolderPasteMarginRatio = aRatio; }
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void SetZoneConnection( ZONE_CONNECTION aType ) { m_ZoneConnection = aType; }
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ZONE_CONNECTION GetZoneConnection() const { return m_ZoneConnection; }
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void SetThermalWidth( int aWidth ) { m_ThermalWidth = aWidth; }
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int GetThermalWidth() const { return m_ThermalWidth; }
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void SetThermalGap( int aGap ) { m_ThermalGap = aGap; }
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int GetThermalGap() const { return m_ThermalGap; }
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int GetAttributes() const { return m_Attributs; }
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void SetAttributes( int aAttributes ) { m_Attributs = aAttributes; }
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void SetFlag( int aFlag ) { m_arflag = aFlag; }
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void IncrementFlag() { m_arflag += 1; }
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int GetFlag() const { return m_arflag; }
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// A bit of a hack until net ties are supported as first class citizens
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bool IsNetTie() const { return GetKeywords().StartsWith( wxT( "net tie" ) ); }
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void Move( const wxPoint& aMoveVector ) override;
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void Rotate( const wxPoint& aRotCentre, double aAngle ) override;
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void Flip( const wxPoint& aCentre, bool aFlipLeftRight ) override;
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/**
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* Function MoveAnchorPosition
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* Move the reference point of the footprint
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* It looks like a move footprint:
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* the footprints elements (pads, outlines, edges .. ) are moved
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* However:
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* - the footprint position is not modified.
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* - the relative (local) coordinates of these items are modified
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* (a move footprint does not change these local coordinates,
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* but changes the footprint position)
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*/
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void MoveAnchorPosition( const wxPoint& aMoveVector );
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/**
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* function IsFlipped
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* @return true if the module is flipped, i.e. on the back side of the board
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*/
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bool IsFlipped() const { return GetLayer() == B_Cu; }
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// m_footprintstatus bits:
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#define MODULE_is_LOCKED 0x01 ///< module LOCKED: no autoplace allowed
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#define MODULE_is_PLACED 0x02 ///< In autoplace: module automatically placed
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#define MODULE_to_PLACE 0x04 ///< In autoplace: module waiting for autoplace
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#define MODULE_PADS_LOCKED 0x08 ///< In autoplace: module waiting for autoplace
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bool IsLocked() const override
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{
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return ( m_ModuleStatus & MODULE_is_LOCKED ) != 0;
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}
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/**
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* Function SetLocked
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* sets the MODULE_is_LOCKED bit in the m_ModuleStatus
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* @param isLocked When true means turn on locked status, else unlock
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*/
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void SetLocked( bool isLocked ) override
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{
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if( isLocked )
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m_ModuleStatus |= MODULE_is_LOCKED;
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else
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m_ModuleStatus &= ~MODULE_is_LOCKED;
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}
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bool IsPlaced() const { return m_ModuleStatus & MODULE_is_PLACED; }
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void SetIsPlaced( bool isPlaced )
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{
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if( isPlaced )
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m_ModuleStatus |= MODULE_is_PLACED;
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else
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m_ModuleStatus &= ~MODULE_is_PLACED;
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}
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bool NeedsPlaced() const { return m_ModuleStatus & MODULE_to_PLACE; }
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void SetNeedsPlaced( bool needsPlaced )
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{
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if( needsPlaced )
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m_ModuleStatus |= MODULE_to_PLACE;
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else
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m_ModuleStatus &= ~MODULE_to_PLACE;
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}
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bool PadsLocked() const { return m_ModuleStatus & MODULE_PADS_LOCKED; }
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void SetPadsLocked( bool aPadsLocked )
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{
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if( aPadsLocked )
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m_ModuleStatus |= MODULE_PADS_LOCKED;
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else
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m_ModuleStatus &= ~MODULE_PADS_LOCKED;
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}
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void SetLastEditTime( timestamp_t aTime ) { m_LastEditTime = aTime; }
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void SetLastEditTime() { m_LastEditTime = time( NULL ); }
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timestamp_t GetLastEditTime() const { return m_LastEditTime; }
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/* drawing functions */
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/**
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* function TransformPadsShapesWithClearanceToPolygon
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* generate pads shapes on layer aLayer as polygons and adds these polygons to aCornerBuffer
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* Useful to generate a polygonal representation of a footprint in 3D view and plot functions,
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* when a full polygonal approach is needed
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* @param aLayer = the layer to consider, or UNDEFINED_LAYER to consider all
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* @param aCornerBuffer = the buffer to store polygons
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* @param aClearance = an additionnal size to add to pad shapes
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* @param aMaxError = Maximum deviation from true for arcs
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* @param aSkipNPTHPadsWihNoCopper = if true, do not add a NPTH pad shape, if the shape has
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* same size and position as the hole. Usually, these pads are not drawn on copper
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* layers, because there is actually no copper
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* Due to diff between layers and holes, these pads must be skipped to be sure
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* there is no copper left on the board (for instance when creating Gerber Files or
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* 3D shapes). Defaults to false.
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* @param aSkipPlatedPads = used on 3D-Viewer to extract plated and nontplated pads.
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* @param aSkipNonPlatedPads = used on 3D-Viewer to extract plated and plated pads.
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*/
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void TransformPadsShapesWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
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PCB_LAYER_ID aLayer,int aClearance,
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int aMaxError, ERROR_LOC aErrorLoc,
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bool aSkipNPTHPadsWihNoCopper = false,
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bool aSkipPlatedPads = false,
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bool aSkipNonPlatedPads = false ) const;
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/**
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* function TransformGraphicShapesWithClearanceToPolygonSet
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* generate shapes of graphic items (outlines) on layer aLayer as polygons and adds these
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* polygons to aCornerBuffer
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* Useful to generate a polygonal representation of a footprint in 3D view and plot functions,
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* when a full polygonal approach is needed
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* @param aLayer = the layer to consider, or UNDEFINED_LAYER to consider all
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* @param aCornerBuffer = the buffer to store polygons
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* @param aClearance = a value to inflate shapes
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* @param aError = Maximum error between true arc and polygon approx
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* @param aIncludeText = True to transform text shapes
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* @param aIncludeEdges = True to transform module shapes
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*/
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void TransformGraphicShapesWithClearanceToPolygonSet( SHAPE_POLY_SET& aCornerBuffer,
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PCB_LAYER_ID aLayer, int aClearance,
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int aError, ERROR_LOC aErrorLoc,
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bool aIncludeText = true,
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bool aIncludeEdges = true ) const;
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/**
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* @brief TransformGraphicTextWithClearanceToPolygonSet
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* This function is the same as TransformGraphicShapesWithClearanceToPolygonSet
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* but only generate text
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*/
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void TransformGraphicTextWithClearanceToPolygonSet( SHAPE_POLY_SET& aCornerBuffer,
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PCB_LAYER_ID aLayer, int aClearance,
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int aError, ERROR_LOC aErrorLoc ) const
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{
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TransformGraphicShapesWithClearanceToPolygonSet( aCornerBuffer, aLayer, aClearance,
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aError, aErrorLoc, true, false );
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}
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/**
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* Return the list of system text vars for this footprint.
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*/
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void GetContextualTextVars( wxArrayString* aVars ) const;
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/**
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* Resolve any references to system tokens supported by the component.
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* @param aDepth a counter to limit recursion and circular references.
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*/
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bool ResolveTextVar( wxString* token, int aDepth = 0 ) const;
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///> @copydoc EDA_ITEM::GetMsgPanelInfo
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void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
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bool HitTest( const wxPoint& aPosition, int aAccuracy = 0 ) const override;
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/**
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* Tests if a point is inside the bounding polygon of the module
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*
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* The other hit test methods are just checking the bounding box, which
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* can be quite inaccurate for rotated or oddly-shaped footprints.
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*
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* @param aPosition is the point to test
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* @return true if aPosition is inside the bounding polygon
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*/
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bool HitTestAccurate( const wxPoint& aPosition, int aAccuracy = 0 ) const;
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bool HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy = 0 ) const override;
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/**
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* Function GetReference
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* @return const wxString& - the reference designator text.
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*/
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const wxString GetReference() const
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{
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return m_Reference->GetText();
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}
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/**
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* Function SetReference
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* @param aReference A reference to a wxString object containing the reference designator
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* text.
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*/
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void SetReference( const wxString& aReference )
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{
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m_Reference->SetText( aReference );
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}
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/**
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* Function IncrementReference
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* Bumps the current reference by aDelta.
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*/
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void IncrementReference( int aDelta );
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/**
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* Function GetValue
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* @return const wxString& - the value text.
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*/
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const wxString GetValue() const
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{
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return m_Value->GetText();
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}
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/**
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* Function SetValue
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* @param aValue A reference to a wxString object containing the value text.
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*/
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void SetValue( const wxString& aValue )
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{
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m_Value->SetText( aValue );
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}
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/// read/write accessors:
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FP_TEXT& Value() { return *m_Value; }
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FP_TEXT& Reference() { return *m_Reference; }
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/// The const versions to keep the compiler happy.
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FP_TEXT& Value() const { return *m_Value; }
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FP_TEXT& Reference() const { return *m_Reference; }
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const std::map<wxString, wxString>& GetProperties() const { return m_properties; }
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void SetProperties( const std::map<wxString, wxString>& aProps ) { m_properties = aProps; }
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/**
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* Function FindPadByName
|
|
* returns a D_PAD* with a matching name. Note that names may not be
|
|
* unique, depending on how the foot print was created.
|
|
* @param aPadName the pad name to find
|
|
* @return D_PAD* - The first matching name is returned, or NULL if not found.
|
|
*/
|
|
D_PAD* FindPadByName( const wxString& aPadName ) const;
|
|
|
|
/**
|
|
* Function GetPad
|
|
* get a pad at \a aPosition on \a aLayerMask in the footprint.
|
|
*
|
|
* @param aPosition A wxPoint object containing the position to hit test.
|
|
* @param aLayerMask A layer or layers to mask the hit test.
|
|
* @return A pointer to a D_PAD object if found otherwise NULL.
|
|
*/
|
|
D_PAD* GetPad( const wxPoint& aPosition, LSET aLayerMask = LSET::AllLayersMask() );
|
|
|
|
D_PAD* GetTopLeftPad();
|
|
|
|
/**
|
|
* Gets the first pad in the list or NULL if none
|
|
* @return first pad or null pointer
|
|
*/
|
|
D_PAD* GetFirstPad() const
|
|
{
|
|
return m_pads.empty() ? nullptr : m_pads.front();
|
|
}
|
|
|
|
/**
|
|
* GetPadCount
|
|
* returns the number of pads.
|
|
*
|
|
* @param aIncludeNPTH includes non-plated through holes when true. Does not include
|
|
* non-plated through holes when false.
|
|
* @return the number of pads according to \a aIncludeNPTH.
|
|
*/
|
|
unsigned GetPadCount( INCLUDE_NPTH_T aIncludeNPTH = INCLUDE_NPTH_T(INCLUDE_NPTH) ) const;
|
|
|
|
/**
|
|
* GetUniquePadCount
|
|
* returns the number of unique pads.
|
|
* A complex pad can be built with many pads having the same pad name
|
|
* to create a complex shape or fragmented solder paste areas.
|
|
*
|
|
* GetUniquePadCount calculate the count of not blank pad names
|
|
*
|
|
* @param aIncludeNPTH includes non-plated through holes when true. Does not include
|
|
* non-plated through holes when false.
|
|
* @return the number of unique pads according to \a aIncludeNPTH.
|
|
*/
|
|
unsigned GetUniquePadCount( INCLUDE_NPTH_T aIncludeNPTH = INCLUDE_NPTH_T(INCLUDE_NPTH) ) const;
|
|
|
|
/**
|
|
* Function GetNextPadName
|
|
* returns the next available pad name in the module
|
|
*
|
|
* @param aFillSequenceGaps true if the numbering should "fill in" gaps in the sequence,
|
|
* else return the highest value + 1
|
|
* @return the next available pad name
|
|
*/
|
|
wxString GetNextPadName( const wxString& aLastPadName ) const;
|
|
|
|
double GetArea( int aPadding = 0 ) const;
|
|
|
|
KIID GetLink() const { return m_Link; }
|
|
void SetLink( const KIID& aLink ) { m_Link = aLink; }
|
|
|
|
int GetPlacementCost180() const { return m_CntRot180; }
|
|
void SetPlacementCost180( int aCost ) { m_CntRot180 = aCost; }
|
|
|
|
int GetPlacementCost90() const { return m_CntRot90; }
|
|
void SetPlacementCost90( int aCost ) { m_CntRot90 = aCost; }
|
|
|
|
BOARD_ITEM* Duplicate() const override;
|
|
|
|
/**
|
|
* Function DuplicateItem
|
|
* Duplicate a given item within the module, optionally adding it to the board
|
|
* @return the new item, or NULL if the item could not be duplicated
|
|
*/
|
|
BOARD_ITEM* DuplicateItem( const BOARD_ITEM* aItem, bool aAddToModule = false );
|
|
|
|
/**
|
|
* Function Add3DModel
|
|
* adds \a a3DModel definition to the end of the 3D model list.
|
|
*
|
|
* @param a3DModel A pointer to a #MODULE_3D_SETTINGS to add to the list.
|
|
*/
|
|
void Add3DModel( MODULE_3D_SETTINGS* a3DModel );
|
|
|
|
SEARCH_RESULT Visit( INSPECTOR inspector, void* testData, const KICAD_T scanTypes[] ) override;
|
|
|
|
wxString GetClass() const override
|
|
{
|
|
return wxT( "MODULE" );
|
|
}
|
|
|
|
wxString GetSelectMenuText( EDA_UNITS aUnits ) const override;
|
|
|
|
BITMAP_DEF GetMenuImage() const override;
|
|
|
|
EDA_ITEM* Clone() const override;
|
|
|
|
/**
|
|
* Function RunOnChildren
|
|
*
|
|
* Invokes a function on all BOARD_ITEMs that belong to the module (pads, drawings, texts).
|
|
* Note that this function should not add or remove items to the module
|
|
* @param aFunction is the function to be invoked.
|
|
*/
|
|
void RunOnChildren( const std::function<void (BOARD_ITEM*)>& aFunction ) const;
|
|
|
|
/**
|
|
* Returns a set of all layers that this module has drawings on similar to ViewGetLayers()
|
|
*
|
|
* @param aLayers is an array to store layer ids
|
|
* @param aCount is the number of layers stored in the array
|
|
* @param aIncludePads controls whether to also include pad layers
|
|
*/
|
|
void GetAllDrawingLayers( int aLayers[], int& aCount, bool aIncludePads = true ) const;
|
|
|
|
virtual void ViewGetLayers( int aLayers[], int& aCount ) const override;
|
|
|
|
double ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const override;
|
|
|
|
virtual const BOX2I ViewBBox() const override;
|
|
|
|
/**
|
|
* static function IsLibNameValid
|
|
* Test for validity of a name of a footprint to be used in a footprint library
|
|
* ( no spaces, dir separators ... )
|
|
* @param aName = the name in library to validate
|
|
* @return true if the given name is valid
|
|
*/
|
|
static bool IsLibNameValid( const wxString& aName );
|
|
|
|
/**
|
|
* static function StringLibNameInvalidChars
|
|
* Test for validity of the name in a library of the footprint
|
|
* ( no spaces, dir separators ... )
|
|
* @param aUserReadable = false to get the list of invalid chars
|
|
* true to get a readable form (i.e ' ' = 'space' '\\t'= 'tab')
|
|
* @return a constant std::string giving the list of invalid chars in lib name
|
|
*/
|
|
static const wxChar* StringLibNameInvalidChars( bool aUserReadable );
|
|
|
|
/**
|
|
* Function SetInitialComments
|
|
* takes ownership of caller's heap allocated aInitialComments block. The comments
|
|
* are single line strings already containing the s-expression comments with optional
|
|
* leading whitespace and then a '#' character followed by optional single line text
|
|
* (text with no line endings, not even one).
|
|
* This block of single line comments will be output upfront of any generated
|
|
* s-expression text in the PCBIO::Format() function.
|
|
* <p>
|
|
* Note that a block of single line comments constitutes a multiline block of single
|
|
* line comments. That is, the block is made of consecutive single line comments.
|
|
* @param aInitialComments is a heap allocated wxArrayString or NULL, which the caller
|
|
* gives up ownership of over to this MODULE.
|
|
*/
|
|
void SetInitialComments( wxArrayString* aInitialComments )
|
|
{
|
|
delete m_initial_comments;
|
|
m_initial_comments = aInitialComments;
|
|
}
|
|
|
|
/**
|
|
* Function CoverageRatio
|
|
* Calculates the ratio of total area of the footprint pads and graphical items
|
|
* to the area of the footprint. Used by selection tool heuristics.
|
|
* @return the ratio
|
|
*/
|
|
double CoverageRatio( const GENERAL_COLLECTOR& aCollector ) const;
|
|
|
|
/// Return the initial comments block or NULL if none, without transfer of ownership.
|
|
const wxArrayString* GetInitialComments() const { return m_initial_comments; }
|
|
|
|
/** Used in DRC to test the courtyard area (a complex polygon)
|
|
* @return the courtyard polygon
|
|
*/
|
|
SHAPE_POLY_SET& GetPolyCourtyardFront() { return m_poly_courtyard_front; }
|
|
SHAPE_POLY_SET& GetPolyCourtyardBack() { return m_poly_courtyard_back; }
|
|
|
|
/**
|
|
* Builds complex polygons of the courtyard areas from graphic items on the courtyard layers
|
|
* @remark sets the MALFORMED_FRONT_COURTYARD and MALFORMED_BACK_COURTYARD status flags if
|
|
* the given courtyard layer does not contain a (single) closed shape
|
|
*/
|
|
void BuildPolyCourtyards();
|
|
|
|
virtual std::shared_ptr<SHAPE> GetEffectiveShape( PCB_LAYER_ID aLayer = UNDEFINED_LAYER ) const override;
|
|
|
|
virtual void SwapData( BOARD_ITEM* aImage ) override;
|
|
|
|
struct cmp_drawings
|
|
{
|
|
bool operator()( const BOARD_ITEM* aFirst, const BOARD_ITEM* aSecond ) const;
|
|
};
|
|
|
|
struct cmp_pads
|
|
{
|
|
bool operator()( const D_PAD* aFirst, const D_PAD* aSecond ) const;
|
|
};
|
|
|
|
|
|
#if defined(DEBUG)
|
|
virtual void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }
|
|
#endif
|
|
|
|
private:
|
|
DRAWINGS m_drawings; // BOARD_ITEMs for drawings on the board, owned by pointer.
|
|
PADS m_pads; // D_PAD items, owned by pointer
|
|
MODULE_ZONE_CONTAINERS m_fp_zones; // MODULE_ZONE_CONTAINER items, owned by pointer
|
|
MODULE_GROUPS m_fp_groups; // PCB_GROUP items, owned by pointer
|
|
|
|
double m_Orient; // Orientation in tenths of a degree, 900=90.0 degrees.
|
|
wxPoint m_Pos; // Position of module on the board in internal units.
|
|
FP_TEXT* m_Reference; // Component reference designator value (U34, R18..)
|
|
FP_TEXT* m_Value; // Component value (74LS00, 22K..)
|
|
LIB_ID m_fpid; // The #LIB_ID of the MODULE.
|
|
int m_Attributs; // Flag bits ( see Mod_Attribut )
|
|
int m_ModuleStatus; // For autoplace: flags (LOCKED, FIELDS_AUTOPLACED)
|
|
EDA_RECT m_BoundaryBox; // Bounding box : coordinates on board, real orientation.
|
|
|
|
ZONE_CONNECTION m_ZoneConnection;
|
|
int m_ThermalWidth;
|
|
int m_ThermalGap;
|
|
int m_LocalClearance;
|
|
int m_LocalSolderMaskMargin; // Solder mask margin
|
|
int m_LocalSolderPasteMargin; // Solder paste margin absolute value
|
|
double m_LocalSolderPasteMarginRatio; // Solder mask margin ratio value of pad size
|
|
|
|
wxString m_Doc; // File name and path for documentation file.
|
|
wxString m_KeyWord; // Search keywords to find module in library.
|
|
KIID_PATH m_Path; // Path to associated symbol ([sheetUUID, .., symbolUUID]).
|
|
timestamp_t m_LastEditTime;
|
|
int m_arflag; // Use to trace ratsnest and auto routing.
|
|
KIID m_Link; // Temporary logical link used during editing
|
|
int m_CntRot90; // Horizontal automatic placement cost ( 0..10 ).
|
|
int m_CntRot180; // Vertical automatic placement cost ( 0..10 ).
|
|
|
|
std::list<MODULE_3D_SETTINGS> m_3D_Drawings; // Linked list of 3D models.
|
|
std::map<wxString, wxString> m_properties;
|
|
wxArrayString* m_initial_comments; // s-expression comments in the module,
|
|
// lazily allocated only if needed for speed
|
|
|
|
SHAPE_POLY_SET m_poly_courtyard_front; // Note that a module can have both front and back
|
|
SHAPE_POLY_SET m_poly_courtyard_back; // courtyards populated.
|
|
};
|
|
|
|
#endif // MODULE_H_
|