kicad/pcbnew/class_module.h

738 lines
28 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef MODULE_H_
#define MODULE_H_
#include <deque>
#include <board_item_container.h>
#include <class_board_item.h>
#include <collectors.h>
#include <convert_to_biu.h>
#include <layers_id_colors_and_visibility.h> // ALL_LAYERS definition.
#include <lib_id.h>
#include <list>
#include "zones.h"
#include <fp_text.h>
#include <class_zone.h>
#include <functional>
class LINE_READER;
class EDA_3D_CANVAS;
class D_PAD;
class BOARD;
class MSG_PANEL_ITEM;
class SHAPE;
namespace KIGFX {
class VIEW;
}
enum INCLUDE_NPTH_T
{
DO_NOT_INCLUDE_NPTH = false,
INCLUDE_NPTH = true
};
/**
* Enum MODULE_ATTR_T
* is the set of attributes allowed within a MODULE, using MODULE::SetAttributes()
* and MODULE::GetAttributes(). These are to be ORed together when calling
* MODULE::SetAttributes()
*/
enum MODULE_ATTR_T
{
MOD_THROUGH_HOLE = 0x0001,
MOD_SMD = 0x0002,
MOD_EXCLUDE_FROM_POS_FILES = 0x0004,
MOD_EXCLUDE_FROM_BOM = 0x0008,
MOD_BOARD_ONLY = 0x0010 // Footprint has no corresponding symbol
};
class MODULE_3D_SETTINGS
{
public:
MODULE_3D_SETTINGS() :
// Initialize with sensible values
m_Scale { 1, 1, 1 },
m_Rotation { 0, 0, 0 },
m_Offset { 0, 0, 0 },
m_Opacity( 1.0 ),
m_Show( true )
{
}
struct VECTOR3D
{
double x, y, z;
};
VECTOR3D m_Scale; ///< 3D model scaling factor (dimensionless)
VECTOR3D m_Rotation; ///< 3D model rotation (degrees)
VECTOR3D m_Offset; ///< 3D model offset (mm)
double m_Opacity;
wxString m_Filename; ///< The 3D shape filename in 3D library
bool m_Show; ///< Include module in rendering
};
DECL_DEQ_FOR_SWIG( PADS, D_PAD* )
DECL_DEQ_FOR_SWIG( DRAWINGS, BOARD_ITEM* )
DECL_VEC_FOR_SWIG( MODULE_ZONE_CONTAINERS, MODULE_ZONE_CONTAINER* )
DECL_VEC_FOR_SWIG( MODULE_GROUPS, PCB_GROUP* )
DECL_DEQ_FOR_SWIG( MODULES, MODULE* )
class MODULE : public BOARD_ITEM_CONTAINER
{
public:
MODULE( BOARD* parent );
MODULE( const MODULE& aFootprint );
// Move constructor and operator needed due to std containers inside the module
MODULE( MODULE&& aFootprint );
~MODULE();
MODULE& operator=( const MODULE& aOther );
MODULE& operator=( MODULE&& aOther );
static inline bool ClassOf( const EDA_ITEM* aItem )
{
return aItem && PCB_MODULE_T == aItem->Type();
}
///> @copydoc BOARD_ITEM_CONTAINER::Add()
void Add( BOARD_ITEM* aItem, ADD_MODE aMode = ADD_MODE::INSERT ) override;
///> @copydoc BOARD_ITEM_CONTAINER::Remove()
void Remove( BOARD_ITEM* aItem ) override;
/**
* Function ClearAllNets
* Clear (i.e. force the ORPHANED dummy net info) the net info which
* depends on a given board for all pads of the footprint.
* This is needed when a footprint is copied between the fp editor and
* the board editor for instance, because net info become fully broken
*/
void ClearAllNets();
/**
* Function CalculateBoundingBox
* calculates the bounding box in board coordinates.
*/
void CalculateBoundingBox();
/**
* Function GetFootprintRect()
* Build and returns the boundary box of the module footprint excluding any text.
* @return EDA_RECT - The rectangle containing the footprint.
*/
EDA_RECT GetFootprintRect() const;
/**
* Returns the last calculated bounding box of the footprint (does not recalculate it).
* (call CalculateBoundingBox() to recalculate it)
* @return EDA_RECT - The rectangle containing the footprint
*/
EDA_RECT GetBoundingBoxBase() const { return m_BoundaryBox; }
/**
* Returns the bounding box containing pads when the footprint
* is on the front side, orientation 0, position 0,0.
* mainly used in Gerber place file to draw a fp outline when the coutyard
* is missing or broken
* @return EDA_RECT - The rectangle containing the pads for the normalized footprint.
*/
EDA_RECT GetFpPadsLocalBbox() const;
/**
* Returns a bounding polygon for the shapes and pads in the module
* This operation is slower but more accurate than calculating a bounding box
*/
SHAPE_POLY_SET GetBoundingPoly() const;
// Virtual function
const EDA_RECT GetBoundingBox() const override;
const EDA_RECT GetBoundingBox( bool aIncludeInvisibleText ) const;
PADS& Pads() { return m_pads; }
const PADS& Pads() const { return m_pads; }
DRAWINGS& GraphicalItems() { return m_drawings; }
const DRAWINGS& GraphicalItems() const { return m_drawings; }
MODULE_ZONE_CONTAINERS& Zones() { return m_fp_zones; }
const MODULE_ZONE_CONTAINERS& Zones() const { return m_fp_zones; }
MODULE_GROUPS& Groups() { return m_fp_groups; }
const MODULE_GROUPS& Groups() const { return m_fp_groups; }
bool HasThroughHolePads() const;
std::list<MODULE_3D_SETTINGS>& Models() { return m_3D_Drawings; }
const std::list<MODULE_3D_SETTINGS>& Models() const { return m_3D_Drawings; }
void SetPosition( const wxPoint& aPos ) override;
wxPoint GetPosition() const override { return m_Pos; }
void SetOrientation( double aNewAngle );
void SetOrientationDegrees( double aOrientation ) { SetOrientation( aOrientation * 10.0 ); }
double GetOrientation() const { return m_Orient; }
double GetOrientationDegrees() const { return m_Orient / 10.0; }
double GetOrientationRadians() const { return m_Orient * M_PI / 1800; }
const LIB_ID& GetFPID() const { return m_fpid; }
void SetFPID( const LIB_ID& aFPID ) { m_fpid = aFPID; }
const wxString& GetDescription() const { return m_Doc; }
void SetDescription( const wxString& aDoc ) { m_Doc = aDoc; }
const wxString& GetKeywords() const { return m_KeyWord; }
void SetKeywords( const wxString& aKeywords ) { m_KeyWord = aKeywords; }
const KIID_PATH& GetPath() const { return m_Path; }
void SetPath( const KIID_PATH& aPath ) { m_Path = aPath; }
int GetLocalSolderMaskMargin() const { return m_LocalSolderMaskMargin; }
void SetLocalSolderMaskMargin( int aMargin ) { m_LocalSolderMaskMargin = aMargin; }
int GetLocalClearance() const { return m_LocalClearance; }
void SetLocalClearance( int aClearance ) { m_LocalClearance = aClearance; }
int GetLocalClearance( wxString* aSource ) const
{
if( aSource )
*aSource = wxString::Format( _( "footprint %s" ), GetReference() );
return m_LocalClearance;
}
int GetLocalSolderPasteMargin() const { return m_LocalSolderPasteMargin; }
void SetLocalSolderPasteMargin( int aMargin ) { m_LocalSolderPasteMargin = aMargin; }
double GetLocalSolderPasteMarginRatio() const { return m_LocalSolderPasteMarginRatio; }
void SetLocalSolderPasteMarginRatio( double aRatio ) { m_LocalSolderPasteMarginRatio = aRatio; }
void SetZoneConnection( ZONE_CONNECTION aType ) { m_ZoneConnection = aType; }
ZONE_CONNECTION GetZoneConnection() const { return m_ZoneConnection; }
void SetThermalWidth( int aWidth ) { m_ThermalWidth = aWidth; }
int GetThermalWidth() const { return m_ThermalWidth; }
void SetThermalGap( int aGap ) { m_ThermalGap = aGap; }
int GetThermalGap() const { return m_ThermalGap; }
int GetAttributes() const { return m_Attributs; }
void SetAttributes( int aAttributes ) { m_Attributs = aAttributes; }
void SetFlag( int aFlag ) { m_arflag = aFlag; }
void IncrementFlag() { m_arflag += 1; }
int GetFlag() const { return m_arflag; }
// A bit of a hack until net ties are supported as first class citizens
bool IsNetTie() const { return GetKeywords().StartsWith( wxT( "net tie" ) ); }
void Move( const wxPoint& aMoveVector ) override;
void Rotate( const wxPoint& aRotCentre, double aAngle ) override;
void Flip( const wxPoint& aCentre, bool aFlipLeftRight ) override;
/**
* Function MoveAnchorPosition
* Move the reference point of the footprint
* It looks like a move footprint:
* the footprints elements (pads, outlines, edges .. ) are moved
* However:
* - the footprint position is not modified.
* - the relative (local) coordinates of these items are modified
* (a move footprint does not change these local coordinates,
* but changes the footprint position)
*/
void MoveAnchorPosition( const wxPoint& aMoveVector );
/**
* function IsFlipped
* @return true if the module is flipped, i.e. on the back side of the board
*/
bool IsFlipped() const { return GetLayer() == B_Cu; }
// m_footprintstatus bits:
#define MODULE_is_LOCKED 0x01 ///< module LOCKED: no autoplace allowed
#define MODULE_is_PLACED 0x02 ///< In autoplace: module automatically placed
#define MODULE_to_PLACE 0x04 ///< In autoplace: module waiting for autoplace
#define MODULE_PADS_LOCKED 0x08 ///< In autoplace: module waiting for autoplace
bool IsLocked() const override
{
return ( m_ModuleStatus & MODULE_is_LOCKED ) != 0;
}
/**
* Function SetLocked
* sets the MODULE_is_LOCKED bit in the m_ModuleStatus
* @param isLocked When true means turn on locked status, else unlock
*/
void SetLocked( bool isLocked ) override
{
if( isLocked )
m_ModuleStatus |= MODULE_is_LOCKED;
else
m_ModuleStatus &= ~MODULE_is_LOCKED;
}
bool IsPlaced() const { return m_ModuleStatus & MODULE_is_PLACED; }
void SetIsPlaced( bool isPlaced )
{
if( isPlaced )
m_ModuleStatus |= MODULE_is_PLACED;
else
m_ModuleStatus &= ~MODULE_is_PLACED;
}
bool NeedsPlaced() const { return m_ModuleStatus & MODULE_to_PLACE; }
void SetNeedsPlaced( bool needsPlaced )
{
if( needsPlaced )
m_ModuleStatus |= MODULE_to_PLACE;
else
m_ModuleStatus &= ~MODULE_to_PLACE;
}
bool PadsLocked() const { return m_ModuleStatus & MODULE_PADS_LOCKED; }
void SetPadsLocked( bool aPadsLocked )
{
if( aPadsLocked )
m_ModuleStatus |= MODULE_PADS_LOCKED;
else
m_ModuleStatus &= ~MODULE_PADS_LOCKED;
}
void SetLastEditTime( timestamp_t aTime ) { m_LastEditTime = aTime; }
void SetLastEditTime() { m_LastEditTime = time( NULL ); }
timestamp_t GetLastEditTime() const { return m_LastEditTime; }
/* drawing functions */
/**
* function TransformPadsShapesWithClearanceToPolygon
* generate pads shapes on layer aLayer as polygons and adds these polygons to aCornerBuffer
* Useful to generate a polygonal representation of a footprint in 3D view and plot functions,
* when a full polygonal approach is needed
* @param aLayer = the layer to consider, or UNDEFINED_LAYER to consider all
* @param aCornerBuffer = the buffer to store polygons
* @param aClearance = an additionnal size to add to pad shapes
* @param aMaxError = Maximum deviation from true for arcs
* @param aSkipNPTHPadsWihNoCopper = if true, do not add a NPTH pad shape, if the shape has
* same size and position as the hole. Usually, these pads are not drawn on copper
* layers, because there is actually no copper
* Due to diff between layers and holes, these pads must be skipped to be sure
* there is no copper left on the board (for instance when creating Gerber Files or
* 3D shapes). Defaults to false.
* @param aSkipPlatedPads = used on 3D-Viewer to extract plated and nontplated pads.
* @param aSkipNonPlatedPads = used on 3D-Viewer to extract plated and plated pads.
*/
void TransformPadsShapesWithClearanceToPolygon( SHAPE_POLY_SET& aCornerBuffer,
PCB_LAYER_ID aLayer,int aClearance,
int aMaxError, ERROR_LOC aErrorLoc,
bool aSkipNPTHPadsWihNoCopper = false,
bool aSkipPlatedPads = false,
bool aSkipNonPlatedPads = false ) const;
/**
* function TransformGraphicShapesWithClearanceToPolygonSet
* generate shapes of graphic items (outlines) on layer aLayer as polygons and adds these
* polygons to aCornerBuffer
* Useful to generate a polygonal representation of a footprint in 3D view and plot functions,
* when a full polygonal approach is needed
* @param aLayer = the layer to consider, or UNDEFINED_LAYER to consider all
* @param aCornerBuffer = the buffer to store polygons
* @param aClearance = a value to inflate shapes
* @param aError = Maximum error between true arc and polygon approx
* @param aIncludeText = True to transform text shapes
* @param aIncludeEdges = True to transform module shapes
*/
void TransformGraphicShapesWithClearanceToPolygonSet( SHAPE_POLY_SET& aCornerBuffer,
PCB_LAYER_ID aLayer, int aClearance,
int aError, ERROR_LOC aErrorLoc,
bool aIncludeText = true,
bool aIncludeEdges = true ) const;
/**
* @brief TransformGraphicTextWithClearanceToPolygonSet
* This function is the same as TransformGraphicShapesWithClearanceToPolygonSet
* but only generate text
*/
void TransformGraphicTextWithClearanceToPolygonSet( SHAPE_POLY_SET& aCornerBuffer,
PCB_LAYER_ID aLayer, int aClearance,
int aError, ERROR_LOC aErrorLoc ) const
{
TransformGraphicShapesWithClearanceToPolygonSet( aCornerBuffer, aLayer, aClearance,
aError, aErrorLoc, true, false );
}
/**
* Return the list of system text vars for this footprint.
*/
void GetContextualTextVars( wxArrayString* aVars ) const;
/**
* Resolve any references to system tokens supported by the component.
* @param aDepth a counter to limit recursion and circular references.
*/
bool ResolveTextVar( wxString* token, int aDepth = 0 ) const;
///> @copydoc EDA_ITEM::GetMsgPanelInfo
void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector<MSG_PANEL_ITEM>& aList ) override;
bool HitTest( const wxPoint& aPosition, int aAccuracy = 0 ) const override;
/**
* Tests if a point is inside the bounding polygon of the module
*
* The other hit test methods are just checking the bounding box, which
* can be quite inaccurate for rotated or oddly-shaped footprints.
*
* @param aPosition is the point to test
* @return true if aPosition is inside the bounding polygon
*/
bool HitTestAccurate( const wxPoint& aPosition, int aAccuracy = 0 ) const;
bool HitTest( const EDA_RECT& aRect, bool aContained, int aAccuracy = 0 ) const override;
/**
* Function GetReference
* @return const wxString& - the reference designator text.
*/
const wxString GetReference() const
{
return m_Reference->GetText();
}
/**
* Function SetReference
* @param aReference A reference to a wxString object containing the reference designator
* text.
*/
void SetReference( const wxString& aReference )
{
m_Reference->SetText( aReference );
}
/**
* Function IncrementReference
* Bumps the current reference by aDelta.
*/
void IncrementReference( int aDelta );
/**
* Function GetValue
* @return const wxString& - the value text.
*/
const wxString GetValue() const
{
return m_Value->GetText();
}
/**
* Function SetValue
* @param aValue A reference to a wxString object containing the value text.
*/
void SetValue( const wxString& aValue )
{
m_Value->SetText( aValue );
}
/// read/write accessors:
FP_TEXT& Value() { return *m_Value; }
FP_TEXT& Reference() { return *m_Reference; }
/// The const versions to keep the compiler happy.
FP_TEXT& Value() const { return *m_Value; }
FP_TEXT& Reference() const { return *m_Reference; }
const std::map<wxString, wxString>& GetProperties() const { return m_properties; }
void SetProperties( const std::map<wxString, wxString>& aProps ) { m_properties = aProps; }
/**
* Function FindPadByName
* returns a D_PAD* with a matching name. Note that names may not be
* unique, depending on how the foot print was created.
* @param aPadName the pad name to find
* @return D_PAD* - The first matching name is returned, or NULL if not found.
*/
D_PAD* FindPadByName( const wxString& aPadName ) const;
/**
* Function GetPad
* get a pad at \a aPosition on \a aLayerMask in the footprint.
*
* @param aPosition A wxPoint object containing the position to hit test.
* @param aLayerMask A layer or layers to mask the hit test.
* @return A pointer to a D_PAD object if found otherwise NULL.
*/
D_PAD* GetPad( const wxPoint& aPosition, LSET aLayerMask = LSET::AllLayersMask() );
D_PAD* GetTopLeftPad();
/**
* Gets the first pad in the list or NULL if none
* @return first pad or null pointer
*/
D_PAD* GetFirstPad() const
{
return m_pads.empty() ? nullptr : m_pads.front();
}
/**
* GetPadCount
* returns the number of pads.
*
* @param aIncludeNPTH includes non-plated through holes when true. Does not include
* non-plated through holes when false.
* @return the number of pads according to \a aIncludeNPTH.
*/
unsigned GetPadCount( INCLUDE_NPTH_T aIncludeNPTH = INCLUDE_NPTH_T(INCLUDE_NPTH) ) const;
/**
* GetUniquePadCount
* returns the number of unique pads.
* A complex pad can be built with many pads having the same pad name
* to create a complex shape or fragmented solder paste areas.
*
* GetUniquePadCount calculate the count of not blank pad names
*
* @param aIncludeNPTH includes non-plated through holes when true. Does not include
* non-plated through holes when false.
* @return the number of unique pads according to \a aIncludeNPTH.
*/
unsigned GetUniquePadCount( INCLUDE_NPTH_T aIncludeNPTH = INCLUDE_NPTH_T(INCLUDE_NPTH) ) const;
/**
* Function GetNextPadName
* returns the next available pad name in the module
*
* @param aFillSequenceGaps true if the numbering should "fill in" gaps in the sequence,
* else return the highest value + 1
* @return the next available pad name
*/
wxString GetNextPadName( const wxString& aLastPadName ) const;
double GetArea( int aPadding = 0 ) const;
KIID GetLink() const { return m_Link; }
void SetLink( const KIID& aLink ) { m_Link = aLink; }
int GetPlacementCost180() const { return m_CntRot180; }
void SetPlacementCost180( int aCost ) { m_CntRot180 = aCost; }
int GetPlacementCost90() const { return m_CntRot90; }
void SetPlacementCost90( int aCost ) { m_CntRot90 = aCost; }
BOARD_ITEM* Duplicate() const override;
/**
* Function DuplicateItem
* Duplicate a given item within the module, optionally adding it to the board
* @return the new item, or NULL if the item could not be duplicated
*/
BOARD_ITEM* DuplicateItem( const BOARD_ITEM* aItem, bool aAddToModule = false );
/**
* Function Add3DModel
* adds \a a3DModel definition to the end of the 3D model list.
*
* @param a3DModel A pointer to a #MODULE_3D_SETTINGS to add to the list.
*/
void Add3DModel( MODULE_3D_SETTINGS* a3DModel );
SEARCH_RESULT Visit( INSPECTOR inspector, void* testData, const KICAD_T scanTypes[] ) override;
wxString GetClass() const override
{
return wxT( "MODULE" );
}
wxString GetSelectMenuText( EDA_UNITS aUnits ) const override;
BITMAP_DEF GetMenuImage() const override;
EDA_ITEM* Clone() const override;
/**
* Function RunOnChildren
*
* Invokes a function on all BOARD_ITEMs that belong to the module (pads, drawings, texts).
* Note that this function should not add or remove items to the module
* @param aFunction is the function to be invoked.
*/
void RunOnChildren( const std::function<void (BOARD_ITEM*)>& aFunction ) const;
/**
* Returns a set of all layers that this module has drawings on similar to ViewGetLayers()
*
* @param aLayers is an array to store layer ids
* @param aCount is the number of layers stored in the array
* @param aIncludePads controls whether to also include pad layers
*/
void GetAllDrawingLayers( int aLayers[], int& aCount, bool aIncludePads = true ) const;
virtual void ViewGetLayers( int aLayers[], int& aCount ) const override;
double ViewGetLOD( int aLayer, KIGFX::VIEW* aView ) const override;
virtual const BOX2I ViewBBox() const override;
/**
* static function IsLibNameValid
* Test for validity of a name of a footprint to be used in a footprint library
* ( no spaces, dir separators ... )
* @param aName = the name in library to validate
* @return true if the given name is valid
*/
static bool IsLibNameValid( const wxString& aName );
/**
* static function StringLibNameInvalidChars
* Test for validity of the name in a library of the footprint
* ( no spaces, dir separators ... )
* @param aUserReadable = false to get the list of invalid chars
* true to get a readable form (i.e ' ' = 'space' '\\t'= 'tab')
* @return a constant std::string giving the list of invalid chars in lib name
*/
static const wxChar* StringLibNameInvalidChars( bool aUserReadable );
/**
* Function SetInitialComments
* takes ownership of caller's heap allocated aInitialComments block. The comments
* are single line strings already containing the s-expression comments with optional
* leading whitespace and then a '#' character followed by optional single line text
* (text with no line endings, not even one).
* This block of single line comments will be output upfront of any generated
* s-expression text in the PCBIO::Format() function.
* <p>
* Note that a block of single line comments constitutes a multiline block of single
* line comments. That is, the block is made of consecutive single line comments.
* @param aInitialComments is a heap allocated wxArrayString or NULL, which the caller
* gives up ownership of over to this MODULE.
*/
void SetInitialComments( wxArrayString* aInitialComments )
{
delete m_initial_comments;
m_initial_comments = aInitialComments;
}
/**
* Function CoverageRatio
* Calculates the ratio of total area of the footprint pads and graphical items
* to the area of the footprint. Used by selection tool heuristics.
* @return the ratio
*/
double CoverageRatio( const GENERAL_COLLECTOR& aCollector ) const;
/// Return the initial comments block or NULL if none, without transfer of ownership.
const wxArrayString* GetInitialComments() const { return m_initial_comments; }
/** Used in DRC to test the courtyard area (a complex polygon)
* @return the courtyard polygon
*/
SHAPE_POLY_SET& GetPolyCourtyardFront() { return m_poly_courtyard_front; }
SHAPE_POLY_SET& GetPolyCourtyardBack() { return m_poly_courtyard_back; }
/**
* Builds complex polygons of the courtyard areas from graphic items on the courtyard layers
* @remark sets the MALFORMED_FRONT_COURTYARD and MALFORMED_BACK_COURTYARD status flags if
* the given courtyard layer does not contain a (single) closed shape
*/
void BuildPolyCourtyards();
virtual std::shared_ptr<SHAPE> GetEffectiveShape( PCB_LAYER_ID aLayer = UNDEFINED_LAYER ) const override;
virtual void SwapData( BOARD_ITEM* aImage ) override;
struct cmp_drawings
{
bool operator()( const BOARD_ITEM* aFirst, const BOARD_ITEM* aSecond ) const;
};
struct cmp_pads
{
bool operator()( const D_PAD* aFirst, const D_PAD* aSecond ) const;
};
#if defined(DEBUG)
virtual void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); }
#endif
private:
DRAWINGS m_drawings; // BOARD_ITEMs for drawings on the board, owned by pointer.
PADS m_pads; // D_PAD items, owned by pointer
MODULE_ZONE_CONTAINERS m_fp_zones; // MODULE_ZONE_CONTAINER items, owned by pointer
MODULE_GROUPS m_fp_groups; // PCB_GROUP items, owned by pointer
double m_Orient; // Orientation in tenths of a degree, 900=90.0 degrees.
wxPoint m_Pos; // Position of module on the board in internal units.
FP_TEXT* m_Reference; // Component reference designator value (U34, R18..)
FP_TEXT* m_Value; // Component value (74LS00, 22K..)
LIB_ID m_fpid; // The #LIB_ID of the MODULE.
int m_Attributs; // Flag bits ( see Mod_Attribut )
int m_ModuleStatus; // For autoplace: flags (LOCKED, FIELDS_AUTOPLACED)
EDA_RECT m_BoundaryBox; // Bounding box : coordinates on board, real orientation.
ZONE_CONNECTION m_ZoneConnection;
int m_ThermalWidth;
int m_ThermalGap;
int m_LocalClearance;
int m_LocalSolderMaskMargin; // Solder mask margin
int m_LocalSolderPasteMargin; // Solder paste margin absolute value
double m_LocalSolderPasteMarginRatio; // Solder mask margin ratio value of pad size
wxString m_Doc; // File name and path for documentation file.
wxString m_KeyWord; // Search keywords to find module in library.
KIID_PATH m_Path; // Path to associated symbol ([sheetUUID, .., symbolUUID]).
timestamp_t m_LastEditTime;
int m_arflag; // Use to trace ratsnest and auto routing.
KIID m_Link; // Temporary logical link used during editing
int m_CntRot90; // Horizontal automatic placement cost ( 0..10 ).
int m_CntRot180; // Vertical automatic placement cost ( 0..10 ).
std::list<MODULE_3D_SETTINGS> m_3D_Drawings; // Linked list of 3D models.
std::map<wxString, wxString> m_properties;
wxArrayString* m_initial_comments; // s-expression comments in the module,
// lazily allocated only if needed for speed
SHAPE_POLY_SET m_poly_courtyard_front; // Note that a module can have both front and back
SHAPE_POLY_SET m_poly_courtyard_back; // courtyards populated.
};
#endif // MODULE_H_