kicad/pcbnew/pcb_painter.cpp

1606 lines
52 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013-2019 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <class_board.h>
#include <class_track.h>
#include <class_pcb_group.h>
#include <class_module.h>
#include <class_pad.h>
#include <pcb_shape.h>
#include <kicad_string.h>
#include <class_zone.h>
#include <pcb_text.h>
#include <class_marker_pcb.h>
#include <class_dimension.h>
#include <class_pcb_target.h>
#include <layers_id_colors_and_visibility.h>
#include <pcb_painter.h>
#include <pcb_display_options.h>
#include <project/net_settings.h>
#include <settings/color_settings.h>
#include <convert_basic_shapes_to_polygon.h>
#include <gal/graphics_abstraction_layer.h>
#include <geometry/geometry_utils.h>
#include <geometry/shape_line_chain.h>
#include <geometry/shape_rect.h>
#include <geometry/shape_segment.h>
#include <geometry/shape_simple.h>
#include <geometry/shape_circle.h>
using namespace KIGFX;
PCB_RENDER_SETTINGS::PCB_RENDER_SETTINGS()
{
m_backgroundColor = COLOR4D( 0.0, 0.0, 0.0, 1.0 );
m_padNumbers = true;
m_netNamesOnPads = true;
m_netNamesOnTracks = true;
m_netNamesOnVias = true;
m_zoneOutlines = true;
m_zoneDisplayMode = ZONE_DISPLAY_MODE::SHOW_FILLED;
m_clearance = CL_NONE;
m_sketchGraphics = false;
m_sketchText = false;
m_netColorMode = NET_COLOR_MODE::RATSNEST;
m_contrastModeDisplay = HIGH_CONTRAST_MODE::NORMAL;
m_ratsnestDisplayMode = RATSNEST_MODE::ALL;
m_trackOpacity = 1.0;
m_viaOpacity = 1.0;
m_padOpacity = 1.0;
m_zoneOpacity = 1.0;
// By default everything should be displayed as filled
for( unsigned int i = 0; i < arrayDim( m_sketchMode ); ++i )
{
m_sketchMode[i] = false;
}
update();
}
void PCB_RENDER_SETTINGS::LoadColors( const COLOR_SETTINGS* aSettings )
{
SetBackgroundColor( aSettings->GetColor( LAYER_PCB_BACKGROUND ) );
// Init board layers colors:
for( int i = 0; i < PCB_LAYER_ID_COUNT; i++ )
{
m_layerColors[i] = aSettings->GetColor( i );
// Guard: if the alpah channel is too small, the layer is not visible.
// clamp it to 0.2
if( m_layerColors[i].a < 0.2 )
m_layerColors[i].a = 0.2;
}
// Init specific graphic layers colors:
for( int i = GAL_LAYER_ID_START; i < GAL_LAYER_ID_END; i++ )
m_layerColors[i] = aSettings->GetColor( i );
// Default colors for specific layers (not really board layers).
m_layerColors[LAYER_PADS_PLATEDHOLES] = aSettings->GetColor( LAYER_PCB_BACKGROUND );
m_layerColors[LAYER_VIAS_NETNAMES] = COLOR4D( 0.2, 0.2, 0.2, 0.9 );
m_layerColors[LAYER_PADS_NETNAMES] = COLOR4D( 1.0, 1.0, 1.0, 0.9 );
m_layerColors[LAYER_PAD_FR_NETNAMES] = COLOR4D( 1.0, 1.0, 1.0, 0.9 );
m_layerColors[LAYER_PAD_BK_NETNAMES] = COLOR4D( 1.0, 1.0, 1.0, 0.9 );
// LAYER_PADS_TH, LAYER_NON_PLATEDHOLES, LAYER_ANCHOR ,LAYER_RATSNEST,
// LAYER_VIA_THROUGH, LAYER_VIA_BBLIND, LAYER_VIA_MICROVIA
// are initialized from aSettings
// Netnames for copper layers
for( LSEQ cu = LSET::AllCuMask().CuStack(); cu; ++cu )
{
const COLOR4D lightLabel( 0.8, 0.8, 0.8, 0.7 );
const COLOR4D darkLabel = lightLabel.Inverted();
PCB_LAYER_ID layer = *cu;
if( m_layerColors[layer].GetBrightness() > 0.5 )
m_layerColors[GetNetnameLayer( layer )] = darkLabel;
else
m_layerColors[GetNetnameLayer( layer )] = lightLabel;
}
update();
}
void PCB_RENDER_SETTINGS::LoadDisplayOptions( const PCB_DISPLAY_OPTIONS& aOptions,
bool aShowPageLimits )
{
m_hiContrastEnabled = ( aOptions.m_ContrastModeDisplay !=
HIGH_CONTRAST_MODE::NORMAL );
m_padNumbers = aOptions.m_DisplayPadNum;
m_sketchGraphics = !aOptions.m_DisplayGraphicsFill;
m_sketchText = !aOptions.m_DisplayTextFill;
m_curvedRatsnestlines = aOptions.m_DisplayRatsnestLinesCurved;
m_globalRatsnestlines = aOptions.m_ShowGlobalRatsnest;
// Whether to draw tracks, vias & pads filled or as outlines
m_sketchMode[LAYER_PADS_TH] = !aOptions.m_DisplayPadFill;
m_sketchMode[LAYER_VIA_THROUGH] = !aOptions.m_DisplayViaFill;
m_sketchMode[LAYER_VIA_BBLIND] = !aOptions.m_DisplayViaFill;
m_sketchMode[LAYER_VIA_MICROVIA] = !aOptions.m_DisplayViaFill;
m_sketchMode[LAYER_TRACKS] = !aOptions.m_DisplayPcbTrackFill;
// Net names display settings
switch( aOptions.m_DisplayNetNamesMode )
{
case 0:
m_netNamesOnPads = false;
m_netNamesOnTracks = false;
m_netNamesOnVias = false;
break;
case 1:
m_netNamesOnPads = true;
m_netNamesOnTracks = false;
m_netNamesOnVias = true; // Follow pads or tracks? For now we chose pads....
break;
case 2:
m_netNamesOnPads = false;
m_netNamesOnTracks = true;
m_netNamesOnVias = false; // Follow pads or tracks? For now we chose pads....
break;
case 3:
m_netNamesOnPads = true;
m_netNamesOnTracks = true;
m_netNamesOnVias = true;
break;
}
// Zone display settings
m_zoneDisplayMode = aOptions.m_ZoneDisplayMode;
// Clearance settings
switch( aOptions.m_ShowTrackClearanceMode )
{
case PCB_DISPLAY_OPTIONS::DO_NOT_SHOW_CLEARANCE:
m_clearance = CL_NONE;
break;
case PCB_DISPLAY_OPTIONS::SHOW_CLEARANCE_NEW_TRACKS:
m_clearance = CL_NEW | CL_TRACKS;
break;
case PCB_DISPLAY_OPTIONS::SHOW_CLEARANCE_NEW_TRACKS_AND_VIA_AREAS:
m_clearance = CL_NEW | CL_TRACKS | CL_VIAS;
break;
case PCB_DISPLAY_OPTIONS::SHOW_CLEARANCE_NEW_AND_EDITED_TRACKS_AND_VIA_AREAS:
m_clearance = CL_NEW | CL_EDITED | CL_TRACKS | CL_VIAS;
break;
case PCB_DISPLAY_OPTIONS::SHOW_CLEARANCE_ALWAYS:
m_clearance = CL_NEW | CL_EDITED | CL_EXISTING | CL_TRACKS | CL_VIAS;
break;
}
if( aOptions.m_DisplayPadIsol )
m_clearance |= CL_PADS;
m_contrastModeDisplay = aOptions.m_ContrastModeDisplay;
m_netColorMode = aOptions.m_NetColorMode;
m_ratsnestDisplayMode = aOptions.m_RatsnestMode;
m_trackOpacity = aOptions.m_TrackOpacity;
m_viaOpacity = aOptions.m_ViaOpacity;
m_padOpacity = aOptions.m_PadOpacity;
m_zoneOpacity = aOptions.m_ZoneOpacity;
m_showPageLimits = aShowPageLimits;
}
COLOR4D PCB_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) const
{
int netCode = -1;
const EDA_ITEM* item = dynamic_cast<const EDA_ITEM*>( aItem );
const BOARD_CONNECTED_ITEM* conItem = dynamic_cast<const BOARD_CONNECTED_ITEM*> ( aItem );
// Zones should pull from the copper layer
if( item && item->Type() == PCB_ZONE_AREA_T && IsZoneLayer( aLayer ) )
aLayer = aLayer - LAYER_ZONE_START;
// Marker shadows
if( aLayer == LAYER_MARKER_SHADOWS )
{
COLOR4D shadowColor = m_backgroundColor.WithAlpha( 0.6 );
if( item && item->IsSelected() )
shadowColor.Brighten( m_selectFactor );
return shadowColor;
}
// Normal path: get the layer base color
COLOR4D color = m_layerColors[aLayer];
if( item )
{
// Selection disambiguation
if( item->IsBrightened() )
return color.Brightened( m_selectFactor ).WithAlpha( 0.8 );
// Don't let pads that *should* be NPTHs get lost
if( item->Type() == PCB_PAD_T && dyn_cast<const D_PAD*>( item )->PadShouldBeNPTH() )
aLayer = LAYER_MOD_TEXT_INVISIBLE;
if( item->IsSelected() )
color = m_layerColorsSel[aLayer];
}
else
{
return m_layerColors[aLayer];
}
// Try to obtain the netcode for the item
if( conItem )
netCode = conItem->GetNetCode();
bool highlighted = m_highlightEnabled && m_highlightNetcodes.count( netCode );
bool selected = item->IsSelected();
// Apply net color overrides
if( conItem && m_netColorMode == NET_COLOR_MODE::ALL && IsNetCopperLayer( aLayer ) )
{
COLOR4D netColor = COLOR4D::UNSPECIFIED;
auto ii = m_netColors.find( netCode );
if( ii != m_netColors.end() )
netColor = ii->second;
if( netColor == COLOR4D::UNSPECIFIED )
{
auto jj = m_netclassColors.find( conItem->GetNetClassName() );
if( jj != m_netclassColors.end() )
netColor = jj->second;
}
if( netColor == COLOR4D::UNSPECIFIED )
netColor = color;
if( selected )
{
// Selection brightening overrides highlighting
netColor.Brighten( m_selectFactor );
}
else if( m_highlightEnabled )
{
// Highlight brightens objects on all layers and darkens everything else for contrast
if( highlighted )
netColor.Brighten( m_highlightFactor );
else
netColor.Darken( 1.0 - m_highlightFactor );
}
color = netColor;
}
else if( !selected && m_highlightEnabled )
{
// Single net highlight mode
color = m_highlightNetcodes.count( netCode ) ? m_layerColorsHi[aLayer]
: m_layerColorsDark[aLayer];
}
// Apply high-contrast dimming
if( m_hiContrastEnabled && !highlighted && !selected )
{
PCB_LAYER_ID primary = GetPrimaryHighContrastLayer();
bool isActive = m_highContrastLayers.count( aLayer );
// Items drawn on synthetic layers depend on crossing the primary layer for active
// state determination
if( primary != UNDEFINED_LAYER )
{
if( item->Type() == PCB_VIA_T )
{
isActive = static_cast<const VIA*>( item )->IsOnLayer( primary );
}
else if( item->Type() == PCB_PAD_T )
{
isActive = static_cast<const D_PAD*>( item )->IsOnLayer( primary );
}
else if( item->Type() == PCB_TRACE_T || item->Type() == PCB_ARC_T )
{
// Track itself isn't on a synthetic layer, but its netname annotations are.
isActive = static_cast<const TRACK*>( item )->IsOnLayer( primary );
}
}
if( !isActive )
{
if( m_contrastModeDisplay == HIGH_CONTRAST_MODE::HIDDEN || IsNetnameLayer( aLayer ) )
color = COLOR4D::CLEAR;
else
color = color.Mix( m_layerColors[LAYER_PCB_BACKGROUND], m_hiContrastFactor );
}
}
// Apply per-type opacity overrides
if( item->Type() == PCB_TRACE_T || item->Type() == PCB_ARC_T )
color.a *= m_trackOpacity;
else if( item->Type() == PCB_VIA_T )
color.a *= m_viaOpacity;
else if( item->Type() == PCB_PAD_T )
color.a *= m_padOpacity;
else if( item->Type() == PCB_ZONE_AREA_T || item->Type() == PCB_FP_ZONE_AREA_T )
color.a *= m_zoneOpacity;
// No special modificators enabled
return color;
}
PCB_PAINTER::PCB_PAINTER( GAL* aGal ) :
PAINTER( aGal )
{
}
int PCB_PAINTER::getLineThickness( int aActualThickness ) const
{
// if items have 0 thickness, draw them with the outline
// width, otherwise respect the set value (which, no matter
// how small will produce something)
if( aActualThickness == 0 )
return m_pcbSettings.m_outlineWidth;
return aActualThickness;
}
int PCB_PAINTER::getDrillShape( const D_PAD* aPad ) const
{
return aPad->GetDrillShape();
}
VECTOR2D PCB_PAINTER::getDrillSize( const D_PAD* aPad ) const
{
return VECTOR2D( aPad->GetDrillSize() );
}
int PCB_PAINTER::getDrillSize( const VIA* aVia ) const
{
return aVia->GetDrillValue();
}
bool PCB_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer )
{
const EDA_ITEM* item = dynamic_cast<const EDA_ITEM*>( aItem );
if( !item )
return false;
// the "cast" applied in here clarifies which overloaded draw() is called
switch( item->Type() )
{
case PCB_TRACE_T:
draw( static_cast<const TRACK*>( item ), aLayer );
break;
case PCB_ARC_T:
draw( static_cast<const ARC*>( item ), aLayer );
break;
case PCB_VIA_T:
draw( static_cast<const VIA*>( item ), aLayer );
break;
case PCB_PAD_T:
draw( static_cast<const D_PAD*>( item ), aLayer );
break;
case PCB_SHAPE_T:
case PCB_FP_SHAPE_T:
draw( static_cast<const PCB_SHAPE*>( item ), aLayer );
break;
case PCB_TEXT_T:
draw( static_cast<const PCB_TEXT*>( item ), aLayer );
break;
case PCB_FP_TEXT_T:
draw( static_cast<const FP_TEXT*>( item ), aLayer );
break;
case PCB_MODULE_T:
draw( static_cast<const MODULE*>( item ), aLayer );
break;
case PCB_GROUP_T:
draw( static_cast<const PCB_GROUP*>( item ), aLayer );
break;
case PCB_ZONE_AREA_T:
draw( static_cast<const ZONE_CONTAINER*>( item ), aLayer );
break;
case PCB_FP_ZONE_AREA_T:
draw( static_cast<const ZONE_CONTAINER*>( item ), aLayer );
break;
case PCB_DIM_ALIGNED_T:
case PCB_DIM_CENTER_T:
case PCB_DIM_ORTHOGONAL_T:
case PCB_DIM_LEADER_T:
draw( static_cast<const DIMENSION*>( item ), aLayer );
break;
case PCB_TARGET_T:
draw( static_cast<const PCB_TARGET*>( item ) );
break;
case PCB_MARKER_T:
draw( static_cast<const MARKER_PCB*>( item ), aLayer );
break;
default:
// Painter does not know how to draw the object
return false;
}
return true;
}
void PCB_PAINTER::draw( const TRACK* aTrack, int aLayer )
{
VECTOR2D start( aTrack->GetStart() );
VECTOR2D end( aTrack->GetEnd() );
int width = aTrack->GetWidth();
if( m_pcbSettings.m_netNamesOnTracks && IsNetnameLayer( aLayer ) )
{
// If there is a net name - display it on the track
if( aTrack->GetNetCode() > NETINFO_LIST::UNCONNECTED )
{
VECTOR2D line = ( end - start );
double length = line.EuclideanNorm();
// Check if the track is long enough to have a netname displayed
if( length < 10 * width )
return;
const wxString& netName = UnescapeString( aTrack->GetShortNetname() );
VECTOR2D textPosition = start + line / 2.0; // center of the track
double textOrientation;
if( end.y == start.y ) // horizontal
textOrientation = 0;
else if( end.x == start.x ) // vertical
textOrientation = M_PI / 2;
else
textOrientation = -atan( line.y / line.x );
double textSize = width;
m_gal->SetIsStroke( true );
m_gal->SetIsFill( false );
m_gal->SetStrokeColor( m_pcbSettings.GetColor( aTrack, aLayer ) );
m_gal->SetLineWidth( width / 10.0 );
m_gal->SetFontBold( false );
m_gal->SetFontItalic( false );
m_gal->SetFontUnderlined( false );
m_gal->SetTextMirrored( false );
m_gal->SetGlyphSize( VECTOR2D( textSize * 0.7, textSize * 0.7 ) );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
m_gal->BitmapText( netName, textPosition, textOrientation );
}
}
else if( IsCopperLayer( aLayer ) )
{
// Draw a regular track
COLOR4D color = m_pcbSettings.GetColor( aTrack, aLayer );
bool outline_mode = m_pcbSettings.m_sketchMode[LAYER_TRACKS];
m_gal->SetStrokeColor( color );
m_gal->SetFillColor( color );
m_gal->SetIsStroke( outline_mode );
m_gal->SetIsFill( not outline_mode );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->DrawSegment( start, end, width );
// Clearance lines
constexpr int clearanceFlags = PCB_RENDER_SETTINGS::CL_EXISTING | PCB_RENDER_SETTINGS::CL_TRACKS;
if( ( m_pcbSettings.m_clearance & clearanceFlags ) == clearanceFlags )
{
int clearance = aTrack->GetOwnClearance( m_pcbSettings.GetActiveLayer() );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( color );
m_gal->DrawSegment( start, end, width + clearance * 2 );
}
}
}
void PCB_PAINTER::draw( const ARC* aArc, int aLayer )
{
VECTOR2D center( aArc->GetCenter() );
int width = aArc->GetWidth();
if( IsCopperLayer( aLayer ) )
{
// Draw a regular track
COLOR4D color = m_pcbSettings.GetColor( aArc, aLayer );
bool outline_mode = m_pcbSettings.m_sketchMode[LAYER_TRACKS];
m_gal->SetStrokeColor( color );
m_gal->SetFillColor( color );
m_gal->SetIsStroke( outline_mode );
m_gal->SetIsFill( not outline_mode );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
auto radius = aArc->GetRadius();
auto start_angle = DECIDEG2RAD( aArc->GetArcAngleStart() );
auto angle = DECIDEG2RAD( aArc->GetAngle() );
m_gal->DrawArcSegment( center, radius, start_angle, start_angle + angle, width );
// Clearance lines
constexpr int clearanceFlags = PCB_RENDER_SETTINGS::CL_EXISTING | PCB_RENDER_SETTINGS::CL_TRACKS;
if( ( m_pcbSettings.m_clearance & clearanceFlags ) == clearanceFlags )
{
int clearance = aArc->GetOwnClearance( m_pcbSettings.GetActiveLayer() );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( color );
m_gal->DrawArcSegment( center, radius, start_angle, start_angle + angle,
width + clearance * 2 );
}
}
}
void PCB_PAINTER::draw( const VIA* aVia, int aLayer )
{
VECTOR2D center( aVia->GetStart() );
double radius = 0.0;
// Draw description layer
if( IsNetnameLayer( aLayer ) )
{
VECTOR2D position( center );
// Is anything that we can display enabled?
if( !m_pcbSettings.m_netNamesOnVias || aVia->GetNetname().empty() )
return;
// We won't get CLEAR from GetColor below for a non-through via on an inactive layer in
// high contrast mode because LAYER_VIAS_NETNAMES will always be part of the high-contrast
// set. So we do another check here to prevent drawing netnames for these vias.
if( m_pcbSettings.GetHighContrast() )
{
bool draw = false;
for( unsigned int layer : m_pcbSettings.GetHighContrastLayers() )
{
if( aVia->IsOnLayer( static_cast<PCB_LAYER_ID>( layer ) ) )
{
draw = true;
break;
}
}
if( !draw )
return;
}
double maxSize = PCB_RENDER_SETTINGS::MAX_FONT_SIZE;
double size = aVia->GetWidth();
// Font size limits
if( size > maxSize )
size = maxSize;
m_gal->Save();
m_gal->Translate( position );
// Default font settings
m_gal->ResetTextAttributes();
m_gal->SetStrokeColor( m_pcbSettings.GetColor( NULL, aLayer ) );
// Set the text position to the pad shape position (the pad position is not the best place)
VECTOR2D textpos( 0.0, 0.0 );
wxString netname = UnescapeString( aVia->GetShortNetname() );
// calculate the size of net name text:
double tsize = 1.5 * size / netname.Length();
tsize = std::min( tsize, size );
// Use a smaller text size to handle interline, pen size..
tsize *= 0.7;
VECTOR2D namesize( tsize, tsize );
m_gal->SetGlyphSize( namesize );
m_gal->SetLineWidth( namesize.x / 12.0 );
m_gal->BitmapText( netname, textpos, 0.0 );
m_gal->Restore();
return;
}
else if( aLayer == LAYER_VIAS_HOLES )
{
radius = getDrillSize( aVia ) / 2.0;
}
else if( ( aLayer == LAYER_VIA_THROUGH && aVia->GetViaType() == VIATYPE::THROUGH )
|| ( aLayer == LAYER_VIA_BBLIND && aVia->GetViaType() == VIATYPE::BLIND_BURIED )
|| ( aLayer == LAYER_VIA_MICROVIA && aVia->GetViaType() == VIATYPE::MICROVIA ) )
{
radius = aVia->GetWidth() / 2.0;
}
else
{
return;
}
/// Vias not connected to copper are optionally not drawn
/// We draw instead the hole size to ensure we show the proper clearance
if( IsCopperLayer( aLayer ) && !aVia->FlashLayer( aLayer ) )
radius = getDrillSize( aVia ) / 2.0 ;
bool sketchMode = false;
COLOR4D color = m_pcbSettings.GetColor( aVia, aLayer );
if( color == COLOR4D::CLEAR )
return;
switch( aVia->GetViaType() )
{
case VIATYPE::THROUGH: sketchMode = m_pcbSettings.m_sketchMode[LAYER_VIA_THROUGH]; break;
case VIATYPE::BLIND_BURIED: sketchMode = m_pcbSettings.m_sketchMode[LAYER_VIA_BBLIND]; break;
case VIATYPE::MICROVIA: sketchMode = m_pcbSettings.m_sketchMode[LAYER_VIA_MICROVIA]; break;
default: wxASSERT( false ); break;
}
m_gal->SetIsFill( !sketchMode );
m_gal->SetIsStroke( sketchMode );
if( sketchMode )
{
// Outline mode
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetStrokeColor( color );
}
else
{
// Filled mode
m_gal->SetFillColor( color );
}
if( ( aVia->GetViaType() == VIATYPE::BLIND_BURIED || aVia->GetViaType() == VIATYPE::MICROVIA )
&& aLayer != LAYER_VIAS_HOLES
&& !m_pcbSettings.GetDrawIndividualViaLayers() )
{
// Outer circles of blind/buried and micro-vias are drawn in a special way to indicate the
// top and bottom layers
PCB_LAYER_ID layerTop, layerBottom;
aVia->LayerPair( &layerTop, &layerBottom );
if( !sketchMode )
m_gal->SetLineWidth( ( aVia->GetWidth() - aVia->GetDrillValue() ) / 2.0 );
m_gal->DrawArc( center, radius, M_PI / 2.0, M_PI );
m_gal->DrawArc( center, radius, 3.0 * M_PI / 2.0, 2.0 * M_PI );
if( sketchMode )
m_gal->SetStrokeColor( m_pcbSettings.GetColor( aVia, layerTop ) );
else
m_gal->SetFillColor( m_pcbSettings.GetColor( aVia, layerTop ) );
m_gal->DrawArc( center, radius, 0.0, M_PI / 2.0 );
if( sketchMode )
m_gal->SetStrokeColor( m_pcbSettings.GetColor( aVia, layerBottom ) );
else
m_gal->SetFillColor( m_pcbSettings.GetColor( aVia, layerBottom ) );
m_gal->DrawArc( center, radius, M_PI, 3.0 * M_PI / 2.0 );
}
else
{
// Draw the outer circles of normal vias and the holes for all vias
m_gal->DrawCircle( center, radius );
}
// Clearance lines
constexpr int clearanceFlags = PCB_RENDER_SETTINGS::CL_EXISTING | PCB_RENDER_SETTINGS::CL_VIAS;
if( ( m_pcbSettings.m_clearance & clearanceFlags ) == clearanceFlags
&& aLayer != LAYER_VIAS_HOLES )
{
PCB_LAYER_ID activeLayer = m_pcbSettings.GetActiveLayer();
if( !aVia->FlashLayer( activeLayer ) )
{
radius = getDrillSize( aVia ) / 2.0 +
aVia->GetBoard()->GetDesignSettings().GetHolePlatingThickness();
}
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( color );
m_gal->DrawCircle( center, radius + aVia->GetOwnClearance( activeLayer ) );
}
}
void PCB_PAINTER::draw( const D_PAD* aPad, int aLayer )
{
// Draw description layer
if( IsNetnameLayer( aLayer ) )
{
// Is anything that we can display enabled?
if( m_pcbSettings.m_netNamesOnPads || m_pcbSettings.m_padNumbers )
{
bool displayNetname = ( m_pcbSettings.m_netNamesOnPads && !aPad->GetNetname().empty() );
EDA_RECT padBBox = aPad->GetBoundingBox();
VECTOR2D position = padBBox.Centre();
VECTOR2D padsize = VECTOR2D( padBBox.GetSize() );
if( aPad->GetShape() != PAD_SHAPE_CUSTOM )
{
// Don't allow a 45º rotation to bloat a pad's bounding box unnecessarily
double limit = std::min( aPad->GetSize().x, aPad->GetSize().y ) * 1.1;
if( padsize.x > limit && padsize.y > limit )
{
padsize.x = limit;
padsize.y = limit;
}
}
double maxSize = PCB_RENDER_SETTINGS::MAX_FONT_SIZE;
double size = padsize.y;
m_gal->Save();
m_gal->Translate( position );
// Keep the size ratio for the font, but make it smaller
if( padsize.x < padsize.y )
{
m_gal->Rotate( DECIDEG2RAD( -900.0 ) );
size = padsize.x;
std::swap( padsize.x, padsize.y );
}
// Font size limits
if( size > maxSize )
size = maxSize;
// Default font settings
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER );
m_gal->SetFontBold( false );
m_gal->SetFontItalic( false );
m_gal->SetFontUnderlined( false );
m_gal->SetTextMirrored( false );
m_gal->SetStrokeColor( m_pcbSettings.GetColor( aPad, aLayer ) );
m_gal->SetIsStroke( true );
m_gal->SetIsFill( false );
// We have already translated the GAL to be centered at the center of the pad's
// bounding box
VECTOR2D textpos( 0.0, 0.0 );
// Divide the space, to display both pad numbers and netnames and set the Y text
// position to display 2 lines
if( displayNetname && m_pcbSettings.m_padNumbers )
{
size = size / 2.0;
textpos.y = size / 2.0;
}
if( displayNetname )
{
wxString netname = UnescapeString( aPad->GetShortNetname() );
// calculate the size of net name text:
double tsize = 1.5 * padsize.x / netname.Length();
tsize = std::min( tsize, size );
// Use a smaller text size to handle interline, pen size..
tsize *= 0.7;
VECTOR2D namesize( tsize, tsize );
m_gal->SetGlyphSize( namesize );
m_gal->SetLineWidth( namesize.x / 12.0 );
m_gal->BitmapText( netname, textpos, 0.0 );
}
if( m_pcbSettings.m_padNumbers )
{
const wxString& padName = aPad->GetName();
textpos.y = -textpos.y;
double tsize = 1.5 * padsize.x / padName.Length();
tsize = std::min( tsize, size );
// Use a smaller text size to handle interline, pen size..
tsize *= 0.7;
tsize = std::min( tsize, size );
VECTOR2D numsize( tsize, tsize );
m_gal->SetGlyphSize( numsize );
m_gal->SetLineWidth( numsize.x / 12.0 );
m_gal->BitmapText( padName, textpos, 0.0 );
}
m_gal->Restore();
}
return;
}
// Pad drawing
BOARD_DESIGN_SETTINGS& bds = aPad->GetBoard()->GetDesignSettings();
COLOR4D color;
// Pad hole color is pad-type-specific: the background color for plated holes and the
// pad color for NPTHs. However if a pad is mis-marked as plated but has no annular ring
// then it will get "lost" in the background.
if( aLayer == LAYER_PADS_PLATEDHOLES && aPad->PadShouldBeNPTH() )
color = m_pcbSettings.GetColor( aPad, LAYER_NON_PLATEDHOLES );
else
color = m_pcbSettings.GetColor( aPad, aLayer );
if( m_pcbSettings.m_sketchMode[LAYER_PADS_TH] )
{
// Outline mode
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetStrokeColor( color );
}
else
{
// Filled mode
m_gal->SetIsFill( true );
m_gal->SetIsStroke( false );
m_gal->SetFillColor( color );
}
// Choose drawing settings depending on if we are drawing a pad itself or a hole
if( aLayer == LAYER_PADS_PLATEDHOLES || aLayer == LAYER_NON_PLATEDHOLES )
{
const SHAPE_SEGMENT* seg = aPad->GetEffectiveHoleShape();
if( seg->GetSeg().A == seg->GetSeg().B ) // Circular hole
m_gal->DrawCircle( seg->GetSeg().A, getDrillSize( aPad ).x / 2 );
else
m_gal->DrawSegment( seg->GetSeg().A, seg->GetSeg().B, seg->GetWidth() );
}
else
{
wxSize pad_size = aPad->GetSize();
wxSize margin;
switch( aLayer )
{
case F_Mask:
case B_Mask:
margin.x = margin.y = aPad->GetSolderMaskMargin();
break;
case F_Paste:
case B_Paste:
margin = aPad->GetSolderPasteMargin();
break;
default:
margin.x = margin.y = 0;
break;
}
if( margin.x != margin.y )
{
const_cast<D_PAD*>( aPad )->SetSize( pad_size + margin + margin );
margin.x = margin.y = 0;
}
// Once we change the size of the pad, check that there is still a pad remaining
if( !aPad->GetSize().x || !aPad->GetSize().y )
{
// Reset the stored pad size
if( aPad->GetSize() != pad_size )
const_cast<D_PAD*>( aPad )->SetSize( pad_size );
return;
}
auto shapes = std::dynamic_pointer_cast<SHAPE_COMPOUND>( aPad->GetEffectiveShape() );
bool simpleShapes = true;
for( SHAPE* shape : shapes->Shapes() )
{
// Drawing components of compound shapes in outline mode produces a mess.
if( m_pcbSettings.m_sketchMode[LAYER_PADS_TH] )
simpleShapes = false;
if( !simpleShapes )
break;
switch( shape->Type() )
{
case SH_SEGMENT:
case SH_CIRCLE:
case SH_RECT:
case SH_SIMPLE:
// OK so far
break;
default:
// Not OK
simpleShapes = false;
break;
}
}
if( simpleShapes )
{
for( SHAPE* shape : shapes->Shapes() )
{
switch( shape->Type() )
{
case SH_SEGMENT:
{
const SHAPE_SEGMENT* seg = (SHAPE_SEGMENT*) shape;
m_gal->DrawSegment( seg->GetSeg().A, seg->GetSeg().B,
seg->GetWidth() + 2 * margin.x );
}
break;
case SH_CIRCLE:
{
const SHAPE_CIRCLE* circle = (SHAPE_CIRCLE*) shape;
m_gal->DrawCircle( circle->GetCenter(), circle->GetRadius() + margin.x );
}
break;
case SH_RECT:
{
const SHAPE_RECT* r = (SHAPE_RECT*) shape;
m_gal->DrawRectangle( r->GetPosition(), r->GetPosition() + r->GetSize() );
if( margin.x > 0 )
{
m_gal->DrawSegment( r->GetPosition(),
r->GetPosition() + VECTOR2I( r->GetWidth(), 0 ),
margin.x * 2 );
m_gal->DrawSegment( r->GetPosition() + VECTOR2I( r->GetWidth(), 0 ),
r->GetPosition() + r->GetSize(),
margin.x * 2 );
m_gal->DrawSegment( r->GetPosition() + r->GetSize(),
r->GetPosition() + VECTOR2I( 0, r->GetHeight() ),
margin.x * 2 );
m_gal->DrawSegment( r->GetPosition() + VECTOR2I( 0, r->GetHeight() ),
r->GetPosition(),
margin.x * 2 );
}
}
break;
case SH_SIMPLE:
{
const SHAPE_SIMPLE* poly = static_cast<const SHAPE_SIMPLE*>( shape );
m_gal->DrawPolygon( poly->Vertices() );
if( margin.x > 0 )
{
for( size_t ii = 0; ii < poly->GetSegmentCount(); ++ii )
{
SEG seg = poly->GetSegment( ii );
m_gal->DrawSegment( seg.A, seg.B, margin.x * 2 );
}
}
}
break;
default:
// Better not get here; we already pre-flighted the shapes...
break;
}
}
}
else
{
// This is expensive. Avoid if possible.
SHAPE_POLY_SET polySet;
aPad->TransformShapeWithClearanceToPolygon( polySet, ToLAYER_ID( aLayer ), margin.x,
bds.m_MaxError, ERROR_INSIDE );
m_gal->DrawPolygon( polySet );
}
if( aPad->GetSize() != pad_size )
const_cast<D_PAD*>( aPad )->SetSize( pad_size );
}
// Clearance outlines
constexpr int clearanceFlags = PCB_RENDER_SETTINGS::CL_PADS;
if( ( m_pcbSettings.m_clearance & clearanceFlags ) == clearanceFlags
&& ( aLayer == LAYER_PAD_FR || aLayer == LAYER_PAD_BK || aLayer == LAYER_PADS_TH ) )
{
bool flashActiveLayer = aPad->FlashLayer( m_pcbSettings.GetActiveLayer() );
if( flashActiveLayer || aPad->GetDrillSize().x )
{
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetIsStroke( true );
m_gal->SetIsFill( false );
m_gal->SetStrokeColor( color );
int clearance = aPad->GetOwnClearance( m_pcbSettings.GetActiveLayer() );
if( flashActiveLayer && clearance > 0 )
{
auto shape = std::dynamic_pointer_cast<SHAPE_COMPOUND>( aPad->GetEffectiveShape() );
if( shape && shape->Size() == 1 && shape->Shapes()[0]->Type() == SH_SEGMENT )
{
const SHAPE_SEGMENT* seg = (SHAPE_SEGMENT*) shape->Shapes()[0];
m_gal->DrawSegment( seg->GetSeg().A, seg->GetSeg().B,
seg->GetWidth() + 2 * clearance );
}
else if( shape && shape->Size() == 1 && shape->Shapes()[0]->Type() == SH_CIRCLE )
{
const SHAPE_CIRCLE* circle = (SHAPE_CIRCLE*) shape->Shapes()[0];
m_gal->DrawCircle( circle->GetCenter(), circle->GetRadius() + clearance );
}
else
{
SHAPE_POLY_SET polySet;
aPad->TransformShapeWithClearanceToPolygon( polySet, ToLAYER_ID( aLayer ),
clearance,
bds.m_MaxError, ERROR_OUTSIDE );
m_gal->DrawPolygon( polySet );
}
}
else if( aPad->GetEffectiveHoleShape() && clearance > 0 )
{
clearance += bds.GetHolePlatingThickness();
const SHAPE_SEGMENT* seg = aPad->GetEffectiveHoleShape();
m_gal->DrawSegment( seg->GetSeg().A, seg->GetSeg().B,
seg->GetWidth() + 2 * clearance );
}
}
}
}
void PCB_PAINTER::draw( const PCB_SHAPE* aShape, int aLayer )
{
const COLOR4D& color = m_pcbSettings.GetColor( aShape, aShape->GetLayer() );
bool sketch = m_pcbSettings.m_sketchGraphics;
int thickness = getLineThickness( aShape->GetWidth() );
VECTOR2D start( aShape->GetStart() );
VECTOR2D end( aShape->GetEnd() );
m_gal->SetIsFill( !sketch );
m_gal->SetIsStroke( sketch );
m_gal->SetFillColor( color );
m_gal->SetStrokeColor( color );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
switch( aShape->GetShape() )
{
case S_SEGMENT:
m_gal->DrawSegment( start, end, thickness );
break;
case S_RECT:
{
std::vector<wxPoint> pts = aShape->GetRectCorners();
if( aShape->GetWidth() > 0 )
{
m_gal->DrawSegment( pts[0], pts[1], thickness );
m_gal->DrawSegment( pts[1], pts[2], thickness );
m_gal->DrawSegment( pts[2], pts[3], thickness );
m_gal->DrawSegment( pts[3], pts[0], thickness );
}
else
{
SHAPE_POLY_SET poly;
poly.NewOutline();
for( const wxPoint& pt : pts )
poly.Append( pt );
m_gal->DrawPolygon( poly );
}
}
break;
case S_ARC:
m_gal->DrawArcSegment( start, aShape->GetRadius(),
DECIDEG2RAD( aShape->GetArcAngleStart() ),
DECIDEG2RAD( aShape->GetArcAngleStart() + aShape->GetAngle() ), // Change this
thickness );
break;
case S_CIRCLE:
if( sketch )
{
m_gal->DrawCircle( start, aShape->GetRadius() - thickness / 2 );
m_gal->DrawCircle( start, aShape->GetRadius() + thickness / 2 );
}
else
{
m_gal->SetLineWidth( thickness );
m_gal->SetIsFill( aShape->GetWidth() == 0 );
m_gal->SetIsStroke( aShape->GetWidth() > 0 );
m_gal->DrawCircle( start, aShape->GetRadius() );
}
break;
case S_POLYGON:
{
SHAPE_POLY_SET& shape = const_cast<PCB_SHAPE*>( aShape )->GetPolyShape();
if( shape.OutlineCount() == 0 )
break;
// On Opengl, a not convex filled polygon is usually drawn by using triangles as primitives.
// CacheTriangulation() can create basic triangle primitives to draw the polygon solid shape
// on Opengl.
// GLU tesselation is much slower, so currently we are using our tesselation.
if( m_gal->IsOpenGlEngine() && !shape.IsTriangulationUpToDate() )
{
shape.CacheTriangulation();
}
m_gal->Save();
if( MODULE* parentFootprint = aShape->GetParentFootprint() )
{
m_gal->Translate( parentFootprint->GetPosition() );
m_gal->Rotate( -parentFootprint->GetOrientationRadians() );
}
m_gal->SetLineWidth( thickness );
if( sketch )
m_gal->SetIsFill( false );
else
m_gal->SetIsFill( aShape->IsPolygonFilled() );
m_gal->SetIsStroke( true );
m_gal->DrawPolygon( shape );
m_gal->Restore();
break;
}
case S_CURVE:
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( thickness );
// Use thickness as filter value to convert the curve to polyline
// when the curve is not supported
m_gal->DrawCurve( VECTOR2D( aShape->GetStart() ),
VECTOR2D( aShape->GetBezControl1() ),
VECTOR2D( aShape->GetBezControl2() ),
VECTOR2D( aShape->GetEnd() ), thickness );
break;
case S_LAST:
break;
}
}
void PCB_PAINTER::draw( const PCB_TEXT* aText, int aLayer )
{
wxString shownText( aText->GetShownText() );
if( shownText.Length() == 0 )
return;
const COLOR4D& color = m_pcbSettings.GetColor( aText, aText->GetLayer() );
VECTOR2D position( aText->GetTextPos().x, aText->GetTextPos().y );
if( m_pcbSettings.m_sketchText || m_pcbSettings.m_sketchMode[aLayer] )
{
// Outline mode
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
}
else
{
// Filled mode
m_gal->SetLineWidth( getLineThickness( aText->GetEffectiveTextPenWidth() ) );
}
m_gal->SetStrokeColor( color );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetTextAttributes( aText );
m_gal->StrokeText( shownText, position, aText->GetTextAngleRadians() );
}
void PCB_PAINTER::draw( const FP_TEXT* aText, int aLayer )
{
wxString shownText( aText->GetShownText() );
if( shownText.Length() == 0 )
return;
const COLOR4D& color = m_pcbSettings.GetColor( aText, aLayer );
VECTOR2D position( aText->GetTextPos().x, aText->GetTextPos().y );
if( m_pcbSettings.m_sketchText )
{
// Outline mode
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
}
else
{
// Filled mode
m_gal->SetLineWidth( getLineThickness( aText->GetEffectiveTextPenWidth() ) );
}
m_gal->SetStrokeColor( color );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetTextAttributes( aText );
m_gal->StrokeText( shownText, position, aText->GetDrawRotationRadians() );
// Draw the umbilical line
if( aText->IsSelected() )
{
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
m_gal->SetStrokeColor( COLOR4D( 0.0, 0.0, 1.0, 1.0 ) );
m_gal->DrawLine( position, aText->GetParent()->GetPosition() );
}
}
void PCB_PAINTER::draw( const MODULE* aModule, int aLayer )
{
if( aLayer == LAYER_ANCHOR )
{
const COLOR4D color = m_pcbSettings.GetColor( aModule, aLayer );
// Keep the size and width constant, not related to the scale because the anchor
// is just a marker on screen
double anchorSize = 5.0 / m_gal->GetWorldScale(); // 5 pixels size
double anchorThickness = 1.0 / m_gal->GetWorldScale(); // 1 pixels width
// Draw anchor
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetStrokeColor( color );
m_gal->SetLineWidth( anchorThickness );
VECTOR2D center = aModule->GetPosition();
m_gal->DrawLine( center - VECTOR2D( anchorSize, 0 ), center + VECTOR2D( anchorSize, 0 ) );
m_gal->DrawLine( center - VECTOR2D( 0, anchorSize ), center + VECTOR2D( 0, anchorSize ) );
#if 0 // For debug purpose only: draw the footing bounding box
double bboxThickness = 1.0 / m_gal->GetWorldScale();
m_gal->SetLineWidth( bboxThickness );
EDA_RECT rect = aModule->GetBoundingBoxBase();
m_gal->DrawRectangle( VECTOR2D( rect.GetOrigin() ), VECTOR2D( rect.GetEnd() ) );
#endif
}
}
void PCB_PAINTER::draw( const PCB_GROUP* aGroup, int aLayer )
{
if( aLayer == LAYER_ANCHOR )
{
const COLOR4D color = m_pcbSettings.GetColor( aGroup, LAYER_ANCHOR );
EDA_RECT bbox = aGroup->GetBoundingBox();
m_gal->SetStrokeColor( color );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth * 2.0f );
wxPoint topLeft = bbox.GetPosition();
wxPoint width = wxPoint( bbox.GetWidth(), 0 );
wxPoint height = wxPoint( 0, bbox.GetHeight() );
m_gal->DrawLine( topLeft, topLeft + width );
m_gal->DrawLine( topLeft + width, topLeft + width + height );
m_gal->DrawLine( topLeft + width + height, topLeft + height );
m_gal->DrawLine( topLeft + height, topLeft );
wxString name = aGroup->GetName();
int ptSize = 12;
int scaledSize = abs( KiROUND( m_gal->GetScreenWorldMatrix().GetScale().x * ptSize ) );
int unscaledSize = Mils2iu( ptSize );
// Scale by zoom a bit, but not too much
int textSize = ( scaledSize + ( unscaledSize * 2 ) ) / 3;
int penWidth = textSize / 10;
wxPoint textOffset = wxPoint( width.x / 2, - KiROUND( textSize * 0.5 ) );
wxPoint titleHeight = wxPoint( 0, KiROUND( textSize * 2.0 ) );
if( !name.IsEmpty() && (int) aGroup->GetName().Length() * textSize < bbox.GetWidth() )
{
m_gal->DrawLine( topLeft, topLeft - titleHeight );
m_gal->DrawLine( topLeft - titleHeight, topLeft + width - titleHeight );
m_gal->DrawLine( topLeft + width - titleHeight, topLeft + width );
m_gal->SetFontBold( false );
m_gal->SetFontItalic( true );
m_gal->SetFontUnderlined( false );
m_gal->SetTextMirrored( m_gal->IsFlippedX() );
m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER );
m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_BOTTOM );
m_gal->SetIsFill( false );
m_gal->SetGlyphSize( VECTOR2D( textSize, textSize ) );
m_gal->SetLineWidth( penWidth );
m_gal->StrokeText( aGroup->GetName(), topLeft + textOffset, 0.0 );
}
}
}
void PCB_PAINTER::draw( const ZONE_CONTAINER* aZone, int aLayer )
{
/**
* aLayer will be the virtual zone layer (LAYER_ZONE_START, ... in GAL_LAYER_ID)
* This is used for draw ordering in the GAL.
* The color for the zone comes from the associated copper layer ( aLayer - LAYER_ZONE_START )
* and the visibility comes from the combination of that copper layer and LAYER_ZONES
*/
wxASSERT( IsZoneLayer( aLayer ) );
PCB_LAYER_ID layer = static_cast<PCB_LAYER_ID>( aLayer - LAYER_ZONE_START );
if( !aZone->IsOnLayer( layer ) )
return;
COLOR4D color = m_pcbSettings.GetColor( aZone, layer );
std::deque<VECTOR2D> corners;
ZONE_DISPLAY_MODE displayMode = m_pcbSettings.m_zoneDisplayMode;
// Draw the outline
const SHAPE_POLY_SET* outline = aZone->Outline();
if( m_pcbSettings.m_zoneOutlines && outline && outline->OutlineCount() > 0 )
{
m_gal->SetStrokeColor( color );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
// Draw each contour (main contour and holes)
/* This line:
* m_gal->DrawPolygon( *outline );
* should be enough, but currently does not work to draw holes contours in a complex polygon
* so each contour is draw as a simple polygon
*/
// Draw the main contour
m_gal->DrawPolyline( outline->COutline( 0 ) );
// Draw holes
int holes_count = outline->HoleCount( 0 );
for( int ii = 0; ii < holes_count; ++ii )
m_gal->DrawPolyline( outline->CHole( 0, ii ) );
// Draw hatch lines
for( const SEG& hatchLine : aZone->GetHatchLines() )
m_gal->DrawLine( hatchLine.A, hatchLine.B );
}
// Draw the filling
if( displayMode != ZONE_DISPLAY_MODE::HIDE_FILLED )
{
const SHAPE_POLY_SET& polySet = aZone->GetFilledPolysList( layer );
if( polySet.OutlineCount() == 0 ) // Nothing to draw
return;
// Set up drawing options
int outline_thickness = 0;
if( aZone->GetFilledPolysUseThickness( layer ) )
outline_thickness = aZone->GetMinThickness();
m_gal->SetStrokeColor( color );
m_gal->SetFillColor( color );
m_gal->SetLineWidth( outline_thickness );
if( displayMode == ZONE_DISPLAY_MODE::SHOW_FILLED )
{
m_gal->SetIsFill( true );
m_gal->SetIsStroke( outline_thickness > 0 );
}
else if( displayMode == ZONE_DISPLAY_MODE::SHOW_OUTLINED )
{
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
}
m_gal->DrawPolygon( polySet );
}
}
void PCB_PAINTER::draw( const DIMENSION* aDimension, int aLayer )
{
const COLOR4D& strokeColor = m_pcbSettings.GetColor( aDimension, aLayer );
m_gal->SetStrokeColor( strokeColor );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
if( m_pcbSettings.m_sketchGraphics )
{
// Outline mode
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
}
else
{
// Filled mode
m_gal->SetLineWidth( getLineThickness( aDimension->GetLineThickness() ) );
}
// Draw dimension shapes
// TODO(JE) lift this out
for( const std::shared_ptr<SHAPE>& shape : aDimension->GetShapes() )
{
switch( shape->Type() )
{
case SH_SEGMENT:
{
const SEG& seg = static_cast<const SHAPE_SEGMENT*>( shape.get() )->GetSeg();
m_gal->DrawLine( seg.A, seg.B );
break;
}
case SH_CIRCLE:
{
int radius = static_cast<const SHAPE_CIRCLE*>( shape.get() )->GetRadius();
m_gal->DrawCircle( shape->Centre(), radius );
break;
}
default:
break;
}
}
// Draw text
PCB_TEXT& text = aDimension->Text();
VECTOR2D position( text.GetTextPos().x, text.GetTextPos().y );
if( m_pcbSettings.m_sketchText )
{
// Outline mode
m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth );
}
else
{
// Filled mode
m_gal->SetLineWidth( getLineThickness( text.GetEffectiveTextPenWidth() ) );
}
m_gal->SetTextAttributes( &text );
m_gal->StrokeText( text.GetShownText(), position, text.GetTextAngleRadians() );
}
void PCB_PAINTER::draw( const PCB_TARGET* aTarget )
{
const COLOR4D& strokeColor = m_pcbSettings.GetColor( aTarget, aTarget->GetLayer() );
VECTOR2D position( aTarget->GetPosition() );
double size, radius;
m_gal->SetLineWidth( getLineThickness( aTarget->GetWidth() ) );
m_gal->SetStrokeColor( strokeColor );
m_gal->SetIsFill( false );
m_gal->SetIsStroke( true );
m_gal->Save();
m_gal->Translate( position );
if( aTarget->GetShape() )
{
// shape x
m_gal->Rotate( M_PI / 4.0 );
size = 2.0 * aTarget->GetSize() / 3.0;
radius = aTarget->GetSize() / 2.0;
}
else
{
// shape +
size = aTarget->GetSize() / 2.0;
radius = aTarget->GetSize() / 3.0;
}
m_gal->DrawLine( VECTOR2D( -size, 0.0 ), VECTOR2D( size, 0.0 ) );
m_gal->DrawLine( VECTOR2D( 0.0, -size ), VECTOR2D( 0.0, size ) );
m_gal->DrawCircle( VECTOR2D( 0.0, 0.0 ), radius );
m_gal->Restore();
}
void PCB_PAINTER::draw( const MARKER_PCB* aMarker, int aLayer )
{
bool isShadow = aLayer == LAYER_MARKER_SHADOWS;
// Don't paint shadows for invisible markers.
// It would be nice to do this through layer dependencies but we can't do an "or" there today
if( isShadow && aMarker->GetBoard() &&
!aMarker->GetBoard()->IsElementVisible( aMarker->GetColorLayer() ) )
return;
SHAPE_LINE_CHAIN polygon;
aMarker->ShapeToPolygon( polygon );
COLOR4D color = m_pcbSettings.GetColor( aMarker, isShadow ? LAYER_MARKER_SHADOWS
: aMarker->GetColorLayer() );
m_gal->Save();
m_gal->Translate( aMarker->GetPosition() );
if( isShadow )
{
m_gal->SetStrokeColor( color );
m_gal->SetIsStroke( true );
m_gal->SetLineWidth( aMarker->MarkerScale() );
}
else
{
m_gal->SetFillColor( color );
m_gal->SetIsFill( true );
}
m_gal->DrawPolygon( polygon );
m_gal->Restore();
}
const double PCB_RENDER_SETTINGS::MAX_FONT_SIZE = Millimeter2iu( 10.0 );