kicad/include/tool/context_menu.h

231 lines
7.0 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2013-2015 CERN
* @author Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __CONTEXT_MENU_H
#define __CONTEXT_MENU_H
#include <map>
#include <list>
#include <boost/function.hpp>
#include <wx/menu.h>
#include <tool/tool_action.h>
class TOOL_INTERACTIVE;
/**
* Class CONTEXT_MENU
*
* Defines the structure of a context (usually right-click) popup menu
* for a given tool.
*/
class CONTEXT_MENU : public wxMenu
{
public:
///> Default constructor
CONTEXT_MENU();
///> Copy constructor
CONTEXT_MENU( const CONTEXT_MENU& aMenu );
virtual ~CONTEXT_MENU();
CONTEXT_MENU& operator=( const CONTEXT_MENU& aMenu );
/**
* Function SetTitle()
* Sets title for the context menu. The title is shown as a text label shown on the top of
* the menu.
* @param aTitle is the new title.
*/
void SetTitle( const wxString& aTitle );
/**
* Function SetIcon()
* Assigns an icon for the entry.
* @param aIcon is the icon to be assigned. NULL is used to remove icon.
*/
inline void SetIcon( const BITMAP_OPAQUE* aIcon )
{
m_icon = aIcon;
}
/**
* Function Add()
* Adds an entry to the menu. After highlighting/selecting the entry, a TOOL_EVENT command is
* sent that contains ID of the entry.
* @param aLabel is the text label show in the menu.
* @param aId is the ID that is sent in the TOOL_EVENT. It should be unique for every entry.
* @param aIcon is an optional icon.
*/
wxMenuItem* Add( const wxString& aLabel, int aId, const BITMAP_OPAQUE* aIcon = NULL );
/**
* Function Add()
* Adds an entry to the menu, basing on the TOOL_ACTION object. After selecting the entry,
* a TOOL_EVENT command containing name of the action is sent.
* @param aAction is the action to be added to menu entry.
*/
wxMenuItem* Add( const TOOL_ACTION& aAction );
/**
* Function Add()
* Adds a context menu as a submenu. The difference between this function and wxMenu::AppendSubMenu()
* is the capability to handle icons.
* @param aMenu is the submenu to be added.
* @param aLabel is the caption displayed for the menu entry.
* @param aExpand allows to add all entries from the menu as individual entries rather than
* add everything as a submenu.
*/
std::list<wxMenuItem*> Add( CONTEXT_MENU* aMenu, const wxString& aLabel, bool aExpand = false );
/**
* Function Clear()
* Removes all the entries from the menu (as well as its title). It leaves the menu in the
* initial state.
*/
void Clear();
/**
* Function GetSelected()
* Returns the position of selected item. If the returned value is negative, that means that
* menu was dismissed.
* @return The position of selected item in the context menu.
*/
inline int GetSelected() const
{
return m_selected;
}
/**
* Function UpdateAll()
* Runs update handlers for the menu and its submenus.
*/
void UpdateAll();
// Helper typedefs
typedef boost::function<OPT_TOOL_EVENT(const wxMenuEvent&)> MENU_HANDLER;
typedef boost::function<void()> UPDATE_HANDLER;
/**
* Function SetMenuHandler()
* Sets the menu event handler to another function.
*/
inline void SetMenuHandler( MENU_HANDLER aMenuHandler )
{
m_menu_handler = aMenuHandler;
}
/**
* Function SetUpdateHandler()
* Sets the update handler to a different function.
*/
inline void SetUpdateHandler( UPDATE_HANDLER aUpdateHandler )
{
m_update_handler = aUpdateHandler;
}
/**
* Function SetTool()
* Sets a tool that is the creator of the menu.
* @param aTool is the tool that created the menu.
*/
void SetTool( TOOL_INTERACTIVE* aTool );
protected:
///> Returns an instance of TOOL_MANAGER class.
TOOL_MANAGER* getToolManager();
///> Returns the corresponding wxMenuItem identifier for a TOOL_ACTION object.
static inline int getMenuId( const TOOL_ACTION& aAction )
{
return aAction.GetId() + ACTION_ID;
}
private:
// Empty stubs used by the default constructor
static OPT_TOOL_EVENT menuHandlerStub(const wxMenuEvent& );
static void updateHandlerStub();
/**
* Function appendCopy
* Appends a copy of wxMenuItem.
*/
wxMenuItem* appendCopy( const wxMenuItem* aSource );
///> Common part of copy constructor and assignment operator.
void copyFrom( const CONTEXT_MENU& aMenu );
///> Initializes handlers for events.
void setupEvents();
///> The default menu event handler.
void onMenuEvent( wxMenuEvent& aEvent );
///> Updates hot key settings for TOOL_ACTIONs in this menu.
void updateHotKeys();
///> Traverses the submenus tree looking for a submenu capable of handling a particular menu
///> event. In case it is handled, it is returned the aToolEvent parameter.
void runEventHandlers( const wxMenuEvent& aMenuEvent, OPT_TOOL_EVENT& aToolEvent );
///> Runs a function on the menu and all its submenus.
void runOnSubmenus( boost::function<void(CONTEXT_MENU*)> aFunction );
///> Flag indicating that the menu title was set up.
bool m_titleSet;
///> Stores the id number of selected item.
int m_selected;
///> Creator of the menu
TOOL_INTERACTIVE* m_tool;
///> Menu items with ID higher than that are considered TOOL_ACTIONs
static const int ACTION_ID = 30000;
///> Associates tool actions with menu item IDs. Non-owning.
std::map<int, const TOOL_ACTION*> m_toolActions;
///> List of submenus.
std::list<CONTEXT_MENU*> m_submenus;
///> Parent CONTEXT_MENU.
CONTEXT_MENU* m_parent;
///> Optional icon
const BITMAP_OPAQUE* m_icon;
///> Optional callback to translate wxMenuEvents to TOOL_EVENTs.
MENU_HANDLER m_menu_handler;
///> Optional callback to update the menu state before it is displayed.
UPDATE_HANDLER m_update_handler;
friend class TOOL_INTERACTIVE;
};
#endif